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Jebasiz
04-13-2007, 06:25 PM
Preface: This is posted for the benefit of you here, feel free to critique it as you see fit, but it won't do much good. Rashere is almost 100% logic in conversation and feels that the lich spells from a mana return aspect are ok. He also feels that if the damage ratios were off, they'd of never been that high to begin with. My feedback was aimed at showing him where the damage component needed to be and why. It's not going away, and really..based on the feedback I received (I've been busy since that freaking thread on eqlive), an 18% reduction in lich damage will put the "average casual necromancer" at a break even or better point in terms of regen vs lich dmg. That's the goal. The raider feedback made sense, 18% is fine..until regen scales slower then lich damage, then that 18% or regen cap needs to increase which is reflected in my post by asking for DP onward to scale higher. All in all, we lose a bit, but it's livable. I'll be asking for body and mind rejuvenation as an AA line with Nodyin for the next expansion..perhaps our own line of regens as well..to further offset this moving forward. The combination of fixes will probably put us back(or even better) to where we are today(with dot shielding mitigating lich).


The first part of this is a post on EQlive that I made and included in PM, enjoy:


I'm not arguing for more mana regeneration(at least not right now..although it would help sustain the damage we already do, it would not improve our burst damage at all, in reguards to dps). My complaint is simply, you're making the penalty for lich greater, while another class receives more mana over the same period of time w/o a penalty(ya..you're rooted, for a caster that's not a huge issue!).

I'd be very happy, in reguard to this change to see Dot shielding fixed with the way it's intended to be and have the damage component to all lich spells from Seduction of Saryrn forward, be retuned to be more efficient. Essentially keeping the damage to lich at what it is today after the change to Dot Shielding goes lives. Seduction of Saryrn is our PoP era Lich, Dot shielding should be available at that point for necromancers, at least to some degree..that's why I chose that point(if anyone is wondering).

Lich damage, even if it stays as is..will not hurt necros that are max regen(those with all AA's). That is true, but it's also true that many necros are not max regen, and don't get the AA's to raise their max regen until around 700-900AA's..there's simply better things to buy up to that point. Re-prioritizing is an option, if they have the gear to support that, but most will not..at least not without sacrificing other stats to a great degree. It's something necros haven't had to deal with for at least two years, I see no reason(especially in the current state of our lich) for people to pay that price now.

For casually geared necros with 100-500AA that I talked to last night, almost none had the all the hp regen AA's nor did they feel it was a priority..as long as they had 13-18% dot shielding, lich didn't necessitate that. In light of that feedback..I ask that Rashere and the development team follow the recommendation that I've made already, and simply make lich more efficient by way of lowering the damage value to reflect that 13-18% Dot Shielding and the damage casual necromancers would sustain without such a fix(once Dot shielding no longer effects lich).

Basically for dmg components to lich:

Lich(Level): Current: Projected:
Seduction of Saryrn(L64)- 42 dmg 32dmg
Ancient Seduction of Chaos(L65)- 50 dmg 40dmg
Dark Possesion(L70)- 57 dmg 46dmg
Grave pact(L70)- 60 dmg 49dmg
Otherside(L75)- 68 dmg 55 dmg
rank II 71 dmg 58 dmg
rank III 74 dmg 60 dmg

The projected numbers are 18% less then the current numbers. Basically that's what casual_necromancer_183721 said they had and where they broken even with lich dmg, with there combination of regen and dot shielding.

Raiders have indicated:
Dark Possesion forward should receive a greater reduction in damage since DoT shielding is more available at level 70 and then again at 75, all things being equal, it'd be nice if DP scaled at 22%, GP at 25% and then add 3% per rank for Otherside, topping out at 34% of a reduction...basically

In which case the lich spell damage would like:

lich(level): Current: Projected:
Dark Possesion(L70)- 57 dmg 44 dmg
Grave Pact (L70)- 60 dmg 45 dmg
Otherside(L75)- 68 dmg 48 dmg
rank II 71 dmg 49 dmg
rank III 74 dmg 49 dmg


That contradicts the casual feedback, although casual necros do easily acquire Otherside rank I. The necros that have that and spoke to me about it did emphasize that it would make them grossly inefficient while kiting if they had to tap to maintain their health. That or it'd be costly using health/hot potions..and then they wouldn't be available if they got hit. These are the same necros that can't cast Dreadpyre and Ashengate pyre without a GoM/GoRM proc and can't attain Pyre of the Fallen or Kedgefish venom because their friends can't tank the Katta Missions. Most are working on spell faction with the pirates for rank Is, which is the right thing to do..but these necros haven't see a true dps upgrade for quite a while(DoDH..if they could beat those missions, most could not until recently). This part of the necromancer community has been neglected and needs some serious attention. Please give them these changes..and as soon as I can find a casual necro that won't quit in 3 months to talk to me, I'll be talking to you about other things we can do for them.

Edit: If you find yourself saying, "hey, I'm that guy" when you read the bolded line on my post..[tell luclin.jebasiz HELLO, I'm a casual necro, what's up?!

Brahman
04-13-2007, 07:07 PM
just for clarification.

In this case casual means anyone that doesn't raid, or raids pre-CoA?

Jebasiz
04-13-2007, 07:09 PM
Originally posted by Brahman@Apr 13 2007, 02:07 PM
just for clarification.

In this case casual means anyone that doesn't raid, or raids pre-CoA?
Pre-CoA is fine if they raid. Anywhere from 6k to 8500hps unbuffed.

Winmancer
04-17-2007, 03:53 PM
Don't know if this is the right place for this, but here it goes. I would consider myself a casual necro and you are right about the hp regen. I am level 75 (8.2k hp and 10.5k mana) with 850ish AAs and I still don't have the hp regen line past the General tab. I might start working on them after I max out my defensives. Probably another 100 AAs or so.

I was not aware of the dot shielding effect on lich until dot visibility was implemented and I noticed that Otherside rk II was only hitting me for (I think) 51 hp/tick. I have to go back and check because I filtered that out. Under the old rules I did not have hp regen to out-regen lich, but now I do and it is nice not to have to worry about that. Having to tap is expensive on the mana pool and I like to save healing pots for when I need them.

I have seen huge upgrades in gear over that past 3 expansions and that has improved my abilities. I now have all my focii covered even though they are only at 30%. I will actually use Ashengate now without a GoRM proc, but this is very recent. You are right about the dps upgrades in general. I was able to get Pyre of the Fallen rkII and Kedgefish Venom rkII mostly due to grinding library missions, but SOE nerfed that. You could still do it through shissar and herb missions. Those spells were big for me.

My biggest frustation at the moment is DoDh. At the time, I couldn't get into groups that could handle those missions and now nobody wants to do them. For me, getting Dreadpyre and Corath Venom would be a big dps upgrade. I am praying for SOE to make them researchable lol.

I would suspect that there are quite a few on this board that are in a similar situation.

Btw, my magelo is current and the only "raid" gear is my 1.5. I am not keyed for CoA.

Jebasiz
04-17-2007, 04:43 PM
Originally posted by Winmancer+Apr 17 2007, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Winmancer @ Apr 17 2007, 10:53 AM)</td></tr><tr><td id='QUOTE'> Don't know if this is the right place for this, but here it goes. I would consider myself a casual necro and you are right about the hp regen. I am level 75 (8.2k hp and 10.5k mana) with 850ish AAs and I still don't have the hp regen line past the General tab. I might start working on them after I max out my defensives. Probably another 100 AAs or so.

I was not aware of the dot shielding effect on lich until dot visibility was implemented and I noticed that Otherside rk II was only hitting me for (I think) 51 hp/tick. I have to go back and check because I filtered that out. Under the old rules I did not have hp regen to out-regen lich, but now I do and it is nice not to have to worry about that. Having to tap is expensive on the mana pool and I like to save healing pots for when I need them.

I have seen huge upgrades in gear over that past 3 expansions and that has improved my abilities. I now have all my focii covered even though they are only at 30%. I will actually use Ashengate now without a GoRM proc, but this is very recent. You are right about the dps upgrades in general. I was able to get Pyre of the Fallen rkII and Kedgefish Venom rkII mostly due to grinding library missions, but SOE nerfed that. You could still do it through shissar and herb missions. Those spells were big for me.

My biggest frustation at the moment is DoDh. At the time, I couldn't get into groups that could handle those missions and now nobody wants to do them. For me, getting Dreadpyre and Corath Venom would be a big dps upgrade. I am praying for SOE to make them researchable lol.

I would suspect that there are quite a few on this board that are in a similar situation.

Btw, my magelo is current and the only "raid" gear is my 1.5. I am not keyed for CoA. [/b]
<!--QuoteBegin-myself@classcorforum
"My biggest frustation at the moment is DoDh. At the time, I couldn't get into groups that could handle those missions and now nobody wants to do them. For me, getting Dreadpyre and Corath Venom would be a big dps upgrade. I am praying for SOE to make them researchable lol."

Pretty much says it all. There's a HUGE segment of the necromancer community that would like to attain these spells, but being natural soloists..don't have the contacts to get these arcs done..since hardly anyone is doing them anymore.

Unlike other classes, necros don't stop casting old dots because they get a better one..it often takes 3-4 years for a single dot to cycle out of our spell line-up. There needs to be a away to attain these, due to the longevity those spells see(I use 2 out of 3 still and have every spell in the game for my class, sans the tbs POS trap).[/quote]

Evillil
04-17-2007, 04:52 PM
Originally posted by Winmancer@Apr 17 2007, 03:53 PM
My biggest frustation at the moment is DoDh. At the time, I couldn't get into groups that could handle those missions and now nobody wants to do them. For me, getting Dreadpyre and Corath Venom would be a big dps upgrade. I am praying for SOE to make them researchable lol.

Couldn't agree more, 100%

Jebasiz
04-17-2007, 04:56 PM
http://forums.station.sony.com/eq/posts/li...topic_id=110276 (http://forums.station.sony.com/eq/posts/list.m?topic_id=110276)

winchester20
04-17-2007, 11:40 PM
Posted my support on your thread, Jeb!

Quezquotyl
04-17-2007, 11:59 PM
That or it'd be costly using health/hot potions..and then they wouldn't be available if they got hit. These are the same necros that can't cast Dreadpyre and Ashengate pyre without a GoM/GoRM proc and can't attain Pyre of the Fallen or Kedgefish venom because their friends can't tank the Katta Missions.

Kedge and Pyre of the Fallen are available to casuals. Pirate faction can be done solo in a matter of hours, and there are kiteable missions. A casual turned me on to one I could solo in a half hour. So I think maybe while Rank II isn't available, the first rank of the spells are.

Feellia Flo
04-23-2007, 01:59 AM
Kedge and Pyre of the Fallen are available to casuals. Pirate faction can be done solo in a matter of hours, and there are kiteable missions. A casual turned me on to one I could solo in a half hour. So I think maybe while Rank II isn't available, the first rank of the spells are.

Do tell, Im running out of things to solo for since I got my zombie pet clicky

Evillil
04-23-2007, 03:02 AM
Do tell, Im running out of things to solo for since I got my zombie pet clicky

I second that!

Delandra
04-23-2007, 05:32 PM
Those are only two spells also. Now I know with TSS and TBS they addressed the issue with spells by having them tiered from lowest powered to highest powered, but what about getting up to those expansions?

By my play times, I'm left more often than not just soloing. I can solo fairly well and am comfortable with the areas that I solo in. However, with the spells that came out with DoDH and above, I feel the pain that has already been mentioned. No one wants to do the spells missions anymore, and if they happen to do a mission, it is something like 69.1 where they get the best reward for their time.

69.1's are great, and I love doing them...however I need all the other missions so I can get my friggin spells.

Like Jeb and others stated, for the "casual" player, there just isn't much chance to make it with what is currently available vs. content. Levels 65-70 can really be a pain because of the lack of upgraded spells.