View Full Version : fd still screwy
Xislaben
01-28-2007, 06:28 AM
2 mobs each AE 1x. I get hit by both. My FD isn't broken on the first one, but is both broken and not broken by the second. How does that work?
[Sat Jan 27 21:55:16 2007] a_mechanical_contraption whirs and clicks, 'Processing... Target --> Icdead selected for termination. Initiating detonation sequence, please wait...
[Sat Jan 27 21:55:17 2007] a_mechanical_contraption whirs and clicks, 'Processing... Target --> Icdead selected for termination. Initiating detonation sequence, please wait...
[Sat Jan 27 21:55:24 2007] The strength of your will allows you to resume feigning death.
[Sat Jan 27 21:55:24 2007] You resist the Disrupting Blast spell!
[Sat Jan 27 21:55:25 2007] You are no longer feigning death, because a spell hit you. (<-- no longer fd!)
[Sat Jan 27 21:55:25 2007] You resist the Disrupting Blast spell!
[Sat Jan 27 21:55:25 2007] The strength of your will allows you to resume feigning death. (<-- lies!)
Lashden
01-29-2007, 02:03 PM
I get this same thing very often. I only have the DoDH willful death aa's so far. It appears that this might be the "fix" to that aa line since at level 5 you should feign through anything you resist.
Whenever I see this I'm still FD, it just does 2 checks from the looks of it, once before the spell resist is checked and then once after the spell resist is checked (which will always stay FD if you have have all lvls of the aa and the spell is resisted).
Goofy but it seems to be working fine for me...
Xislaben
01-29-2007, 04:44 PM
It's not 100% chance to remain fd through resisted spells. It's just a high %.
Quezquotyl
01-29-2007, 05:49 PM
[Sat Jan 27 21:55:25 2007] You are no longer feigning death, because a spell hit you. (<-- no longer fd!)
[Sat Jan 27 21:55:25 2007] You resist the Disrupting Blast spell!
[Sat Jan 27 21:55:25 2007] The strength of your will allows you to resume feigning death. (<-- lies!)
I've found myself remaining feigned even when I don't make a successful resist check. So I could get a "you are no longer feigning death because a spell hit you", also get that detrimental spell to land on me successfully, and still get no aggro with a "the strength of your will allows you to resume feigning death".
So it makes sense that there are two seperate checks, and that one or both can occasionally fail. I believe the /bug report here should be that there is no failing message for the second check's failure and defaults to "the strength of your will allows you to resume feigning death".
So who do we forward this to?
Sample unsuccessful check failure message should be something like:
"the strength of your will has failed you, please prepare to be analy raped by that train you just tried to split."
Xislaben
01-29-2007, 05:55 PM
Whole log heh
[Sat Jan 27 21:55:16 2007] a_mechanical_contraption whirs and clicks, 'Processing... Target --> Icdead selected for termination. Initiating detonation sequence, please wait...
[Sat Jan 27 21:55:17 2007] a_mechanical_contraption whirs and clicks, 'Processing... Target --> Icdead selected for termination. Initiating detonation sequence, please wait...
[Sat Jan 27 21:55:24 2007] The strength of your will allows you to resume feigning death.
[Sat Jan 27 21:55:24 2007] You resist the Disrupting Blast spell!
[Sat Jan 27 21:55:25 2007] You are no longer feigning death, because a spell hit you. (<-- no longer fd!)
[Sat Jan 27 21:55:25 2007] You resist the Disrupting Blast spell!
[Sat Jan 27 21:55:25 2007] The strength of your will allows you to resume feigning death. (<-- lies!)
[Sat Jan 27 21:55:26 2007] You begin casting Death Peace.
[Sat Jan 27 21:55:26 2007] An infected vermin tries to bite YOU, but misses!
[Sat Jan 27 21:55:26 2007] An infected vermin tries to bite YOU, but misses!
[Sat Jan 27 21:55:26 2007] An infected vermin tries to bite YOU, but misses!
[Sat Jan 27 21:55:26 2007] A diseased vermin bites YOU for 634 points of damage.
[Sat Jan 27 21:55:26 2007] A diseased vermin tries to bite YOU, but misses!
[Sat Jan 27 21:55:26 2007] A diseased vermin bites YOU for 634 points of damage.
[Sat Jan 27 21:55:26 2007] A raging vermin bites YOU for 1211 points of damage.
[Sat Jan 27 21:55:27 2007] A raging vermin bites YOU for 460 points of damage.
[Sat Jan 27 21:55:27 2007] You can use the ability Death Peace again in 0 minute(s) 4 seconds. (<-- wth was pushed maybe)
[Sat Jan 27 21:55:27 2007] A diseased vermin tries to bite YOU, but misses!
[Sat Jan 27 21:55:27 2007] A diseased vermin bites YOU for 634 points of damage.
[Sat Jan 27 21:55:27 2007] A diseased vermin bashes YOU for 543 points of damage.
[Sat Jan 27 21:55:27 2007] A diseased vermin tries to bash YOU, but misses!
[Sat Jan 27 21:55:27 2007] You shake off the stun effect!
[Sat Jan 27 21:55:27 2007] A raging vermin bashes YOU for 392 points of damage.
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV tries to bite YOU, but misses!
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV tries to bite YOU, but misses!
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV bites YOU for 2461 points of damage.
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV tries to bite YOU, but misses!
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV bites YOU for 1874 points of damage.
[Sat Jan 27 21:55:27 2007] CWG Vermin Model IV says 'You will not evade me Xislaben!'
[Sat Jan 27 21:55:27 2007] You have been summoned!
[Sat Jan 27 21:55:27 2007] Your spell is interrupted. (<-- boooo)
[Sat Jan 27 21:55:27 2007] Your ability failed. Timer has been reset.
[Sat Jan 27 21:55:28 2007] You begin casting Death Peace.
[Sat Jan 27 21:55:28 2007] CWG Vermin Model IV bites YOU for 1874 points of damage.
[Sat Jan 27 21:55:28 2007] CWG Vermin Model IV bites YOU for 5101 points of damage.
[Sat Jan 27 21:55:28 2007] CWG Vermin Model IV tries to bite YOU, but misses!
[Sat Jan 27 21:55:28 2007] CWG Vermin Model IV tries to bite YOU, but misses!
[Sat Jan 27 21:55:29 2007] A diseased vermin bites YOU for 1773 points of damage.
[Sat Jan 27 21:55:29 2007] You have been knocked unconscious!
[Sat Jan 27 21:55:29 2007] You have been slain by a diseased vermin!
Xelgadis
01-29-2007, 06:31 PM
I get the double message frequently:
You are no longer feigning death, because a spell hit you.
You resist the _____ spell!
The strength of your will allows you to resume feigning death.
Have yet to actually see a case where FD is truly broken in that situation. I've had one instance where I resisted 9 spells cast at me right before I FD'd (was a sizable train through east Ashengate). Six of those 9 gave me the double message, but none actually broke FD.
Were the mobs still running toward you (accounting for client/server lag)? Judging from the log it looks like you instinctively stood up and tried to FD again.
-------------------------------------
Edit:
I will admit that
CWG Vermin Model IV bites YOU for 5101 points of damage.
made me laugh a little.
Xislaben
01-29-2007, 06:44 PM
Hrm I didn't con before I flopped or it'd have been in the log.
At the time I glanced after hearing the audio trigger and tried to flop instinctively on hearing the failure. I didn't eve catch at the time that I had both a fail and a success emote from the same AE.
So, I'll have to test to see in those cases if my fd is really broken or not. Either way, we shouldn't get the double conflicting emotes. That makes things more difficult.
Rat-biting schadenfreude is unbecoming! :P He can hit with his primary attack much higher, well at least 7k. I did get kinda lucky with all the hits and their low accuracy, but that luck didn't win me anything. 100 avoidance, max melee AA's, improved dodge 4 (didn't see any dodges though), and some shielding (23%).
Xelgadis
01-29-2007, 07:03 PM
That's one of the reasons I never audio triggered that. In fact, the only things I have on audio trigger are 1) me breaking mez 2) me falling to the ground 3) my Divine Intervention firing. **Sending me tells with the intent of setting off my audio triggers will get people ignored, that is not a threat.
Brahman
01-29-2007, 08:13 PM
i only use audio triggers for emotes that are liable to not only get myself killed but the entire raid. stuff like that i just don't chance someone bugging me IRL at a bad time wasting 40 - 50 other peoples time.
I have seen the double emotes as well and its irritating as hell.
Jebasiz
01-29-2007, 09:53 PM
if you see double emotes, con the mob you're fighting..if you're indifferent you're still fd.
Aegrusnecrox
01-30-2007, 12:14 AM
/tell Xelgadis 'Xelgadis has fallen to the ground.'
-Egg
Xislaben
01-30-2007, 02:56 PM
Originally posted by Jebasiz@Jan 29 2007, 10:53 PM
if you see double emotes, con the mob you're fighting..if you're indifferent you're still fd.
Right.
The issue is the time spent doing that could be just as lethal if fd really was broken.
And of course the double emote is a bug they should fix.
Xelgadis
01-30-2007, 07:29 PM
Has anyone actually seen a case (that can't be refuted due to other factors, like instinctively auto-standing) where a resisted spell broke FD (assuming maxed Willful Death)? Since TSS went live, I've literally resisted hundreds of spells while FD, and NOT ONE has successfully broken FD for me.
It seems to me that the ability to remain feigning death, after resisting a spell, works fine, the problem is in the misleading double message. If that's the case, then those who insist on using audio triggers should perhaps make one for when you resist a spell (though I find reading comprehension works just as well, if UI layout creates a significant lag in this then that's another issue in and of itself).
Xislaben
01-30-2007, 09:21 PM
Originally posted by Xelgadis@Jan 30 2007, 08:29 PM
It seems to me that the ability to remain feigning death, after resisting a spell, works fine, the problem is in the misleading double message. If that's the case, then those who insist on using audio triggers should perhaps make one for when you resist a spell (though I find reading comprehension works just as well, if UI layout creates a significant lag in this then that's another issue in and of itself).
Resisting a spell is great and all, but you'd still be missing a trigger for when fd broke, and I've found that instant audio triggers are faster than glancing at a line, reading it, and then deciding on action.
I'll play around with a dueled enc and see if I can make some double emotes and then con normally kos trash to see if it's just a bad double emote or if fd really can be broken. If the case requires multiple spells landing on the same second, that could be a bit more complicated.
Xelgadis
01-31-2007, 05:27 AM
Originally posted by Xislaben@Jan 30 2007, 05:21 PM
Resisting a spell is great and all, but you'd still be missing a trigger for when fd broke, and I've found that instant audio triggers are faster than glancing at a line, reading it, and then deciding on action.
I'll play around with a dueled enc and see if I can make some double emotes and then con normally kos trash to see if it's just a bad double emote or if fd really can be broken. If the case requires multiple spells landing on the same second, that could be a bit more complicated.
I've found that audio triggers dumb down the game (and the population) more than anything else, to be quite honest. Before they were ever a feature, we were forced to read, comprehend, and react accordingly. Audio triggers were intended to assist in that, not replace it, unfortunately people appear to have taken the latter approach with it. I find that I can read a chat window and still keep an eye on what's going on around me, maybe it's simply because I don't suffer from tunnel vision.
When I still raided/pulled with my necro, or pull with the sk (I rarely find a need to FD on raids with that class, if a raid is wiping I'm either usually either already dead or trying to buy time so clerics can camp), when I FD with spells incoming (or the chance of), I make for damn sure I'm paying attention to the chat window those messages go to, yet I'm still quite capable of maintaining a view of what's going on around me at the same time. There's really no excuse to not do that, relying on audio triggers to replace the need for that is not an excuse, that's just being lazy.
---------
For a good test of multiple spells hitting you almost instantly, train around east Ashengate, there's plenty of casters there (north can produce the same results too). Worst case is that you die a time or two, but with xp so mind numbingly easy to get these days, regaining any lost is not exactly a chore.
Xislaben
01-31-2007, 02:06 PM
Originally posted by Xelgadis@Jan 31 2007, 06:27 AM
I've found that audio triggers dumb down the game (and the population) more than anything else, to be quite honest. Before they were ever a feature, we were forced to read, comprehend, and react accordingly. Audio triggers were intended to assist in that, not replace it, unfortunately people appear to have taken the latter approach with it. I find that I can read a chat window and still keep an eye on what's going on around me, maybe it's simply because I don't suffer from tunnel vision.
When I still raided/pulled with my necro, or pull with the sk (I rarely find a need to FD on raids with that class, if a raid is wiping I'm either usually either already dead or trying to buy time so clerics can camp), when I FD with spells incoming (or the chance of), I make for damn sure I'm paying attention to the chat window those messages go to, yet I'm still quite capable of maintaining a view of what's going on around me at the same time. There's really no excuse to not do that, relying on audio triggers to replace the need for that is not an excuse, that's just being lazy.
I took an enc bot and dueled and spammed myself with some level 1 detrimental spell. About 50% of the time I got the double emote, and never once did a resisted spell actually break fd regardless of the fd emote text to the contrary.
For those of us without sand in our vaginas, we realize that audio triggers nicely compliment and even replace emotes when they actually work properly, and in fact allow a quicker reaction than reading the text that we get spammed with, which would also tell you that fd was broken.
What I suspected is pretty obvious now, despite your arrogant condescension, the emotes from the FD AA's are definitely bugged.
Jebasiz
01-31-2007, 03:03 PM
I've forwarded this along..
Xelgadis
01-31-2007, 05:53 PM
Originally posted by Xislaben@Jan 31 2007, 10:06 AM
What I suspected is pretty obvious now, despite your arrogant condescension, the emotes from the FD AA's are definitely bugged.
The emotes were bugged prior to TSS going live, it's not anything new really.
Brahman
01-31-2007, 09:15 PM
that doesn't really make it ok though : /
Xelgadis
02-01-2007, 04:31 AM
I never said it was ok.
I'm sure the devs have been made aware of this bug from all three communities that experience it, but since it's not exactly a game breaking bug, it's pretty low on the priority list to fix.
Schaeffer
02-01-2007, 07:58 PM
Originally posted by Xelgadis@Feb 1 2007, 01:31 AM
I'm sure the devs have been made aware of this bug from all three communities that experience it, but since it's not exactly a game breaking bug, it's pretty low on the priority list to fix.
Anything necro related is usually low on their priority list! :P
What game have you been playing the last 6 years? Silly Xis, fix are for Rogues
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