View Full Version : Twinking your pet beyond godliness
Captain_Crunch
03-04-2004, 10:32 PM
Twink out your pet! find out what armor you can give him
A lot of you don't know about how you should twink out your pet, what equipment to give him and the like. Well I am here to enlighten you on your pet twinking situation :D . A pet's equipment is just like the equipment we wear-- with an exception to the weapons. You can give him ANY piece of equipment--breastplate, helmet, belt, if you can wear it he can wear it (and sometimes even when you can't wear it). Not many people know when making a new necromancer you can twink out your pet as well as yourself, for considerably less too. There is not much more to be known about this as obviously everything that is found out is rather theoretical (the only way people know the armor works in the first place is comparing figures since obviously the graphic doesn't show on the models). As I found in an earlier forum however for some reason shields can fit in your pet's range slot. Ill probably be doing some experimenting on exploiting the armor system later, though except for the fact your pet can wear anything (and apparantly every slot can be filled despite the slot it is "supposed" to go to) it wants to.
What to beat up mobs with-the pets weapon guide
Anyway the main decision of what to give your pet comes to the weapons. Unlike the armor the pet is VERY different in how your pet and you associate with weapons. The pet has a natural delay without using weapons, as obviously shown when you don't have any weapons on him. As you slowly increase in pets, that delay decreases. However when applying weapons to your pet the delay is COMPLETELY--thats right COMPLETELY ignored. The damage the pet does comes down to whether or not the damage on the weapon is better then the innate damage that the pet does. if the damage the weapon (or weapon's) does is less then the pet attack it ignores the weapon altogether, and despite showing (graphic and text messaging) that your pet is using a weapon all of the statistics come from your pets base attack. So what does this mean to you, and more specifically how can you exploit this?
Taking advantage of the system (what to give your pet and why)
At lower levels the damage your pet does is everything. Now that you know that delay doesn't affect your pets attack, what are you going to do about it? well since your pet can't dual wield until the 30's what I suggest is getting a low cost high damage insanely high delay sword from the bazaar (I am too lazy to look it up right now but I remember a "reaver" sword with a 51/112 attack/delay which would be PERFECT for your pet) and keep a couple of those along with you when you decide to go hunting. Your friendly mage will probably make some phantom armor for your pet and stick it in a neat bag for you, and despite being rather useless at higher levels this helps A LOT for lower level pets (they can survive 3-4 times as long on this stuff). Remember preparation is the key. After you have your sword and armor, (note tyou should only be doing this 30 and under when you get your dual wield go to the next paragraph) go watch your pet demolish everything in its path :blink: .
lean, mean, dual-wielding machine(going from damage to procs).
You are probably asking yourself "why would I go to procs my pet still does more damage with 2handed swords?". Well the simple answer is that once you are dual wielding that means that it doesn't get activated (well then again I am not sure I think verant fixed that in their overhaul when LoY came out) until you have two weapons, but like I said don't quote me on that. However I DO know if you are still using 2handed weapons that you DO void the double attack/dual wield abilities. Would you prefer to be attacking twice for 40 or quading for 30? Of course unless you are insanely twinked you cant afford two 1 handed weapons that outdo your current damage. So where does that leave you? Well the answer is to turn to weapons that proc. Now unless your a millionaire you are not going to find many weapons that you can afford for a pet that procs, but I only use 2 kinds of weapons in that department: the gnoll hide lariat and mag summoned weapons.
mag summoned weapons are good for most kiting situations, where the pet is coming from behind. the reason for this is because the proc is a damage spell, and although increasing aggro this is the best for damage output. of course you aren't always going to be in a kitable situation, and this is where you should invest in gnoll hide lariats (they drop off level 30 guys in the splitpaw a real cinch). if you are pet tanking these proc a stun, and proc quite often, so your pet gets hit less and ultimately gains A LOT of aggro, which means no being pwned by a 400-quading mob!
What to kill with... (specific mag equipment and wrapping up)
Basically there are 3 weapons and 2 GOOD pieces of armor that you can buy/bum off a mage. The weapons are hand of ixblat(u should be using this until your 49 pet, read ahead to find out), Blade of the kedge (procs only on the 49+ pet and up) and the blade of... walnan I think (procs again 49+). The two armors is the muzzle of mardu and the belt of the magi'kot. I still use these are level 52 and I find them as useful as anything (unless farming, and usually still then, I don't go anywhere without these). You aren't missing out on a whole lot without the two blades, the three weapons are exactly the same, and the procs the same damage-- the only difference is the type of sv they are (hand = fire, walnan = magic, kedge = cold). The gnoll hide lariats drop from gnolls in SK, and in the splitpaw, they are a cinch 40+ so don't worry about dying (and if you are lucky you might grab our 39 summon corpse while you are there, though thats pretty deep).
Quick summary of your now almighty pet
Except for attack/delay, treat your pet as another person. Pretty much if a pc can wear it, and in the case of mag even if they can't, your pet can wear. not many people know you can give armor to them, but it does help at early levels so DO IT. Treat your pet well, my young necromancer, and you will go far.
Drakkel
03-04-2004, 11:34 PM
Great guide~!
I'm gonna have to start getting phantom plate for my pets, i'm only level 9 right now and id say it would be real usefull. Id say this is sticky worthy.
~First post dance~
Soulsapper
03-04-2004, 11:35 PM
Quick note on the Gnoll Hide Lariats apparently there drop rate has significantly decreased so you might be there a while before you get one.
xeether
03-05-2004, 12:10 AM
one for the higher levels. And this specifically relates to those who have Dire Charm AA. Your DC pet also will equip items just like a summoned minion. The difference is that when you get rid of your summoned pet you lose whatever equipment/items you've put on him. With a DC pet the way to end a partnership is by either leaving the pet while leaving the camp, allowing him to run amok with wahtever gear/buffs you left on him, or to FD thereby breaking the charm and killing the pet yourself. The latter is the preferred method because you can reloot the items you've given your pet. So long as no mob kills your pet and you make sure to kill your pet when you're done, you should always be able to retain the equipment you give them. This also applies to pets you charm not just DC. One of the weapons my friend equips his DC pets with is:
Short Sword of the Ykesha
MAGIC ITEM
Weapon Skill: One Hand Slash
Weight: 4.5 Size: MEDIUM
Slot: PRIMARY SECONDARY
Damage: 8 Delay: 24
Ratio: 3 Good
Damage Bonus: 13 (lvl 65)
Comparative Efficiency: 60
Offhand Efficiency: 20
Effect: Ykesha
1: Decrease Hitpoints by 75
2: Stun(0.00 sec)
Type: Combat
This is found on the Ghoul Lord in Lower Guk. Notice it's not LORE. That's right your charmed pet can dual wield this baby. And it generates aggro like crazy. For aggro kiting this may not be a good thing, but for fear kiting and pet tanking this is an awesome pet toy. Again this is for a bit higher level players but a great idea. Enjoy!
Thromia
03-05-2004, 05:41 AM
one clarification from the original post requested: the types of procs (fire/water/air) aren't saves are they? I thought they were the type of dmg of the proc. If that is true, then wouldn't it be helpful to select the weapon based on the type of mob? otherwise, very helpful info.
Captain_Crunch
03-05-2004, 06:35 AM
... thats the same thing. They are the element (the fire blade, magic blade and cold blade) which means when they proc thats what the mobs save against. Simple as that (for example if you take the hand of ixblat to skyfire it would be absolutely worthless there since they all are fire immune)
As soneone else posted in another thread, equipping your pet with weighty polearm, summoned fist or sword-belt-mask combo seem to be a great pet package, quadding rather quickly around 70-70-30-30 with my LoZ pet.
Xeether, on another subject - how did you make that sig ? I love the character set.
Tumi
Nytewind TP
03-05-2004, 02:54 PM
Great guide, this should have a Sticky on it.
xeether
03-05-2004, 04:08 PM
I created the font in illustrator then did the effects/alpha in photoshop.
Hellter
03-05-2004, 11:59 PM
As Soulsapper said the lariat drops are pretty rare. I was there getting summon corpse at 49, at first I couldn't find the room so I went on a all out killing spree, ended up with 2 lariats and about 8 daggers of dropping in 3 hours.
Necromaniac
03-06-2004, 06:53 AM
I like to give my pet a couple proc weapons, and dex armor.
A dungeon clear in the Infected Paw zone will get you a free gnoll hide lariat and a dagger of dropping. Also, you will get a pair of Splitpaw hide gloves, which are dex +3.
If you go to north ro, you can pick up a couple free derv rings, which are dex +2 each.
Mage item Summoned: Muzzle of Mardu is a haste mask. Summoned: Belt (or Girdle) or Magic Kot will add dex +10 (or 15). These are the two pet toys I look for the most.
Then, I look in my bank slots, or check the bazaar, and I can find pet gear for 25pp or less.
Electrum Onyx Pendant, dex +3
Leering Mask, dex +3
Othmir Fur Cap, dex +3
Shadowscream Steel Bracer, dex +2
Fleshbound Deity, dex +4
Lizardscale Cloak
Giant Scalemail Mantle, dex +2
Silver Onyx Bracelet, dex +2
Drake Hide Leggings, dex +5
Drakescale Belt, dex +3
Torin's Choker, dex +3
Grotesque Mask
Gold Onyx Pendant
Recondite Bandit Bracer
Foreman's Skull Cap, dex +2
Obsidian Ring, dex +3
Then, after you equip your pet & cast your pet haste buff, get somebody in your group to cast dex buff on your pet.
Other cheap, disposable proc weapons are:
Summoned: Blade of Walnan
Summoned: Blade of the Kedge
Velium Rapier
Velium Scimitar
Jebasiz
03-06-2004, 07:22 AM
I gave my pet an axe from dulak once, the one with the agro proc...it was pretty cool. I also suspended CoB and made a 49 pet in droga once and gave him a copper hammer of striking and that 1hs thingy and walked around the zone.... people got a bit pissed my pet had 25k in weapons on him though, I dun equip pets anymore except if a mage is around/convenient.
Drakkel
03-07-2004, 02:42 AM
Originally posted by Jebasiz@Mar 6 2004, 07:22 AM
I gave my pet an axe from dulak once, the one with the agro proc...it was pretty cool. I also suspended CoB and made a 49 pet in droga once and gave him a copper hammer of striking and that 1hs thingy and walked around the zone.... people got a bit pissed my pet had 25k in weapons on him though, I dun equip pets anymore except if a mage is around/convenient.
Lol, if you ever wanna give away 25k in weapons like that again, just give me a tell and i'll come over there and start a char there LOL ;)
<poor atm>
Edit: Weee! Just noticed this was pinned~ Thinks it needed it too
Pyro727
03-07-2004, 08:18 PM
edited
I don't know but I've been told,
you can get weapons back from your pet if your begging skill is hight enough.
Captain_Crunch
03-15-2004, 07:32 AM
Originally posted by bobo@Mar 8 2004, 10:57 PM
I don't know but I've been told,
you can get weapons back from your pet if your begging skill is hight enough.
Well I don't know what you have been told but that is flat out wrong.
Begging = worthless skill that newbs do to earn quick cash and die half the time from some npc who quads for 300.
The most you will get from begging is a couple plat, and most of the time a death or just a few copper (When starting out I found out the bad way that people in qeynos do NOT like beggars). Either way you can't do this to your pet, whether to get money or not, and you DEFINITELY can't beg your items back.
Maybe with luck VI will let you loot your items back from your pet in the next expansion (knowing verant that expansion is probably just going to be a big patch with 30 dollars attached to it) but until then what goes with your pet stays with your pet.
Blacklotis
03-15-2004, 05:41 PM
Originally posted by Captain_Crunch@Mar 15 2004, 01:32 AM
Well I don't know what you have been told but that is flat out wrong.
Do you know this for certain?
Have you tried?
What is your current "Begging" level?
I appreciate your statement, just would like confirmation! ;)
Blacklotis
Schaeffer
03-16-2004, 10:46 AM
Originally posted by Captain_Crunch@Mar 15 2004, 03:32 AM
Maybe with luck VI will let you loot your items back from your pet in the next expansion (knowing verant that expansion is probably just going to be a big patch with 30 dollars attached to it) but until then what goes with your pet stays with your pet.
By Verant do you mean Sony ?
Captain_Crunch
03-20-2004, 08:20 PM
VI (verant interactive) was the original creator of everquest and was a branch of sony. Now the official name it goes under is SoE (sony online entertainment) but for "sentimental" reasons (in otherwords if you look at "the vision" in gu comics you can see how verant and sonies visions were) I still call it verant. And no I do not have begging skill but I have NEVER heard in my entire time playing this game (pre-kunark to before PoP, then starting up again post-PoP) of begging getting any more then money, and not much at that. Trust me you will NEVER get ANY items, including the weapons, from anything including your pet.
Also by VI I don't mean 4, I mean verant interactive if you look up lol (don't you go thinking thats some wierd AA ability).
Tisumi_Evil^2
03-25-2004, 03:53 AM
i new about this and was going to make a poll about this you read my mind good job
stukka
03-26-2004, 03:21 AM
Ummmm....VI would be 6 :rolleyes:
Maybe you could get a rogue to pickpocket your pet goodies off ol Boner :lol:
Captain_Crunch
03-31-2004, 01:46 AM
ermm.. yes it is wrote the reply at 2 in the morning so im gonna say its a typo, but probably at the time I DID think it meant 6. Anyway more people reply to this thread its my first stickied guide and I want praise! lol JK but seriously someone reply to my guides every once in a while I like to know my guides are appreciated.
Recluse
04-08-2004, 11:52 PM
Another I would suggest would be the drakkel forged weapons that drop off of frost giants in GD. They all have a 30 point dd proc them that goes off fairly reguraly. Generally, they sell pretty cheap in the bazaar as well (around 10-30pp)if I remember correctly. I was rarely without them from my late 30's to late 40's. Great zone for a necro to farm at those lvl's. The xp will be good and those weapons rock. Do not try the frost giant elites though -they are evil:)
Skova
04-14-2004, 05:00 PM
If you know a good smith and can get the ingredients i always liked to use black acrylia weapons solely because of the added lifetap proc. The pet now has 2 lifetap procs to use, which helps alot with healing him.
I would like to add that i have noticed that weapons for certain classes can be used by any pet. Example being, monk pet using one handed slash or war pet using ulaks.
Everknight
04-16-2004, 07:28 PM
Wow very cool guide! That helped a lot for a new necro like me. As I do not have very much money I have just been giving my pet weapons and armor that I have looted from Crushbone, and Paniell newbie zone. I guess I am just cheap, I can't afford to buy my pet weapons and armor.
Did blow my mind when I saw a lvl 10 necro in Kurns last night equip his pet with a Taw Eaw Shield, and some crazy sword.
But then again he was getting PL by a 41 pally, and died twice while I soloed and jumped him two lvls haha
Everknight
Omnius
04-16-2004, 07:48 PM
I tried pet weapons last night and didn't notice procing messages for the wind, ice, and fire weapons. Is it not supposed to say "Goner hit a pwnt geomancer for 150 points of non-melee damage.", and often?
Captain_Crunch
04-16-2004, 09:52 PM
I have NEVER seen a proc message from my pet, except for wind (it says %t is blasted by flying debris or something). Just so you knwo though the fire weapons don't proc till level 20 and the other two don't proc till 49. Anyway though the only way I tell if they have proced is the look of the proc (it looks like a giant fireball for fire, an ice ring for ice, and a bunch of red stars. Other then that though there really is no way to tell if your pet has proced or now.
staggs
05-10-2004, 04:56 PM
I just started playing a necro, but if you give your pet weapons...don't they dissappear after they die? (meaning next time you make your pet...you'll have to give them a new weapon?)
Nigyl
05-10-2004, 05:34 PM
Yes, you can't get weapons back from your pet. However, there are a lot of high damage/high delay weapons you can buy in the Bazaar for 10-20pp which no player would use today unless they're really desperate.
Give your level 1 pet a 25 DMG weapon and its max hit should increase to 50 unless there's some damage limit on the pet... that's a huge benefit at low levels for 10pp.
Vodroc
06-01-2004, 10:21 PM
Originally posted by Captain_Crunch@Mar 20 2004, 08:20 PM
VI (verant interactive) was the original creator of everquest and was a branch of sony. Now the official name it goes under is SoE (sony online entertainment)
VI was actually the 2nd owner of EQ, the original creator was a small company called 989 studio's back when EQ was created. They even used the name as the cost per month on your account being $9.89 per month to play before the price increases. Those were the days when EQ was this mysterious huge world that took you 3 hours to tranverse across.
seever
06-02-2004, 02:01 AM
Very good guide. What you forgot to mention was how addictive mag weaps are. It's really hard to go and solo without them now. Now Gibabner's been in rehab for 1 mo. and still has the shakes. Always askin me, " May we stop at POK and get some mag weaps Master ?" Junkie pets, sheesh !
najiwench
06-03-2004, 06:15 PM
wouldn't it be great if using reclaim energy gave you back anything you've given to your pet?
i didn't even think of going to bazaar and getting cheapo weaps..duh...that would beat the hell out of trying to find a damn mage when i want toys...they are never around when you need them...and i hardly ever see mage summoned stuff i bazaar...though i do look heh
Tephaneis
06-29-2004, 10:39 AM
I think you should get back pet weapons unless the pet is killed in battle. I would have my pet with uber weapons though. Just think for pets running around with wurmslayers (not that I'd spend that much)
I always wondered why you can't remove items from a pet though. Maybe EQ will let you soon. If anyone played diablo 2 when you hire a guy you can equip them and remove it at any time.
Doomfir
06-29-2004, 09:15 PM
Originally posted by Hellter@Mar 5 2004, 11:59 PM
As Soulsapper said the lariat drops are pretty rare. I was there getting summon corpse at 49, at first I couldn't find the room so I went on a all out killing spree, ended up with 2 lariats and about 8 daggers of dropping in 3 hours.
I have taken my Sarryn's companion / child of bertox into sp and I used to come out with 10 or more in an hour, now I can totally obliterate the entire zone and only get 3 in an hour or so... seems extremely unfair to spend so much time getting something that lowby for our pets. Mages can summon all sorts of stuff for their pets, sure would be nice to be able to summon a phantom blade of paralyzation for our pets. :-)
Doomfir
06-29-2004, 09:20 PM
Originally posted by Captain_Crunch@Mar 20 2004, 08:20 PM
And no I do not have begging skill but I have NEVER heard in my entire time playing this game (pre-kunark to before PoP, then starting up again post-PoP) of begging getting any more then money, and not much at that. Trust me you will NEVER get ANY items, including the weapons, from anything including your pet.
I can attest that this was not always so, though I havent tried with my rogue to pp anything off a pet in a LONG time. Used to a rogue most certainly could pp items that were given to a pet. I have no idea if this still holds true. I guess I should go try it with my rogue to see if you still can.
paalrh
06-30-2004, 10:05 AM
i belive that the pet ignores weapon delay and damage theese days only thing that weapons are used for now is procs. and some say u need 2 wepaons to activate dual wield.
Rikam
07-21-2004, 06:52 PM
One of our pets does need two wep to dual wield want to say 24 may be wrong. Pets do ignore dly that was changed a long time ago when handing 2 rusty daggers to a pet ment you were god of the zone. Dmg on wep only matters if double the dmg would be mroe then pets max hit. There is an axe from burning woods giants that is something like 50dmg 100 delay which can be handed to pet then get a 1hand wep and he will dual wield the 2h and a 1h wep. the thunder staff i think it is has 31 dmg stun proc on it and can be stuc in maind hand while pet offhands a mage wep or gnoll lariat. 2h wep also have increased chance to proc as I have been told so more stunnage and if pet max hit is less then 62 will add some dmg to pet.
Doortios
07-31-2004, 07:15 PM
Originally posted by Captain_Crunch@Mar 4 2004, 10:32 PM
Twink out your pet! find out what armor you can give him
A lot of you don't know about how you should twink out your pet, what equipment to give him and the like. Well I am here to enlighten you on your pet twinking situation :D . A pet's equipment is just like the equipment we wear-- with an exception to the weapons. You can give him ANY piece of equipment--breastplate, helmet, belt, if you can wear it he can wear it (and sometimes even when you can't wear it). Not many people know when making a new necromancer you can twink out your pet as well as yourself, for considerably less too. There is not much more to be known about this as obviously everything that is found out is rather theoretical (the only way people know the armor works in the first place is comparing figures since obviously the graphic doesn't show on the models). As I found in an earlier forum however for some reason shields can fit in your pet's range slot. Ill probably be doing some experimenting on exploiting the armor system later, though except for the fact your pet can wear anything (and apparantly every slot can be filled despite the slot it is "supposed" to go to) it wants to.
What to beat up mobs with-the pets weapon guide
Anyway the main decision of what to give your pet comes to the weapons. Unlike the armor the pet is VERY different in how your pet and you associate with weapons. The pet has a natural delay without using weapons, as obviously shown when you don't have any weapons on him. As you slowly increase in pets, that delay decreases. However when applying weapons to your pet the delay is COMPLETELY--thats right COMPLETELY ignored. The damage the pet does comes down to whether or not the damage on the weapon is better then the innate damage that the pet does. if the damage the weapon (or weapon's) does is less then the pet attack it ignores the weapon altogether, and despite showing (graphic and text messaging) that your pet is using a weapon all of the statistics come from your pets base attack. So what does this mean to you, and more specifically how can you exploit this?
Taking advantage of the system (what to give your pet and why)
At lower levels the damage your pet does is everything. Now that you know that delay doesn't affect your pets attack, what are you going to do about it? well since your pet can't dual wield until the 30's what I suggest is getting a low cost high damage insanely high delay sword from the bazaar (I am too lazy to look it up right now but I remember a "reaver" sword with a 51/112 attack/delay which would be PERFECT for your pet) and keep a couple of those along with you when you decide to go hunting. Your friendly mage will probably make some phantom armor for your pet and stick it in a neat bag for you, and despite being rather useless at higher levels this helps A LOT for lower level pets (they can survive 3-4 times as long on this stuff). Remember preparation is the key. After you have your sword and armor, (note tyou should only be doing this 30 and under when you get your dual wield go to the next paragraph) go watch your pet demolish everything in its path :blink: .
lean, mean, dual-wielding machine(going from damage to procs).
You are probably asking yourself "why would I go to procs my pet still does more damage with 2handed swords?". Well the simple answer is that once you are dual wielding that means that it doesn't get activated (well then again I am not sure I think verant fixed that in their overhaul when LoY came out) until you have two weapons, but like I said don't quote me on that. However I DO know if you are still using 2handed weapons that you DO void the double attack/dual wield abilities. Would you prefer to be attacking twice for 40 or quading for 30? Of course unless you are insanely twinked you cant afford two 1 handed weapons that outdo your current damage. So where does that leave you? Well the answer is to turn to weapons that proc. Now unless your a millionaire you are not going to find many weapons that you can afford for a pet that procs, but I only use 2 kinds of weapons in that department: the gnoll hide lariat and mag summoned weapons.
mag summoned weapons are good for most kiting situations, where the pet is coming from behind. the reason for this is because the proc is a damage spell, and although increasing aggro this is the best for damage output. of course you aren't always going to be in a kitable situation, and this is where you should invest in gnoll hide lariats (they drop off level 30 guys in the splitpaw a real cinch). if you are pet tanking these proc a stun, and proc quite often, so your pet gets hit less and ultimately gains A LOT of aggro, which means no being pwned by a 400-quading mob!
What to kill with... (specific mag equipment and wrapping up)
Basically there are 3 weapons and 2 GOOD pieces of armor that you can buy/bum off a mage. The weapons are hand of ixblat(u should be using this until your 49 pet, read ahead to find out), Blade of the kedge (procs only on the 49+ pet and up) and the blade of... walnan I think (procs again 49+). The two armors is the muzzle of mardu and the belt of the magi'kot. I still use these are level 52 and I find them as useful as anything (unless farming, and usually still then, I don't go anywhere without these). You aren't missing out on a whole lot without the two blades, the three weapons are exactly the same, and the procs the same damage-- the only difference is the type of sv they are (hand = fire, walnan = magic, kedge = cold). The gnoll hide lariats drop from gnolls in SK, and in the splitpaw, they are a cinch 40+ so don't worry about dying (and if you are lucky you might grab our 39 summon corpse while you are there, though thats pretty deep).
Quick summary of your now almighty pet
Except for attack/delay, treat your pet as another person. Pretty much if a pc can wear it, and in the case of mag even if they can't, your pet can wear. not many people know you can give armor to them, but it does help at early levels so DO IT. Treat your pet well, my young necromancer, and you will go far.
Ummmm, Sorry i disagree with your suggestion. First of all Necromancer pets only need weapons. Their stats when changed do not make barely any change. But i WOULD suggest asking your magician friend to summon you pet weapons (one is h2h best for lower lvls because it procs, and one is slashing weapon which procs at lvl 40) a summoned haste belt with some stats that has 500hp on it, and a mask that has haste on it. If you are pretty desperate, you can always get Phantom gear. Their is no reason to give your pet your hard earned money =) Also because of the new patch that allows your pet to zone, get buffs for your pet =)
Hope this helps.
Doortios Cooleranch -- 23 Gnome Necromancer (N0m3 Pow@)
CompGeekSeelye
07-31-2004, 07:47 PM
First of all Necromancer pets only need weapons. Their stats when changed do not make barely any change
This is very untrue.
Level Spell Name Hit Points Damage Skills
12 Convoke Shadow 200 16 / 6(normal) Bash
Ok with just summoned Hand of Ixibilat(sp?)
Boner does about 20 hit damage and 6 bash damage.
With just the gear (no wep) he does about the same.
The gear adds hp and +10 to all stats.
With both he does about 21-25. I just tested this today and it seems the stats do make a difference. THough it might be a smaller difference then just the weps it is still noticable.
stukka
08-01-2004, 06:49 AM
Door....didja HAVE to quote the ENTIRE initial post....DUH :P
And then post poopie? :rolleyes:
Captain_Crunch
08-16-2004, 12:54 AM
seriously its called a reply for a reason. Quoting the original post, unless singling out a singal part, just takes up space.
Nixeldar
08-16-2004, 03:35 AM
Don't melles get a discipline Disarm that knocks the weapons from their opponents hands or something like that? I wonder if we could use a melee to get back at least weapons from boner? Worth trying out I guess.
Azraael
08-16-2004, 03:49 AM
Might be interesting to try. I could duel my wifes ranger this evening and try it out, will use a low level pet that wont hit for crap and just have her disarm it. Neat idea.
Singletear
08-16-2004, 11:10 PM
A point mensioned but not talked to was buffing your pet. A level 1 pet with Temperance (20p or so) suddenly has 800hp and 5 times that AC, add to that the 500hp from the summoned girdle and your lvl 1 pet rocks you to lvl 16 in an hour or so. (FoB lvl 1-5, Kurns Tower lvl 6 - 16)
Once you get a 49 pet, Virtue and a host of long durations Shammy buffs become availible. Virtue can last over 4 hours. 1400hp plus 500hp with the summoned girdle.
My lvl 49 pet when buffed has over 4K hp (noted from cleric heal). Not a bad killing machine.
Singletear (52 Necro)
Sirrec (65 Cleric)
Sirred (58 Druid)
Ezam (40 Chanter)
Captain_Crunch
08-19-2004, 06:11 AM
Well you are in for a treat people. Pets can take spells from any level. ANY level, which includes virtue, from level 1. get your pet FoS and virtue instead of temp and he just will not die.
Mixylplix
08-24-2004, 09:25 PM
49 pet has 2400 HP
53 only 1600
56 closer to 1800.
Numbers are approximate.
Now lets give pets their own forum so these things can be split out into separate threads instead of mashed into this long chain.
Ezzaral
08-27-2004, 04:40 PM
Originally posted by Captain_Crunch@Aug 19 2004, 12:11 AM
Well you are in for a treat people. Pets can take spells from any level. ANY level, which includes virtue, from level 1. get your pet FoS and virtue instead of temp and he just will not die.
Have you actually tried that with lower level pets? They specifically changed pets to follow the same level rules as their owners about 2 patches ago. Prior to that pets were not restricted at all on buff levels, but they are now unless it's broken (which may be the case and why I asked if you tried it).
Mixylplix
09-06-2004, 10:01 PM
Damage and Delay...
I REALLY wanted to make this a separate thread in a Pet Board but that does not seem to be working out. :angry:
Anyway, I have seen a TON on Pet Information. But one thing I do not know is the pet Delay. I mean they ARE melee classes so they would have a Delay and a Damage factor. This does nto APPEAR to be weapon related, but may it is and it is unclear. :blink:
I want to know what my Pet's delay is, how I can improve that (beyond just Haste stuff and spells). So is a pet a Delay 20 by default and that changes to match the weapon? If I have a very low delay weapon is he Ginzu? :D
Gang, I think knowledge on our pets is lacking in general. I had a good friend, a rogue, explain the whole Delay vs Damage vs Dual Wielding vs Double Attacking thing and it is kind of cool. But I do not have the correct information on my pet and therefore I doubt I am making the best use of his talents. :(
Come On People... Pets were People too...
Demetrii Spiritdrinker
09-07-2004, 01:15 AM
The pet's approximate delay as Child of Bertoxxolous is about 35 -- 3.5 seconds between each new attack round. That means his Rune of Death delay is around 2.4, or about two and a half seconds between attacks. However, due to quad-attacks, he seems to be constantly in an attack animation, because the slices never catch up to the number of attacks he actually makes.
Weapons haven't altered pet delay in years, but two-handed weapons cause the pet to lose his dual-wield ability, which is bad unless you're below Level 29 or so. There was a thread somewhere that had the exact delays calculated, but you can do the math yourself, really -- every second that passes in-between one round-opening swing and another is considered '10' delay. Just get a stopwatch. ;)
Captain_Crunch
09-13-2004, 04:22 AM
I know for a fact that damage does not affect pet's delay. There is a reason for this two. Back in the day, it used to affect it, and the damage wasn't affected. So what people would do is slap a couple of daggers on a pet and they would have close to 0 delay but they would still be doing the same damage, so Sony fixed this by making delay not affecting the pet. However the cure in turn increased this exploit, and today Sony has not fixed this.
As for the any level thing, I know my pet got Legacy of Bracken (or w/e that 60 group thorns is) on my magician's pet when I was pling him int he paludal caverns. The pet was about level 16. This was 2 days before the patch where pets could zone and I haven't tried it since so you tell me if that one patch has made it so or not. At any rate my magician and my necro both have pets above the level cap so I can't really test it atm.
Rikam
09-13-2004, 07:58 PM
Best thing to do to check pet procs is dual another pc hopefully you are running from the mob the pet is on so you'll miss alot huh something to do tonight my war hates me=).
Newbie411
09-29-2004, 03:41 AM
Ight, i dont care who you are,if ur dissagreeing about ne thing on this board,this is an amazing guide,i dont care wat anyone says,jus thought id say that lol
Captain_Crunch
10-13-2004, 12:32 AM
w00t the first guide ive ever written (this one) just got 10,000 views! happy 10,000 to me lol :lol:
Szekkas
12-05-2004, 09:26 AM
OK, long time pet owner here but just started a necro on a new accout. My other one never had access to the nice toys for pets (he is pre-Kunark).
He now has the level 29 pet. i have been trying to get it to DW decent weapons. I was using the weighty pole arm and read here that the pet could DW with a 2hander.
Here is the deal, tell me what I am doing wrong...
Gave pet the pole arm. It went to primary. Gave pet a mag summoned hand. The hand pushed the pole to 2nd and took the main slot. Well, i thought that sucked (and it did, the pole does much more damage for that pet than 2 mag hands). I watched the messages hit hit hit slash, etc. So, it obviously had both weapons working.
Next day, I wanted the pole in main. I give pet mag hand then pole. Pet ate the second weapon and would not equip any thing other than another hand. Bummer, more wasted plat. Whatever though, i did this before with just rusties hehe so i drive on.
Now, I try 2 weapons other than a summoned item. I give the pet a dagger. It equiped it. Then I hand it a mace of the fallen crusader. It equipped the mace and ate the dagger. I tried giving more weapons to get it to DW but no luck. More wasted plat. Maybe I should just wait for the 34 pet ....
Suggestions?
hughman
04-07-2005, 05:26 AM
Hard facts from our borthers with the animals:
Coprolith's Comprehensive Defense parses (http://www.beastlords.org/forums/index.php/topic,2070.0.html)
This post made me a hard core believer in the power of armor for a pet. Now, I don't always get the armor, but when I know that I will really be pushing it and pet tanking I will get the full Phantom armor and Jewlery kit. That and a HP buff hehe.
Hughman
Brahman
04-07-2005, 06:34 AM
Something I am rather curious about...
One of my most frequent partners in game is a mage, and he claims that pet foci (not sure if he is talking about just the higher end ones like we have, or all of them...) effectivly give your pet full mage summoned armor.
AKA Giving them the armor makes zero difference. Now, I trust him on it for mage pets, but has anyone read / seen / heard any parses for necro pets that would indicate the same?
It is just for the mage pets. Remember when they upped dmg mitigation and all that crap a while back? That was one of the perks mages got afaik.
Neante
06-24-2005, 09:20 PM
on topic with the getting weops from pet debate...
I was grouped with a rogue once in the PoH who asked if he could give goner some pet weopons...
next thing you know... I'm getting tells asking if I can get them back... Evidently he gave the pet a 30k weopon his main piercer LoL
but I have to admit I have done simular things... left expensive items in no-re bag... doh!
Rijak
06-24-2005, 09:46 PM
i gave my pet one of these that i picked up rotting Fabled Throneblade of the Ykesha (http://everquest.allakhazam.com/db/item.html?item=35114)
not sure if they can even use 2-handers
banewolf7
06-28-2005, 09:02 PM
Well, as far as I've noticed and been told, pets cannot use "formerly" NODROP, "currently" NOTRADE items. They can use 2 handers, but I've been told to have them equip two weapons to put the dual wield into effect.
Birdienumnum
08-29-2005, 06:22 AM
My necro just completed the new tutorial. I noticed that bones would not equip any of the rusty weapons. May be because the weps had a lower damage than bare hands.
Bones would equip the "staff" that the spiritweaver drops. Did not equip any No Trade weps.
On mage jewelry... pets ignore the lore tag, and will equip 2 earings, 2 bracers, etc. The low level mage goodies with 5 AC a piece, and some with HP, soon add up to a good amount.
Sinderella
11-11-2005, 01:39 PM
Total newbie to EQ. Have a level 9 Necro in the tutorial, Mines of Gloomingdeep. I had no idea I could equip my pet!
Do I just give them to him? Also, as far as I can tell, all I can see on my pet is his health bar. How can you see his Primary secondary slots?
Mallakith
11-11-2005, 01:45 PM
Basically you give him the item and if he can use it he'll automatically equip it.
The only things that show on the "boner" model are weapons but you can give him haste items etc and they seem to work.
(ALSO! for you necro noobs look in bazaar for high damage 2hs weapons until you get to around 20 they make your pet mental. Pets ignore weapon delay (or used to) so if you can get some cheep weapons your pets hit for silly amounts)
Nirruden
11-29-2005, 05:29 PM
If you want to fully gear up your pet, you will need to give him, in order:
2 proccing mage weapons
(Pet Level 1-9: Any rusty/tarnished two-hander weapon)
(Pet Level 10-39: fists)
(Pet Level 40-59: Non-OOW mage weapons.)
(Pet Level 60+: Any mage summoned proc weapon.)
1 mage belt (Crystal is best, magi'kot will work)
1 muzzle (haste is stackable with haste spell)
1 bag of summoned jewelry (not the whole bag, one at a time!)
1 bag of summoned armor (not the whole bag, one at a time!)
1 elemental defender (Always AFTER weapons past level 24!)
Fully equipped, a pet will have:
Pet Toys - - - -
Weapons: +150hp, chances to proc (Cold/magic/fire). (+100hp for fists)
Crystal Belt: Str: +20 Dex: +20 Sta: +20 Agi: +20 HP: +650
Muzzle of Mardu: 11% haste
Calliav's Jewelry - - - -
Mantle: AC: +10 Sta: +10 HP: +45 Mana: +45
Jeweled Bracelet: AC: +9 Cha: +10 HP: +45 Mana: +45
Spiked Ring: AC: +7 Str: +10 HP: +45 Mana: +45
Glowing Bauble: AC: +7 Wis: +10 HP: +45 Mana: +45
Steel Bracelet: AC: +9 Cha: +10 HP: +45 Mana: +45
Platinum Choker: AC: +9 Int: +10 HP: +45 Mana: +45
Summoned Plate - - - -
76AC for the whole set,.
Subtract 8AC for each bracer so we use focus bracers = 60AC.
Elemental Defender (backslot): AC: +10 Fire Resist: +5 Cold Resist: +5 Magic Resist: +5
For a total of:
1070 hp, 127AC
30STR, 30STA, 20DEX, 20AGI (+INT/WIS/CHA worthless to necro pets)
5FR, 5CR, 5MR
Assuming the pet actually has two ear/finger slots (debated) or a range slot(also debated), you could add another lower-level ring and earring for another 12AC and 40hp total, and a shard of the core in range slot for 15PR/CR.
Parse information on Summoned Armors and Buffs:
http://www.beastlords.org/forums/index.php/topic,2070.0.html
In short: If your pet will be occupying a foe's attention, and not dying in the process, it may be worthwhile to invest in a set of armor and buffs. If you're kiting, the belt, weapons and muzzle are the only worthwhile item investment. Please note, pet tanking is not very viable as a strategy at level 70, so learning to kite is not only a good idea, it's eventually required.
Kuroni
02-21-2006, 10:48 PM
Dont know if anyone said this, but for the really low lv's buy a lamentation blade(20-70 pp depends on what time u buy) and any mage armor if u can. Then what i did was go to pc and use the armor that dropped off those fools if i couldnt get mage summoned stuff. Also kill the neb king if hes up he drops a 26 ac bp i thnk
BTW if u buff up your pet with shammy stuff it helps ALOT i noticed
utuuan
06-14-2006, 01:41 AM
all i get is a couple hand and a hat lol
Hangman Gallows
06-15-2006, 09:49 AM
get gnoll lariets (whips from gnolls in SK) they proc a stun. Great for duel weilding pets to stop casters from porting/healing and give you extra time while agro kiting.
Tulisin Dragonflame
06-15-2006, 07:11 PM
Originally posted by Hangman Gallows@Jun 15 2006, 08:49 AM
get gnoll lariets (whips from gnolls in SK) they proc a stun. Great for duel weilding pets to stop casters from porting/healing and give you extra time while agro kiting.
That stun only works to 51/55, IIRC, so not much affect once you're killing stuff higher than that.
Also, I don't know if it has been mentioned in this thread yet but a couple pet equipment rules:
1. Pets only have one wrist/finger/ear slot.
2. Higher level pets will not use two-handers, once they begin to get used to dual-wielding.
3. Pets will upgrade in favor of AC. So if you hand your pet a ring with 5 AC and 150 HP, he'll toss it in favor of a 6 AC ring with no HP if you decide to give him that later.
fhrugby
10-09-2006, 07:50 PM
I would love more info on whether:
a ) gain a bonus from attack items? ( damage? not sure how? or do they only gian in less misses?)
B ) gain a bonus from accuracy items?
c ) gain a bonus from + regen items?
d ) Do pets have a Worn AC cap?
e) anyone ever given a pet some healing potions to see if they utilize them when hurt?
(Rogues for example have a 150 worn AC cap, i do not know what others classes have, but that number was revealed on EQlive boards by a dev. Other classes our pets are would be higher, but might be a reachable number with gear. DoN crafter gear often has very high AC and can sell cheap for journeyman and sometimes masters. That 150 is reachable. Would be very useful to know, if gear past 150 ac is wasted on a rogue pet.)
(I ask a-b becasue a Bloodthirsty Drachnid Leash (http://everquest.allakhazam.com/db/item.html?item=45586) has been selling for as low as 200 plat on my server and a Collar of Vigor (http://everquest.allakhazam.com/db/item.html?item=30503) often sells for 10-20 plat.)
I can add the following:
1) I can confirm that pets do not gain a hp bonus from stamina on items or from stamina buffs. (you probably all knew that by now)
2) I can confrim thats pets do gain a bonus to Damage Shield from equiped items, I equiped my pet with a Tainted Cloak of TReachery (http://everquest.allakhazam.com/db/item.html?item=30801)(was 200 plat in baz) and got a druid DS on me and pet, pets DS hits were 3 more than mine.
3) pets can wear attuned armor, item from number 2 was attunable
4) pets ignore required level on items, item from number 2 was 65 req, pet was 53 and my toon was 55
5)pets ignore class restrictions on items item from 2 was not rogue usuable, pet was a rogue
6) pets can equip a range item, I gave a lvl 1 necro pet a 160 hp range item and it went up from 30 hps to around 190 judgeing by the % of health after taking aout 30 hps damge
7) pets can equip a neck item, I gave a level 1 pet a 35 hp neck item and immeaditly upon taking 3 hps damage it read at 95% health, if it had 30 hps like natural it would have been at 90%
8 ) lvl 1 pet owned y a lvl 2 toon, cannot get a virtue, con or tenacity
I have read on other sites but can't confirm the following:
i) Pets ignore recommend level on items
ii) pets ignore race restriction on items
iii) pets use str on items ( not sure how they use str, if damage is set amount? or do they just hit for max more often? It appears to be the latter ut not sure...)
Nirruden
10-10-2006, 05:36 PM
Originally posted by fhrugby@Oct 9 2006, 06:50 PM
I would love more info on whether:
Might be worth asking the correspondent to get together with the mage and beastlord correspondents on this one. Pets are kind of a black box, and how equipment affects them has (AFAIK) only been discovered through datamining/parsing after changes are believed to have been made. Having a developer come out and say "This is how it should work" for all of these questions would give us a baseline against which to test for purposes of determining what is and is not working correctly. (And bug fixes are generally best scheduled post-expansion, so this is a good time.)
Knowing how pets differ from melee - IN ALL ASPECTS - would be a beneficial tool for bug reporting. For example: Does Cleave or similar worn effects affect a pet's ability to critical? Avoidance? What worn modifiers affect a pet? Which do not? What items can a pet equip? (Slot availability - two ears? One?)
Pets use their owner's level for buff restrictions, as far as I know. Temp for lowbie pets, Virtue for midgame, Viction for higher pets. (Druid/shammy buffs follow a similar progression, AFAIK.)
I believe the ineffectiveness of stamina buffs (wrt: hp) is a bug, but as I'm a developer, I can't say. I thought I saw it mentioned somewhere, but I can't seem to recall where, maybe on the mage boards.
winchester20
10-16-2006, 07:24 AM
Gotta figure that pets can use Shielding and Avoidance mods on gear that you give them. I got some of the new mage summoned pet armor the other day and a couple of the pieces had those 2 on them. Also had some HP on them as well. Very nice stuff for old Boner.
You can look them up on Alla's under "Eidolon Plate." Good stuff.
Utumaelen
10-30-2006, 08:37 PM
Great guide, only thing I see missing is if you are a lower lvl necro, or like me you always buy summoned weapons, BEFORE you camp, seek a shroudkeeper in POK, shroud to anything you like, log. When you relog, and unshroud, pet and his summoned weapons are still there.
Winmancer
10-30-2006, 09:42 PM
Your pet also keeps all the summoned weapons and buffs if you use the persistant minion AA and camp your pet before you camp your toon.
winchester20
10-31-2006, 05:02 AM
Be sure the summoned gear is on your pet. Summoned gear in your inventory will still disappear after 30 min even if you are shrouded.
HazardousPanic
11-01-2006, 07:00 PM
Originally posted by winchester20@Oct 31 2006, 12:02 AM
Be sure the summoned gear is on your pet. Summoned gear in your inventory will still disappear after 30 min even if you are shrouded.
This is true. I found out I was missing stuff while shrouded. Didn't know it had a timer.
Thanx.
Utumaelen
11-14-2006, 08:01 PM
Originally posted by Winmancer@Oct 30 2006, 09:42 PM
Your pet also keeps all the summoned weapons and buffs if you use the persistant minion AA and camp your pet before you camp your toon.
Yeah and at lvl 20, that would be a hard AA to come by :P .
scrat
01-11-2007, 06:09 AM
To keep your pet & it's gear prior to getting persistant minion aa, just shroud before you camp. When you return, unshroud and there is jobober.
Nefarious
05-21-2007, 11:23 PM
I have just come back from a long hiatus (about a year), and I am working toward persistent minion. I just got suspend minion 1 today, and I expect to have SM2 tomorrow or at the very least this week (I get about an AA every half hour or so, 2 AAs / half hour if I use the double xp veteran reward).
Anyway, I wanted to know if anyone really twinks out their pet and keeps it via PM? Obviously people are using the mage summoned stuff, but I mean serious equipment, stuff you typically wouldn’t think people would put on their pet (Cobalt or Jaylia’s BP, etc). For example, it's easy for us to get a Soul Scream Belt from Veksar, has anyone put this on their pet and noticed a difference? Has anyone put an insanely good item on their pet (chest piece, head piece, weapons) and really noticed a major increase in performance? Obviously when our pets die, all the gear on it goes away. However, with persistent minion, pet mend AAs, and pet feign death - pet survivability is huge. I'm thinking about experimenting with this. Just curious if anyone else had and what did you try?
Thanks in advance.
Felicite
05-22-2007, 12:18 AM
Your pets don't really do enough damage to warrant this as a strategy. And, yeah, even with all those aids.. they die, and quickly, when they get aggro.
I believe Jeb told a story about giving Goner the hammer from Nurga to his pet.. since they are Lore and a second one dropped.. I mean, why not in that situation?
But back to my main point.. even if you gave your pet some super items that doubled it's DPS.. it would still be tiny compared to your spells.
When I was boxing a Mage too.. I would load up my pet. Well, for the first week or so. No noticeable difference, or takes too long.
Back in the day, I would farm Gnoll whips to give my skellies.. cause the stuns had a useful effect. But with the XP mobs of the day, meh.
I would never say "no" to Mage weapons, haste mask, belt, etc. But, nor would I deviate 5 minutes from my routine to get them.
And, Hi Nefarious.
Nefarious
05-22-2007, 03:03 AM
Hi there Felicite! I noticed you're retired from EQ =(. Was kind of hoping you were still on and around. A friendly face in game would've been most welcome. I would've bombarded you with questions though. I'm still kind of lost with all the new expansions. Looks like they're raising the cap to 80...sheesh, I just got level 66 yesterday.
winchester20
05-22-2007, 03:13 AM
Well, look at it this way, Nef. You've got a lot of new things ahead of you with the level cap goin to 80, spells and AA. Personally, I'm all for the cap raise, even though my necro is only at 70. I know I'm not gonna run out of things to do/work on/dream about getting.
scrat
05-22-2007, 04:18 AM
When I'm grinding xp in an area where I know my pet will have longevity (icefall, katta, etc) I certainly will ensure I have a mowcha mask, lucid belt & two searing torches on the rogue pet. If available, I'll also buy the +atk focus wrist & shoulders. This combo + Sigil haste gives me around 30-40 more DPS v. naked + rune.
I'm currently dorking around in Vergalid Mines, and each day before I head there I get two war pets with full summoned armor + above items for dps and other high ac junk if I see it cheap. It makes a significant difference in their ability to take hits when you need it - they certainly cannot tank squat but with a full compliment of gear they can survive 1-2 mobs plenty long enough to feign off a bad add or 4 & usually get a feign off on the pet as well. At the very least it seems to ensure they hit enrage instead of just flying apart.
On the flip side, I never interrupt what I'm doing in order to re-equip pets. It is something I only do as part of my start-up routine if I'm in PoK, or when I'm traveling b/t camps.
Remember you don't have to have SM2 to save your pet gear if you shroud out to camp. I do this to have a armored pet in pocket + another at my side since mage goodies are no longer avail 24/7 on my server - it's a treat to see them.
Summary: gearing a pet worth it? Situational. It helps, but not enough to stop what you are doing to hunt down goodies.
vwjoker
07-05-2007, 12:20 PM
Um the last I saw of getting a pet spell buffed was a post made in 2004.
Does this still work? I've tried getting temperance cast onto my pet and it said it wouldn't hold.
PS.. another returning EQ player.. gone from dr00d to neccy, and rather happy with it so far!
scrat
07-05-2007, 01:02 PM
A long while back universal pet code was changed to enforce the same minimum level requirement for particular spells that players are held to. The same holds true for level requirements stated on a weapon proc. Pets will equip/benefit from all stats & mods from items regardless of required level or race/class - but will be unable to proc a weapon should they fall short of the listed required level.
Use http://www.necrotalk.com/showthread.php?t=2840 for quick reference to determine what level your pet(s) are to utilize the appropriate buffs.
If your goal is to buff the heck out of your pet to powerlevel yourself, for the earlier levels you will be far better off using mage summoned toys compared to any combination of buffs. A full compliment can give your pet slightly better than 2khp 200AC as well as some minor mod2 benefits and such.
vwjoker
07-05-2007, 01:15 PM
Thanks for the info.
Its a lvl 16 pet btw, and Temperance would land on me but not my pet... asked around a few of my friends and I think its because it was the group temperance spell (which doesnt land on pets), however if I had been on the tail end of a single target it would have worked.
BTW the temperance stuck on my char every time, was just a head scratching moment over the pet.
Just going to look into mage toys for my pets... and try and work out a way of getting the pet to keep the toys when I log out etc.
scrat
07-05-2007, 01:24 PM
Ahh, yeah you need Pet Affinity AA for group spells/effects to hit the pet.
You want to keep your pet & toys/buffs? Shroud in PoK and camp out. When you un-shroud, you & pet return with all buffs/items intact.
Nadori
07-05-2007, 05:51 PM
Yeah Shrouding is how i do it. I even get rebuffed before i log :P
I even bound myself in front of the small bank shroud person so if i have to leave quick i just gate and hail :P
winchester20
07-06-2007, 09:25 AM
Pet Affinity ftw. I SO love not having to ask for seperate buffs while grouped/raiding. No one ever grumbled about having to buff lil' Boner seperately, but I always hated having to ask.
vwjoker
07-06-2007, 12:14 PM
LOL, am only level 18 at the moment, so AA's are a little way away as yet ;)
Marnik
08-12-2007, 02:17 AM
I've been buying 2hs weapons with damage greater than 28 to give to my pets. You can usually buy them for less than 100pp in the bazaar on tribunal. I noticed since level 12 that my pets were double attacking. I haven't tried to give them any 1handed weapons yet to see if he dual wields yet. I'm only level 24 but my pet seems to be doing a lot of damage. I've been tearing up PC.
winchester20
08-12-2007, 08:56 PM
Yeah Marn, giving your baby pet a 2 hander works the best at your level. I believe it's level 29 you get a pet who will dual wield. You'll see much better DPS outta Boner when you get to that point. Truly though, the best thing you can do for DPS is give your pet one of the summoned Hand of Ixiblat (or however you spell it). Even over a 2 hander. That proc is damn nice at low levels, and if you can get a shammy to STR and DEX buff your pet, not to mention some sweet haste from an enchanter, you'll be grinnin like the village idiot over the DPS machine your pet becomes.
Xatrekak
08-14-2007, 04:05 AM
HAHAHA hand of ixblat better than a two hander?
have you actually ever given a lowbie pet a tanor's tusk? go try it.
or if you feel like camping go get that stupid thing from umbral plans that has huge dmg on it will make you shit your pants
winchester20
08-14-2007, 05:12 AM
If you wanna camp for or pay out more money for a weapon, be my guest. Personally, I'd rather just pick up the summoned stuff in the baz or from a guildy, stuff designed specifically to increase pet DPS. I buy pet weps for the proc, not the hard damage/delay numbers. It's been a long time since my pet was unable to dual wield, but my current pet seems to hit for roughly the same damage with or without a weapon. Procs are what it's all about.
Rorthoz
08-14-2007, 06:47 PM
prior to pets getting dual wield the damage of a decent 2h is best to give to him. the better the damage/delay ratio the more dps you'll get.
after your pets dual wield procs on 1h weapons are the best and the delay means nothing. IIRC with 1h weapons theyll only retain the delay if its worse than the pets natural delay. 2h weapons don't follow that rule.
scrat
08-14-2007, 09:21 PM
Pets ignore weapon delay, period. All weapons, all delay. Weapons that have been deemed too powerful have been flagged as no-pet, or the pets simply won't equip them. Weighted axe for example, will never be used by a pet.
When going for pet twink stuff, concentrade only on damage of the weapon. If memory serves, it's not until post 44 that pet innate dual wield effectiveness overshadows big 2-hand damage. Dual wield doesn't do much if their skill is (80) for example. Remember pet skills evolve similarly to players skill at equiv levels.
There are plenty of nice mid 20s-30s damage two handers that pets can use and some high 30s-low 40s, that are commonly in the bazaar in the 5-50p range. A pet that double attacks for 81dmg max will out perform a pet that can even decently dual wield hitting for 40dmg and proc'ing once every 2 minutes (standard ixblat fists).
Hanavas
08-14-2007, 09:26 PM
The delay on a weapon doesn't effect your pet, his inate swing delay overwrites the weapon's delay. I believe 29 is when boner can dual wield so up until then a 2h weapon is better. weapons that have a lvl req to equip don't effect pets either, however, level req procs do. You can give a pet a weapon that has a level req of 75 but procs at level 0 and he can use it and proc all day long but if you give him a weapon that has no req lvl but the proc is level 60 req, he can use the weapon but it won't proc. Also, the proc level req is based off of pet level, not your level.
winchester20
08-15-2007, 07:34 AM
Huh. Well, you learn something new everyday. I blew thru my lower levels with my high level ranger babysitting him. Guess i missed out on that detail. /shrug
RomannaDarkheart
09-19-2007, 07:07 AM
Another good wep and its cheap...atleast on my server is the Velium Axe of the venomous brood.......I actually used this wep for my war back in the day......ok waaaaaaaaaay back in the day :cool: Frosty is another goodie thats also cheap but the weps mages make nowadays....much cheaper and excellent proc rates on pets,i just stick to paying mages for toys =)
winchester20
11-04-2007, 04:02 PM
Someone posted this on the Beta boards in one of the pet threads (I think), and I thought I would pass it on here. I'm one of those who likes to gear up his pet with as much stuff as I can, but one thing that never occurred to me was getting the Runic Steel Longflight Javelin (everquest.allakhazam.com/db/item.html?item=45512) for his range slot. I see these things all the time on Quellious for 4 or 5 plat a pop, but had never given them much thought. But they'll work quite nice if you give one to ol' Boner for his range slot. Nice stat boosts with a little AC and HP thrown in for good measure. Especially on a low level pet though, it would really be the shiznit. But even on our high level ones, you can never have too much STR or DEX. Especially as cheap as these things sell for.
encephalitis
11-07-2007, 09:56 PM
I'm wondering if adding the 20% haste shields from Arcstone (otherwise vendor trash) will in any way hinder pet dual wield ability.
Anyone know? Do pets equip shields? If so, what slot?
scrat
11-07-2007, 10:56 PM
I did give pet one of those 20% haste shields once, and I distinctly remember it destroying the pet dps. It was long enough ago that I can't even remember if it was 70+ pets or 65+ pets; warrior or rogue. It made enough of an impression to remove any desire for further testing.
321DOT
11-08-2007, 09:26 PM
if you truely want ot be a sick monkey then get your bag o bones a fables executioners axe next time the fabeled are up. That is sick DPS for a two handed weapon with stackable haste.
Combine.Mastiphal
12-14-2007, 11:38 PM
How did you talk your pet into using a no drop axe?
Pet haste should be capped at the level you can camp the axe anyways.
:(
ThomasMGP
12-18-2007, 05:26 PM
You cant give pets no drops so had to have been the regular one. Even on FV where nothing is no drop pets still follow normal rules and cant wield No Drop weapons. There are still a number of 40+ damage weapons that will work which are nice. I usually use big 2 handers up until lvl 34 pets and have done so on every mage/necro/BL I have played. Even if pet can dual wield it doesnt mean he should. Also for a laugh anyone tried a full set of 450 HP dwerium gear lol. That would be 3600 HPs from those 8 pieces not counting prime belt :P
encephalitis
12-18-2007, 09:21 PM
You cant give pets no drops so had to have been the regular one. Even on FV where nothing is no drop pets still follow normal rules and cant wield No Drop weapons. There are still a number of 40+ damage weapons that will work which are nice. I usually use big 2 handers up until lvl 34 pets and have done so on every mage/necro/BL I have played. Even if pet can dual wield it doesnt mean he should. Also for a laugh anyone tried a full set of 450 HP dwerium gear lol. That would be 3600 HPs from those 8 pieces not counting prime belt :P
Best bet for pet weapon is a Weighted Axe (http://lucy.allakhazam.com/item.html?id=11543) from the giant fort in Frontier Mountains.
45 base dmg plus 196 damage bonus is pure own at lower levels. Nice if it had HP. No biggie though. As mentioned in another thread, an easy way to level shrouds (if you so desire) is to kill in Upper Guk to get the brazier that has a charge of Summon Fire Elemental pet, shroud to level 10 or so, get a Forgotten Halls instance, click the brazier to make pet, give pet pet armor and that spiffy Weighted Axe and then just go to town on the bats.
The pet will mow them down.
Lots of people prefer proccing pet twink weapons. I just like weighted axe because I can get it in like 5 min at the giant fort, and can collect multiples to have one on hand in the bank.
Anyhow, works the same for regular pet as for this clicky-item pet. Give him armor, give him axe, and get the eff outta the way.
Fun times.
ThomasMGP
12-19-2007, 12:50 AM
When did pets start using weighted axe? He always ate them when I tried to give it to pet.
Kinda late response to this thread, but I used to run through HS alot and get those stun clubs like crazy. I put one on my pet and it stunned even the level 68 doomfire guardians I kited around at tables in pofire /shudder
It's a pretty awesome pet weapon...adamanite (spelling?) club I think it was called
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