scrat
12-10-2007, 09:48 PM
I have bugged the heck out of this since patch day. This is what is happening since I haven't seen anybody else mention it.
In Ft mech (and only ft. mech that i'm aware of) if you cast darkness on a mob and promptly feign (to split) by the 3rd-4th tick if you are still feigned the 75% slow portion of the darkness dot is completely absolved. The mobs (if a roaming type) warp to where they would be had their movement not gotten halted, and then walk/run full speed. It is that 3rd-4th tick moment where the non-snared mobs start pathing away and it's time for a group member to tag the snared target for single kill.
Even after standing & retaking aggro, if the snare was wiped - the mob movement reduction is still 100% gone. Re-casting darkness, and though the spell holds - the snare component does not work. Only after a snare wears off and you re-apply will it work.
This absolutely kills our function of being able to FD split large groups of mobs. For 2-3 mob splits, it's not a problem because heck we can kite 3 all day long. It's those two roaming parties of 5 where the problem shows up - and those 2 roaming parties put the halts on most groups ability to make camp on that giant platform.
This had better be a bug and not an intended change to prevent necro's from kiting the cogs.
In Ft mech (and only ft. mech that i'm aware of) if you cast darkness on a mob and promptly feign (to split) by the 3rd-4th tick if you are still feigned the 75% slow portion of the darkness dot is completely absolved. The mobs (if a roaming type) warp to where they would be had their movement not gotten halted, and then walk/run full speed. It is that 3rd-4th tick moment where the non-snared mobs start pathing away and it's time for a group member to tag the snared target for single kill.
Even after standing & retaking aggro, if the snare was wiped - the mob movement reduction is still 100% gone. Re-casting darkness, and though the spell holds - the snare component does not work. Only after a snare wears off and you re-apply will it work.
This absolutely kills our function of being able to FD split large groups of mobs. For 2-3 mob splits, it's not a problem because heck we can kite 3 all day long. It's those two roaming parties of 5 where the problem shows up - and those 2 roaming parties put the halts on most groups ability to make camp on that giant platform.
This had better be a bug and not an intended change to prevent necro's from kiting the cogs.