View Full Version : Bounce...bounce...bounce...now what?
Ithaca
08-09-2007, 03:09 PM
Ok what are you tactics for PvP and what do you do when you get resists....
Send in pet...
Then my opening blow is always Ashengate...Pyre of the Fallen II ... if both bounce...
Kick in Kedgefish and Sickly Mist...if bounce...
Drop off the AA (Lifeburn)...
Try to TAP, TAP TAP...
Die or gate...
Your thoughts?
Lashden
08-09-2007, 04:25 PM
Splurt and Pyrocurr and maybe Funeral Pyre....seriously; our newer spells barely land on some mobs, much less a decent to well geared PC. And shadowstep. I would also recommend keeping dispell loaded as well. Not just for your target but yourself too; that's the easiest way to cure dots/snares/roots if they land on you.
Although our PvP options are really non-existant IMO. Last time I dueled a melee 1-on-1 it was a rogue. After about 20-30 mins we gave up, as neither could win. I couldn't land enough dots to actually do damage, and she couldn't keep up with me long enough to do substantial melee damage. Any time she actually hurt me I just shadowstepped away a few times and lifetapped an HEB eye. Eventually she would have won, although it would have been many, many hours at the rate my mana was going down.
Ithaca
08-09-2007, 04:39 PM
Playing on Zek...I have to balance my spells with PvP (as it usually happens at the least expected time.) Thus far, I don't have the 69.5/70.5 spells and my lineup is something like this:
Darkness
Ashengate
Pyre of the Fallen II
Kedgefish Venom II
V. Sikly Mist
Curse of Morality
Lifetap
Gate
Utility (root/pet speed/ etc...)
This is my all around solo lineup and yes, I know, its not that mana effecient, but it knocks the hell outta the mobs quick...and mana regen time is pretty fast.
Thoughts?
Aldmare
08-09-2007, 05:00 PM
I don't know how well spells land in on Zek but on blue servers pyro, splurt are the only reliable spells as far as dots go. Distract with pet, lifetap and shadow step alot, keep healing with umbra orbs and potions as needed.
Might want to consider QVoX or shadow step in the line up. I'd also keep Crystallized Pumice in potion belt slot and have it keyed up.
Naezbutt
08-16-2007, 08:45 AM
I play zek, so I know wtf im talking about. And that's the elitist attitude you'll find on Zek!
Anyways, I would suggest on Zek to have quivering veil and harmshield up at all times in the same slots of all your spellsets, especially at 75. At least one or the other cmon sheesh lol. If you get jumped when you're pve'ing, you can hit DA and load your pvp spellset or escape or w/e. I never keep gate memmed. If I need it I will DA and mem it.
I PvP at 65 so I dont have it quit as rough as you 75s. The original post tactic would result in a dead necro at 75. I have a pvp spellset which I usually keep up that has the following:
Touch of Mujaki
Horror
Night Fire
Blood of Thule
Dark Plague
Embracing Darkness
Shadowstep
QVoX
Harmshield
I usually keep this up at first to "test the waters" of my opponents resists. I then go from there and if i notice blood of thule lands reliably ill keep it in, and swap out say dark plague for pyrocour or somethign I know will land. I can shadowstep away and mem spells or hit a DA and do it, either way.
Then i have a fire spellset (Which btw above recomended funeral pyre, which isnt as reliable as the pyro/ignite line). fire spellset because alot of fire dots land at 65 on prolly 80% of the people, while BoT/DP might not, and certinaly not snare/horror on an oppoenent. If horror lands you deserve to die LOL.
Anyway fire spellset is
Touch of Mujaki
Funeral Pyre
Night Fire
Pyrocour
Ignite
Night's Beckon
Shadowstep
QVoX
Harmshield
Night's beckon is a nice dot and lands pretty good, I should wish it stuck with teh normal 3.0 cast tiem of our other dots. But owell.
Then of course i have the spellset that any level 75 uses. My "easy land" spellset
Touch of Mujaki
Splurt
Pyrocour
ignite blood
boil blood
night's beckon
Shadowstep
QVoX
Harmshield
I dont really use bounce much in PvP for a few reasons. Maybe if im gonna duel a wizzie.
1) Takes up a spellslot and takes too much time to pop, meaning i can only use it once a fight usually.
2) It ist still only like a 50% chance, which if it fails is even more of a waste of a slot.
All in all necros need some SERIOUS help in pvp nowadays. Our best pvp dot at 75 is a level 58 spell...
And of course no matter what level you pvp at, if you dont have affliction haste GET IT ASAP. Spell haste doesnt cut it.
Naezbutt
08-16-2007, 08:54 AM
Also I wouldn't suggest life burning at 100%. Hell even at 40% at 75. (40% is the max any 1 spell can do). Spell shielding I'd time a life burn to hit at 30% to maximize chances of killing them.
Seriously though necros are severely broken and you can't be faulted for being 0 pt's at 75.
biggrol
09-05-2007, 02:05 PM
Being from Zek as well. At 75 and the highend nothing really lands. Like others have said splurt and pyro land the best but the damage output is so low that they aren't even worth casting. If your fighting a mellee or wizards while your casting those little dots that barely move their health bar they are taking you down big time.
Against wizards or most casters Infusion is your friend. They will probably gate before they kill but you may get the satisfaction of making them run.
Berserkers and Monks and Rogues and Rangers outdoors, gate is your BFF:)
Of course quality of equipment has a big impact as well. But at the highend Nec's were once the most feared class and today we are fodder for others to improve their pvp stats. It's a sad sad state.
Ithaca
12-11-2007, 11:41 PM
So you're telling me at level 75 you use this lineup?
Touch of Mujaki
Splurt
Pyrocour
ignite blood
boil blood
night's beckon
Shadowstep
QVoX
Harmshield
In my experience, since I originally posted this, I've used the following spells with great success:
Dyn'leth's Grasp
Fang of Death
Drain Life
Whatcha think now? Oh and "bounce" referred to it being resisted...
Gixxer2c-i
12-25-2007, 12:39 AM
They really need to fix the resist coutners of necro dots on zek... We got scrweed hardcore while back... and its pretty redic at lvl 80 we have to use lvl 50 dots to land...
Mellifleur
02-04-2008, 05:35 PM
So you're telling me at level 75 you use this lineup?
Touch of Mujaki
Splurt
Pyrocour
ignite blood
boil blood
night's beckon
Shadowstep
QVoX
Harmshield
In my experience, since I originally posted this, I've used the following spells with great success:
Dyn'leth's Grasp
Fang of Death
Drain Life
Whatcha think now? Oh and "bounce" referred to it being resisted...
Dyn`Leths eats up too much mana for the damage it does.
Not worth losing that mana to something that cost restrictive.
winchester20
02-04-2008, 07:12 PM
While I don't ever PvP, I would think that being all that mana efficient would not be too much of a concern. PvP is kind of a "burn" instance, right? Dynleth has a nice resist mod and the added bonus of healing you. Fang of Death also has that same nice resist mod.
That makes them sound like a good choice too me. Though, as I said, I no have experience with PvP.
jarlax
02-04-2008, 09:48 PM
well you cannot do the following. Dammage Over Time Lifetap , Mana drain,fear, a few others to wont work on PC's
With resists these days id go with Purtrefraction as a dot " corruption "
then really your best best is to do just one thing.
Use a mount not to run but it stops the push if your fighting a melee.
Chain lifetap its still the most unresisted spell in the game besides malo.
Then ... you will win bout every time.
For years we have been on the gimp train for PvP. Back in the day, we were PvP gods. No one wanted to mess with us for a few reasons. Two of the most important were the fact that 1)we had Fear, and 2) our damn dots.
Fear has been taken out of PvP for some time now, but ask anyone who was around when we could use it and they will tell you some stories about it. There was a bug with Fear that allowed others to jump in and attack the person you were /dueling when they were feared on the blue servers. I used to love getting a bunch of friends together at the EC tunnels and picking fights. The people never knew what hit em. I think you can still see an example of this with Vox. I know I have smacked more than one person (accidently) as they came running out of Vox's lair from her Fear.
Dots. When they landed no one wanted to go up against us. While dying to melee and dying to nukes were not a big deal, dying to dots cost an exp loss. I can't tell you how many times people ran away and /tell'd me to please not mess with them. I also can't tell you how funny it was to root rot a-holes and watch them beg for their lifes because "they had lvl 60 Shammy buffs!" Try and dot death me when i simply asked for someone to kill me in the arena because I wanna keep my mage summoned BA4 Bracer... but I digress.
Nowdays, I don't even bother with PvP. All we can do is SS and dispell pretty much. Land a few gimp spells here and there, woopie. It isn't even worth wasting the time on anymore. It is sad though, PvPing was once a very fun part of the game and a great way to deal with problematic people. Today, it is more of a blow to your ego than anything else.
jarlax
02-06-2008, 09:55 PM
Yea AT LEAST FD should work like NPC FD where a bitch cant attack you FD. At least then you could make him go after your pet beating on him then get up when he turns to fight it and light him up. Be fun actually sense melee have to face the mob you could companions relocaction all over his ass and he would have a really bad day 8p
Ithaca
05-08-2008, 01:35 PM
On Zek, the average player has probably 400-500+ resists. The really only thing that lands worth while is our siphon -- and without a crit -- we are talking only a few hundred points at most. This does us no good compared to other classes -- its almost humorous.
I believe developers must look at our spells and adjust the resists accordingly. Until then, my PvP score will remain 1-5 in the favor of visiting Shadowhaven.
Gate is our only PvP spell that works.
narcberry
09-15-2008, 05:31 AM
The only 2 strats that ever worked for me:
(1) Lifetap a pc that's fighting someone else and already about to die
(2) Gate
Zek was such a pita with how pvp stacks against necros. My playstyle was to sit afk in pok, while I reasearched the hell out of the fastest way to accomplish my next task. Then I'd rush through my task as quickly as possible to avoid the statistical inevitability of pvp, with an itchy trigger finger on gate. Eq has become a lot more pleasurable by going blue, I can afk outside of pok, it's really weird. Oh, and grouping with paladins, that's weird too.
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