View Full Version : AA's at 75
Filter
12-26-2006, 04:54 PM
Anyone have any thoughts on the most efficient aa spot for lvl 75? I'm still doing 69.1's and occassionally the rat camp in Dire but its not the most efficient. The bears in icefall have to many hps. Has anyone found a great aa spot since hitting lvl 75?
Thanks in advance!
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Aegrusnecrox
12-26-2006, 06:17 PM
Vergalid Mines, deep inside in Vergalid's room, pull from the tunnels that take you to Verg's room.
Best xp, and loot, in the game. I've tried every other xp spot people have mentioned, and none compair to Vergalid.
-Egg
Quezquotyl
12-26-2006, 07:11 PM
Aside from parchments/ vellum and the odd spell drop, I am wondering how drake meat and assorted golem bones are great loot? Exp is damned good though.
Aegrusnecrox
12-26-2006, 07:25 PM
level 74 and 75 RK2 spells drop off the golems. Random Rare augs drop off the drakkin (one is a 65/65/65 aug, one is an MP6 aug, one is a cleave 5 aug).
To me, spells that sell for 150K and good augs count as great loot.
-Egg
Quezquotyl
12-26-2006, 07:40 PM
You've got more luck than myself on the augs.
I've got the 60/60/60 aug without spending all that much time there (I was quite surprised to see it). I have yet to see either of the other two augs mentioned. One of my first kills there (the golem closed to Vergalid) dropped two Rk. II spells for me, a beastlord nuke and Aegis of Calliav rk II which I didn't scribe, then later I got Otherside Rk. II. Seems like a pretty good drop rate, since I don't kill golems very often there (usually just the bottom one).
Still, my favorite aspect of this camp is that I've only ever seen one other person there, another necro. The downsides are more splitting to be done than in direwind or icefall and drakkin are mostly dark blue cons rather than yellow. Some mobs are casters, but other than the occasional cleric or unfortunate gate they are easier kills than anything else here.
Xelgadis
12-27-2006, 06:07 AM
There's not much need to split that camp, I usually just snare one and snare the rest that come as I work back down the tunnel to Vergalid's room. I usually clear up to the 2nd corner before respawns (16 spawns, respawn time is ~30 minutes), only one of which is a roamer. Mobs/pull typically go 3/2/3/1/2/4 and the roamer (which is usually a single) somewhere in that mix, save pure casters for last in a pull obviously (or deal with them gating). The only real irritating thing that can happen is getting more than 1 pure caster in a pull, but even then it can be dealt with in such a way that it's manageable.
There's also a couple pulls where there's a chance that a mob mis-paths and brings what would have been the following pull with it. If it's mostly melee classes, or sk mobs (really can't tell those without spell awareness as they self-buff, or until they start casting on you), then I just bring them all. If there's more than a couple pure casters in there I'll usually abort and repull, as I don't feel like dealing with chain-gating mobs if I don't have to.
Aegrusnecrox
12-27-2006, 06:31 AM
What xelg says is pretty much my same method. No reason to split, you can just pull and kill them all, you have plenty of room to kite.
-Egg
Maeryn
12-27-2006, 02:03 PM
Originally posted by Aegrusnecrox@Dec 26 2006, 03:25 PM
To me, spells that sell for 150K and good augs count as great loot.
Selling Rk II spells for 150k makes me sad panda =( I've seen a few go for that high on my server (right at the very beginning), but thankfully they've calmed down to about 5-10k now.
Anyway, if you don't like the bears maybe try the Kobolds or Orcs in Icefall, they seem to have less hp (I've never actually tested that, they just seem to die faster) and give like 13% AA xp. I also like the undead golems in Dire but that area is kind of a pain and already camped more often than not on my server. That camp in vergalid is probably your best bet, though.
If I had a snare stick I'd kite them all, but for a casual necro with 6700 HP, 8k mana, 300 AA I'd be using alot of OOC regen kiting multiples. Icefall and Direwind have mostly single pulls, so that's handy if you aren't a raiding necro.
Anquish
01-26-2007, 05:05 PM
Originally posted by Aegrusnecrox@Dec 26 2006, 06:17 PM
Vergalid Mines, deep inside in Vergalid's room, pull from the tunnels that take you to Verg's room.
Best xp, and loot, in the game. I've tried every other xp spot people have mentioned, and none compair to Vergalid.
-Egg
Do you have advice for getting down there? I have the key to the lower mine but getting through the big room and down to the tunnel has been problematic for me. There are alot of undead golems and live mobs mixed together, and because IvU and Reg invis dont stack anymore this has got me killed a few times. I may be doing something wrong, any advice?
Filter
01-26-2007, 05:23 PM
Only been there once but having the aa's for ivu and inv REALLY help. You can switch between the two very quickly if need be. I'm just real cautious and con ever mob and pick my way cafefully. I get to the big pit and make sure to stay in the middle. Once I see the right tunnel, I make a run for it and run out of LOS in case I got agro then grab a drink and come back. Split the first set of mobs is a biznatch so I just kite 2 to 4 mobs. All i can really say is to be careful and con every mob and to make sure you have the aa's for ivu and inv. You can get around it if you have CoS or some pots.
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