Guide to kiting Crystallos. [Archive] - Necrotalk.com

PDA

View Full Version : Guide to kiting Crystallos.


FCseven
12-10-2007, 08:55 AM
/edit

NERFED TO SHIT AS OF 1/16

NOTHING TO SEE HERE...

Viko
12-10-2007, 09:15 AM
I know these have like 180k hps, but what kind of exp do you get per kill

how about resists?

flubuk
12-10-2007, 09:38 AM
-Fairly MR, expect snare resists. Fire lands fine.
-XP is ok, but not stellar due to relatively long kill time (takes 2 rounds of dots) somewhere about 20% a kill solo, the quest completions give 25% of an AA which soon adds up over time too.
-it's fairly risky, these are NOT the mobs to "take a few rounds" with and channel snare. If these hit you, your probably dead (thats speaking as an 18k unbuffed necro)
-Spell and high end TS drops with reasonable frequency
-few nice zonewide rares (including a pet TSS level focus/pet shrink clickie and a melee FoDefence 5 clicky)

tbh main reason to kite here is for Crusaders faction for Reavers Pyre rk.II (available at ally)

with that in mind, kiting in the first pit with dragon statue in is better, as you can pull first 4 mobs in air (3 drakes) and first 4 mobs in earth (2 drakes) which gives you 2 quest completions for 2 cycles (only 1 split required)

It appears random/bugged occasionaly, but often the north side of pit up top dont have any wanderers , so you can kite there as well

All-in-all, a nice tough kite spot that invokes memories of Vxed/Yxtaa where one mistake = death (and a long CR)

I did to ally with Meph duo, and it was much quicker, safer and more fun.

We set up fellowship fire outside for faster quest hand-in (exit Crystallos and evac takes you to near quest givers :) then Fellowship back.

Get a necro friend and rape the place :)

enjoy

Quorthon
Raging Fury

Pharren
12-10-2007, 06:34 PM
I know these have like 180k hps
more like 220-250k, at least in the part of the earth wing mentioned in FC7 post.

Spell and high end TS drops with reasonable frequency
i have not seen a single spell or tradeskill drop other than drake wing bones/drake intestines (which is nice, i guess) and maybe the occasional uncut gem, again, in the spot mentioned above.

i want to try out this "first pit with dragon statue". is that the first room you reach from the zone in, with the eyes wandering around up top?

flubuk
12-10-2007, 08:48 PM
for reasonable frequency

read i got 5/6 loams/spinners getting to ally (sold for 145k-190k each)

got about 10 spells

Xislaben
12-10-2007, 09:04 PM
for reasonable frequency

read i got 5/6 loams/spinners getting to ally (sold for 145k-190k each)

got about 10 spells

Doing these missions to ally (33 of the earth/air faction quests) I saw 2 spinnerets, 2 spells (back-to-back from 2 mobs lol), 0 loams. That's 132 kills of just the drakes, and prolly another 30 or so wyverns that were in the way.

On the upside I died 0 times, though I got damn close when I got tired or didn't pay attention to the eyeball pathing.

Geen dots = Drakes
Blue dots = wyverns (avoid when able)

I like kiting in the ZI:
http://img111.imageshack.us/img111/962/crystaloszipy3.jpg


And the Deep Earth:
http://img138.imageshack.us/img138/6660/crystalosearthsb7.jpg


ZI has issues with the two roaming eyeballs. Every time they are killed their poathing changes, so it can be annoying if you get a bad set. But if you get lucky both will path the same way and it's easy peasy. Also, Earth and Air drakes are easy to pull, fire and ice less so, though you can force warping by changing your z axis enough to mess up their pathing. This is of course potentially suicidal as they can warp on top of you. I prefer to lead earth/air drakes down the ramp. The first earth drake is close enough to a wyvern that you get both agroed and requires splitting (or kiting both) unless you get a good tick while pulling.

At Deep Earth you can pull the 4 drakes single around all the wyverns without agroing them, which is nice. But I like the ZI better even with it's higher risk since you can nock out both air and earth tasks before having to zone out.

I would do 1 air at zi, then 2 earth at zi, then the other 2 air at zi, and run to deep earth to get 2 more, and then come back and hope the air had repoped. Of course you kill the wyverns when they are in the way.

Not all mobs repop, or rather they do, but it's sometimes a special named that is invisible and not kos by default. This is a good thing when it's a wyvern, as they don't drop quest loot. Idk if the drake named are ever invisible or not, but you can't take those solo just yet, so that screws up a camp. The invisible mobs wont hurt you unless you used an ae for some reason.

Earth drakes have some pbae spell I think, its resisted about 99% of the time at max resist.
Air drakes however shadowstep you, randomly, and it happens ALOT and they can step you right into them, so a bad stun and you are toast. Keep rune up when able.

Zoott
12-11-2007, 06:21 PM
Can you explain where i get the quest and what it entails?
Thanks

Xislaben
12-11-2007, 06:25 PM
Can you explain where i get the quest and what it entails?
Thanks


http://eqbeastiary.allakhazam.com/faction.html?faction=518

* Gather the Essence - Air
* Gather the Essence - Earth
* Gather the Essence - Fire
* Gather the Essence - Ice

I recomend doing Air/Earth. Get missions from Dwindlix in Dragonscale. Kill drakes in Crystalos and loot the no drop crystals, then give them to Dwindlix for faction hits.

Zoott
12-11-2007, 07:19 PM
Is it ok faction wise to kill golemns in canyon goin to crystallos?

Zoott
12-11-2007, 07:26 PM
Also what do you need to gain access to crystallos lol.

Xislaben
12-11-2007, 07:33 PM
Is it ok faction wise to kill golemns in canyon goin to crystallos?

And the goos near them. It's probably the slowest option.

Also what do you need to gain access to crystallos lol.

MMM access quest:
http://everquest.allakhazam.com/db/q...tml?quest=4344

Crystallos over-arc quest:
http://everquest.allakhazam.com/db/q...tml?quest=4364


Quests to access Crystallos (4 ground spawns + killing and more)
http://everquest.allakhazam.com/db/q...tml?quest=4365
http://everquest.allakhazam.com/db/q...tml?quest=4366
http://everquest.allakhazam.com/db/q...tml?quest=4367
http://everquest.allakhazam.com/db/q...tml?quest=4368

Each of the above turns into one of the following (the last one requires MMM access):
http://everquest.allakhazam.com/db/q...tml?quest=4372
http://everquest.allakhazam.com/db/q...tml?quest=4373
http://everquest.allakhazam.com/db/q...tml?quest=4374
http://everquest.allakhazam.com/db/q...tml?quest=4375


Quests to gain faction (requires Crystallos access)
http://everquest.allakhazam.com/db/q...tml?quest=4339
http://everquest.allakhazam.com/db/q...tml?quest=4340
http://everquest.allakhazam.com/db/q...tml?quest=4341
http://everquest.allakhazam.com/db/q...tml?quest=4342

Poyoloko
12-12-2007, 09:46 AM
xis, when u kite the zone in, do you kite around where the 2 eyes roam or do you jump in the pit down below ? I found that deep earth is really fun just have to really watch warping and make sure you take the ramps down rather then lev down the pit. Also there are 3 Prismatic wyverns, an evoker, healer and champion, the champion from what i see has a 10% chance to drop a nice range pet focus item, i was told this and unfortunately ive have the 90% non drop rate lol. careful of the champion tho he seems to have a larger hit radius then the other mobs, also you have to pull all 3 at once cuz they are chained together. All the wyverns are kiteable except the Elder.

this is a link to the range:
http://everquest.allakhazam.com/db/item.html?item=71546

Jebasiz
12-12-2007, 01:10 PM
Air drakes shadowstep you if you get too close. Sometimes it moves you further away, although it can(and sometimes will) bring you within melee range of them..which isn't much fun(but great for increasing dodge skill!). IF the eyes don't path around the north part of the room..I don't bring them into the pit anymore, and just kite in the northern part of the room(no los issues).

As for the rest. I wouldn't suggest levitating over any ramp with mobs on agro on you. Walk them down, or they will warp. The Overlords are Immune to changes in runspeed and have the potential to one-round any of us.. I recommend not agro'ing them.

The only things that see invis are the eyes and names(that I've run into). Eyes path and have low agro ranges..so they're very easy to avoid. Xislaben outlined a lot of the zone in kiting. That's where I got the majority of my faction and it works well. At least for now, air and earth drakes have a 100% crystal drop rate, so the quests are quick to do(relatively), if you're soloing. Due to not being able to pull past the overlords, sharing the spawn (although MUCH easier, and on the boring side of trivial IMO) is a waste of time.

A necro can(and should) keep the 5 drakes down at zone-in, solo. Whether or not you have to break the earth wing spawn and how efficiently you do that is probably what will separate those that clear (before repops) and those that don't. Start with earth IMO, you need 2 full spawns for a quest completion there.

Kill order:
1. Earth drake
2. Air drake
3. Earth drake(f**k the wyvern)
4. Air wing prismatic wyvern(can kill at same time as your 2nd earth drake).
5. Air drake
6. Air drake

On respawn.
1. earth drake
2. Air drake(finishes task)
3. Earth drake(finishes task)

At this point I'd gate(bound just outside crystallos). Levant(taking you to just outside steamfont), and go hand in and get more quests). Then gate back to Crystallos, and start again. You can keep the drakes down without any break in this order..unless you zone or kill incredibly slow.

Poyoloko
12-12-2007, 04:37 PM
to add to what Jeb said about binding and levanting, lol after you turn in the 4 crystals or however many for the task, make sure to get a new task haha. i looted 4 earth crystals and went to the guy and realized o shit i forgot the task ><

spiritbane
12-12-2007, 10:04 PM
34 tasks in total to get ally, 17 each earth/air

That also includes the faction gains for the kills (inc 2 Wyverns each round)

May have been 33 of course :) I didnt check till after I handed in the 34th though...

Jebasiz
12-12-2007, 10:26 PM
Hrm..was 28 for me.

spiritbane
12-12-2007, 11:52 PM
Had you done anything else at all for faction? Killing in Dragonscale Hills maybe?

All I know is 32 tasks done, still warmly, 34 done, ally...

Xislaben
12-13-2007, 12:28 AM
It took me 33 tasks doing just air/earth. I also ran through the flagging process in dragonscale a few times.

Meph
12-13-2007, 07:52 AM
Well if you team up with nother necro you'll have more kills per 1 set of Air+Earth tasks done so more kill faction.

Might decrease total tasks needed in the end.

I duoed there with Quorthon alot gonna count nr of tasks i had done when i log on next time.

Gixxer2c-i
12-29-2007, 08:02 AM
all the links for acces and stuff are borken? is say file not found

Xislaben
12-29-2007, 09:42 AM
Well if you team up with nother necro you'll have more kills per 1 set of Air+Earth tasks done so more kill faction.

Might decrease total tasks needed in the end.

I duoed there with Quorthon alot gonna count nr of tasks i had done when i log on next time.

Lol jeb kept yelling at me for 'stealing' his mobs :P

Jebasiz
12-29-2007, 08:57 PM
Bastard, thieving gnome.

Aoii
01-03-2008, 04:29 AM
Been kiting in the Earth pit, lots of fun. I am a bit of a loot whore so I usually pull the Named PH, then kill Wyvern by the Champion, then I pull the Champion and his friends. They are tethered, 3 mobs, 1 healer, 1 Caster, and the Champion who is Melee. They Healer/Caster have low hp's. Just Kill the Healer, then the Caster, and finally the Champ. They all will hit for 4k, so becareful. Then I will kill whatever drakes I can before repop. If named pops I just get a crew to come kill and reap the rewards. Nice drops, 500mana+ and the Necrotic gear is sweet. Just need to farm some cores now.

Quezquotyl
01-03-2008, 09:27 AM
The one misgiving I have about kiting the brothers;

When the Champ isn't up, the Prismatic Lifebringer and Evoker seem to have some really fucked pathing. The Lifebringer will path up the wall all the way to the right, the Evoker will do the same on the left. So trying to premptively get these spawns split (time in between the spawn of each of the three) is more of a pain in the ass then killing all three at once because of where they are located, and the increased possibility of adds.

I wait for Champ to spawn and his pals to path back to him before I attempt to pull them.

Pleasura
01-03-2008, 11:18 AM
yeah nice 3some there .. only need to find a decent and easy accessible PS dropper from tier3 for my necrotic gear :) have some earth essences rotting already :P

Aoii
01-03-2008, 07:51 PM
I have been camping Head Scientist Spodwork in S.H.I.P. Get the task "Disrupting the Workshop" from Gurtrude in Fort Mech and head to SHIP, hail the Spy at the zone in for a Robot disguise. take the elevator up and head inside. Go up the first ramp and take the 1st door on the right. This will take you to the NW bubble. As far as I can tell there are 3 PH's for Head Scientist Spodwork in this room, the 2 gnomes at the center pillar that are facing you when you are looking in the bubble room, and the one on the backside of the center pillar. Ok, none of the mobs that spawn here summon except for Head Scientist Spodwork, so it is a boring Root/Rot if you are going to solo here. I kill the Mino at the door 1st, lots of HP, takes 2.5 rounds of dots usually. It looks like you could do the 2 Gnomes next, but dont. Head in the room to the left and you will see the brownie in the tube to the right, pull him next. These guys do have the least amount of HP, they cast a Cleric Mark type reverse DS on you, but it doesnt matter, they also cast a pretty mean dot, keep a good supply of HoT potions. Next split the 2 gnomes in the center, they will sometimes hit you with a wrench or crobar for 4-5k dmg. After they are dead there are 2 mobs in the tubes to the right in the room. There is a Brownie and a Gnome in tubes right next to each other. If you pull the brownie you get 2, so kill the gnome 1st. Then take out the brownie. If you do this fast enough you can take out the last PH on the back side of the Pillar, if not you can take him out between respawns. I usually can keep those 7 mobs dead each cycle. He doesnt seem to be that rare, but the Steam Core:Necrotic seems to be rare, or I just got bad luck. Out of 10 kills I got 5 War/rog Cores, 3 Nec/SK, and 2 augs(80hp 5 clarvoyence). Head Scientist Spodwork is not to bad, he will auto summon at 100% HP and he will sidestpe around, and sidestep you and your group also. If you have a group doing this room, do not try to pull the upper or lower lvls of the bubble, it just ends bad. Pull from the halls instead.

And there are also chances for Spells, Loams, Fluids, and Marrows from all the mobs in this room, WIN!

Aoii Innou 80 Necromaster
"My Gear" (http://eq.magelo.com/profile/464050)

Quezquotyl
01-04-2008, 01:38 PM
Wyverns are now immune to run speed changes. Go Sony with the nerf stick.

theka
01-04-2008, 08:58 PM
yeah i just got my crystallos flag other day and seen that, was assuming that was a stealth change as no one has mentioned it, not a big deal i just pull around /through them guess kiteing the champ in earth is a no go now though i think hes wyvern ?

Gwyddon
01-05-2008, 02:08 AM
kiting doesn't alway require snare. it just makes it much easier

Xislaben
01-05-2008, 05:14 AM
kiting doesn't alway require snare. it just makes it much easier

For bard/wiz for instance it doesn't, because of their runspeed or ability to instant-cast damage or cast as they run, but for necros it'd be difficult to agro kite fast moving mobs like wyverns due to our need to stop and cast for 3 seconds.

I seriously doubt I could kill a wyvern at the zi in Crystallos now. Maybe, just maybe in deep earth, but it'd be a bitch.

Gwyddon
01-11-2008, 07:02 AM
yah, only time i tried i got it about 80ish percent before the mob got a round of hits in, stun, splat.

its funny they made the wvyrens no snare to stop folks from abusing the 3 spawn event mobs, yet wizards and bards can still solo these mobs since they still don't summon.

Sony gets a cookie for being the brightest kid in the class.

Boerboel
01-12-2008, 12:51 AM
Is it a normal claim for 1 group to say they got that entire back room to themselves? I usually honor camp claims unless they are BS and that looked like BS to me tons of mobs there and in halls leading in ... massive room to kite and 1 group says its all theirs?

Pharren
01-12-2008, 02:09 AM
1 group can easily keep that area cleared, minus all the mobs in the tunnels of course

sasiz
02-21-2008, 03:48 PM
How do you manage to get 2 quest done on 10ish kills. The quest linked at for the Essence quest and you need 10 loots?

Sasiz
A little known necro on FV

Meph
02-21-2008, 03:59 PM
How do you manage to get 2 quest done on 10ish kills. The quest linked at for the Essence quest and you need 10 loots?

Sasiz
A little known necro on FV

That was before Air and Earth quest were nerfed and changed from loot 4 essences to loot 10.