View Full Version : next beta
xirtket
03-22-2007, 07:10 AM
next beta it would be nice to get some more of you necros to sign up for some cross server pvp.
ide really love to go against some necs from zek to see what the hype is all about.
Jebasiz
03-22-2007, 09:29 AM
Originally posted by xirtket@Mar 22 2007, 03:10 AM
next beta it would be nice to get some more of you necros to sign up for some cross server pvp.
ide really love to go against some necs from zek to see what the hype is all about.
Zek still has necros?
xirtket
03-22-2007, 03:26 PM
i guess, last beta for tbs i had someone on there saying a zek necro would smoke me, so i wanna test his theory.
wich was also followed by him saying my gear sucked compared to theres, but if eqplayers is correct ide be ranked number 1 as of that time and time of this post if i had been on zek lol.
he said he had his necro on beta but never logged him in.
Schaeffer
03-22-2007, 07:37 PM
Was it Hangman? It definitely sounds like something he'd say.
Lashden
03-22-2007, 08:27 PM
Theres actually a few regulars in the necrotalk channel that would say that as well, although not from Zek; really that's the whole reason I stopped joining the serverwide channel, the hourly <comment of self uberness> got old after a while.
Schaeffer
03-22-2007, 08:47 PM
Yeah but I know Hangman was originally from SZ and was in beta and also put it on hold for Vangard. So there's 3 criteria that lead me to that guess.
Kady and CK live in that channel, why do you think there's that "note" at the top of this page under the channel information ;)
Lashden
03-22-2007, 08:52 PM
Actually I rather enjoyed it with Ck and kady, and of course Insa too :D . It's the hangman type that I can't stand. You're probably right though about that.
biggrol
03-26-2007, 04:07 PM
There's still some necros on Zek :D
But the "arena" pvp is not the same as you would encounter on Zek. Xirket your equipment would put you at the highend for our server, not sure number 1 or not but you would certainly be up there.
But PvP is not even the same game. Alot of the class you listed in your other post would probably tear you up if you cam to Zek. Monks especially. Unless the newbs, but any of the monks from the top 4 guilds are all decent equiped an tear up silk classes solo.
Pvp is about surprise on Zek and often involves mobs. You don't always have your PvP spell lineup memmed. You can be kiting a mob and get attacked. You can get trained with 5-10 mobs. You can get gang raped by 3 or 4 people in a pvp group. Its a challege and that what makes it fun. But PvP someone that does it everyday versus someone that "duels" maybe once a week in the controlled enviroment is hardly the same thing.
I would recommend server transfer if you want to find out what PvP is really like :D
xirtket
03-26-2007, 06:57 PM
i dont doubt that at all.
im sure silk would get smoked in a surprise attack, especially against multiple people.
monks suck bad in pvp though, way to predictable, hit hit, epic click, purify body, mend and then they are done for, the cant be casted on disc sux, but its easy to live through that.
im by no means insuating i would come there and just start whoppin ass, im sure ide get owned up quite a few times.
but i prefer 1 on 1 pvp, or a mass gm event
i do have a pvp spell lineup, i would by no means keep it memmed, but i would adjust my current lineup for surprise attacks.
1 on 1, imo a monk would have a hell of a time killing a necro. ( i dont like monks if you havent noticed by now)
im sure the zek players are skilled a lot better in pvp then us bluebies, having to deal with it almost daily.
i have thought about a server transfer many a time, but with the highest end guild not far ahead of the guild im currently in, i dont think that would ever happen, if they folded it would suck. i like to leave my options open for progression, just incase worst comes to worst.
biggrol
03-26-2007, 07:42 PM
I think alot of your experience is with monks that don't pvp enough to be proficient. Monk IMHO, on Zek atleast, are the top PvP class. Closely followed by berserkers. There dps output is so great today that it hard to last even a minute. With run 8 alts, 1hder that are hitting non-crit for 500+.
I got attacked by a monk yesterday as a matter of fact. Granted I was kiting a mob and another mob spawned and got aggro, thats life on Zek. The only monk I was able to beat in quite awhile was one lesser geared and stupid enough to attack me with a 2hder instead of 1 hders. Backed my butt into a corner to avoid stuns and tapped tanked him until he ran for the ZI at less then 10%.
But the guy I fought yesterday was from a top 4 guild. Hitting for 500+ even with full defensive alts. Im not uber equiped. But considering they are doing well over 1k per round in damage when most of your taps are doing 600-800 range because of resists, PoP era nerfs downs, opponent spell damage mitigation its tough sledding to even keep up with them. But if you like the class, like I do, you take the good with the bad.
To play on Zek you have to have the attitude, Its never over till im ahead :D
Mellifleur
03-29-2007, 04:51 PM
I'll be in next beta.. I was in past 2 but spent most of the time exploring and testing things out...
I'll go a few rounds with anyone if they like to test strats and skill and gear.
It's one thingto have 15k mana...it's another to know how to use it.
Lilnecro
03-30-2007, 06:01 PM
I suck at PvP =( BUT I SHALL LEARN FOR BETA!!
Xelgadis
04-03-2008, 12:22 PM
Itemization is what ruined PvP in EQ, moreso than any other factor (AAs helped, but not anywhere near as much). Why is this? Gear is designed with the PvE environment in mind, no consideration is made for PvP at all. Necros are worse off than the other DPS casters, simply on the merit that dots either land or they don't, there is no option for partial resists.
For a long time, the developers had the stupid idea that for a raid event to be hard, the AoEs must do a ridiculous amount of damage. The only way to counter this was to stack resistances, which they so generously gave on gear, to the point resists became meaningless, as they became pathetically easy to cap (for raiders). This of course creates a major problem for a class who's primary form of damage comes from relying on spells to not be resisted in order to do any damage at all. "PvP resist checks" were a step in one possible right direction; but they were too little, too late, and rarely kept up to date with new expansions.
One way to fix this is fairly easy, but it could be argued that it's too late in the life cycle of this game for it to matter at this point. Design stats (or secondary/tertiary mods) which are only designed for application in PvP, or that have some merit in PvE, but at a very reduced rate. Next step would be to design gear which is intended primarily for PvP purposes, which has these stats/mods on them, and explicitly don't put those mods on raid gear.
People who play WoW may see that what I just said is very analogous to how Blizzard handled PvP, the system isn't perfect, but it works. Full Tier 6 (raid gear) people can walk into the Arenas and Battlegrounds, and expect to get their asses handed to them. But, it goes both ways, people in full Season 3 (arena gear) can try raiding Mt. Hyjal or Black Temple and see immediate issues which cripple their capacity to perform well in a raiding environment. Some pieces of either type work well in both environments, but full suits of either don't work well in the opposite environment than what they were intended for.
As far as acquiring the gear; hard to say, since only Zek has any sort of PvP point system. WoW made it pretty cut and dry- Honor Points (and Battleground marks) and Arena Points. It'd be easy enough for EQ to implement a point system that'd be universal across all servers, as there's a functional one already in place on Zek. The next problem becomes how to introduce the gear into the game, the current state of PvP is sad, particularly for necros, making some gear (at least to get started, but not particularly overpowering) available for platinum may be a way to go. It's certainly not the most ideal way to handle it, but it'd at least give people a fighting chance, or give newcomers an opportunity to get their feet wet.
There's multiple ways to address the state of PvP in EQ. Problem is that it has been allowed to get/be out of hand for so long that it'll take quite a lot of work to bring it back in line.
encephalitis
04-03-2008, 04:40 PM
We have so many different types of spell-affecting gear effects now -- focii, dmg mods, heal mods, crit mods, etc (not to mention other mod2s) -- I would LOVE to see them implement gear that modified resist checks.
Gear that had a worn resist factor, but also a worn spell resist mod.
They could call it Magic/Poison/Disease/Fire/Cold/Chroma Effectiveness or something, but the idea being similar to Avoidance or Combat Effects -- you can build up to a cap of each, and that cap represents maybe a percentage decrease in resist check that is applied to the base resist check of a spell.
Lord knows how that applies to things like charm and fear (?) where Charisma is factored in, but I just think it would be a useful way to extend gear from PVE to PVP.
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