Patch Message 4/5 /sigh [Archive] - Necrotalk.com

PDA

View Full Version : Patch Message 4/5 /sigh


Sinfear
04-05-2007, 01:04 PM
*** Highlights ***

The Anniversary scavenger hunts and fabled NPCs will continue to be available until April 16, 2007.

Is your EverQuest character a great traveler, a community leader, or do you have a fabled tale to tell? Want a chance to get an item named after your character? Are you "The Fabled Adventurer"? Then show us the tale of your character. Read about The Fabled Adventurer Video Contest on the EQPlayers website.


*** Items ***

- Changed the name of the fine silk that is used to make the seals for cultural raid augments to fine silk swatch.
- Changed the name of the human robes that have the name "cuirass" instead of robe.


*** NPC ***

- Spell caster skeletons in the Buried Sea should now give the correct aggro message.


*** Miscellaneous ***

- Autojoin now works up to level 75 in The Buried Sea zones and Darkhollow zones.
- Fixed a server crash that could occur when a member was added to a raid. This only happened with very large raids.
- Players are now able to see how much damage they are taking from a DoT when it does its damage. This is also filterable in the Options Windows under Filters under My Damage Over Time.
- Players with pets will no longer get stuck in combat when charmed. The pet's hatelist is cleared when owner is uncharmed.
- Campfires will now despawn if the leader removes himself (as the last member).
- Banners should display the correct guild name when targeted.
- The tribute timer should no longer go away when zoning.
- You can now filter the guild banners even when the "Show all" button is not checked in the guild banners management window.
- Fixed crash bug when trying to display a multi-socketed item.


- The EverQuest Team

- Players are now able to see how much damage they are taking from a DoT when it does its damage. This is also filterable in the Options Windows under Filters under My Damage Over Time.

:unsure: This makes me nervous.

My crap (http://eq.magelo.com/profile/1320129)
http://h1.ripway.com/Sinfear/sinfear_nocolor.jpg

Jebasiz
04-05-2007, 01:29 PM
It's not "other's damage".

If anything..it says they're looking at dot damage/coding more often..and maybe we'll get the rewrite I've been asking for(so things like glyph of destruction/current bard songs) work on dots too. For those that don't know..DoTs are coded like a reverse-regen ATM.

Winmancer
04-05-2007, 02:29 PM
I am by no means a coding expert, but there doesn't seem to be anything in this patch worthy of 10 hrs. Is the dot damage issue a bigger issue then it appears?


Btw, Welcome back Jeb. Hope all went well. :P

Sinfear
04-05-2007, 02:33 PM
No no im not saying that its a bad thing at all. Im just saying ...hits a little to close to home for me lol.


http://h1.ripway.com/Sinfear/sinfear_nocolor.jpg

sauruman
04-05-2007, 03:19 PM
They don't put 99% of the nerfs in patch messages. Thats probably taking most of the time.

Mellifleur
04-05-2007, 06:13 PM
When did the servers go down Eastern ?

Jebasiz
04-05-2007, 07:59 PM
Originally posted by sauruman@Apr 5 2007, 10:19 AM
They don't put 99% of the nerfs in patch messages. Thats probably taking most of the time.

Thanks winmancer..some news was good, waiting/hoping for more now.
Same goes for hack "fixes", which have received plenty of recognition on eqlive lately.

Mellifleur
04-05-2007, 08:10 PM
Namely the "monk" issue.

Vanlor
04-05-2007, 11:50 PM
Originally posted by Jebasiz@Apr 5 2007, 07:29 AM
It's not "other's damage".

If anything..it says they're looking at dot damage/coding more often..and maybe we'll get the rewrite I've been asking for(so things like glyph of destruction/current bard songs) work on dots too. For those that don't know..DoTs are coded like a reverse-regen ATM.
Would this maybe be the real reason why DoT isn't viewable to all? I am not saying I want it to be, but maybe since it doesn't technically work as damage, rather reverse life (diff?) it is more complicated to show?

Xislaben
04-11-2007, 08:45 PM
Well they did find out as a result that DoT shielding is doing jack shit, and has been for who knows how long.

This should be interesting!

Brahman
04-12-2007, 03:16 PM
i understand how little that really means. Its still fucking aggrivating as hell though.

Xislaben
04-12-2007, 04:06 PM
Originally posted by Brahman@Apr 12 2007, 03:16 PM
i understand how little that really means. Its still fucking aggrivating as hell though.
If you have max regen in aa's and worn, it may not be terrible, but then there's the non-raiding crowd and newer players. I remember the complaints from non-raiders about Grave Pact which is only -60, where Otherside rk 2 is -71.

Brahman
04-12-2007, 05:27 PM
ya. for a non-raider you are still only talking about anouther ~70 hps per min in damage. Its very small, just highly aggravating.

EDIT::: assuming 10% dot shielding

Xislaben
04-25-2007, 02:51 PM
ya. for a non-raider you are still only talking about anouther ~70 hps per min in damage. Its very small, just highly aggravating.

EDIT::: assuming 10% dot shielding

But DoT shielding isn't supposed to work on lich now?