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Doomfir
03-01-2004, 03:26 PM
Been spending some time in chardok lately and find I do pretty well till I get to the castle. Once there the adds just get more and more and the mobs are starting to all cast ice comet on you so when you get two high end casters it can be a real issue. Anyone have any suggestions for soloing down there?

One of the techniques I use I call fishing where I FD and send in pet and then after he engages I pull him back. Most of the time he comes back on his own with only one in tow. There are still issues though after you engage the mob with adds on occassion in close quarters. My end goal is to be to solo the royals down there.. or at least try the attempt.

Omnius
03-01-2004, 03:49 PM
This may be slightly off-topic, but my guild needs to raid in Chardok for various epics (cleric, enchanter, and warrior). The debate is whether it's better/easier to raise our faction here by fighting in Droga (so that we can waltz up to the Royals) or just say to hell with faction and slaughter the zone.

Any thoughts from people who know?

Doomfir
03-01-2004, 07:56 PM
Depends on the guild. If you got some good people and high levels why spend the time factioning? Just walk in there and smoke them. However, if you are all mid level 50's and with marginal gear than you might have a problem.

I brought a group of mid level 50's tanks mezer, cleric, down there last night and we got all the way inside the castle and they got whiped because of low level agro. My pet was the highest tank there so everyone was assisting him. It is funny because one minute we had one mob (but fighting a short distance from some other mobs) and the next thing is we got 20+ mobs after the tanks walz about a bit. I have been in there with a solid 65 group and had no issues with the whole castle.. but with those lowby tanks it was like a yell in the zone for fresh meat to a bunch of sharks.

Skulmar
03-01-2004, 10:19 PM
Well, the most efficient and funnest way I have done this was to AE fight your way down there. Get about 4 chanters and just have them AE stun the entire time. While they are doing that each group takes a mob, kills it and moves to the next mob. It was so much fun and so much spam at the same time. People on weaker machines however, will most likely go LD. You can do this pretty much up until the Prince then you have to take it a bit slower but it works.

As for soling down there... I havent tried with any of my characters to solo in Chardok so I cant really help.

Ctulu
03-01-2004, 11:29 PM
The easiest and best way for a necro to solo in Chardok is NOT to. In fact, Necros shouldn't generally solo in any dungeon. We are Reverse Kite fighters. We need open spaces to fight most efficiently without adds. Dungeons don't qualify for this.

Yes, we can solo in a dungeon with root- rot,but I have found that it isn't mana or time efficient.

Morte
Level 51 necro
Drinal

Doomfir
03-02-2004, 03:26 AM
Hmm.. I am going to ignore that. :-) We do just fine in dungeons both living and dead. For that mater if we cant solo in a dungeon no one can. I fight in all sorts of zones where I pet tank and not kite. When you get to upper 60's with a good pet you will change your tune.

Jebasiz
03-02-2004, 05:56 AM
Ctulu/morte, We (necromancers) do just fine in dungeons, and infact I very rarely solo outside of dungeons. Exp might be plane of fire/tactics, which granted isn't a dungeon, but your not fear kiting there, nor are you root rotting. I've solo'd in every dungeon I know of, starting with kurns tower, and ending in GoD zones (vxed) with a little bit of everything in between (at appropriate level) to include but not limited to: Kurns tower, unrest, dalnir, nurga/droga(pre and post revamp), Karnors castle, Dragons necropolis, Velks lab, sol a and b, lower guk, ssra, chardok,split paw, runnyeye, permafrost etc etc. Your "reverse kiting" is all but a fond memory 55+ since EVERY SINGLE MOB 56 OR HIGHER IS IMMUNE TO FEAR. There's like 8000 level 65 necromancers in EQ, get a friggen clue, quick.

You can solo down to the castle doomfir, I normally stayed in the cemetary area when I went and killed the undead for exp/cash. Adds get really rough in the castle, and it's alot like pulling a full spawn herb house soloing for the mansini(sp) herb. Don't try to fd, just make sure there's no repops coming for 5-6mins, then pull and root the adds off you. Have good resists and casters aren't really a problem. Duo'ing with a bard is ideal, but if you have to solo take it SLOW, and methodically kill. It has some outrageous chain agro, and if you fd you're likely to get even more adds due to "leet pathing."

Omnius with a monk or bard pulling and a rogue to unlock doors in today's "loot rich" environment this zone shouldn't be much of a problem for an upper 50's-65 guild with 2-3 groups. Or just get a time geared friend or 2 and follow the corpses.

Doomfir
03-02-2004, 12:43 PM
Well, I defintely need to get better resists. I Have resist gear but have been reluctant to use it since it is mainly resist stuff with little FT or real int content on top of it. Would be nice to have it do both. My first char was a wizard and it is EASY to get high resists on everything as a wizard since old flappy is just a resist buff with a graphic.

I certainly do have to make sure I take it slow as I progress through the dungeon and where I typically have to stop is the graveyard. Past that it is really rough getting to the bridge just in front of the castle. OR past. and into the castle proper. Think I will hold off on that for just a bit.

Thanks Jeb for the advice.

AanuuarVF
03-02-2004, 12:56 PM
Necros shouldn't generally solo in any dungeon. We are Reverse Kite fighters. We need open spaces to fight most efficiently without adds. Dungeons don't qualify for this.

Level 51 necro

You sir need more exp with a Necro... 70% of all my leveling has been in Dungeons solo. A good Necro can take on many dungeons solo... very mana efficiently. It's Druids that cannot solo in dungeons, their spells are outdoor based... I shouldn't say "Can't", but they definitly can't handle what a necro can.

At level 65 you should be able to take over any dungeon. There is no other class that can do that... any respectable Necro should be able to handle a dungeon.

Aanuuar
Bristlebane

Doomfir
03-02-2004, 03:35 PM
The only other class I think that can do as well or almost as well as us in a dungeon is our counterpart the SK. With his pet he can efficiently pull and if things go wrong FD. He has lifetaps, snares, etc.. to help him. The only thing I think is an issue is that it is always HIM out front taking the dmg so he has got to be able to make up what the mob is taking out of his life in the heat of the battle. We on the other hand, have a buffer with our pet that helps allot since we are not the ones getting whooped on and therefore can heal the pet and lay down some dots at the same time.

Because we are built for agro control and remote dmg, plus can FD to remove what agro we have, no one can solo better in a dungeon. The necro might not be master of certain things (pacify, etc), we are so versitile in what we do have that if we can't do something, it is very likely that no one can. The only exception that I know is things that require AoE. A BST would be a close second, but then if he bites over more than he can chew he will die since he cant FD and neither can his pet.

I would love to have a live / dead slow.. but then we would be overpowered compared to the other classes.

Have fun and enjoy soloing in a dungeon.

mjnog
03-02-2004, 04:17 PM
Well these guys have their opinion, but I as a necro I hate dungeons cramped and crowded with mobs, plus I can't use my mount which is so nice in out door zones. Really with the exception of of veksar and ldon I try to stay the hell away from indoor zones, and when I do fight in indoor zones you have to make your pet tank which blows if cant slow the mobs, so I generally use dire charm or just charmed pets which can get messy. Not being rich enough to have the 65 warrior pet maybe opinion will change when I finally get awarded a rune or 2, or I finally win some damn ornate in BoT(once lost out on ornate BP to a guy who had gone LD right before we killed named, my luck sucks, still yet to win one ornate) and can buy it :P.

AanuuarVF
03-02-2004, 04:35 PM
Dungeons will greatly improve your platinum problem :P

You don't need a godly pet to handle dungeons... it's all a matter of using your own life and healing abilities to enhance your pet. It's really another art form all together... Fear/Kiting and Dungeon/Solo are two different things entirely.

Jebasiz
03-02-2004, 07:09 PM
Not being rich enough to have the 65 warrior pet maybe opinion will change when I finally get awarded a rune or 2

Legacy of Zek is COMPLETELY sufficient to do most dungeons, yes CoB will make it easier, but not by a whole lot. Since chardok was the example used, at the zone in/out lev tunnel and bridge, LOZ will tear all those little dogs and sarnaks apart one on one. Have touch of death+loz and you can pet tank in chardok, and sebilis.
You can probably do acrylia caverns like that too. It's just a skill that takes practice, your not going to fight the way you do in Halls of Honor in Sebilis or ahkeva ruins.

Doomfir
03-03-2004, 05:07 PM
Speaking of OS.. Any of you guys soloing in there? I dont mean just the jail but other areas.. esp the crypt?

I know you have Jeb.. Give me some guidance on doing OS solo and what problems, rememdies, spec areas you ran into. I would like to do the crypt solo and I really dont see why I couldn't. I am a bit concerned about the golems in the crypt proper though if they are classified as undead or living. If undead no issues even though I know they CHeal. But are they necro slowable?

Also, I know you don't care much for DC but happen to know of which ones are charmable?

Jebasiz
03-03-2004, 07:07 PM
The crypt you need a rogue to get into. The named that drops the heirophant cloak runs when low health and will gate/summon, If your going after the emperor(or whover, the level 60 undead guy that drops nice spells) he's behind another locked door. That and the golems within the crypt should be the only hang ups, just locked doors, and a few live mobs. There are casters there that cast ice commet and such, but one lifetap and your full health again so it's np. Just be methodical and work your way through. The juggernauts and myconiods are more fun to solo, and the protector (bigass golem) is the best/most fun, but good luck. The locks on the doors discouraged me enough to not go anymore.

quik2
03-04-2004, 08:53 AM
About the Crypt in seb, read this over at the other necro board, yes there is another necro board out there =)

When the named golem is up on top of the door into crypt (the one that drops lammy) Pull him down by the door, snare him, get him down to to flee mode. /pet go away, he will walk into the crypt through the locked door. Now once he's inside, root him, bam instant summon you into crypt now TOM him to death. Viola u are inside crypt. Have fun.

Doomfir
03-04-2004, 12:20 PM
That is similar to the way I got into the chardok library before. Very cool.

Death's Servent
03-04-2004, 01:03 PM
Most I have ever seen a necro go was to the graveyard in Chardok.


I am 51 and solo from the massive constructs down to where the bejeweled elemental spawns in the Hole. Sometimes I will trio with a 62 cleric and her husband (another necro) to go almost inside the city where the ratman is most commonly roaming.


Seb on Bristlebane is kinda scary lately b/c you got alot of 60+ players training the zoneout every now and then making it rough for others.