View Full Version : Guide to kiting Meldraths MM ?!
Pleasura
12-12-2007, 09:07 PM
is there a possible place where you can go kite which is easy accessible ?
i not found a spot yet :( but would like to kite some tier3.
not yet got crystallos access either.
any info would be nice to have
cheers,
P
Pharren
12-12-2007, 09:50 PM
with the lowered respawn time, this *might* be feasible now. really though, the population of NPCs there is so thick that getting anywhere is a chore, and would probably turn out to be less xp/hour than other zones. its just not worth the risk, imo.
Osgoode
06-09-2008, 05:43 PM
Too bad since I spent time finally getting inside only to be the sole person there.
Ultulus
06-09-2008, 07:05 PM
you can root rot the entrance if you have skillz.. I have a friend that does that pretty religiously.... I personally am not a fan of the scenario though... Just kite the back of SHIP.. its far superior.. unless you are on Fennin.. then stay away. jk jk
Osgoode
06-09-2008, 07:57 PM
I have skillz, but not of the mad, leet variety. I had a nice group pulling the ZI of Fort Mech which gave me the courage to try it this week. I'll let you know how it turns out.
Galudamite
06-10-2008, 03:35 AM
I kite the zone in from FM side sometimes.
It's pretty tight and you have to wait for pathing, but it's doable.
Ultulus
06-10-2008, 08:09 AM
why bother kiting when you can dot and rot with pathing issues?? Just be them anywhere behind the imaginary line between the 2 middle cubbies and you are gold. 2 necros and you can have one rot lock while the other kills and switch every other mob... I can handle 8 mobs before respawns and 6 of them have a chance at loans etc... Seems alright to me... SHIP is still my fab though... Can't even begin to tell you the riches you make there
Aegrusnecrox
06-30-2008, 04:10 PM
This is a bust to "kite" or root rot. The mobs have way too much HP, and hit way too hard.
Kiting the back of SHIP is *much* better, they give better xp, have less HP, and drop all the same spells and loot, as well as having a much higher chance of porous loams/ exquisite spinnerette fluids. They also have none of the really nasty DD's or similar effects.
-Egg
GnekroeGnomicon
06-30-2008, 04:53 PM
Pretty uninformed about SoF content still. At what point would kiting the back of SHIP be advisable or rather is it required 80?
regafrega
06-30-2008, 04:55 PM
Is the back of SHIP better exp then soloing gators in LP? Or atleast do they hve less HPs?
Aegrusnecrox
06-30-2008, 10:01 PM
Gators give much better xp per hour than SHIP does. However gators do not have very good drop loots, which SHIP has in spades.
And for Gnek, I wouldn't kite SHIP until you're level 80, simply because your spells dont do enough damage to make it worth your while until you're at that level.
-Egg
vanlor
06-30-2008, 10:19 PM
I doubt it. If you can kite non-stop at gators it is probably better. SHIP is white/yellow con at 80. Aside from that, though, you will have to split (when breaking camp for sure) and if you don't want to kite the minos (which have an easy 200k + hp) you will run out of spawns for a bit in between cycles. If you get behind spawns a bit they like to all spawn together in gay little packs of shortness. Honestly, for me, the bonegolum camp in HoS was better exp and I still made decent pp from Reaver's drops and other randoms. Overall, you can probably make better pp from SHIP. If you are looking for straight exp. I would probably look elsewhere.
Ultulus
07-01-2008, 08:43 AM
Gators give much better xp per hour than SHIP does. However gators do not have very good drop loots, which SHIP has in spades.
And for Gnek, I wouldn't kite SHIP until you're level 80, simply because your spells dont do enough damage to make it worth your while until you're at that level.
-Egg
Honestly the biggest plus to SHIP in my opinion is NOONE, I mean NOONE is ever there. I kited back there for probably 2 straight months and not once did I log in to someone in my camp.. ever. Bone golems and gators are religiously camped(atleast on my server prior to quitting a month and a half ago) and SHIP was always open.
vanlor
07-01-2008, 11:23 AM
ha ha ha, It was up until then that I was probably the religious bonegolum camper! Anyway, I have seen someone on the back of SHIP (Scornfire iirc). You are correct though, not a lot of competition for that camp
If we are just talking about ideal conditions though, SHIP offers no faction and less exp than other camps. (I did get 2 exquisite spinnerets there earlier, however).
Really it depends on what you are after. /shrug
GnekroeGnomicon
07-01-2008, 03:10 PM
I am all about camps that you can log on and expect to be empty. My play times are generally in small bursts (30-60 mins) so running around looking for good open xp spots is often more hassle than perhaps an out of the way, but quiet spot.
Osgoode
07-01-2008, 04:11 PM
Thanks for the input, folks. Too bad I'm not lvl 80 yet or I'd hang out more. I'm still lvl 75 and tried the mobs near the MMM ZI which I think almost worked. Kinda tight and was afraid they'd one round me. I'll try again now that I've got a better armoured/armed pet.
I miss those Red CONing mobs and thier sweet, sweet XP.
Ultulus
07-01-2008, 05:43 PM
I am all about camps that you can log on and expect to be empty. My play times are generally in small bursts (30-60 mins) so running around looking for good open xp spots is often more hassle than perhaps an out of the way, but quiet spot.
at lower levels, Atiiki is probably the way to go.. you can probably get up to level 77-79 there honestly. Then I would move to somewhere like gators until you get to 80, then just SHIP IMO unless you want to spend your time grinding faction until you puke. then random faction camps.
vanlor
07-01-2008, 09:05 PM
I agree with Attiki. I loved that place and still miss it! There are a couple of decent augs to hunt while you are there as well. One off of Rockstorm and another off of the Photobyn (sp?). Just Kite outside in between the N and NW pyramids iirc (would need to look at the map again).
I would definitely hang in Attiki from 75-78 at least. That is, again, if you don't care about getting faction out of the way for spells.
Torvail Daylarone
07-01-2008, 11:37 PM
Ahhh yes I almost shed a tear when xp went buh bye in Atiiki, I loved that place. :) I am going to have to try ship, I havn't been there just yet and love kiting new spots. TY for the info guys.
Todwelt
07-02-2008, 12:29 PM
So here's a question from a necro that has spent little time in SoF zones outside if DSH, LP, and FM .... How does one get to the back of SHIP?
Sarnath Creed
07-02-2008, 05:04 PM
make sure you have levi on, and litterally, just run around the wall to the back. there is a little courtyard there.
Todwelt
07-02-2008, 06:18 PM
Thank you. Going to have to try this tonight.
regafrega
07-02-2008, 07:25 PM
I was there for maybe an hour or so and I got 2 Loams. Got myself some nice exp and a quick 200kpp. The pulls are easy and 90% of the time they are solo and even if you get an add it is easy to split. Nice little gem of a place :)
Also, at level 80 I get almost a full yellow exp per kill. Kills take me about 2 -3 mins depending on DoT crits. I use Searing, Venom, Palad Haze rk II, Ashengate, Reavers rk II, Pyre of the Lifeless rk II, CoM rk II, and Snare of course. I only have to refresh CoM and thats it.
My gear is not raid stuff, but I have the 25% DoT duration, 45% Fire Focus, adn 45% poison focus. All DoT crit AAs and just my 1.5 Just as a referance.
Ultulus
07-02-2008, 07:49 PM
zones hot I tell ya.
vanlor
07-02-2008, 08:57 PM
I was there for maybe an hour or so and I got 2 Loams. Got myself some nice exp and a quick 200kpp. The pulls are easy and 90% of the time they are solo and even if you get an add it is easy to split. Nice little gem of a place :)
Also, at level 80 I get almost a full yellow exp per kill. Kills take me about 2 -3 mins depending on DoT crits. I use Searing, Venom, Palad Haze rk II, Ashengate, Reavers rk II, Pyre of the Lifeless rk II, CoM rk II, and Snare of course. I only have to refresh CoM and thats it.
My gear is not raid stuff, but I have the 25% DoT duration, 45% Fire Focus, adn 45% poison focus. All DoT crit AAs and just my 1.5 Just as a referance.
CoM instead of AoL?
regafrega
07-02-2008, 09:00 PM
Oops heh ya, AoL. Brain fart :D
Todwelt
07-03-2008, 12:30 PM
make sure you have levi on, and litterally, just run around the wall to the back. there is a little courtyard there.
Well, I went there last night and what I found was like 8 mobs plus two minos; if I was in the right spot. Wasn't too bad though splitting the camp to get room to kite is not fun. And I tell you what, that DD is a real nightmare. 5k DD + 650/tick Dot unresistable.
Lashden
07-03-2008, 12:36 PM
You can kite on the part below/behind the mobs you found, if you drag your mob off the sloped side it will follow you down there. It's huge and there's' never mobs down there unless someone trained one down there. If you can handle 2 or 3 at a time there's no reason to even split them.
If I remember correctly, the wrench throw or whatever that spell is has a limited range and only a few of the gnome npcs use it. That used to be my lotd spot, before everyone else on BB figured it out :p, and I don't remember getting hit very often by those spells. I either got lucky or I was avoiding it.
vanlor
07-03-2008, 05:31 PM
Yeah, the DD isn't SUPER common. I did manage to get hit by a wrench on 3 pulls in a row last night though lol.
Tod, you have the right spot. Like Lashden said, there is a HUGE kite area behind/below that platform area with sides that you/the mob can walk down. It even has a couple ladders but you prob. won't use those with lev. I have found that if I tag the mob and immediatly head to the bottom area the mob will follow as long as you hang out close to the edge (haven't really tried standing anywhere but the edge because suprise adds often mean death). I have found that unsnared mobs seem to jump straight down rather than going down the side? That is what has usually caused my untimely death here, getting blindsided by an add that I did not expect or at least did not expect to come straight down.
Mobs have a pretty small assist radius and are pretty easy to split. Once camp is broken it isn't bad. If you want to keep from doing future splits you have to keep your pace though, they like to spawn on top of each other.
I don't usually bother with the minos. They have at least 1.5x the hp and cast some sort of movement haste just making them less fun for the lazy kiter. If I cleared the shorties quickly and have a fair amount of downtime I will sometimes kite one of the minos though.
p.s. do mobs with "shock" in their name summon in S.H.I.P like in beza/zeka?
Lashden
07-03-2008, 06:13 PM
p.s. do mobs with "shock" in their name summon in S.H.I.P like in beza/zeka?
Nope, you can kite anything at that camp that spawns, unless there some super rare named. There are some SoS gnome mobs that can spawn, that's something to watch for when you pull.
vanlor
07-03-2008, 09:52 PM
So is the "shock" only pertaining to beza/zeka? I am not just talking about the gnome/clockwork models on the back of SHIP as I have never seen them spawn with "shock", but the minos (I have seen the minos spawn with "shock").
Wait, as in, the gnomes are SoS or they see through SoS?
Aegrusnecrox
07-04-2008, 12:27 AM
Some of the noams ARE SoS.
Its possible that the "shock"ers dont summon, but they almost never spawn at that camp anyways.
-Egg
P.S. The DD IS resistable, if you have 500+ unbuffed resists & the tier 5 DoN AA like I do.
GnekroeGnomicon
07-04-2008, 06:57 AM
P.S. The DD IS resistable, if you have 500+ unbuffed resists & the tier 5 DoN AA like I do.Lucky! I have had Yar'Lir's fang in my inventory for 2 years now and I likely won't ever even see the completion of Tier 3 :p
Ultulus
07-04-2008, 08:28 AM
Lucky! I have had Yar'Lir's fang in my inventory for 2 years now and I likely won't ever even see the completion of Tier 3 :p
I have all of the pieces through tier 5.... just havent gotten around to doing hte group tasks... whoops.
vanlor
07-04-2008, 05:29 PM
Some of the noams ARE SoS.
Its possible that the "shock"ers dont summon, but they almost never spawn at that camp anyways.
-Egg
P.S. The DD IS resistable, if you have 500+ unbuffed resists & the tier 5 DoN AA like I do.
Well sob... that could explain some of the odd adds. Guess I really DO need to go grab that ldon aug.
Ekydark Castenpayne
07-07-2008, 01:54 AM
Wanted to say thank you for the directions to the courtyard. Went there last night and this morning and it's very nice. Like others, I snare and pull down to the empty yard below. I'm able to clear the yard, including the minotaur just as the first pulls respawn.
Not convinced that this area gives faster AAXP than the far back yard in FM (where the oil rigs are) but the loot drops certainly are far superior.
Aegrusnecrox
07-07-2008, 04:14 AM
Not convinced that this area gives faster AAXP than the far back yard in FM (where the oil rigs are) but the loot drops certainly are far superior.
Thats because it doesn't give better xp.
This is a camp for good loot and reasonable xp, if you want just xp go kite gators in Loping Plains :)
-Egg
Cyador
07-27-2008, 12:52 PM
I would LOVE a quiet, out of traffic spot for grinding aa's since I am tired of stupid druids taking my mobs for their quads in LP.
So I thought I will give this a try. Didn't last long, about 2 minutes.
After I zoned in, I took the elevator up, opened one door to peek in ....... you have been hit by wrench for 5433 ... errr.... loading please wait.........
Any help for a cartographically challenged necro, please:confused:?
Vinjin
07-27-2008, 02:15 PM
Methinks you didn't read through all the replies. You don't go up the elevator at all. As soon as you zone in, you run around the base (can go either side) and hug the ledge.
Most of the mobs in the back do not see invis but some do. The aggro range is pretty small though.
Cyador
07-27-2008, 02:17 PM
Ahhh, thank you!
regafrega
07-27-2008, 05:06 PM
And make sure you have the illusion quest also. helps alot.
Carlon
07-27-2008, 10:07 PM
illusion quest?
regafrega
07-28-2008, 02:19 AM
yes disrupting the workshop. You get it from grutude the spy in FM.
Cyador
08-03-2008, 06:33 PM
Thanks for directions, I went Friday and spend some time kiting in the back part.
I was alone in the zone, nobody showed up the whole evening. Slow killing for me, only 12.5k mana and bazaar gear. :) I got no drops so far, maybe next time.
Ekydark Castenpayne
08-03-2008, 08:22 PM
Yea, if you only have 12.5k mana and baz gear it probably was slow for you. AA's and focuses make a world of difference here.
If you don't have level 80 spell haste and efficiency focuses, consider using tribute for those. At the highest level they make a difference, even at 80.
TwoBuckChuck
08-18-2008, 02:14 PM
Ok went to SHIP yesterday, are you guys talking about the camp at the zone in, the one you walk on the wall and drop down to the platform. Then to pull you walk up the ladder and pull and jump back down to the platform? Probably 6-7 mobs and of those 2 are Minos? Cause I keep seeing people talk about the back of the zone?...i
Manser Inanimate
08-23-2008, 06:57 PM
Went to this spot in ship today and this is my new camp. Easy to pull, huge area for kiting, aa exp at lvl 79 was about 20-24% per kill. The loot wasnt all that great, some of the vendor loot was kinda nice, had one spell drop (crappy mage spell). Thx for the info, I was getting tired of soloing HoS/LP.
*edit* I got hit with DD once, dot 3 times. Neither one was an issue. (13k hp/12.5kmana, bazaar geared) hope that helps
Lashden
08-23-2008, 08:49 PM
Ok went to SHIP yesterday, are you guys talking about the camp at the zone in, the one you walk on the wall and drop down to the platform. Then to pull you walk up the ladder and pull and jump back down to the platform? Probably 6-7 mobs and of those 2 are Minos? Cause I keep seeing people talk about the back of the zone?...i
yeah that's it, but you don't need to use the ladder. You can go around the side.
flubuk
09-09-2008, 04:29 PM
if you have been hit by wrench for 5433 killed you, your prolly in the wrong place mate :P
Adriela
10-26-2008, 11:31 PM
Figured I'd try this today (ship) as it looked like it'd be a fun spot to mess around with. All went well with the first pull and kite and then on the second as I got him down to the platform I had mobs start warping/walking through the walls from inside the workshop out onto the kiting platform area.
They weren't aggro'd or anything just seemed to be casually strolling through the back wall there.
This lead to quite a quick death lol. Anyone else had problems with this recently? I was all looking forward to having fun with this place too :-(
Verlassen
10-27-2008, 06:45 PM
I've had that happen also, I'm not sure what causes it. It seems to be a fairly recent development as I have only seen it happen for the last few weeks. I do know: It's only a problem when I first get to camp, as if the mobs had been pulled and left there, and are trying to get back to their spawns but get stuck in the wall. Sometimes you can see them, sometimes you can't, sometimes they path in and out of the wall, back and forth, sometimes they warp from inside the wall back a few feet and then path back into the wall. It's odd. I've seen as many as 7 down there at one time like this, and they are definitely not the mobs from the ledge above, but rather mobs from inside the workshop itself.
To work around it, load levant and be sure to have dmf on. If you can see a mob, tag it and pull it once or twice back and forth up near the wall. If you can't see one, pull one from up above and drag it down and do the same. That will aggro any other mobs that are stuck in the wall... after you have them all just run off the edge a good distance and watch them jump like lemmings off the edge. Levant back to the zone in after they've all jumped and head back to camp. Get up against the wall and make a run down the length of it to make sure you've got them all. Once I've done this, I've never had them return, no matter how long I've stayed at camp.
(alternately you could just get up touching the wall and run down the length of it yourself, if ye have enough hp to live thru a stun or harmshield up, which is more likely now with the new aa)
Ultulus
10-27-2008, 07:58 PM
I've had that happen also, I'm not sure what causes it. It seems to be a fairly recent development as I have only seen it happen for the last few weeks. I do know: It's only a problem when I first get to camp, as if the mobs had been pulled and left there, and are trying to get back to their spawns but get stuck in the wall. Sometimes you can see them, sometimes you can't, sometimes they path in and out of the wall, back and forth, sometimes they warp from inside the wall back a few feet and then path back into the wall. It's odd. I've seen as many as 7 down there at one time like this, and they are definitely not the mobs from the ledge above, but rather mobs from inside the workshop itself.
To work around it, load levant and be sure to have dmf on. If you can see a mob, tag it and pull it once or twice back and forth up near the wall. If you can't see one, pull one from up above and drag it down and do the same. That will aggro any other mobs that are stuck in the wall... after you have them all just run off the edge a good distance and watch them jump like lemmings off the edge. Levant back to the zone in after they've all jumped and head back to camp. Get up against the wall and make a run down the length of it to make sure you've got them all. Once I've done this, I've never had them return, no matter how long I've stayed at camp.
(alternately you could just get up touching the wall and run down the length of it yourself, if ye have enough hp to live thru a stun or harmshield up, which is more likely now with the new aa)
This is from people running off the edge with a train unfortunately. You see the administrator down there all teh time because people run him off the edge to get out of the zone.
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