dev Chat re: damage mods [Archive] - Necrotalk.com

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flubuk
11-15-2007, 11:51 PM
I asked a question in dev-chat tonight re:the +damage mods becomin applicable to dots as well as DD's

Here was merlocs answer

<MMORPG_Taera> Quorthon :asks: my Question, whats the future prospects of seeing the +mods affect dots in addition to DD spells?
<[EQ]Merloc> This has been brought up multiple times, and is on the agenda for discussion at our next systems meeting; I don't think it's unreasonable to find some way of adding in functionality for DoTs.

Jebasiz
11-16-2007, 12:18 AM
blah, I posted that answer on beta boards a month ago!

encephalitis
11-16-2007, 12:28 AM
This makes me happy in the pants.

Hopefully it won't be an additional focus (as opposed to simply a change to the existing improved damage focii), though likely it will. Easier to create a new set of focii than recode the dozens of improved damage mods out there already.

Pharren
11-16-2007, 01:38 AM
This makes me happy in the pants.

Hopefully it won't be an additional focus (as opposed to simply a change to the existing improved damage focii), though likely it will. Easier to create a new set of focii than recode the dozens of improved damage mods out there already.
i think they are talking about the new +spell damage mod

flubuk
11-16-2007, 07:41 AM
The part i read on beta boards was a more "no" based answer.

To me, this at least sounded somewhat positive.

Didn't think keeping it in the "public eye" would do any harm, god knows it took us long enough to get destructive fury working with dots.

I did talk briefly re: the issue, and the difficulties would appear to revolve around the fact that obviously dots do their damage over several ticks, versus nukes which do it all in 1 go.

i.e

if you had a +50 to magic aug, a 5k nuke would become 5050hp

But if the +50 was applied to every tick of (say) a 1k dot making it 1050 a tick, the net "gain" over the time of a dot would be substaintially more.

"dividing" the +50 over the course of the dot would be rather complex due to vairable dot lengths , dot extension focii, 0-tick and other anomolies.

I can now appreciate that this issue isn't quite as straightforward as it seems.

I suppose an arbitary figure of say 20% of the amount per tick would be in the ballpark based on the assumption that the majority of our "hard hitting" dots are 30 seconder's.

We shall see what the dev's come up with

Jebasiz
11-16-2007, 09:07 AM
Ya, it was posted on several threads in beta, and not just for necros. I talked to merloc after he posted "no", and didn't want to publicly contradict him..he's under enough scrutiny and pissing him off just doesn't accomplish anything..except maybe have him look for reason to tell us no in the future.

He'll bring it up to maddoc(who does/helps with the modifiers), I'll poke him in a week or so and remind him that we're waiting.

Next patch is tuesday/wednesday.. Pet haste is going to get fixed(stacking issues included). Hopefully dot damage filtering will get better, there's a few other changes I expect to see..possibly a spell/means for lifeshard generation within our sof line-up. We're getting "our share", maybe + dot damage on items will make the next patch after that.

flubuk
11-16-2007, 10:56 AM
thanks (as usual) for all the work Jeb,

I know you work your boney arse off for us behind the scenes and rarely get any credit.

Keep it up,

Quorthon
Raging Fury
Antonious Bayle