View Full Version : Willful death description wrong?
Lashden
03-01-2007, 12:02 AM
Well I can't say it doesn't happen now...either it's a bug or the description is misleading a bit...
For the record I also have the first level of death mask bought as well.
http://home.insightbb.com/~t.talkington/eqstuff/EQ000154.png
Aegrusnecrox
03-01-2007, 12:52 AM
That's very strange, it shouldn't be breaking on a resist.
I'll PM the AA dev and see whats up with that.
Thanks for the screenie as evidence btw :)
-Egg
It's been like that for some time now i think. It's deffinitelly not 100% on resisted spells.
Brahman
03-01-2007, 03:23 PM
I have never ran into that problem. Must be 90%+ chance to work.
Velicindar
03-01-2007, 03:53 PM
I really don't wanna derail your thread but i've gotta ask the question ...
I love your spell bar (regularily using many spells from same line with same graphic drags). I just tried downloading
Sparxx (http://www.eqinterface.com/downloads/fileinfo.php?id=3708)
but its not working. I am getting the message "Your XML files are not compatable with current Everquest files, certain windows may not perform correctly. It then tells me to load default ... Yuk :angry:
Can you tell me where you got yours from?
Thanks in advance and sorry again for any thread derailment.
Xislaben
03-01-2007, 04:02 PM
Hrm, I don't recall if it's WD or DM that's supposed to allow you to remain FD 100% of the time with resisted spells.
It used to only be a 50% chance to remain FD or something.
When they upped it to a 100% chance to remain FD they didn't fix the random roll that determines the flavor text you get. So about 50% of the time when you resist a spell it claims it broke FD, when it actually didn't.
It's been like this for a while, I've repeatedly brought it up and pm'd devs about it.
It's not something that's on their high priority list.
Lashden
03-01-2007, 04:04 PM
Originally posted by Velicindar@Mar 1 2007, 10:53 AM
I really don't wanna derail your thread but i've gotta ask the question ...
I love your spell bar (regularily using many spells from same line with same graphic drags). I just tried downloading
Sparxx (http://www.eqinterface.com/downloads/fileinfo.php?id=3708)
but its not working. I am getting the message "Your XML files are not compatable with current Everquest files, certain windows may not perform correctly. It then tells me to load default ... Yuk :angry:
Can you tell me where you got yours from?
Thanks in advance and sorry again for any thread derailment.
No problem, my gembar is actually something I modified from eqinterface to work with TSS (didn't have any problems with TBS).
When I get home I'll upload it to some webspace and link it here.
Lashden
03-01-2007, 04:07 PM
Originally posted by Xislaben@Mar 1 2007, 11:02 AM
Hrm, I don't recall if it's WD or DM that's supposed to allow you to remain FD 100% of the time with resisted spells.
It used to only be a 50% chance to remain FD or something.
When they upped it to a 100% chance to remain FD they didn't fix the random roll that determines the flavor text you get. So about 50% of the time when you resist a spell it claims it broke FD, when it actually didn't.
It's been like this for a while, I've repeatedly brought it up and pm'd devs about it.
It's not something that's on their high priority list.
Look at the pic :P
It did break fd (I was in the HoTT window again as further proof but I didn't get this SS until after I re-fd'd).
I do get double messages alot, says fd broke, spell resisted and then fd not broken; but this is not the case here.
Brahman
03-01-2007, 05:56 PM
lodidodi has spell names listed next to the spell gem full time on some of its optional spellbars.
i love it :)
Xislaben
03-01-2007, 06:56 PM
Originally posted by Lashden+Mar 1 2007, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lashden @ Mar 1 2007, 05:07 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Xislaben@Mar 1 2007, 11:02 AM
Hrm, I don't recall if it's WD or DM that's supposed to allow you to remain FD 100% of the time with resisted spells.
It used to only be a 50% chance to remain FD or something.
When they upped it to a 100% chance to remain FD they didn't fix the random roll that determines the flavor text you get. So about 50% of the time when you resist a spell it claims it broke FD, when it actually didn't.
It's been like this for a while, I've repeatedly brought it up and pm'd devs about it.
It's not something that's on their high priority list.
Look at the pic :P
It did break fd (I was in the HoTT window again as further proof but I didn't get this SS until after I re-fd'd).
I do get double messages alot, says fd broke, spell resisted and then fd not broken; but this is not the case here. [/b][/quote]
Being on hott isn't proof, but I'm willing to take your word for it. You can fd and stay on hott for a bit even if no spells hit you.
The description says effectively 100% and you're claiming it's not. To that I can only say, never trust the descriptions :P
Lashden
03-01-2007, 07:23 PM
Originally posted by Xislaben+Mar 1 2007, 01:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Xislaben @ Mar 1 2007, 01:56 PM)</td></tr><tr><td id='QUOTE'> Originally posted by Lashden@Mar 1 2007, 05:07 PM
<!--QuoteBegin-Xislaben@Mar 1 2007, 11:02 AM
Hrm, I don't recall if it's WD or DM that's supposed to allow you to remain FD 100% of the time with resisted spells.
It used to only be a 50% chance to remain FD or something.
When they upped it to a 100% chance to remain FD they didn't fix the random roll that determines the flavor text you get. So about 50% of the time when you resist a spell it claims it broke FD, when it actually didn't.
It's been like this for a while, I've repeatedly brought it up and pm'd devs about it.
It's not something that's on their high priority list.
Look at the pic :P
It did break fd (I was in the HoTT window again as further proof but I didn't get this SS until after I re-fd'd).
I do get double messages alot, says fd broke, spell resisted and then fd not broken; but this is not the case here.
Being on hott isn't proof, but I'm willing to take your word for it. You can fd and stay on hott for a bit even if no spells hit you.
The description says effectively 100% and you're claiming it's not. To that I can only say, never trust the descriptions :P [/b][/quote]
lol I guess if this happens again I'll get the SS of the mobs beating on me afterward (Loading, Please wait...) ;)
However, (my original point) if the description is what the devs intended then it's not working properly; or if it's working properly then the description should be changed in my opinion...
*shrugs* call me crazy, but when something has a definate description I tend to expect a definate result.
Xelgadis
03-01-2007, 09:00 PM
Problem is that it'll take numerous cases of it not working as advertised (with both logs and screenshots) to get the developers to look into it. If there's a way to repeat the case that'd help too somewhat. Or it could simply go the same route the Touch of the Cursed bug* Shadow Knights are facing did- been an issue for 18 months now, still not fixed.
Judging from the screenshot, it looks like you were underwater at the time. That variable may be worth looking into in attempt to get this issue to be consistently repeatable.
*TotC bug is that it won't trigger in Task-based instances, unless you purchase an AA.. any AA, after that it starts working fine. DZ instances don't have this problem, it's just Task instances that do. Seeing as TotC is an innate proc that SKs are balanced around, the fact it doesn't work right is a pretty big issue to them altogether.
Xelgadis
03-01-2007, 09:04 PM
Originally posted by Brahman@Mar 1 2007, 01:56 PM
lodidodi has spell names listed next to the spell gem full time on some of its optional spellbars.
i love it :)
That looks like the same Sparxx spellbar window that I use in Evilution. The default one in Lodidodi looks more like the one used in Vert, but with minor modifications.
http://img65.imageshack.us/img65/8254/spellgemsxc8.png
Looks slightly different simply because of the overall graphic scheme difference between the UIs.
I modified mine slightly to use a smaller font for the spell names (in addition to other small cosmetic changes), so more of the name fits on the "gem", but with spell names as long as they are even that's not enough anymore. Example: That's really Touch of the Wailing Three Rk. II, not the base rank spell.
FD code is probably pretty messed up. There are some rare bugs with is since the dawn of time. But i guess they're not common enough for them to hassle with it.
Schaeffer
03-01-2007, 09:48 PM
Originally posted by Meph@Mar 1 2007, 06:47 PM
FD code is probably pretty messed up. There are some rare bugs with is since the dawn of time. But i guess they're not common enough for them to hassle with it.
My Big Fat Red Ass, they ain't common!
Lashden
03-01-2007, 10:17 PM
Originally posted by Velicindar@Mar 1 2007, 10:53 AM
I really don't wanna derail your thread but i've gotta ask the question ...
I love your spell bar (regularily using many spells from same line with same graphic drags). I just tried downloading
Sparxx (http://www.eqinterface.com/downloads/fileinfo.php?id=3708)
but its not working. I am getting the message "Your XML files are not compatable with current Everquest files, certain windows may not perform correctly. It then tells me to load default ... Yuk :angry:
Can you tell me where you got yours from?
Thanks in advance and sorry again for any thread derailment.
Ok home now :D
if you still want my version you can get it here (http://home.insightbb.com/~t.talkington/eqstuff/EQUI_CastSpellWnd.xml)
and since this was mentioned...anyone have a good spell icon set that doesn't look like WoW/MTG and somewhat artsy (real art not the SVG 5 year old drawing kind)?
Velicindar
03-01-2007, 10:26 PM
Thanks so much honey :D
Xislaben
03-02-2007, 01:48 PM
Originally posted by Schaeffer+Mar 1 2007, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Schaeffer @ Mar 1 2007, 10:48 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Meph@Mar 1 2007, 06:47 PM
FD code is probably pretty messed up. There are some rare bugs with is since the dawn of time. But i guess they're not common enough for them to hassle with it.
My Big Fat Red Ass, they ain't common! [/b][/quote]
Schaef!
http://i18.photobucket.com/albums/b109/sharon_doy/DSC01548.jpg
Xislaben
03-02-2007, 01:57 PM
Originally posted by Lashden@Mar 1 2007, 08:23 PM
lol I guess if this happens again I'll get the SS of the mobs beating on me afterward (Loading, Please wait...) ;)
However, (my original point) if the description is what the devs intended then it's not working properly; or if it's working properly then the description should be changed in my opinion...
*shrugs* call me crazy, but when something has a definate description I tend to expect a definate result.
You were in the mission "Coral Diving". There are mobs in there that are supposed to ignore FD. Can't hurt to check though.
http://forums.station.sony.com/eq/posts/li...topic_id=107605 (http://forums.station.sony.com/eq/posts/list.m?topic_id=107605)
" Underwater portion of Thalisius about 3 in 5 Kedge see SoS, also in upper portions about 1 see SoS per 2 rooms. Not roamed other zoned yet didn't wanna risk it this weekend. Will check them out this week though.
That particular case was intended.
The "experimental" kedge (the toughest area of the zone) have had their senses heightened and they have a chance to "see" SoS (depending on the NPC it ranges from 30% to 80%). This is only the "experimental" Kedge. You will find that the more normal kedge do not see SoS.
Really they are sensing the movement of water or water vapor... not "seeing" but it works so that they know where you are.
Note also. the Puddles of water do not see "normally" they have a 5% chance to see through SoS.
It is not a "Nerf" to SoS as much as a choice to give more variety and more "dangerous" places."
---------------------
"Ah, but there is one definite quest in the zone where monks and bards have no advantage, and may even be worse off because they get full damage hits for lying down in front of the NPC that is angry at them and is in no way fooled by feign. Nor is it fooled by fading memories for long.
And now that I think of it, for these NPC's I would not mind doing something that makes feign not work effectively. If I can figure how to make the same thing not negate fade... because fade/memblur/etc I do see as managing to "fool" them."
Lashden
03-02-2007, 02:35 PM
I'm not the arguing type but I will for some reason today :huh:
And now that I think of it, for these NPC's I would not mind doing something that makes feign not work effectively. If I can figure how to make the same thing not negate fade... because fade/memblur/etc I do see as managing to "fool" them."
Aye, I've read that thread and it's interesting; I'd like to see what happens. However, unless this has changed since I last read that thread, he was still trying to come up with a way to do it. Meaning it's not done yet...this shouldn't be something new to any necro to have heard.
Further I highly doubt that he would simply made their spells break FD all the time. I would think if that was the case it would have been in game already and he wouldn't "mind doing something [in the future] that makes feign not work effectively"
Simply breaking fd on some casted spells isn't really effective. Even on all spells isn't effective, we did live before the willful death aa's (even if by luck)...now say I fd and it has the same effect of failing (falling to the ground) everytime for these mobs...that would be effective and I would think that is more along the lines of what he has in mind.
I dunno...I'm in a pretty off mood today so just ignore me if I'm going off on some wild tangent
Xislaben
03-02-2007, 03:16 PM
I do not know for certain if the experimentals do see through or break fd in game now, I just know Ngreth was musing over allowing them to.
It could very well be that the AA is just bugged, but the other explanation is possible.
Schaeffer
03-02-2007, 03:59 PM
Xis, where did you get that picture? Did Sassypants give it to you? Is she selling the pictures of our honeymoon on ebay again?
boonees
03-07-2007, 08:19 AM
Have all aa's and rarely if ever have my fd broken, i have to say its probably one of the best aa out there for us.
Specifically when raiding i quite often have 2 spells hit me and fd is not broken, its great :P
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