View Full Version : Pets and AE's
FollyinNames
07-19-2007, 07:29 PM
About pets and raids and DPS. would one idea be to make our pets and pets in general immune to AE's pr åerhaps that would open up for abuse somehow?
Quezquotyl
07-19-2007, 10:25 PM
About pets and raids and DPS. would one idea be to make our pets and pets in general immune to AE's pr åerhaps that would open up for abuse somehow?
Forget it. Any increase in power to pets is less power given to us in DoTs. Most of us don't use a pet during raids for very long because we can put out more dps with our dots then wasting mana to keep our pets up. We're a DoT class, not a pet class. Treat the pet as a mana free dot for the duration of its life cycle on AE heavy events.
scrat
07-21-2007, 03:26 PM
Thing is, giving nec/mag/bst greater pet survivability should be free...because currently pets survive generally horribly. Making things right should not come at a cost. Considering each of the three pet classes have 100% pet contribution factored into 100% of their respective class "power" formula, nobody should be asked to sacrifice a damn thing to get pets where they should be.
IMO the best way to give pets a quick boost in survivability would be to modify the pet-only buffs/hastes to include:
Mitigate incoming melee damage by 1/10/30%
Mitigate incoming spell damage by 5/12/35%
Mitigate incoming DoT damage by 5/12/35%
Increase Avoidance 10/50/100
...which would effectively give pets our worn mod2s based on the rank of spell we are using. Rk.1 users would likely have little or no mod2s, while rk.3 users would likely have all mod2s maxed.
Not that many necros would exhaust hard earned rewards on a pet buff, but the option would be there for the taking.
Quezquotyl
07-21-2007, 04:51 PM
Thing is, giving nec/mag/bst greater pet survivability should be free...because currently pets survive generally horribly. Making things right should not come at a cost. Considering each of the three pet classes have 100% pet contribution factored into 100% of their respective class "power" formula, nobody should be asked to sacrifice a damn thing to get pets where they should be.
IMO the best way to give pets a quick boost in survivability would be to modify the pet-only buffs/hastes to include:
Mitigate incoming melee damage by 1/10/30%
Mitigate incoming spell damage by 5/12/35%
Mitigate incoming DoT damage by 5/12/35%
Increase Avoidance 10/50/100
...which would effectively give pets our worn mod2s based on the rank of spell we are using. Rk.1 users would likely have little or no mod2s, while rk.3 users would likely have all mod2s maxed.
Not that many necros would exhaust hard earned rewards on a pet buff, but the option would be there for the taking.
That would be nice, but I don't see it happening unless the Devs actually listen to the community this next expansion. You would think it would be free, but every spell we've fought for since Oow, has been an uphill battle. I'd rather focus on keeping our DOTs tuned and cotinue to have a gimpy pet as opposed to weakened DOTs and a mediocre pet any way you look at it.
Xelgadis
07-26-2007, 07:17 AM
I'd rather focus on keeping our DOTs tuned and cotinue to have a gimpy pet as opposed to weakened DOTs and a mediocre pet any way you look at it.
QFT
Problem is, put too much focus on the pet, and necros will start receiving the "mage treatment". What I mean by that statement, you'll find more and more power being put into the pet, and the class' base power stagnating as a result.
Until pet survivability issues are addressed in a fashion that doesn't involve using buffs (buffs only mask the issue, they don't address it), I would rather not be forced to put much stock in the pet.
Vanlor
07-26-2007, 07:37 AM
I have to agree with both Quezquotyl and Xegaldis on the pets. They simply aren't significant enough in any aspect of our play (especially raiding) to warrant more buffs. Maybe aas, but probably not as those also have to be limited.
I do not see a substantial pet upgrade without at least a small (perhaps hidden almost) nerf to something else we do much more efficiently/frequently.
I like where we stand DoTwise, I do not want to move backwards in that area but incrementally forwards. I believe our focus should be aimed more towards core abilities such as DoTs, Lich, and FD.
Mage pets as it is have 20k hp or similar and can even tank in zones like Ashengate.
They will never be able to ballance pets to be usable on raids and not be overpowered in solo/group play.
Let pets rot in hell. I want my dots!
Quezquotyl
07-26-2007, 11:32 PM
QFT
Problem is, put too much focus on the pet, and necros will start receiving the "mage treatment". What I mean by that statement, you'll find more and more power being put into the pet, and the class' base power stagnating as a result.
Until pet survivability issues are addressed in a fashion that doesn't involve using buffs (buffs only mask the issue, they don't address it), I would rather not be forced to put much stock in the pet.
Why QFT? It's the same thing just a different outcome: Not so crappy pets and shitty dots. =P
Vanlor
07-27-2007, 03:39 AM
Maybe he meant quoted for truth? Rather than a four letter variant?
Quezquotyl
07-27-2007, 03:44 AM
Maybe he meant quoted for truth? Rather than a four letter variant?
/shrug Never know with Xel, he likes to be angry most days. :D But that is a possibility.
Xelgadis
07-27-2007, 04:39 AM
Nah, I'm not angry around here. I like to think of it more as... baiting people to entertain me. :p Sad thing, when you look at it from that perspective, is how eager some people are to bite.
Felicite
07-27-2007, 03:48 PM
Nah, I'm not angry around here. I like to think of it more as... baiting people to entertain me. :p Sad thing, when you look at it from that perspective, is how eager some people are to bite.
Everyone knows Necromancer pets are full of awesome.. hell, you can use them to tank obsolete raid bosses. We need a buff so we can raise the soloing bar!
Shadow Knights are just jealous cause they get all the left over Necromancer pets from old expansions. If you think about it, in a few years you will get our Omens pets and then you will be on the pet buffing bandwagon.
And everyone knows SKs got the shaft on the "pet pulling nerf". Since their pet was always green to everything anyway, they lost their only viable pulling method.. am I right?
Sorry.. best I have.. I need to be working.
P.S. Your current pet focuses with "Encyclopedia Necrotheurgia"? Damn, wish I still had mine to give to Croix.
Minon of Eternity is the lowest pet foci working on 71+ pets.
Felicite
07-27-2007, 05:40 PM
Minon of Eternity is the lowest pet foci working on 71+ pets.
Shambling Minion
Slot Description
1: Summon Skeleton Pet: sk_pet_73_
Classes: SHD/73
Duration: Instant
Reagents: Bone Chips x 1
Focus: Encyclopedia Necrotheurgia
Items with spell: Spell: Shambling Minion
http://lucy.allakhazam.com/spell.html?id=10275&source=Live
Talking about Shadow Kuh-Nights.
Quezquotyl
07-28-2007, 02:09 AM
Nah, I'm not angry around here. I like to think of it more as... baiting people to entertain me. :p Sad thing, when you look at it from that perspective, is how eager some people are to bite.
Xel,
You ruthless bastard. LOL. :p
http://lucy.allakhazam.com/spell.html?id=10275&source=Live
Talking about Shadow Kuh-Nights.
Hmm looks like it's auto focused with MoH foci?
Xelgadis
07-29-2007, 02:23 AM
Given how the pet database works (server-side), there currently will be no focused pets, outside of NEC/MAG/BST, it's just too big of a project to undertake to allow every "Pet Class Lite" the option to "focus" their pets. When pet foci were first introduced, the system wasn't designed to allow for future flexibility (which would require pet coding to be completely rewritten to be a dynamic system, rather than static). Zajeer stated that rewriting the system is a project they'd like to do at some point, but it's not very high on the priority list, not to mention a complete rewrite of the system would be quite a large undertaking.
As far as what Lucy is showing with Shambling Minion.. I don't put much stock into half of what Lucy says, since their parser is sadly incomplete and riddled with misinformation. If it's something that doesn't even remotely make any sense (like what it's showing with Shambling Minion), I use Kumbaja's Parser (http://www.antonius-bayle.org/kumbaja/spells/), as it tends to be a little more accurate. Lucy's spell parser has fallen further and further behind ever since IGE bought out AllaKhazam, it's in dire need of being updated.
--------------------------
*Side note:
As far as AC values... both parsers use the wrong formula to calculate rAC from the raw AC values that are put into the spell file. It's not the fault of either parser, simply the division that EQ uses isn't cut and dry. Couple that with the fact that EQ's displayed stat is grossly inflated and inaccurate, same goes with Attack.
Actually spell data suggests that you need Encyclopedia Necrotheurgia to summon the pet hah. It's the same with Booldcurling shriek where lifeshard is entered as focus. Even on Kumbaja's parser. Dunno ... in any case it dosn't make sense. :)
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.