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Agonus
03-17-2007, 10:04 AM
Ok, I've been wondering why I died 11x today (other than the fact that I am 67 in MPG.) A few deaths are expected, but I spotted the culprit.

Using Death Peace AA, I've noticed it to be the case that if you are hit with any kind of spell, resisted or not, during the 1.0 cast time, the ability will fail. Sorry if someone already figured this out, or if it's an old issue, but it is annoying.

I never noticed it before, because I guess it's got to be situational for a spell to even be cast on you during the cast time. I'm not sure if this is the case with the actual Death Peace spell gem, but I doubt it.

Basically, I snared Battlemaster's PH, and whenever he has ukun(s) for a guard, they pretty much always throw a ukun chain attempt at me right when I get to the FD spot. When this spell hits me during the cast time, the ability fails. I've made sure I was standing absolutely still the past few times, because originally I thought I just had butterfingers, but I suppose not.

Can anyone confirm the same problem? And if so, are there any plans for resolution, or is it meant to be this way? I would think that it wouldn't since you can channel through melee.

Aegrusnecrox
03-17-2007, 10:09 AM
What exactly do you mean by fail?

Do you mean you got the "Soandso has fallen to the ground" message? Or does the spell casting get interrupted? Or did you get the feign off but were attacked while feigned?

-Egg

Quezquotyl
03-17-2007, 02:59 PM
Okay first things first. You are camping Battlemaster Denik (http://eqbeastiary.allakhazam.com/search.shtml?id=16219) for I am assuming no drop runes. Sometimes a big nasty elite ukun deathfang (http://eqbeastiary.allakhazam.com/search.shtml?id=16210) comes out and beats your ass down before you can get FD off, or procs and makes your FD fail, thus resuming to beat your ass the rest of the way. Does that sum your problem up in a nutshell? I think it does.

So you say you died 11 times to FD failing because you didn't resist a proc. You should get a message like "You are no longer feigning death because a spell hit you". Yes there are AA's to get later on that fix this, mostly, but you're not high enough in level to get them.

But in order to accurately give you a solution, you need to share with us things you use like run speed buffs. Speaking of which if you don't have some, go get fabled jboots, they will make your life easier. Also do you have rune up? Is your pet on hold? Do you have a magelo so we can see if your gear can be improved so you can rune tank a FD off?

All the little stuff helps. Right now all I can tell you is keep rune up. That might not be the solution you are looking for.

Schaeffer
03-17-2007, 04:18 PM
Those adds next to Denik are fast, you need to be max casting distance from him or his PH and then run around the corner as soon as you're done casting snare. It helps when you turn the corner to run into the corner of the next wall before you hit FD. You can get interrupted if you're getting knocked around by ukuns, but being in the corner helps minimoze that, so does having run 5 and a rune like Q said.

It's a tough camp to get the hang of, but once you do it's second nature. Don't get discouraged, if everything worth getting were easy to obtain, then it wouldn't be worth getting.

Agonus
03-18-2007, 02:52 AM
lol @ all of you.

No.

I am resisting the proc.

I am getting the message "The ability has failed. Your timer has been reset." because of a spell hitting me within the one second cast time. I was wondering if this happened to anyone else.

I don't need any kind of advice or explanations, this post is about Death Peace.

Xislaben
03-18-2007, 06:26 AM
Originally posted by Agonus@Mar 18 2007, 03:52 AM
lol @ all of you.

No.

I am resisting the proc.

I am getting the message "The ability has failed. Your timer has been reset." because of a spell hitting me within the one second cast time. I was wondering if this happened to anyone else.

I don't need any kind of advice or explanations, this post is about Death Peace.
I'm not aware previously of any proc/spell resisting being itself responsible for consistently breaking fd mid cast, so this would be news to me. If you could post some unfiltered logs that would be helpful.

Willful Death starts at level 70 right? I don't remember exactly but it may mean that you don't have any. If you have no stay-fd aa's then maybe what is happening is the game processes the FD (despite being mid cast) before spell's landing or being resisted by you, and having no stay-fd aa's it always breaks your fd, or rather causes it to fail?

Nekrax
03-18-2007, 06:49 AM
What is happening to you is the same thing that happens when you use a FD spell and get hit during the cast time. Your spell has been interupted. The AA you are using is not instant and has a 1 second "cast time". Find a way to avoid getting hit/nuked during that 1 second and you'll be good to go. No, it's not a bug. You have to work around it.

Agonus
03-18-2007, 11:51 AM
Thanks. Guess in all my time as a necro I'd just never been cast on during the 1 secong time.

Shenlonx
03-18-2007, 03:16 PM
When I was doing that camp I got that message all the time. I would just sit there and pound my FD hotkey repeatedly. 90% of the time it would take me 2 "casts". Hell, I still get that bug a lot in just normal playing although i notice it a lot more when i try to stop on a dime and immediately cast. /shrug

Just pound that key till your on the ground and breathing or waiting for a rez ;).

Nekrax
03-18-2007, 05:18 PM
your best bet is to stop "on a dime", do a 1/4 turn, and then cast or hit FD. Should work then as long as you don't get hit or stunned.

Schaeffer
03-18-2007, 06:41 PM
You would not get the "the ability has failed message" due to a resisted spell, you would get the "a spell has hit you message". You get a failed message because of an interrupt due to moving, "stopping too short or getting hit. Like I said, run into a corner and the 1/4 turn helps as well, that's why it's good to run a little farther than usual to get the extra distance.

Agonus
03-19-2007, 03:53 AM
Originally posted by Schaeffer@Mar 18 2007, 07:41 PM
You would not get the "the ability has failed message" due to a resisted spell, you would get the "a spell has hit you message". You get a failed message because of an interrupt due to moving, "stopping too short or getting hit. Like I said, run into a corner and the 1/4 turn helps as well, that's why it's good to run a little farther than usual to get the extra distance.
I am getting the "ability has failed message" due to a resisted spell, I checked it today.

Winmancer
03-19-2007, 04:03 AM
I had a ton of problems getting the hang of this camp with the ukuns there. They are fast and casters. It was rare that I got it to work until I got my willful death AAs. After that I was good. If you don't have them, that might do the trick.

Aegrusnecrox
03-19-2007, 04:09 AM
Are you sure it isn't saying "Your spell is interrupted" before the failed message?

Try taking a screenshot or something and posting it here.

-Egg

Agonus
03-19-2007, 06:43 AM
Thanks for the input guys, I didn't mean to come across as a dick in my posts either, am just frustrated. I've kind of timed it now so that the chains aren't hitting me during the cast, though I'm also in the corner.

I will try to dig up logs, but I don't really know how to do all of that. There are a lot of times where I was absolutely positive I was standing completely still when I cast it.

I'm up to 70.87 as opposed to the 67.60some I was when I posted this, I'm finishing out the last rank of DoDH crits, then I will probably get Willful Death and see how it changes.

Camp is cake now.

Will try to get a screenshot if it happens again, but I am usually too busy mashing my FD key or going 'god damn fucking shit, fucking bullshit,' etc. in these situations.

If no one else had this problem, I don't know what it is. It's possible I could have been moving during some of these deaths, but there are a few where I made sure I was still as a stone.

Nekrax
03-19-2007, 03:17 PM
Originally posted by Agonus@Mar 19 2007, 04:53 AM
I am getting the "ability has failed message" due to a resisted spell, I checked it today.
That is what you are supposed to get when you are using an AA and it gets interupted. If you were casting the spell Death Peace, you will get the "your spell has been interupted" message. But since it is an AA and not a spell, you get the "ability has failed, timer reset" message when you get interupted. This is fact, not something I am making up. Take a screenshot after you die (or have a sucessful FD) next time and you will see "ability has failed. Timer has been set" or something very damn close to that. You can always scroll in your chat window to where the message is visable and then take a screenshot, too.

Quezquotyl
03-19-2007, 03:27 PM
"Your ability has failed, timer reset" sounds familiar.

Death to interrupts has prolly claimed more Necros per capita than any other annoyance in EQ. Corner yourself on pull and spam that FD hotkey like crazy.

Agonus
04-05-2007, 05:01 AM
Just to close this off, I was aware of the message I got, as I said in the first post. But lately it hasn't been happening. And then in a completely unrelated zone, I found out that my arrow keys had shit in them and were causing them to stick. That is probably what was going on then. I guess I'm not crazy either, just hard to notice movement when I have my hands off the key and have been standing still and I'm against a wall.

So thanks for the input, but it was just me being a donk. :P