View Full Version : Echo Cavern 39-49 Fast
quik2
02-28-2004, 02:35 PM
http://home.pacbell.net/quik2/ec.jpg
lvl 39: Start off pullin the 4 underbulks. Snare and fd to single pull. Fear where the Thick Black Line saids Fear self explanitory, they will either go left or right, it don't matter, no mobs along that path. Snare, send pet when it gets to path, fear, dot, dot, reapply fear, dead underbulk. Now move to the room labeled "6 mobs here" It should actually be 7 =) too lazy to edit map. Snare, pull it back down that the same Thick Black Line where u feared the underbulks. Do same thing as u did to underbulks. Those 2 places should keep ur occupied till lvl 44.
If that area is camped, u can go up more to the place labeled "3 mobs here" and right next to it "4 underbulks" Snare and Fd to single pull. Fear them and send pet when they get to the other Thick Black Line, they will either go up or down don't matter no mobs there either.
WARNING! If you see Tricilor or FireClaw up, don't bother killing them. They will own you, can't snare either of them. Ask for help if you can. If not just leave them alone.
Lvl 44-49: Now that you are lvl 44, you can start killing the task master's room too.
There's a big Shissar(snake) surrounded by 6 skellys. After you cleared the room labeled "6 mobs here" go up the ramp. Load lvl 24 spell: Rest the Dead. Cast it on everything in the room, the taskmaster, and the 6 skellys, now u can single pull them. Pull the skelly on ur right first. Snare, when he walks down the ramp, apply fear, send pet, dot, dot, reapply fear till dead. Now you have to apply rest the dead on all of them again. now u can single pull again. Technically u don't have to apply to all, just the ones close to the mob u are pulling, so they don't assist. Pull Taskmaster when u have killed skelly on left and right of ramp. Snare, fear, send pet, dot, dot, reapply fear till dead. This guys had a grip of HP, will take around 2 snares and 3 fears to kill him.
That's it, 2-3hours per lvl here will get you to 49. At 48, half will be light blue, but still good experience.
Quick Tip: Buy a Staff of the Dreadgazer if u see one for sale at bazaar, it's a 2hb w/ right click invoke fear. Saves u buttload of mana.
Anubrak
02-28-2004, 02:48 PM
Well, i started hunting there at lvl 30, yes u can do them when they are red the fear path makes it posible, however it wasnt really efficient till 34 and invoke fear, i would say its still good till lvl 50, u can chain pull all the spawns for good exp.
After 39 the taskmaster is doable with shackle of spirit or u can still fear them down the path.
A couple things to add aboout this camp.
1. Stonegrabbers ( I think they are called or the Stone guys) are very resistant to dots. They never resist the snare but have resisted everythign else i cast at level 46. The pet seems to get really good rolls against these guys so my suggestion Snare and fear and let the pet do the work.
2. If the fear pathing gets a little messed up kill the three closest to the exit in the room before the task master. I have found that mobs will run to them for help when feared, if they are down they dont turn that way
3. The first four bugs, if you start with the one closest to the taskmaster's set of rooms they single.
4. There is a roamer hes a 30 min spawn roughly just a normaly mob but if you dont watch out for him he can cause little trouble. At 46 a root and two dots killed him easy.
5. Taskmaster is a little resistant to spells so dont freak out if you hit him wiht snare and he resists the first time just make sure to nail the second.
Skulmar
03-02-2004, 04:02 PM
OK, this is a great guide. One thing tho... once you get to about 46-47 or so just put away fear. You dont need it.
Tricilor is snarable and is not very resistant. With the proc he has it is best to root rot him. He'll do some dmg on your pet.
Pull Fireclaw with Scent of Darkness and stack about 5 DoTs on him and you will have to tank him for a little bit but he is not hard.
Stonegrabbers are very resistant so just pull with snare and toss on vamp curse and sent pet. He wont have any problems.
I was doing the Taskmaster room without fearing at all too. Just use shackle of spirit and you can tank the mobs if you want.
Just to make things interesting in this camp I was usually killing 3-4 mobs at a time. Pet on one and then just pulling others with snare, root them, throw a dot on them, grab another mob. Pet is done, send him to the next lowest mob.
Last thing, be careful if you kill all of the skeletons in the TM room. If you do there is a chance that an untargetable Thought Horror will spawn and go thru some long drawn out story (I have SS's if you really want to see them :) ) and then he will spawn Xilvov or something like that. He is a chanter mob and it's best to leave him alone. He will despawn after about 20 minutes or so but he does spend his time buffing any mobs that have respawned in the room. He was red to me at 49.
Valelin
06-23-2004, 01:56 PM
Ok, thought I'd leave my notes as I'm just now finishing up with this camp. When I tried to snare fireclaw or tricillor I received the message they were immune, so not too sure why the one post says you can unless something has changed perhaps.
Another thing I found is that at 44, you almost don't even have to dot. There's the one suggestioin to rot or pet tank. I found that it was easier to just pull the bugs (from either room) down the fear path with snare, then fear them and sick pet. Darkness does damage so you can get full exp for the kill, and your pet has no problem finishing the mob off on its own. The main reason I fear is so pet won't take damage in the fight, reducing downtime. With the 4 bug spawn, I usually started by pulling the one closest to the SH zoneline, I'd bring it down the hill towards the zoneline (where the guard paths) and then I would fear it, sick pet on it. I'd run up and grab the next, bring it to same spot, fear, tell the pet to kill it as well (even though it's still working on the first). You'll see the first die and pet run for second about the time you grab the third. Basically I would just get them lined up in a little fear train for my pet to finish. You have to keep a somewhat close eye on them though and if your pet is taking a long time on one of them, put VoS on one of the ones in line to be killed so your pet will finish them off quicker.
Once I got to the room right before the task master I acted in a similar fashion. Except I would just hit them with snare, send pet, and then fear. Fearring right at the entrance to the room will send them away from the room down towards SH. Dead mob. I found this to be the most efficient method if I ever wanted to actually empty the task master room. I'd use that method to kill all the mob's in the room before TM, leaving me at relatively high mana (just snaring and fearing then sending pet). After that I'd do the whole rest the dead thing on the taskmaster room and start pulling it out. I found you have to put a DoT on the mob's in the taskmaster room, too many hp to just hope pet will finish them off (you could probably also just pet tank them if you did shackle of spirit, but I still found my pet to lose too much health during this, you have to remember, this room has to be pulled fast so you don't get respawn in the room you just cleared) After I got the enslaved skeletons all killed I'd pull the taskmaster, usually with about 50% mana left. Basically snare, fear, pet, dot. Then I'd keep a real close eye on him as he walked down the fear pathing. Reapplying snare, dot, and fear as needed. I always stayed close enough to be in cast range but not within his mellee.
Anyhow, those are my findings. This place is almost trivial with the level 44 pet if you don't want to pull the taskmaster room. Pulling the TM will keep things more interesting but just remember to do it fast and be as mana efficient as possible.
Fireclaw will pop in here from time to time as well, at 45 I finally decided to try to solo him and was successful but did a different set of spells. I pulled him in with asystole (debuff and nice dot), when he ran for me I sent pet in to start tanking. Then I used surge of enfeeblement to take away strength. Then it was Corporeal Empathy on pet (to give him a regen effect for the fight) followed by the best duration tap you have with you. Then I would just siphon life a few times and he'd turn to run with my pet being at about 40% health. Definitely a harder fight then the rest of the mob's, but ya kinda expect that on a named, and it was fun ;) Kept me awake.
At 45 I'm finding exp here slowing way down unless I have almost the whole zone to myself so I can just go on a killing spree. If I was reduced to just one room or spawn spot, I'd fall asleep.
Anyhow, that's a pretty long post, but I know I like to see updates on hunting guide type posts like this just so I know they aren't outdated, etc. Overall I'm finding the whole guide to be useful. Can't wait for 49 :)
Gimpzilla
06-23-2004, 07:33 PM
I find that the gnomes in Echo Cavern are good to kill as well, because... ummm... they're gnomes.
Rikam
06-23-2004, 08:10 PM
On my shaman I have been in velks since level 40 its 3% a kill till 45 then its 2% spiders aren't too tough hit for about 100 or so just fear them from zone in they make it to bottom ramp come back up most the time little otugher but alot of mobs.
Nerconom
03-13-2005, 06:11 AM
Having just finished this camp at lvl 49 on the Tunare server, figured I would add my 2cp and maybe clear a few things up.
I think someone else said something like this, but I wanted to reiterate it because it will save you a LOT of time. The room up the ramp (second right after zoning in from SH) is a cakewalk after lvl 44. I would snare, then send pet when they were at the top of the ramp. Then fear. They would walk down the ramp and away from their friends. After 44, I would be able to sit and med at that point, pet would kill them before fear wore off.
Before lvl 44, all you really have to do is apply Venom of the Snake as well as snare, then med.
Triclor (sp?) is snareable and rootable, but he cannot be feared. He is a little resistant, but for the most part can be easily agro kite'ed, especially with the lvl 44 pet.
Fireclaw cannot be snared or rooted, but he can be feared. However, he is REALLY resistant to fears, think I only stuck him with it twice in all the times I cleared him out. Before lvl 44, I wouldn't suggest you even try this one. After lvl 44 though, I would pull with Asystole, sick pet, then FD. Then get up, back away a bit, and add Venom of the Snake. Lifetap some of the HP back that you just lost from getting hit, then chain nuke with Acid Blast. If pet gets really low, move in and take a few hits, he will run well before you are in serious trouble.
The taskmaster room is actually quite easy to pull from once you figure out that most of the mobs won't agro easily. Cast rest the dead on the taskmaster, then maybe the mob closest to the one you want to pull. No others are needed. Once in a while the taskmaster would resist, but none of his buddies ever came with him to take me on.
After lvl 44, you can pretty much snare the taskmaster and fear him at the top of the ramp. Let the pet take him from there. At the bottom of the ramp cast shackle on the taskmaster and fear will soon wear off. The lvl 44 pet can own him from there.
Any questions, just ask and I'll elaborate.
Vrukaii
07-31-2005, 10:48 PM
I'd like to thank everyone for the tips!
I just wanted to input that I'm getting Boil Blood to go through on the Stonegrabbers more often than not.
banewolf7
08-01-2005, 11:43 PM
You know what tho, I would charm the taskmaster and tank with him. He has enough hps to tank about 3 or 4 of the underbulks at a time, and he can drop some serious DPS. I dropped Trilcor and Fireclaw no prob with him. The breaks in charm sucked, but if u just mez him, root off the underbulk and recharm, u can kill the whole zone and still have time to wait for repops, it was great! If u don't mind a little adventure, it was a lotta fun, and great xp!!
Lylith
08-21-2005, 11:24 PM
Originally posted by Skulmar@Mar 2 2004, 05:02 PM
Last thing, be careful if you kill all of the skeletons in the TM room. If you do there is a chance that an untargetable Thought Horror will spawn and go thru some long drawn out story (I have SS's if you really want to see them :) ) and then he will spawn Xilvov or something like that. He is a chanter mob and it's best to leave him alone. He will despawn after about 20 minutes or so but he does spend his time buffing any mobs that have respawned in the room. He was red to me at 49.
The Thought Horror guy charms you to kill group mates. He got my rogue about a month ago. lol. High level chnater mezzed me at 18% health.
excellent posts! I will print this out.
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