View Full Version : CRIT AA's
ekoms
06-02-2007, 07:07 PM
Hey i just dinged 65 and got first tier crit aa's for my dots and my pet and so far not impresed i havent seen a spell crit yet not saying there hasent been one, but i have not been seen ( been paying attetion) when it happened, was just wondering when if ever u realy start to notice it and also my pet one well its alright basicaly what i expected but does he start doing (the acutl crit not more damge) alot more when i unlock the next lvls or not big differnce thanks
Ekoms
Jebasiz
06-02-2007, 07:50 PM
You won't get a crit message on either, it'll just double your dot damage on a particular spell(perhaps several) on a particular round.
Pet crits are such a small increase in dps I wouldn't bother with them for a long long time.
winchester20
06-02-2007, 10:09 PM
Yeah, that's somethin I didn't know at first either. No parentheses or special message. Just have to look thru your battle spam and you'll see where they hit for crits.
ekoms
06-02-2007, 10:24 PM
Ahhh ok all have to cheack when i get home thanks
Ekoms
winchester20
06-03-2007, 08:39 PM
I didn't see your note on pet crits, Jeb. I don't know, I got em, and love em, but I'm mainly a solo-er, so any increase to my kite DPS is somethin I take fairly seriously. Once I finish gettin my DoT crits (just broke into 71), I'm gonna be goin back and gettin the pet flurries. And while I don't have WTD yet, I've been told that those guys are actually worth it if you have the pet crit and flurry AAs. Have I been led down the Road of Misinformation and gotten sidetracked on the Path of Ignorance?
Schaeffer
06-04-2007, 04:08 AM
And while I don't have WTD yet, I've been told that those guys are actually worth it if you have the pet crit and flurry AAs. Have I been led down the Road of Misinformation and gotten sidetracked on the Path of Ignorance?
Well, when you have 10 pets at a time (Normal pet, 5 AotD, 3 SoD and epic) all critting and flurrying, it sure is alot of spam, but I don't know about big increase in DPS. It's definitely fun, and an impressive site, especially for the non-raid soloer, but still, spell crits > than pets crits (even x10 pets) for pure DPS increases.
scrat
06-04-2007, 05:51 AM
As a former mage, I couldn't resist pet crit/flury aa's once they were available. I don't have the TSS crit enhancer, but the rest is maxed. I now plan on grinding out the TSS pet crit enhancers shortly after innate wisdom.
True, there is an awful lot of spam. Especially if you have the filter on for melee criticals - in which case you will get special messages for pet crits, in addition to flurys. It is vastly more impressive seeing all that neon-green & yellow pet messages spamming you so fast you cannot hope to read them...compared to the actual damage being done. I have even been prone to screenshot some particularly impressive pet spam, only to delete said screenshot after parsing the actual damages.
Critical hits are like focus effects - it's anywhere from 1.1 to 1.6 times the damage. So if your pet hits max for 100 but averages for 60 - expect a maximum hit of 160. Figure 10% crit rate with our AA maxed, at average 1.3x damage - and your average hit will jump up to a staggering 61.8 which Yalp will kindly round up to 62.
60dmg ave x 100 hits = 6000dmg total. 10 of those hits will be a crit (10%), with average 1.3 times damage or 78 for an extra 180dmg via 78-60=18x10. Total dmg is now 6180, divided by 100 hits @ 61.8.
If you have a monster pet that does 150dmg max and 110ave? 110x100 hits = 11000dmg total. 10 crit hits @ 1.3x for 143, minus 110 for 33dmg extra x 10 gives you an extra 330dmg. Total dmg now 11330, ave hit of 113.3 - again Yalp will kindly round this up to 114.
Over on the mage boards at eq1.eqsummoners.com you can find out some related info on how the same AA's impact their pet DPS. Be warned - mages use different pet buffs - their Burnout series adds strength, attack and does 85% haste compared to our 70%. As such, their pets will flurry more often i.e. crit more often because they swing weapons faster. One thing mages have parsed heavily - is flurry AA is more DPS increase than criticals.
My point with the above lame math is to demonstrate how pathetically small the actual increase DPS is for us necros. If you didn't already whisk out your handy calculator, the percentage of increase is three (3).
So, to determine where pet critical hits should fall in your personalized "To Buy" AA list - figure out what percentage of your total DPS is done by the pet. Add 3% to your pet DPS and see how that will effect your total DPS. Compare this to your other goals, and the other DPS increasing AA available.
My current log has me doing a little over 20.5 million dmg, with my combined pets (normal, epic, archers, zombies) doing just under 2 million of that. Not quite 10% of the total damage is being done by pets. If 2 million were increased by 3% (60000) it would be an increase in Total DPS by a little more than 1/4 percentage, or 0.25%.
winchester20
06-05-2007, 01:12 AM
Jeez Scrat, those are some slap-in-the-face numbers. Guess I won't worry too much over gettin the last of those crit AAs. Pet Flurries just as marginal?
Shaeffer said:
"spell crits > than pets crits (even x10 pets) for pure DPS increases."
Amen to that.
Zandramadass
06-05-2007, 02:41 PM
Pet flurries is better but since pets make up such a small portion of our dps it wouldnt be a recommended early buy.
scrat
06-05-2007, 02:54 PM
Pet flurry is a little better. It gives your pet a 10% chance to swing one extra time with it's main-hand weapon every time it swings it's main-hand weapon. It can flurry on a flurry - as all of us have seen that have this aa. You can get clusters of flurry attacks all with the same date/time stamp, albiet rare and entirely suspect to the RandomNumberGenerator.
Since critical hits only improve the damage the pet is already doing - it is entirely limited at the current rate of attack & DPS of your pet. The percentage itself never actually increases past 3%, but a 50dps pet gaining 3% compared to a 250dps pet gaining 3% can make this more appealing due to raw numbers gained.
Flurrys introduce extra main-hand hits. These hits are not gimped or limited in any way - they can be critical hits and they can be misses. They cannot be special attacks such as backstab, kick, bash.
For some raw numbers, lets pretend your pet is swinging at 15 delay. Thats what, 2400 main-hand swings per hour. I don't know what the double attack rate is, but it's fairly high with the end pets. I will say they get a double attack swing 70% of the time - which increases the actual main-hand swings to 4080 per hour. Keep in mind, your pets success rate or accuracy has zero impact on scoring flurry attacks.
4080 swings per hour resulting in a 10% chance to flurry for one extra attack results in 408 flurrys...which have a 10% chance to flurry themselves for an extra 40...another 10% for 4. Total increase of 408+40+4=452 extra swings.
Lets say your pet is like mine, and you enjoy a 58% accuracy rate, at 82DMG average. The base expectation mainhand is 4080 x 0.58 x 82 for 194044dmg (53.9dps). Compute flurry benefit 452 x .58 x 82 for 21497 extra dmg (5.97dps). Remarkably, even though flurry is limited to main-hand swings only yet criticals work on off-hand attacks...flurry provides slightly better than 11% increase in pet DPS.
The combination of criticals and flurries does result in a nice percentage boost from pets - in the 14-15% DPS range which on the face looks outright appealing. But always keep in mind, that's 14-15% increase to only 10% of your total damage.
Evillil
06-05-2007, 05:51 PM
depressing stuff
Man, that's a bummer. I knew it was bad, but never really knew the hard numbers on just how bad it was, haha. Makes those hundreds of AA seem like they could have been better spent. Oh well, they'll all be bought eventually anyway.
Zandramadass
06-05-2007, 06:01 PM
Well the crits under the GoD tab are only 15aa total and 25aa for the flurries so its not nearly as expensive as some of our other lines like the crit dd, dots, heals, defensives, exc exc... but due to the small dps increase I would definitally do the dot crits, efficiency, and survivability aa's first. Unsure about the cost of the TSS crits, but I think its already been shown that they wouldnt be high on the to buy list.
I think I did my pet crit/flurries somewhere around the 400 range which would be a good spot to aim for doing them.
ekoms
06-05-2007, 10:29 PM
i keep reading posts about people getting insane amounts of aa. i was just wondering if that was higher lvl it gets easier than 65 or what couse without lesson i get 1aa in a little less than a hour of non stop murk grindin
Ekoms
winchester20
06-05-2007, 10:42 PM
Check the Hunting Grounds (think that's what it's called). You should be getting WAY better AA than that. It also depends on what AAs you have already though. Your DoT crit AAs make your DPS so much more than it is without, that it really is like apples and oranges. I think WoS is the Hot Zone for 65, is that where you are at? We have the ability to solo mobs so much higher then our level, that I expect anywhere between 13-17% AA xp per kill or I move on to another camp spot. And since they changed the AA XP mechanic in TSS (I think that was the expansion), you should be able to find mobs that will give you that kind of AA at just about any level.
ekoms
06-05-2007, 10:50 PM
murks in nc atm just couse i can knock em down so fast, i dabling in wos *solo* and it seems there is some opurtunties for ous there the murks near gl zi. but its a pain there. i tried pet tanking dead murks with slow/kite i think it cld have been done but after one kill i went ld on second one..yah dial up
Ekoms
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