View Full Version : Queen Sendaii Encounter
Cethena
10-17-2007, 11:56 PM
Just a quest for you folks out there that have done this fight. I see during the Queen Sendaii encounter, some of the mobs are undead, and only level 71. Does our necro mezz work on these? I have RK2 versions(not that they seem to help any) of both Rimebone Shackels and Bloodcurdling Shriek. Obviously I want to me mezzing only as a last resort, but I would like to plan ahead of time. We norm only have 2-3 chanters and 1-2 bards per raid, and if one of them goes down, we just lost a whole bunch of mez power.
I do see that the level restrictions on the spells wont be a prob, but also wanted to see if they are resisted like crazy. My last question is will our AA AE Mezz work on these. I have never paid any attention to this aa, but if it will work( I'm sure it wont) I would buy it to help out with encounters like this.
We are going to try this for the first time this week, so any help would be appreciated.
Rorthoz
10-18-2007, 12:03 AM
They resist like crazy and there are a lot of them. I'd have it memmed as a last resort, but if that is you're last resort you probably won't be able to handle all the mobs that your dead enchanter has been mezzing.
Actually for this fight, and basically this fight alone that I have attended I recommend twitching. Twitch an enchanter, and if an ench's being pumped plenty, find a cleric to pump. And if they're all being pumped find a dead ench/healer and pump them.
The fighting is all burst DPS as the mobs are being broken of mez so your DPS won't be of much use. I'd say just sick your pet on the mobs but they're a pain to keep up when the risen's (I think?) explode.
Bonejangles
10-18-2007, 06:45 AM
We JUST killed Sendaii for the 1st time last week. Rimebone Shackels lands on the 3rd phase and I was using it to hold the mobs until one of our chanters could lock down the mob. I didnt try BS on any other phase. Only 2-4 mobs need mezzed on the 2nd phase so chanters had those easy. But on Phase 3, I found RS useful.
Dots on phase 1-2, Undead nukes and your group mana tap for phase 3, and DoTs on Sendaii and lifetaps on her adds for phase 4.
No way would I recommend twitching this fight.
Todwelt
10-18-2007, 08:10 PM
Fuck Twitch .... If some people die, and its going to happen, then you should still be able to control everything in the time alloted for each phase and everyone goes full mana and hp's anyways ....
For this fight, though my guild has yet to beat it, I dot everything that is not mezzable on phases 1 and 2.
I assisted mezzing in phase 3 with Rimbone Rk II. I figured if nothing else, it would give the chanters and bards a little extra time to get them mezzed ... though barring a string of resists, I was able to keep two mobs locked down myself. (Yes we had some problems during phase 3 and started to get overrun with ancients)
To the OP's questions though, on phase 3, if you have enough of the undead mobs up to make the AA undead AE mezz useful, then you already lost. If I remember right, there should only be a max of 4 undead mezzable mobs up at a given time. The recast time on our AA mez makes it not very useful save for maybe once during the encounter if memory serves.
Just my opinion on the fight thus far .... ymmv
Xislaben
10-18-2007, 09:21 PM
Rimebone Shackles Rk. II
1: Mesmerize(2/75)
Duration: 5 ticks
Classes: NEC/73
This trivialized phase 3 of HQ when you lack encs.
Phase 3 has 6x Arisen spiders. Upon being killed they each spawns 2x Vengeful spiders. Each Vengeful when killed ae's and spawns 3x Enraged spiders. The Vengeful are undead, and surprising low mr, so our undead mez actually will work on them. The Enraged are a mix live/undead iirc, so our mez may work there a bit.
When I did it I used all the necros (and encs) mezzing Vengefuls, and you could lock down 2 to 3 at a time. I'd assign a rotation and whoever was first took the first two Vengefulls, 2nd had the next pair, and so on until we had all 12 locked down. Then the raid would kill them one at a time and their 3 Enraged spawns.
I beat HQ like 5 or 6 times and never twitched once. At the end of each phase there's even a nice 6k or so mana increase too to make up for the duration. The only issue you could have here is all your mez team being killed, which would seem to indicate that you have other larger problems.
It's worth noting, that this is the only situation in all of EQ where I've found the undead mez to be anything other than an amusing but useless spell in our lineup.
Fencek
10-19-2007, 03:24 PM
Dots on phase 1-2, Undead nukes and your group mana tap for phase 3, and DoTs on Sendaii and lifetaps on her adds for phase 4.
No way would I recommend twitching this fight.
That sums up the fight for Necros.
Rorthoz
10-19-2007, 03:33 PM
I stand corrected, thankfully my guild is done with Sendaii. Just beat Hatchet for the first time last night where I made use of Charm/Mez.
Mellifleur
10-31-2007, 03:23 PM
I would twitch again if EQ gave out Loot Cards for each time I use the spell...
Talk about a spell that ALWAYS was completly useless.
circa 2001/03 : the mana necs used to twitch would have been better served landing DoTs or Taps to take the mobs down faster instead of just giving clerics a paltry bit of mana that might let them get one heal off.
could that one heal save a raid ? sure
but could your taps and dots made it so a cleric would have never gotten that low in the first place ? Your damn right.
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