sauruman
11-03-2006, 10:05 PM
This decision took some time and thought; I hope you forgive my week or so hiatus while I came to this decision.
Effective immediately I will be stepping down as the appointed Necromancer Class Correspondent. I want to take this opportunity to thank every single person in the community for their contributions in this near year I’ve held the position. Whether kind or cruel, your words kept me honest and hard at work.
I will not be quitting EQ. I will still be around, hanging out with my guild Dark Bane on Saryrn and enjoying all the game has to offer. I am a college student pushing my third year in Pre-law and Biochemistry, and each year gets busier and more intense. It is simply time to take a step back so I can have more time to explore the extracurricular student organization activities and concentrate my studies. I believe strongly in service, and for me the time I have spent in this position has given me a chance to give something back to the community and game I have enjoyed for a very long time. I have learned many things from this community about leadership, accountability, online communication and hard work. And that’s just the tip of the iceberg.
Now into the nitty gritty. Kytherea will shortly be posting an announcement asking for people to apply to her via a short PM- if you’re interested in the Class Correspondent position. Please wait for that post, though. The last time she posted that announcement, the Necromancer community beat the record for number of applications, and I know you’ll do it again.
I must emphasize this position is not something you can manage by just daily reading the boards. It requires constant communication with the community, dissecting complex issues and relating them to the developers in a concise and productive way; and it requires a lot of time.
I have no reservations in stepping down at this point in time since there are so many outstanding and active necromancers in our community. I have full faith that whoever is picked will pick up the communities’ torch and march out issues right to SOE and make them listen.
The number one hardest part of this job is staying neutral in the fray. Everyone has an opinion on the issues of the day. Be prepared to give up those internal great ideas and opinions and get ready to dissent the hard issues the community agrees on. It’s hard to communicate solely for the community, especially when what your advocating runs contrary to what you believe to be the reality. But it’s just the job. Correspondents aren’t advocates.
Our class continues to face real issues. I have a lot of respect for the developers, but there is a hell of a lot not getting done. It is my theory they are incredibly overworked and underappreciated. It is important that this community and the next Correspondent remain actively engaged with the developers and the community, not to merely remind them we are still here, and are unhappy about certain things, but that we have a stake in the direction of the game and have some real solutions and ideas on how to improve it together. Only by being respectful, thoughtful, and inclusive with our words, can we hope to create change.
Here are some general issues the new TSS era Necromancer is facing. Efficiency, i.e. mana regen and the mana cost to damage ratio, haven’t scaled near high enough creating multitudes of issues with sustained damage, formally the Necromancer niche. Our disease line remains uninspired, being neither efficient, highly damaging, nor reliable. We need to kill the myth that Necromancers do great damage to the undead. Lifetap hasn’t scaled with the times meaning the normally independent Necromancer must receive healing in perilous times. Our PoR “trap” has not yet been replaced. Many TSS spells remain non-functional or less then ideal in terms of efficiency or damage. Many issues that preexisted from beta leaked into the live game and have received no resolution. There certainly is no shortage in things to look into. I’m excited about stepping down because now I’ll have more time to investigate issues like these in a detailed manner and report them to the new Correspondent instead of being the guy in the middle. It is clear we haven’t made the case for many of these issues to the developers, and until that is done, no change will occur.
Our battle drum needs to remain on efficiency and large sustained damage over time. If we keep the message simple, it’s only a matter of time until our issues get addressed in a constructive way.
Thank you for the time I had as your Correspondent, and I will do everything I can do remain there for the community in the interim and going forward with the new Correspondent.
Thank you,
Nick
a.k.a. Sauruman Gnomepowa
Gnome Necromancer of Saryrn
Former Necromancer Class Correspondent
“Only the wisest and stupidest of men never change”
-Confucious
Effective immediately I will be stepping down as the appointed Necromancer Class Correspondent. I want to take this opportunity to thank every single person in the community for their contributions in this near year I’ve held the position. Whether kind or cruel, your words kept me honest and hard at work.
I will not be quitting EQ. I will still be around, hanging out with my guild Dark Bane on Saryrn and enjoying all the game has to offer. I am a college student pushing my third year in Pre-law and Biochemistry, and each year gets busier and more intense. It is simply time to take a step back so I can have more time to explore the extracurricular student organization activities and concentrate my studies. I believe strongly in service, and for me the time I have spent in this position has given me a chance to give something back to the community and game I have enjoyed for a very long time. I have learned many things from this community about leadership, accountability, online communication and hard work. And that’s just the tip of the iceberg.
Now into the nitty gritty. Kytherea will shortly be posting an announcement asking for people to apply to her via a short PM- if you’re interested in the Class Correspondent position. Please wait for that post, though. The last time she posted that announcement, the Necromancer community beat the record for number of applications, and I know you’ll do it again.
I must emphasize this position is not something you can manage by just daily reading the boards. It requires constant communication with the community, dissecting complex issues and relating them to the developers in a concise and productive way; and it requires a lot of time.
I have no reservations in stepping down at this point in time since there are so many outstanding and active necromancers in our community. I have full faith that whoever is picked will pick up the communities’ torch and march out issues right to SOE and make them listen.
The number one hardest part of this job is staying neutral in the fray. Everyone has an opinion on the issues of the day. Be prepared to give up those internal great ideas and opinions and get ready to dissent the hard issues the community agrees on. It’s hard to communicate solely for the community, especially when what your advocating runs contrary to what you believe to be the reality. But it’s just the job. Correspondents aren’t advocates.
Our class continues to face real issues. I have a lot of respect for the developers, but there is a hell of a lot not getting done. It is my theory they are incredibly overworked and underappreciated. It is important that this community and the next Correspondent remain actively engaged with the developers and the community, not to merely remind them we are still here, and are unhappy about certain things, but that we have a stake in the direction of the game and have some real solutions and ideas on how to improve it together. Only by being respectful, thoughtful, and inclusive with our words, can we hope to create change.
Here are some general issues the new TSS era Necromancer is facing. Efficiency, i.e. mana regen and the mana cost to damage ratio, haven’t scaled near high enough creating multitudes of issues with sustained damage, formally the Necromancer niche. Our disease line remains uninspired, being neither efficient, highly damaging, nor reliable. We need to kill the myth that Necromancers do great damage to the undead. Lifetap hasn’t scaled with the times meaning the normally independent Necromancer must receive healing in perilous times. Our PoR “trap” has not yet been replaced. Many TSS spells remain non-functional or less then ideal in terms of efficiency or damage. Many issues that preexisted from beta leaked into the live game and have received no resolution. There certainly is no shortage in things to look into. I’m excited about stepping down because now I’ll have more time to investigate issues like these in a detailed manner and report them to the new Correspondent instead of being the guy in the middle. It is clear we haven’t made the case for many of these issues to the developers, and until that is done, no change will occur.
Our battle drum needs to remain on efficiency and large sustained damage over time. If we keep the message simple, it’s only a matter of time until our issues get addressed in a constructive way.
Thank you for the time I had as your Correspondent, and I will do everything I can do remain there for the community in the interim and going forward with the new Correspondent.
Thank you,
Nick
a.k.a. Sauruman Gnomepowa
Gnome Necromancer of Saryrn
Former Necromancer Class Correspondent
“Only the wisest and stupidest of men never change”
-Confucious