View Full Version : Pet Damage
kridak
11-28-2006, 05:44 PM
Hi all
I have a 70 shaman and recently my 12 yar old decided to play so he made a necro up.
My problem is that should he upgrade pet each time or does a rogue pet that is say 53 do more damage than the next pet?
I have read the pet statistics post and my gut is to stay witht he rogue pet until the next rogue pet...is this a bad idea?
We only kite and the pet does no tanking at all so i am looking for the best dps pets for him.
Thank you for your help folks.
Kridak
biggrol
11-28-2006, 05:54 PM
If kiting is your primary means of experiencing then upgrading only the rogue pet is fine. If your concerned on loss of dps, get some pet weapons and you will be fine.
The only reason I bring up a warrior pet is if im farming faction or drops in lower level zone. Or if im fighting something that I know is a caster or may be hitting me. Getting the interupts on a mobs cast or a few extra seconds to get a cast off is nice. But 95% of the time I have a rogue pet up.
Inneth
11-28-2006, 06:01 PM
Rogue pets are awesome if you decide to kite mobs, you can kill faster with them
Zandramadass
11-28-2006, 06:10 PM
Pet dmg goes up with each new pet so the 59 war pet will do more dmg per hit but misses out on the BS dmg.
Some other things to consider as your son lvl's up is that the war pets are able to bash/stun mobs that are of equal lvl or lower in lvl to them which can help out as well giving you more time to get spells off. Plus if he gets a snare resist his rog wont last half the time his war would.
Overall tho while kiting your rog pets will be better dps. Just keep an open mind about the war pet in certain circumstances tho.
kridak
11-28-2006, 06:27 PM
Thakns alot for answers guys..much appreciated.
Btw i never realized how deadly a necro and Shaman team make....its crazy dot hell for mobs
kridak
11-28-2006, 06:30 PM
DOH
1 more question.
I always give the necro pet mage weapons and have been also putting on spirit of puma/leaopard and such on the necro pet.
Is this good or bad? Anybody have any idea of what the proc differences would be compared to shaman spiritt and mage proc weapons?
Also if anyone duos with a shaman an has found anything usefull a shaman can do to help a necro please add it in here.
Thank you everyone.
Zandramadass
11-28-2006, 06:37 PM
His pet shouldnt be taking agro off him so anything you can do to increase the dps of the pet will help so keep on giving him those weaps and buffs. Str has also been shown to improve pet dps so may wanna toss him a Wushi while your at it if you havent been.
I sometimes box a bard in my groups as well who twist a proc song in there that the pet gets (pet affinity AA) which with pet weaps has him proccing quite frequently. I can only imagine what kind of dps he would be getting if I had the shm leapord line on him too.
Edit - Other things you could possibly do to help him. Some mobs are resistant to some of our spells so he may be reluctant at times to use the best dps spells he has due to higher mana cost and resist. If this is the case for any camp your at you could work out a strat similar to what my roomate and I have. He waits until I send in my pet before engaging (usually 95% aka snare + 2 dots). Once the pet is in he is free to do whatever he wants to the mob. If your son could delay his higher mana costing spells till after he sends in his pet it would give you time to land a malo which would reduce his resist rate and save him mana for more extended killing spree's before needing to take a break. Just work out when it should be safe to toss that malo out w/o stealing agro from him.
Maelenie
11-29-2006, 08:57 AM
I am level 39 at the moment and managed to get their without fear kiting :)
I did try it but the mob seemed to always come back with a lot of friends.
I am begininning to think that I am going to have to change tactics as having my pet tank is not working so well any longer....
What I am wondering is there any preferred way of solo`ng through the 40`s....
Also does anyone have an opinion about the Duskwoven cultural armour, is it worth getting?
Todwelt
11-29-2006, 12:04 PM
Originally posted by Maelenie@Nov 29 2006, 05:57 AM
I am level 39 at the moment and managed to get their without fear kiting :)
I did try it but the mob seemed to always come back with a lot of friends.
I am begininning to think that I am going to have to change tactics as having my pet tank is not working so well any longer....
What I am wondering is there any preferred way of solo`ng through the 40`s....
Also does anyone have an opinion about the Duskwoven cultural armour, is it worth getting?
Fear Kiting, Agro Kiting, Pet Tanking ... any mix of the three as I don't think there are any "preferred" methods. Just whatever suits your fancy. I think I fear kited the skellies in the lost valley area of dreadlands, fear kited the snails in Echo, agro kited possibly pet tanked on the beach in gunthak, fear kited boats in dulak. It has been awhile so I am having a hard time remembering where exactly I was at those levels.
http://www.necrotalk.com/index.php?showtopic=7306
http://www.necrotalk.com/index.php?showtopic=7244
As far as the fear kiting and the mob bringing back friends, use the lowest level fear so the mob doesn't run as far away as to get friends. After I learned that, I don't think I ever used invoke fear (level 30 or so) again. Both the lowest level fear and invoke fear work to the same level of mobs.
Not sure about the duskwoven cultural armor. Maybe someone else could advise you better on that one.
Zandramadass
11-29-2006, 03:41 PM
Cant help you with the duskwoven armor either as i've never heard of it.
However, I can tell you 99% of the solo'ing you will do at upper lvls will be agro kiting. This is a technique that I personally used from about 8 to my current lvl of 73. I spent half a lvl working fear kiting just to learn how to do it but switch back to agro kiting because I hated not being able to control the path of the mob I was fighting. To big of a chance to get adds if you dont know the pathing the feared mobs take and at upper lvls him bringing back friends only equals 2 things.... feign death or real death.
Right now Maelenie i'd suggest going to the Man o War / walrus camp near the Kael zoneline in EW. You can agro kite those mobs all day, and when you hit the upper 40's you should have enough faction built up you could kill the wyverns in CS for good loot/exp and buy/sell from the othmir vendors there.
Punizyer
11-29-2006, 04:18 PM
Originally posted by Maelenie@Nov 29 2006, 09:57 AM
I am level 39 at the moment and managed to get their without fear kiting :)
I did try it but the mob seemed to always come back with a lot of friends.
I am begininning to think that I am going to have to change tactics as having my pet tank is not working so well any longer....
What I am wondering is there any preferred way of solo`ng through the 40`s....
Also does anyone have an opinion about the Duskwoven cultural armour, is it worth getting?
I know how you feel being 39. I had the same problem. I did 2 things, and now I'm 51, almost 52. Didn't take long at all.
First off, from 39-44 hit the beach in gunthak. Those mobs alone will get u to 44 pretty fast. 1-2% each kill at lvl 42/43. Just Darkness, toss a DoT, and sick pet with no taunt. And Aggro kite. Will teach you how to do it, and its cake here.
From 44+, head straight to City of Mist. This is by far the best zone I've ever been in for exp. It's like lvling as a lvl 6-7~. An easy 2-3% exp each kill. Time goes fast, and the cash drops, as well as item drops are wonderful.
I'm not 51 (Almost 52), and I'm getting 1-2% each kill. The kills fly when you get your 48 pet. Toss it some weapons + virtue + haste. Send pet, Life tap once or twice, then med with lich. Pet wipes the floor with the mobs, and you rake in 2-3% a kill.
Thats all I have for now, b/c I'm still really new to a necro. Be safe.
winchester20
11-29-2006, 05:03 PM
Fear Kiting is an easy way to xp, you just have to "ping pong" the mob back and forth in a safe area. Fear the mob, and when it starts gettin out of the safe area, get in front of it, and fear it again. The mob will run in the opposite direction from you when you fear it. That's how you control the direction and where you want to go when using fear kiting. That being said, aggro kiting is the way to go. That slot where you would keep your fear spell will do you much greater good with another DoT.
Vivamort
11-29-2006, 07:39 PM
what winchester said... you can influence the pathing of the mob by where you are relative to the mob when fear lands... not foolproof but generally it moves away from you when feared, even if it is already under the influence of fear.
I fear kited all the way through 60th level for the majority of my solo xp, and I was sad when I couldn't do it anymore because the <55th level mobs weren't all that great on the xp bar anymore. If you can figure out the pathing and keep enough Aggro, so when fear breaks the mob paths back to you instead of eating your pet, it is almost risk free. (Some places where fear kiting is easy 1)Dulak on any boat, just keep the dock clear (20min timer i think) and the boat mobs will always just walk down the gangplank and down the dock, aggroing nothing. 2)Torgin Mines the bridge room (aggro range is very small here so you can fear mobs almost past eachother, like the guards on either side of the bridge), 4) the nadox entrance from the secret entrance in Toragin mines, lots of room.)
That being said, Aggro kiting will be your bread and butter all too soon, so learn that. In fact I started a new necro on the test server, and he is 47th and hasn't used fear kite once, because I am so used to aggro kiting now and the pathing is much less of an issue.
Marpedod
11-29-2006, 08:03 PM
Originally posted by Maelenie@Nov 29 2006, 05:57 AM
I am level 39 at the moment and managed to get their without fear kiting* :)
I did try it but the mob seemed to always come back with a lot of friends.
I am begininning to think that I am going to have to change tactics as having my pet tank is not working so well any longer....
What I am wondering is there any preferred way of solo`ng through the 40`s....
Also does anyone have an opinion about the Duskwoven cultural armour,* is it worth* * getting?
At 39, I would go to either Overthere (fighting LB mobs with the new con system) or to Dreadlands. You will make 50 in no time just doing Snare, Pet attack, Dot, Fear (I used the lower level one for less mana, and they won't get as far before turning back to you.) You can quite easily juggle 3 or so mobs as long as they are snared, so adds are no big deal in those zones.
Great XP, as both are currently hotzones. Keep your head on a swivel, and you won't have a problem avoiding unwanted (Ie green or grey) mobs.
As far as the DoN armor, it depends...some slots are very expensive to get pieces for, and the expert gear is extremely cheap, so a good option. But on the other side of the coin, some slots you can get better gear for not alot of PP. Expert robe/leggings are decent to start with, since those are a couple of expensive slots generally.
Maelenie
11-30-2006, 06:32 AM
Thank you so much for all the good advice!
I spent 45 levels as a Druid so aggro kiting I know about :) . I just did not think it would really work for a necro without snare and SOW, Some of those mobs can really move especially those Rhino`s in Overthere.....
As to ping pong fear kiting I think I was under the wrong impression there! I read somewhere that at level 34 fear spells last a lot longer and the mobs keep running so you have to chase. I thought that meant all fear spells, not just the higher level ones......
On advice received early I have been trying to build up gear with hit points rather than INT items but I still do need a decent robe....
BTW Never heard of Gorku Mesa :rolleyes:
Todwelt
11-30-2006, 01:05 PM
Just want to clarify one of your sentences as I hope I misunderstood ...
I just did not think it would really work for a necro without snare and SOW, Some of those mobs can really move especially those Rhino`s in Overthere.....
Necros do get a snare ... the darkness line just no SOW (can get J-boots (http://lucy.allakhazam.com/item.html?id=2300) to cover that). I dunno, maybe you were referring to the combination of the two and you did know that darkness is our snare. Even without SOW, I think you would still be alright with the fast moving rhinos.
As to ping pong fear kiting I think I was under the wrong impression there! I read somewhere that at level 34 fear spells last a lot longer and the mobs keep running so you have to chase. I thought that meant all fear spells, not just the higher level ones......
The level 2 fear will only last 2-3 ticks no matter what level you are. The level 34 fear will last 7 ticks (if it doesn't wear off early) thus putting the mobs out of your reach unless you chase. The extra 4 ticks on the level 34 snare can put mobs into an area where they can bring friends with them when snare fear breaks.
BTW Never heard of Gorku Mesa
TSS zone ... would be an agro kiting zone for your level I think ... with some decent armor quests.
Winmancer
11-30-2006, 02:52 PM
I like the necro snare better than the druid snare. Mine rarely gets resisted and it is very good at getting agro. If I remember correctly it only last 90 secs or so. You have to watch the timing on it.
As far as agro kiting goes, no other class can piss off a mob better than a necro B).
You can get to the mesa through your guild portal (easiest way anyway).
Marpedod
11-30-2006, 05:02 PM
I'm a bit partial to my (lvl 69 DoN)druid snare for pulling purposes, since it is chromatic with a nice penalty to resist...therefor it never gets resisted by normal mobs.
However, I can't argue with the necro/SK snare once the mob is pulled because it reduces their movement significantly more.
Also, who needs J-boots anymore with sow potions as cheap as they are.
winchester20
12-01-2006, 12:15 AM
The duration or level of a fear spell has nothin to do with ping-ponging a mob (though a higher charisma will help make the fear last closer to the max duration). You can get in front of a feared mob and recast fear on it and it will turn around and run the other way. It doesn't work like charm:; you can fear a mob without having to wait till your old fear wears off.
Marpedod
12-01-2006, 07:24 PM
My method of fear was to use the 3 tick fear, med while the mob was walking away, and then walking back, and if it wasn't dead by the time it got back to me, I would just refear it.
Winmancer
12-01-2006, 07:59 PM
Possible stupid question. Is it possible to use the fear ping-pong technique to take out a named summoner? I have feared lower level named way back when I was a young Necro, but have not tried this on anything recently. Has anybody tried this?
Zandramadass
12-01-2006, 09:17 PM
The max fear spell had its mob lvl range raised a couple of expansions ago but in general I would say no because most of the summoners your going to be fighting will still be above that lvl cap.
However, if you can find a summoner below that cap I would assume it would stop the summoning while it runs away unless the dev's made it immune to fear.
Maelenie
12-02-2006, 06:58 AM
I did know about Darkness being our version of snare but I thought it was only about 25% as effect as the Druid snare. I could be wrong there as it a long time since I tried to do a little research on that! :)
Jboots I am sure are great but I thought I would need to be a somwhat higher level than 39 to try for them.....
I guess the best way is to do a little experimenting with fear kiting....probably in Overthere...... !
Xelgadis
12-03-2006, 08:02 AM
- Clinging Darkness (http://lucy.allakhazam.com/spell.html?id=344&source=Live): 30% (Scales by level, caps at level 10 @ 30%)
- Engulfing Darkness (http://lucy.allakhazam.com/spell.html?id=355&source=Live): 40%
- *Dooming Darkness (http://lucy.allakhazam.com/spell.html?id=452&source=Live): 59% (Scales by level, caps at level 48 @ 59%)
* First snare capable of stopping a fleeing mob dead in its tracks, once it scales to 50%.
- Cascading Darkness (http://lucy.allakhazam.com/spell.html?id=453&source=Live): 60%
- Torment of Shadows (http://lucy.allakhazam.com/spell.html?id=1938&source=Live) (1.0 click effect): 65% (Scales by level, caps at level 55 @ 65%)
- Devouring Darkness (http://lucy.allakhazam.com/spell.html?id=1619&source=Live): 75% (Scales by level, caps at level 65 @ 75%)
- Embracing Darkness (http://lucy.allakhazam.com/spell.html?id=3309&source=Live): 75%
- Desecrating Darkness (http://lucy.allakhazam.com/spell.html?id=5430&source=Live): 75%
- Coruscating Darkness (http://lucy.allakhazam.com/spell.html?id=10519&source=Live)/Rk. II (http://lucy.allakhazam.com/spell.html?id=10520&source=Live)/Rk. III (http://lucy.allakhazam.com/spell.html?id=10521&source=Live): 75%
Maelenie
12-03-2006, 08:26 AM
WoW! :D
Now that is what I call valuable information.....
Many thanks!
Vivamort
12-07-2006, 11:19 PM
Yes you can fear kite summoners no problem if they are fearable(under the level that your fear is ineffective, and not flagged unfearable). The corrupt cyclops in OoT is a good example. If mob is feared it will not summon you. Just keep it feared and your golden. But since most summoning mobs are not fearable(too high level, or flagged unfearable), this tactic is not something you will be using often.
Tiereni
05-19-2007, 04:58 AM
Just had to chime in here because I'm a brand spanking new necro. I came here to learn what aggro kiting is, and am so glad I did! I cast a snare on the mob (or 2 mobs, or 3 mobs), hit it with a dot or 2 while it's still coming in, then send in the pet. I rarely ever get adds, unless I want them.
Oh, and I refill my SoW potions everytime my stack dips below 5. Philter of the Wolf V is, IMO, as fast as a regular SoW would be, and I don't need a druid around to make sure I get it. I'm so glad those are available in bazaar now!
Fear kiting I think I've only done once. It brought back friends and I realized I didnt like FD'ing. I'll FD to save my life, but dadgum, to have to FD my first fear pull just ruined that method for me.
There's my contribution, and here's my question! C'mon, you knew that was gonna happen, right? ;) What the heck are you talking about Rogue vs. Warrior pets?? I just dinged level 39. I get a new pet this level. How do I know if I want to keep the green one I have or move on to the next level pet? And how in the world would I learn this stuff without this forum?? Wow, thanks so much for this forum...
Tier
neferakhen
05-19-2007, 05:19 AM
There is a thread http://www.necrotalk.com/showthread.php?t=2840 that will let you know the statistics of pets. If you are kiting the rogue pet will be way better dps.
Spell Level: 34 (29)
Spell Name: Invoke Shadow
Class: War
Appearance: Skeleton
Hit Points: 850
Swing Damage: 32
Bash Damage: 12
Kick Damage: 12
Backstab: N/A
Lifetap Damage: N/A
Skills: Bash, Kick, Double Attack, Duel Wield*
*will duel wield without weapons
Spell Level: 39 (33)
Spell Name: Malignant Dead
Class: War
Appearance: Skeleton
Hit Points: 1000
Swing Damage: 39
Bash Damage: 15
Kick Damage: 15
Backstab: N/A
Lifetap Damage: N/A
Skills: Bash, Kick, Double Attack, Duel Wield
In your case, yes you want to use your 39 pet better than your previous one.
Sebekax
05-20-2007, 07:46 AM
Fear kiting I think I've only done once. It brought back friends and I realized I didnt like FD'ing. I'll FD to save my life, but dadgum, to have to FD my first fear pull just ruined that method for me.
I wouldn't be so quick to get discouraged. One of the important things to learn is the pathing for a particular camp. With a bit of experimentation, you'll find that the mobs will almost always follow a certain path when pulled and when feared away. If you have that path cleared, fear kiting is actually very effetive since it allows you to recover mana faster. It does take some getting used to, and you will often have to accept a few lost pets when you first visit a new camp as you learn how the mobs there will act.
There's my contribution, and here's my question! C'mon, you knew that was gonna happen, right? ;) What the heck are you talking about Rogue vs. Warrior pets?? I just dinged level 39. I get a new pet this level. How do I know if I want to keep the green one I have or move on to the next level pet? And how in the world would I learn this stuff without this forum?? Wow, thanks so much for this forum...
Pets, like player characters, have a class attribute. Initially our pets are all warriors, but later on the developers have expanded the choices a bit. Starting with Minion of Shadows, most of our pets alternate between a warrior class (better for pet tanking) and a rogue. The rogue is preferred for kiting (aggro or fear) because it's backstab ability adds significantly to it's overall DPS. The downside is that Rogue pets can't take hits as well, and are more likely to be quickly chewed up if they somehow gain aggro from you. They also need to be kept behind the mob, which is sometimes a dificult task if you're grouped with a tank who does not think to position the mob for the pets/rogues in the group.
We do get 1 monk-class pet, the level 56 Servent of Bones. He's great for DPS from any direction, which makes him useful in groups if you can't be sure your pet will be behind the mob. For tanking ability he falls between our warrior pets and rogues, he has better avoidance, like PC monks, to offset lower HPs. Unfortunately the developers seem to have abandoned the concept after this one, so as you level into the 60s and above you're back to chosing between a rogue and a warrior.
Most of the time you're likely to be using your rogue pet. While we get some nice warrior pets, they won't survive too long in modern content unless you invest considerable effort to obtain buffs and gear. Pets can use summoned or even regular gear, with certain limits, to great effect. Most people simply give them a pair of mage-summoned proc weapons, the summoned belt and a summoned haste mask, but mages can summon other armor pieces that can be of benefit if your pet has to tank/offtank. You can also use regular gear, though it can be too expensive to re-outfit a pet over and over.
Schaeffer
05-20-2007, 10:43 PM
We do get 1 monk-class pet, the level 56 Servent of Bones. He's great for DPS from any direction, which makes him useful in groups if you can't be sure your pet will be behind the mob.... ...Unfortunately the developers seem to have abandoned the concept after this one, so as you level into the 60s and above you're back to chosing between a rogue and a warrior.
I sure do miss the flying skeletal kick! I thinks that's why they eventually shy-ed away from the monk, since the spectres can't animate the kick. I'm pretty sure the warrior pets used to be able to bash, though now I believe someone said they're bugged, or maybe that was just Zombie Outbreak pets, I can't remember.
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