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Feellia Flo
02-13-2007, 04:22 PM
Not sure if someone beat me to it =p

February 13, 2007
_____________________

*** Highlights ***

Welcome to EverQuest: The Buried Sea, the 13th expansion for EverQuest!

Throngs of undead trample the earth both night and day as Norrath's sun withers. With each passing hour, the growing numbers of creatures of the night rising from crypt and grave seem part of a grand design to overwhelm the lands.

Trouble also lurks deep beneath the Buried Sea off the coast of Odus in a city named Katta Castrum which has remained undiscovered for millennia. It is a city built to sustain the beloved leader of the Combine Empire named Tsaph Katta who was poisoned by General Seru. Generations of Combine Loyalists have tried to cure and awaken Katta while they house threatened populations of Kedge, Shissar, and Sphinx. But in recent times, the artifact that powers and protects their city has weakened. Without it, the city will be crushed under the pressure of the sea.

Only the most intrepid Norrathians have the power to save them.


- Ship-to-Ship Combat: Cross the plank and fight for your life on the open seas as you raid pirate vessels!

- Two Paths of Advancement: Battle pirates on the open seas or dive deep beneath the sea to Katta Castrum, lost stronghold of the Combine Empire.

- New Missions: Take your group through more than 60 challenging new missions ranging from defending merchant vessels against marauding pirates to uncovering the secrets behind the combine city and the danger that threatens it!

- Guild Banners: Guilds can create a unique Guild Banner from a large selection of symbols and colors. The banner becomes the mark of the guild and when enough guild members are in the same zone (two groups), the guild leaders or officers can plant the banner in the ground. While a guild banner is planted, members can use the Guild Hall portal to teleport directly to the banner. This allows players to easily catch up with guild mates. The guild banner can also be upgraded to provide different effects, like regeneration. Upgraded Guild Banners are expendable, but provide an effect to everyone in the guild who is in range of the banner while it is planted. Guilds can only have one standard up at a time. You can access Guild Banner information through a tab in the Guild Window and banners will be sold in the Plane of Knowledge.

- Fellowships: A Fellowship is like a mini-guild for those who play together regularly. Fellowships have a maximum of six players and exist in addition to guilds. All members of the Fellowship get a token, access to a Fellowship-only channel, and the ability to create campfires when at least three "fellows" are in the same area. Fellows use their tokens to transport directly to the campfire allowing them to catch up with their regular playmates quickly. Campfires can be upgraded to provide effects to nearby Fellows. These upgrades are expendable and need to be repurchased. A Fellowship can only have one campfire active at a time. Randall of the Fellows in the Plane of Knowledge will register Fellowships. Fellowship items are also available for sale in the Plane of Knowledge.

- Energeian Power Source Items: Tapping into the Combine Empire's technology, players gain access to a new inventory slot for an Energeian power source. Particular pieces of Energeiac armor will tap into Energeian power sources, gaining benefits from the type that is equipped. For example, an Energeiac sword gains a chance to cast a fire damage spell if a fire Energeian source is equipped or a frost spell if a cold one is. Energeian power sources are expendable and will deplete as they are used, but can be changed on the fly to let players customize effects simply by changing the Energeian source. Energeian items will be for sale from vendors, found on monsters, and some can be tradeskilled.

- Toxxulia Forest: An updated Toxxulia Forest is now available that includes Kerra Ridge and access to The Buried Sea expansion zones.


********************
*** Live Updates ***
********************

*** In Game Mail Sytem ***

In order to improve the performance of the in game mail system, starting on February 20, 2007, we will be implementing a routine purge that will clear out all in game mail that is more than 4 months old. This will be an ongoing process.

You can now use the Export feature. This new feature will grant players the ability to export their in-game mail to a text file in the EverQuest directory. To use the new Export feature, take the following steps:

- Open up the e-mail window (ctrl-E).
- Select the messages you would like to export by clicking them in the top pane, using shift-click and/or ctrl-click if you would like to select multiple messages.
- Click "Export".
- The selected messages are then saved to a file in the EverQuest Mail directory with a name in the format:
SavedMessages_<charactername>_<servername>.txt.
- This export will need to be done with each character that has mail you wish to save.


*** Items ***

- Sharpshooting VII on Vae'Aender, Stitch's Bow now functions correctly.
- Geerlock Clockwork Contraption can no longer be used by frogloks.


*** Quests & Events ***

- Taskmistress Krisz can now be called out with 6 or more players instead of 18 or more.


*** Spells ***

- Mana Flare and similar effects will no longer fire on "procs".
- The duration on Mana Flare has been doubled.
- Mana Flare strikes now generate little to no additional agro.
- Performer's Psalm of Pyrotechnics and Weshlu's Chillsong Aria will no longer work on damage over time spells.
- Damage over time spells from Serpent's Spine have been retuned. Efficiency and damage have been increased across the board.
- Several level-capped spells from Serpent's Spine have had their maximum level increased to 78: Echo of Misdirection, Spinning into the Void, Color Collapse, Dreams of Veldyn, and Wake of Subdual.
- Debuffs that increase the damage the target takes from certain elements, (Icefall Breath, Skin to Vines, Scent of Twilight, and Malosinise) now work on Damage over Time spells as well as Direct Damage spells. - Skin to Vines can be applied to a wider variety of NPCs.
- Icefall Breath now has an AC reduction component, as the spell's description indicated.
- The efficiency on Sting of the Queen has been reduced.
- Epic 1.5 and 2.0 effects now work up to level 75(don't think this effects are epic).
- Aspect of Elemental Agony for Mages has been swapped with a new spell: Mass Elemental Transvergence.
- Blazing Stance no longer works on non-Wizard pets.
- Kindle is now a lower level version of Blazing Stance.
- The Raging Servant and Bestial Empathy pets summoned using a Spire Servant focus now have an appropriate amount of hit points.
- Several Shadowknight hate-generation spells had their cast time lowered from 1.5 to 1.0 seconds.
- Echo of Misdirection has changed. It can no longer be used while the Monk is in combat. The effect is now a targeted AE. Its range has been increased, its level cap was increased, and the ability will not agro the target if it successfully lands.


*** NPC ***

- The skeletons in Dreadspire can no longer see through invisibility to undead.


*** Miscellaneous ***

- Tacvi, Inktu'Ta, Ikkinz, and Uqua now have the same entry requirements as their parent zones (Txevu, Qvic, Kod'Taz, and Yxtta).
- Players are more buoyant than they were before. Notice how you don't sink when in water now?
- The Ctrl-R-Click option has moved from the tradeskill window to the options window.
- Players can now use /chat while they are hovering over their body.
- A number of small issues with the bazaar trader logic have been addressed to make sure any changes made to items, prices, stack sizes update appropriate for other players.
- When an NPC performs an AE Rampage, it will now emote "Soandso goes on a WILD RAMPAGE!"


*** Previously Updated ***

- Increased the number of spell runes that drop from the Large Events (Augment Events) in Frostcrypt and Ashengate from 2 to 3
- Added a corruption augment to the drops for the Large Events (Augment Events) in Frostcrypt and Ashengate


*** User Interface Changes ***

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_GuildManagementWnd.xml
EQUI_InspectWnd.xml
EQUI_Inventory.xml
EQUI_LootWnd.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- New -

EQUI_FellowshipWnd.xml
EQUI_NewPointMerchantWnd.xml

- The EverQuest Team
_________________

Brahman
02-13-2007, 05:24 PM
Anyone have any thoughts for why they decided to kill GoD on every server but the progression ones?

Assholes :(

Jebasiz
02-13-2007, 05:59 PM
so people actually have to be flagged to raid it?

Xislaben
02-13-2007, 06:30 PM
If they had backflag drops on tacvi mobs it wouldn't be that bad, but as is this will suck balls for progressing guilds.

Brahman
02-14-2007, 12:38 AM
They should have warned about it at the least. As is guilds that long ago quit backflagging god, but still occasionally did pharming runs just got screwed out of ever doing it again.

Lashden
02-14-2007, 01:52 AM
All this will really do is fuel the fire that is obsolete content. Guilds that are progressing (such as the one I'm a member of) will probably skip it, just like most skip Luclin and PoP progession now.

Xislaben
02-14-2007, 03:51 AM
Originally posted by Lashden@Feb 14 2007, 02:52 AM
All this will really do is fuel the fire that is obsolete content. Guilds that are progressing (such as the one I'm a member of) will probably skip it, just like most skip Luclin and PoP progession now.
Skipping pop is sad, I dunno what I'd do without my snare stick!

Brahman
02-14-2007, 04:14 PM
open raid for it.

Xislaben
02-15-2007, 01:34 PM
Originally posted by Brahman@Feb 14 2007, 05:14 PM
open raid for it.
I get really frustrated at waiting around in raids, and coops have a tendency to be quite a bit slower than a relatively well oiled raid guild. I'd probably suck it up though for the snare stick!

Aegrusnecrox
02-15-2007, 01:56 PM
Xis you dont have a snare stick???

-Egg

Xislaben
02-15-2007, 02:00 PM
Originally posted by Aegrusnecrox@Feb 15 2007, 02:56 PM
Xis you dont have a snare stick???

-Egg
I have one, I'm saying don't skip PoP cause it's very very useful.

Aegrusnecrox
02-15-2007, 02:41 PM
oh ok.

-Egg

Schaeffer
02-15-2007, 03:47 PM
I open raided for 18 months with the goal of getting to Time... I still only have elemental access and have never been to Time. Now they gimped Gates access so no chance at a DoD either :( Not that I play anymore.

Winmancer
02-15-2007, 04:07 PM
I would think after several expansion and few people playing in some of the older zones requiring keyed access SOE would open those zones in hope that people would play them periodically.

If a new toon is started, there is little chance that it will ever see PoTime or even elemental. And now the GoD keyed zones will rairly be seen.

Shrea
02-17-2007, 04:21 AM
Piping in from a distance...


I have been a part of open raiding for as long as I was able to get into PoP zones. I still am not flagged for elementals, let alone time. I would love to see time, and eventually Quarm fall, and the zones beyond... But I have a feeling that unless I get into a guild that does backflagging, or is just starting raiding, i will never see these.

On Bert, at least last I was on, the open raids are mid-tier pop. Same targets over and over. Very rarely do I hear of an open time raid, and for the most part its very heavy on the gimps. I have a sneaking hunch that the gimps are actually alts of flagged mains that need the time key, but hey its just an opinion.

With that, I dont like the idea of keeping flags on old zones... Especially ones that are as rough to get as Time... Open them up, let us non ubers go look, and possibly get in on a pickup raid that would have fun instead of farm gear.

Get a batch of folks that never been there before, and let them try figuring out the strats... or applying the strats they read about. Thats the fun part. I would say, open the zones that are quite old for keyless entry..

There would be a few exemptions, such as Vex Thal, possibly time... but make the elementals open.. or a different version of the key, that is obtainable without a large raid. Basically, im saying open some of the 'old high end' content to those of us that would benefit.

I wanna clickie snare!!

Brahman
02-17-2007, 05:21 AM
open raiding is the devil.

make friends with uber guilders and you can get in on 30 - 40 man time raids that can own the shit outa it.

Jebasiz
02-17-2007, 06:54 AM
http://www.debeocentral.com/

Check with them Shrea. They were good people about 3-4 years ago..hopefully that holds true still. They also are actively raiding time.

Shrea
02-17-2007, 08:08 AM
CRAP!! Blocked.

Ill check it when I get back to da states.

yy17616411
12-28-2007, 03:33 PM
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