View Full Version : Weekly questions(december)
Jebasiz
11-30-2006, 03:29 PM
I've asked all the topics we set already. I don't see a point in waiting for weekly questions to ask them again, so lets get some more topics. Line'em up and I'll submit them as fast as I can.
Feellia Flo
11-30-2006, 06:29 PM
CAST TIMES
Like to see all are top LvL DD's reduced to a 3.2 sec cast since most of use lifetaps instead.
Like to see are tap over time spells reduced to a 3 sec cast along with having the recourse lasting and healing as much as each dmg tick dmg. Maybe I would use them more often that way.
------------------------------------------------------------------------------------------------
AAs
Like to see Gathering Dusk AA dmg in are chat box, along with focuses and AAs working with.
Soul Seeker increasing 25% dmg each tier for a total of 75% at 3.
Destructive Fury line working on dot crits =)
A new pet AA allowing pets to gain worn effects, such as avodiance/spellshield...ect. Even things like Improved Dodge/Parry/Block and all those other nifty melle effects like +Kick dmg /Atk/Accurcy/Ferocity/Cleave...ect.
------------------------------------------------------------------------------------------------
SPELLS
Spectral Guard/Aegis of Calliav combined into one spell.
Bloodcurdling Shriek + a tick each rank without the Lifeshard.
Cross zone corpse summons =p
Wilting Foliage changed into some sort of all/all dot.
Venin chance to proc on any cast.
Wraithskin +1 mana regen tick each tier.
------------------------------------------------------------------------------------------------
About all I can think of atm :blink:
Jebasiz
11-30-2006, 11:00 PM
From this post and others in this forum..
Lifeburn damaged increased.
Spell casting time for our poison and undead lines.
Wilting foliage to become a regular disease dot.
mana regen for wraith to increase 1 per level.
bloodcurdling shriek to be 4 ticks and no lifeshard required.
Spectral guard and calliav to be one buff.
I'm not going to say I "won't forward" anything along..but just so you know what you're asking.
Gathering dusk works off a "doom mechanic" currently. Which means it's not "feelia" does 1000 damage to a black legion archer. It's a black legion archer does 1000dmg to a black legion archer. You're requesting a total re-write of the code with your post. It's expected that in January(early January) the next expansion will be announced, along with beta invites extended. I'm not sure they'll take the time to re-write much of anything at this point.
Destructive fury..same deal with the expansion and the required re-writing of code. It'd probably be a good time to ask for an additional aa that is like destructive fury for dots..for the next expansion. I'd love to do this..people just have to support it, and ask for it here and on eqlive, necromancer's tomb. I'd be very very happy to pass it along, and would do so instantly.
The pet aa for worn mods effecting pets. Pets are static, not dynamic. It'd require a whole new approach(and a lot of recoding) for pets for them to make this possible. I'm working with the mage correspondent to accomplish this. Please start a thread on necromancer's tomb requesting this AA.
nephayres
11-30-2006, 11:26 PM
>incoming dmg portion of tss debuffs to be looked at for dots,
>i've asked for something like a "fury of affliction" (improve dot crit dmg) before, probably over a year ago :P and got no real response, i'd be all in favor of something like that though.
>*dead horse* I like SoD, really, but since the next expansion is sort-of looming, i'd really like an upgrade to it instead of these army of dead/zombie type aa`s. I'm not expecting a metric shit ton of dps from it or anything, but things i would like are : slightly more dps, more survivability, and most important of all WAY LOWER RECAST TIMER, something in the realm of 6-10 minutes would be fine.
>I assume things like lifeshards, VSM, and imitate death have already been gone over ad nauseam so i won't repeat that but i think those should be pretty high on the list after lich/efficiency stuffs. i will say, i am not wholly against lifeshards (strictly as an upgrade to shadow orbs, NOT as a reagent) if a few things are changed, lore tag, stackability(20 please), amount healed(at least 1400 please), cast time(instant would be best, as DoN orbs were), REcast time(30 seconds only, seriously), and so on.
>(kind of alluded to this elsewhere) I am not sure how i feel about 'fast dots' right now.. I think it would be a real balancing issue, because afaik they are exempt from a few of our foci (i.e. burning affliction VI, min duration 24 secs..). We may be better off persuing that ashengate pyre upgrade, unless we can manage something like a 2000/tick (3 ticks) unfocusable (but crit-able) spell.. or something in that vein.
everything else sounds fine, i'm not really a pet illusion crusader but i do understand it. Well i'm sure it's enough to keep you busy for a while anyway, huh.
Brahman
12-01-2006, 02:15 AM
The pet aa for worn mods effecting pets. Pets are static, not dynamic. It'd require a whole new approach(and a lot of recoding) for pets for them to make this possible. I'm working with the mage correspondent to accomplish this. Please start a thread on necromancer's tomb requesting this AA.
it would require nothing new.
The same thing currently happens with your resists. Your pet gains your resists AT THE TIME IT IS SUMMONED, if yours is lowered after that it doesn't change your pets resists. Do the same thing for worn mods.
I'll back up the request for destructive fury AAs for dots.
Aegrusnecrox
12-01-2006, 03:03 AM
Gathering dusk works off a "doom mechanic" currently. Which means it's not "feelia" does 1000 damage to a black legion archer. It's a black legion archer does 1000dmg to a black legion archer. You're requesting a total re-write of the code with your post. It's expected that in January(early January) the next expansion will be announced, along with beta invites extended. I'm not sure they'll take the time to re-write much of anything at this point.
A dev has already stated that he wants to fix this so that it is attributed to the necromancer and can be seen by the necromancer.
I believe that a fix for this is in the works already.
I'll have to dig around to find where it was said though.
-Egg
Brahman
12-01-2006, 04:31 AM
i seem to recall that.
Feellia Flo
12-01-2006, 07:35 AM
Originally posted by nephayres@Dec 1 2006, 12:26 AM
I am not wholly against lifeshards (strictly as an upgrade to shadow orbs, NOT as a reagent) if a few things are changed, lore tag, stackability(20 please), amount healed(at least 1400 please), cast time(instant would be best, as DoN orbs were), REcast time(30 seconds only, seriously), and so on.
Thing is how would we make them. I usually make shadow orbs clearing trash or if I have time run into some lowbie zone and kill greens(grey) for 30min, and lifeshards are limited to 2 spells we cant cast on everything. Maybe a imbue spell that requires bone chips...Flesh to Bone would be more useful then :unsure:
As you can see I'm against the plant/animal spells from day 1 LoL
Todwelt
12-01-2006, 07:31 PM
In looking forward to maybe the next expansion, what about a poison or magic (maybe corruption?) dot that would be in line with dread pyre damage-wise so that we don't lose as much dps in places like ashengate?
Along the lines of 840 dmg/tick for 980 mana with a length of 7 ticks are some number that I came up with.
Or what about a largely scaled up version of Vampiric Embrace (http://lucy.allakhazam.com/spell.html?id=359). It might give us something to do during a mana drain event or highly resistant mobs. But make it costly so as to be prohibitive to use it all the time. (I don't want to be a melee but I want to do something and be useful on mana drains and highly resistant mobs.)
Tear up the ideas if you want .... just throwing other thoughts out there.
(Someone else mentioned the above to me I kind of liked the ideas)
nephayres
12-01-2006, 07:47 PM
Originally posted by Todwelt@Dec 1 2006, 02:31 PM
Or what about a largely scaled up version of Vampiric Embrace (http://lucy.allakhazam.com/spell.html?id=359). It might give us something to do during a mana drain event or highly resistant mobs. But make it costly so as to be prohibitive to use it all the time. (I don't want to be a melee but I want to do something and be useful on mana drains and highly resistant mobs.)
i don't want this to come off as a, 'but they have it...' kind of post, because it isn't intended to be one, but http://lucy.allakhazam.com/spell.html?id=9764&source=Live is a - very cool - ability, and gave that class a whole new dimension of playability, soloability and general fun (at least imo, in terms of boxing one :P).
Not that i look forward to meleeing or anything, but it's not completely bereft of merit... as you said, something we could do to cope with some of the particularly resistant mobs/mana drain mobs, etc. Perhaps decrease dot damage, an extra drain on hp or mana, something, and adds some sort of lifetap proc that is very difficult to resist. kind of a neat concept with a few possibilities.
Nirruden
12-01-2006, 08:25 PM
Originally posted by Todwelt@Dec 1 2006, 08:31 PM
what about a largely scaled up version of Vampiric Embrace (http://lucy.allakhazam.com/spell.html?id=359). It might give us something to do during a mana drain event or highly resistant mobs. But make it costly so as to be prohibitive to use it all the time. (I don't want to be a melee but I want to do something and be useful on mana drains and highly resistant mobs.)
Upgrade to Vampiric Embrace that goes on the pet, perhaps? What about a targeted/group version?
Jebasiz
12-01-2006, 09:26 PM
Originally posted by Aegrusnecrox@Nov 30 2006, 11:03 PM
Gathering dusk works off a "doom mechanic" currently. Which means it's not "feelia" does 1000 damage to a black legion archer. It's a black legion archer does 1000dmg to a black legion archer. You're requesting a total re-write of the code with your post. It's expected that in January(early January) the next expansion will be announced, along with beta invites extended. I'm not sure they'll take the time to re-write much of anything at this point.
A dev has already stated that he wants to fix this so that it is attributed to the necromancer and can be seen by the necromancer.
I believe that a fix for this is in the works already.
I'll have to dig around to find where it was said though.
-Egg
I kinda file that under "changes we'll be waiting forever for". Like pet illusions(we asked for years ago).
It'd be nice. I'd like it to work like that. I don't expect it anytime soon(although I could be wrong!).
damballa
12-09-2006, 07:35 PM
A couple things that I might have missed:
For raids:
Lich/shrink. Is there anyway to stay shrunk if lich wears off or is refreshed? I do not know anything about coding so not sure if its possible, but it seems our pets can sort of do it. Not a priority compared to some issues already stated, but might be an easy fix.
Some sort of fast cast damage spell. It doesn't have to be huge, but give us something to do while clearing trash mobs like bats in DK. It seems when other classes got insta nukes it made us useless on this type of mob. This is not a huge deal, it just seems like a nice designated afk time except for vertigo making you stay. If I were to get really greedy here I would ask for Venin to have its cast time reduced to similar times as taps. Wizards and their "insta-casts" just don't seem to care that we need and use ee's.
Just to reiterate what I read a few times...cast times. I think slightly quicker cast times (or a tribute type thing that works on tss spells) will help stabilize our dps, but not neccesarily increase it. With dot extenders and such DPS seems to fluxuate terribly with a couple bad wear-off rolls.
For groups:
Pet straffe. Give me some commands to position my pet other than me running around, not casting and using pet hold. Maybe its because melee have become more powerful but it seems to me that mobs get pushed a lot more than they used to. Keeping a rogue pet positioned is pointless. The added dps from it being able to backstab is moot compared to not refreshing dreadpyre for 2 ticks while moving a pet around. Even a command that worked like Virtual Paralasis (shaman aa) that knocks the pet back a few feet but without the root of course.
A target DA that works on our pet only.
General:
Can we be "the masters of undead again?". I have a couple ideas here. Make lifeburn triple damage against undead only. Give us a nasty undead only dot, something like 3k/tick for 4 ticks or something. I think at the bare minimum our level 75 undead nuke ought to be able to do more damage than a level 65 mage nuke. I don't see any of these as being unbalancing, and in fact depending on the spell gem that is dropped to accomodate one of these spells it might even reduce dps. It just seems that I use the same spells on undead as I do on live mobs. There really doesn't seem to be anything that sets us apart with undead. If they want something completely new how about adding a mana-tap effect to our undead nuke. Make it 50 mana per group member or something, not over powering but something that says we are different than a cleric. Better yet would be a "corpse defile" AA that can convert a corpse to mana for either the necro or the whole group. I would also like to see our mez comparable to enchanters of the same level, of course undead only still.
-Dam
Enait
12-09-2006, 10:38 PM
Necros are the only pet class that cant boost the movement speed of their pet. If giving our pets the same speed as the player when we create them isnt possible, then can we please just get the mage spells, Expedience (http://lucy.allakhazam.com/spell.html?id=1286&source=Live) and Velocity (http://lucy.allakhazam.com/spell.html?id=1670&source=Live) made available for necromancers. Should take all of 2 seconds to fix. Or hell just start including it in with pet haste buffs...
Jebasiz
12-10-2006, 06:04 AM
So we have:
Spell casting time for poison/undead nukes.
Pet runspeed buff?
Lifeshards(again)
vakk`dra's/ashengate pyre's efficiency.
Damballa,
I don't think they'll add anything like what you've suggested about 1-2 months away from another expansion. Beta would be a good time to bring those up if you want them.
Just a word of caution, most necs didn't seem "too hot" on small niche/undead only type spells. We only get so much per expansion, it seems those are the first to go.
This week, unless people post otherwise before monday afternoon will be spell casting times..
FCseven
12-10-2006, 07:00 AM
Originally posted by Jebasiz@Nov 30 2006, 11:29 AM
I've asked all the topics we set already. I don't see a point in waiting for weekly questions to ask them again, so lets get some more topics. Line'em up and I'll submit them as fast as I can.
so have any questions actually been answered yet?
Jebasiz
12-10-2006, 02:03 PM
Merloc is reviewing our gear, since I asked him to add dot specific foci to it.
The scythe of sundering got changed to look like a scythe.
Vakk`dra's sickly mists stacks across multiple ranks now.
Prathun is thoroughly sick of hearing about pet illusions(it'll be another 6 years before he updates them again (.
Something else went to code..I think gathering dusk, although I'm drawing a blank atm.
I didn't submit a "weekly question" last week since the patch was midweek and everyone was reporting bugs(myself included), there wasn't a thread generated for them and well, I didn't think it'd amount to anything anyway(that and I was actually in the hospital most of last week(Jeb is quite sick atm). Anyway, now that "the patch" is done, I plan to get 2 questions in before the holiday break, and then resume after people get back to work.
Xelgadis
12-10-2006, 05:10 PM
Originally posted by Jebasiz@Dec 10 2006, 10:03 AM
Prathun is thoroughly sick of hearing about pet illusions(it'll be another 6 years before he updates them again (.
Did he honestly think he wouldn't be hearing about this, after he implemented them in the last beta?
Not looking at my own opinions; but given that the spectre is the oldest pet model in the game, the class has a right to bitch that this wasn't finished and pushed live in a timely fashion.
I'm actually quite surprised that the easy solution, which would have staved off the lynch mob for a while, of changing the global model to match the new spectre model, wasn't done.
Aegrusnecrox
12-10-2006, 05:11 PM
Prathun is thoroughly sick of hearing about pet illusions(it'll be another 6 years before he updates them again)
That's funny, I'm thoroughly sick of having them hype things for our class and then not deliver with them.
Not really an excuse in my opinion.
-Egg
Aiyee
12-12-2006, 12:48 AM
If not make wilting a regular disease dot maybe at least add animals to target? Works great on roots in Direwind but far too few plants adding animals would make it far better.
Pet illusions are nice but not a big deal..how about just being a bit original and have the pet actually have a graphic other than the really (really really) old spectre.
Yes i would like a horse AA for a flaming horse or skeltal horse a.k.a. PoN but not holding my breath.
People dont want new spells that are restricted to undead even if more powerful? I would love them..especially with all the undead in the last couple of expansions...far far far more undead around than plants and yet we got wilting.
Yes to making wraithskin give more mana as well as hp each rank.
All the army undead AA are nice but same reuse timer for them kind of blows would gladly give up more of them for the AA horse or the following
I would like to add the idea of a permanent illusion spell like enchanters or rogues have..since at high end liching oneself to death is a thing of the past I for one would LOVE to be able to have lich last over zones..whole raids etc. They have the clicky familiar that lasts over 400 minutes why not let us stay liched.
And last self serving suggestion, can us Iksars have a quest even that we can get as a reward a frickin iksar skelly illusion for our lich....i miss my tail dammit.
shraklor
12-12-2006, 11:50 AM
Originally posted by Aiyee@Dec 11 2006, 09:48 PM
If not make wilting a regular disease dot maybe at least add animals to target? Works great on roots in Direwind but far too few plants adding animals would make it far better.
or better yet make it undead only DoT so we would get back to being masters of undead.
Vermilya
12-12-2006, 02:17 PM
I would like to add the idea of a permanent illusion spell like enchanters or rogues have..since at high end liching oneself to death is a thing of the past I for one would LOVE to be able to have lich last over zones..whole raids etc. They have the clicky familiar that lasts over 400 minutes why not let us stay liched.
YES. If they can't get our damn spells and mana regen right, at least we KNOW they have the existing code to implement permanent illusion. It ticks me off to have to re-lich every time we zone, levant, or get evacced. I know this is minor compared to the issues facing our class at the moment, and in the face of the emphatic gutting of our ability to maintain top dps it really isn't a biggie. However, it might be something they can give us that fixes a really annoying thorn in the side.
FCseven
12-13-2006, 04:03 AM
Some questions to ponder
Can they change soul orbs to be stackable to at least 20?
Any future upgrades to some of our older spells like night stalker,shadowbond,infusion,banishment of shadows in the works?
Any chance of necros getting a group buff besides dmf?
10th skullcap in the future?
Xelgadis
12-13-2006, 04:35 AM
Originally posted by FCseven@Dec 13 2006, 12:03 AM
Can they change soul orbs to be stackable to at least 20?
The same question was brought up during the PoR beta. It's entirely possible that minds have changed (though I highly doubt it), but back then we were basically told 'not a chance'.
Maeryn
12-13-2006, 12:09 PM
Originally posted by FCseven@Dec 13 2006, 01:03 AM
Any chance of necros getting a group buff besides dmf?
But... why? I mean it's one thing if you already have something in mind, but why would you want another group buff just for the sake of having one? :(
FCseven
12-13-2006, 12:39 PM
Originally posted by Maeryn+Dec 13 2006, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Maeryn @ Dec 13 2006, 08:09 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-FCseven@Dec 13 2006, 01:03 AM
Any chance of necros getting a group buff besides dmf?
But... why? I mean it's one thing if you already have something in mind, but why would you want another group buff just for the sake of having one? :( [/b][/quote]
Mainly because our desirability in groups/raids have gotten worse each expansion.If devs don't see us as dps then they should give us some more utilities,one good group buff and a few gimptastic ones would do.An upgrade to our ghetto healing line would be nice.I could definitely see a use for a Corporeal Empathy upgrade,ect.
Feellia Flo
12-13-2006, 12:56 PM
Maybe I have filters set up wrong. Are pet buffs showing wear off messages?
Todwelt
12-13-2006, 01:17 PM
Originally posted by FCseven+Dec 13 2006, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (FCseven @ Dec 13 2006, 09:39 AM)</td></tr><tr><td id='QUOTE'> Originally posted by Maeryn@Dec 13 2006, 08:09 AM
<!--QuoteBegin-FCseven@Dec 13 2006, 01:03 AM
Any chance of necros getting a group buff besides dmf?
But... why? I mean it's one thing if you already have something in mind, but why would you want another group buff just for the sake of having one? :(
Our dps hasent scaled along the lines of other classes and we no longer have the best mana regen in the game,we need something to make us desirable to raids/groups.If devs don't see us as dps then they should give us some more utilities,one good group buff and a few gimptastic ones would do. [/b][/quote]
The more utility type stuff that is added, the more that is taken away from our mana regen and dps, at least in my view. As it stands, I think we have enough utility. Do I want to get stuck in the rogue paradigm where all we think about is dps and therefore stagnate as a class and become less desireable, no. We have mind flay, dmf, fd, rezz, our lame ass mezz, undead charm, snare, root, etc. Are bards, monks, sk's better pullers? Possibly, and in some cases definitely. Can we fill that role though? yes. Can we play the role of CC? Somewhat, with either root, lame mezz, or kiting adds. Hell, at level 70 doing a 70.2 mission, I was asked to be the initial slower until the shammy got theirs to land.
I am of the belief that we are still viewed as extended, sustained, dps by the devs. (Maybe foolish belief to some extent as it stands now) So let's work to get it fixed. Which is what alot have been doing with trying to get Lich to scale properly, fixing some of the dpm issues with the TSS spells. Are we still near the top in dps? Yes. Have others surpassed us? Probably although that depends on the length of the fight and resists faced.
If you want a group type buff, how about the worthless PoR trap. Convert that to an aura that adds a small lifetap proc to melee attacks.
Aegrusnecrox
12-13-2006, 06:15 PM
On the subject of the PoR trap, I had an idea that I thought would be novel for it.
Instead of a lifetap proc aura, make it an aura that has a similar effect to the shadowknight's Leechcurse Discipline, so that the aura converts a certain amount of damage done into HP. Perhapse like 3%-5% on the big aura, and 1%-3% on the little aura. That would make it not overpowering, but definately of great use to people.
-Egg
Jebasiz
12-13-2006, 06:55 PM
Originally posted by Aegrusnecrox@Dec 13 2006, 02:15 PM
On the subject of the PoR trap, I had an idea that I thought would be novel for it.
Instead of a lifetap proc aura, make it an aura that has a similar effect to the shadowknight's Leechcurse Discipline, so that the aura converts a certain amount of damage done into HP. Perhapse like 3%-5% on the big aura, and 1%-3% on the little aura. That would make it not overpowering, but definately of great use to people.
-Egg
Please put that on necrotomb so I can link it.
Xelgadis
12-13-2006, 07:06 PM
Given that that's a Shadow Knight discipline, a similar effect is on their 1.5/2.0 clicks (which affects the whole group), and on their OoW bps, it'd make more sense for them to get an aura that had that type of an effect rather than necromancers, to be quite honest.
--------------------------
Not to mention that an aura of that sort has next to no use to Necromancers directly.
-The Berserker aura increases the damage done by melee crits, which benefits the Berserker as well.
-The Enchanter aura boosts mana regeneration, which benefits the Enchanter as well.
-The Warrior aura boosts AC, which benefits the Warrior as well.
-The Paladin aura boosts the power of healing spells, which benefits the Paladin as well.
-The Druid aura boosts regeneration and reduces disease counters by 4/tick, which benefits the Druid as well.
-The Cleric aura boosts mitigation, which benefits the Cleric's mana pool.
See where I'm going with this? How would a melee-leech type aura benefit me? When I'm out farming green/grey cons for tradeskills? I fail to see the general theme of auras being followed with this idea.
Xislaben
12-13-2006, 07:23 PM
We got a new aura on 12/05!
Bonestitch Fetish (http://lucy.allakhazam.com/spell.html?id=11798&source=Live)
1: Persistent Effect: Bonestitch Fetish Effect
1: Fear up to level 68
2: Decrease Movement by 21% (L1) to 30% (L10)
0 resist adjust MR AE fear/snare, I can't stop laughing! :)
Time to farm greens!
Maybe this was the justification of the new DA, cast the Aura and then DA and pray :)
I wonder if Aura's still work after you fd.
Xelgadis
12-13-2006, 07:30 PM
http://lucy.allakhazam.com/spellraw.html?i...813&source=Live (http://lucy.allakhazam.com/spellraw.html?id=11813&source=Live)
That's pretty gay. That is all.
Even better is the 13/17/21% chance to proc that.
Or... How about Mind Dissection?
Or, Umbra Orb, which still only summons a Shadow Orb?
Looking more and more like next expansion's spells. PoRv2 anyone?
Jebasiz
12-13-2006, 08:07 PM
Originally posted by Xelgadis@Dec 13 2006, 03:06 PM
Given that that's a Shadow Knight discipline, a similar effect is on their 1.5/2.0 clicks (which affects the whole group), and on their OoW bps, it'd make more sense for them to get an aura that had that type of an effect rather than necromancers, to be quite honest.
--------------------------
Not to mention that an aura of that sort has next to no use to Necromancers directly.
-The Berserker aura increases the damage done by melee crits, which benefits the Berserker as well.
-The Enchanter aura boosts mana regeneration, which benefits the Enchanter as well.
-The Warrior aura boosts AC, which benefits the Warrior as well.
-The Paladin aura boosts the power of healing spells, which benefits the Paladin as well.
-The Druid aura boosts regeneration and reduces disease counters by 4/tick, which benefits the Druid as well.
-The Cleric aura boosts mitigation, which benefits the Cleric's mana pool.
See where I'm going with this? How would a melee-leech type aura benefit me? When I'm out farming green/grey cons for tradeskills? I fail to see the general theme of auras being followed with this idea.
I kinda just assumed it was a spell damage version..not melee damage.
Aegrusnecrox
12-14-2006, 03:22 AM
I think either/both would be fine with me, i'll put it in necrotomb.
-Egg
You missed two things. New HS needs Lifeshard to cast and has a shared timer with Harmshield ...priceless $$
Also ...under no circumstances should we accept ANY kind of trap. They haven't even fixed the old one and want to give us another as shitty one?
Jebasiz
12-14-2006, 06:59 PM
Originally posted by Meph@Dec 14 2006, 07:45 AM
You missed two things. New HS needs Lifeshard to cast and has a shared timer with Harmshield ...priceless $$
Also ...under no circumstances should we accept ANY kind of trap. They haven't even fixed the old one and want to give us another as shitty one?
I'm not sure we can outright block prathun from giving us a trap. If that's even possible I suggest you all start suggesting aura's to him now.
PM's or something on necrotomb.
Traps, in a best case scenario would be highly situational, and of relative little use, where as an aura can be used almost anytime. Clearly an aura is superior..I'm not sure he thinks like that. At any rate..I'm really burnt on sending him things on this, PM him.
Auree
01-17-2007, 05:46 PM
well. This is my first time posting any of this sort of rants/opinions, so I hope it doesn't clash with existing standards or whatever. As a necromancer, I just wanted to offer my thoughts on it all.
>> The Berserker aura increases the damage done by melee crits, which benefits the Berserker as well. <<
yes. I think something like that for necromancers.... a mild increase to dot and/or dd crit chances or damage would be fine. Anything is better than nothing ie - traps. Only dots though, and it's rather restricted to a small group, but nukes also doesn't seem too balancing. I’ll be fine if it enhances our dots in some way.
Is there a set of critters, outside Kunark and perhaps Luclin for which our plant DoT is actually useful? I don't use it, but I don't do any raiding of current content (working towards CoA right now). From my perspective it would be at least useful if it were VS undead with the -100mr or whatever that our almost-useless undead nukes get.
I am very annoyed that someone is trying to re-define a necromancer as a plant & animal killer (literally) and using that (energy) as a basis for our spells? It’s pathetic. Necromancers have affinity with undead... Druids have affinity with plants & animals.
WTD was a cute novelty. Nothing more, for me. Did we really need all those other additions? If most necromancers like them, then I guess it's fine. I prefer the skelly archers & would have rather seen an update to them... if we needed an AA pet update at all, the WTD could go, and we get more archers & lower recast times… but I know some people use WTD for summoning mobs.
I don’t want any offensive melee abilities. That’s what my <coff><coff> pet is for. He’s fun & I like him.
>> …changing the pet global model to match the new spectre model… <<
That would have worked for me. – the idea of pet illusions seemed silly to me… though enchanters get them (they can keep them, imho). I think our pet graphics look, well, cute. If anything, just give the rogue & warrior pets 2 different looks, and call it closed.
>> …make wilting a regular disease dot …. <<
Wow. That would be awesome, but I’m not expecting it. Something to make the disease focus actually useful? /gasp! Even a solid undead dot would be more useful than what we have now. I’m just one of those that think every high level spell should be useful and not just a novelty to have in a spellbook.
>> Yes to making wraithskin give more mana as well as hp each rank. <<
Ummm… I’d rather have the lich give more mana if it’s a choice between the 2. Yes, I did think of it too, but it didn’t seem that big of a deal. I’ve not looked at other class mana buffs.
>> I for one would LOVE to be able to have lich last over zones..whole raids etc. <<
Agree!. I don’t overly care about crossing zone lines with persistent lich, but it would be nice…. But is 2 or 4 hours of lich all that unbalanced? … although I’d rather have the pet buff last longer or remove its recast time (that’s just me), there’s no reason at all Lich shouldn’t last as long as kei.
>> Lifeburn damaged increased. <<
Of course. But, how about we make it a dot?! That way it will at least crit & it will be something that suites a necromancer. I assume for moans & groans it needs to total less then a wizzy mana burn. Do we care about the recourse part of it? 300 life a tick? Sigh. Perhaps take ½ of our life per tick and do a full life of damage? It can last for 2 ticks, dropping us to same level of live that it does now, yes? And if we need it upgraded later, 3 ticks? We’d prolly need to be FD thru the duration due to the agro, but is that fine? I buff to <cringe> 11k hp, so a base of 22k damage and can crit to 44k? That does seem too much?. I don’t know what they think the math should work out to, but lifeburn is merely a novelty now. Honestly, if it remained a base of my hp and could crit to 2x, I would be still a little disappointed, but it would be something. 1.5x my hp might be fine. Really ought to have been a dot in the first place. =)
>> Some sort of fast cast damage spell. <<
While I agree, I’d much rather have more efficient & stronger dots. I expect anything new we ask for will require us to give up something we already have or potentially might get in the future. If I need fast damage, I just use lifetaps. The poison nukes being faster would be nice, but since all of ours are slow, I wonder what their reasoning is. I'm guessing the curse dots were someone's answer to fast damage for a necromancer.
>> There really doesn't seem to be anything that sets us apart with undead. <<
Mez & slow… that’s all. Yes. I’d like to see the undead nuke made useful. Or just fully get rid of it & make a nifty undead dot with the modifiers of the undead nuke. Pallies & clerics are so much better against them than us.
>> the aura converts a certain amount of damage done into HP. Perhaps like 3%-5% on the big aura <<
Hmmmm. I can just see it. If I do 4k damage a tick to a critter and gain even 1% (40hp) a tick in recourse? Yum. 5% is 200hp, and there’s more damage left to do! I can see a big fat NO coming. esp for raids. It’s fine for SKs (heehee) as they don’t have the dps. I expect it needs to complement the other auras and have an entirely different effect. Oh, wait. do rogues & BLs get to make user of that recourse too? hmmmm.
Demaplalem25
02-03-2007, 10:31 PM
hot 3x video
http://jemurl.com/jwv7n
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.