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FCseven
12-27-2007, 09:26 AM
I have to say that I'm impressed with this pet.Using Enhanced Minion I as a pet focus and near max pet AAs he is a monster.In the past few days I have used him to tank some old world mobs (like gozz in ntov) and he has stood near toe to toe with some SoF mobs.With summoned prime gear and a couple pet weapons I have to admit things are looking good as a pet class after all these years.

Does anyone know how to actually find out a pet's hitpoints?Maybe some lurking mages know.

Toruch Fleshrot
12-27-2007, 03:03 PM
...... :eek:

TF

Filter
12-27-2007, 07:05 PM
Let your pet get beat down to 50% and Ch him with a cleric? Thats the only way I was able to do it a couple years ago.

Viko
03-01-2008, 10:08 PM
Duel a wizard or nuke class have them nuke, then divide the dmg the nuke hit for by the % it took off.

12,300 nuke took off 57% = 12,300/.57 = 21,578

Jebasiz
03-02-2008, 01:37 AM
I have to say that I'm impressed with this pet.Using Enhanced Minion I as a pet focus and near max pet AAs he is a monster.In the past few days I have used him to tank some old world mobs (like gozz in ntov) and he has stood near toe to toe with some SoF mobs.With summoned prime gear and a couple pet weapons I have to admit things are looking good as a pet class after all these years.

Does anyone know how to actually find out a pet's hitpoints?Maybe some lurking mages know.

Nice sig, fc7

Siluuael
03-04-2008, 03:29 PM
I've been impressed with the 77 war pet too. It's been interesting to see what mobs are easier to pet tank vs tap tank. With a buffed war pet suspended and one available for use, it makes all those summoner tactics more effective than they have been in the past.

Some random stuff I've pet tanked (single pet) at 77/78, mostly to see if the pet could handle it (Anguish focus), and whether I can keep up with the healing:

Blind Hunter - MPG (self buffed, no toys)
Derekor the Vindicator - Kael (clr buffed w/toys)
Vhaksiz the Shade - PoN (self buffed, no toys - only healed pet twice during 3 min fight)
Arachnotron - DSH (clr buffed, no toys)
Dungore - DSH (self buffed, no toys)
Strawshanks - DSH (self buffed, no toys)
An Abhorrent Gloompetal Lotus - Vergalid Mines (clr buffed w/toys)

Not an overly impressive list of mobs, though I've mainly been trying this out for fun while farming items for my alts. I'll post some more mobs as I am able to kill them with my pet taking all the damage.

I was shocked the other day when kiting at the Zeka entrance when I sent my buffed/toyed pet in to grab agro on a steamwork (snare resist) and he stood there and tanked for more than just a round. I was sure he was dead meat, but I ended up getting agro back and he lived.

Hohlraum
03-05-2008, 02:51 PM
the rogue pet can tank those 'farm' named in dsh as well. was just doin it yesterday. no problems using the pet heal at all. I think those DSH mobs have an incredibly low AC. he nearly max (none crit) hits them on every swing.

Maeryn
03-06-2008, 02:57 PM
mine tanked Thought Horror Overfiend the other day, i didn't expect it to last that long but he hung in there for the whole fight :D go, Goner, go!

Edit: as for finding out your pets hps, send your pet against something solo and run your parser. i did it a while ago during the last beta, but i can't find the numbers, sorry =(

Viko
03-06-2008, 08:04 PM
mine tanked Thought Horror Overfiend the other day, i didn't expect it to last that long but he hung in there for the whole fight :D go, Goner, go!

Edit: as for finding out your pets hps, send your pet against something solo and run your parser. i did it a while ago during the last beta, but i can't find the numbers, sorry =(

That takes into account regen as well though, and max hit. So depending if the fight is long (lots of regen) short (a big hit finishes off the pet) It can be off by a fair amount.

Maeryn
03-06-2008, 10:25 PM
That takes into account regen as well though, and max hit. So depending if the fight is long (lots of regen) short (a big hit finishes off the pet) It can be off by a fair amount.take it somewhere where it won't get one rounded, say DSH. focus it but don't buff it, FD and send it after something. do this several times, make an average.

i never said it was perfect, but it's about as accurate as you can get other than perhaps the other two ideas folks here mentioned.

Jebasiz
03-13-2008, 02:08 AM
the rogue pet can tank those 'farm' named in dsh as well. was just doin it yesterday. no problems using the pet heal at all. I think those DSH mobs have an incredibly low AC. he nearly max (none crit) hits them on every swing.

Raid buffed rogue pet with pet toys did 310 dps on prototype in Mansion(raid). It eventually died..but was up over 4mins.

FCseven
03-13-2008, 05:25 AM
I'd like to put my tinfoil hat on and suggest the devs boosted our pets power as a tradeoff for our now sucky dps output (at least when compared to melee).

Getting back on topic I can solo at least 6 named mobs in Loping planes using my 77 pet.If I wasen't a lazy shit I would download a working map of the zone
and add the rest of the named to my list but anyway here is the list.

Debilitated Skeleton
Frenzied Shadowmane
Shadowmane Beastman
Bloodmoon Warlock
Bloodmoon Battlemaster

It's easy to just name hop these mobs like the old rcod named ring.I use the drops to feed my shameful LoN addiction since I refuse to spend rl cash on that shit.I would post my strat but I have a feeling there's a spy someplace reading these boards that would PM a dev as to how easy these gimps are to solo.

Jebasiz
03-13-2008, 11:53 AM
See? This is what I don't understand...Even without a pet(and mages with) I'm the number 1 caster dps on anything over 3 mins in length(and often times even shorter).

As far as overall damage on anything over 3 mins I'm always top 10. If something is over 5 mins...I'm usually top 5 if not top 3(sometimes even first). I hear complaints from the same handful of necros..while a different set are happier then pigs in sh*t.

Are you getting mana resurgence?
Are you getting the poison buff from rogues?
Are you letting dots drop to try to stack more then you should?
Are mobs getting debuffed?
Are you debuffing with the scent line?

Really, I think the people complaining are trying to stack too many dots and letting dots drop in the process..that's just screwing yourself. With chaotic power or not, you can own parses..all things being equal(if melee 7th and glyph..you must as well), on fights 3-4-5+ mins.

You're in an end-game guild(I think), if you haven't broken 4k dps yet(3-4min fights)..you're doing something wrong.

Xislaben
03-13-2008, 01:15 PM
See? This is what I don't understand...Even without a pet(and mages with) I'm the number 1 caster dps on anything over 3 mins in length(and often times even shorter).

As far as overall damage on anything over 3 mins I'm always top 10. If something is over 5 mins...I'm usually top 5 if not top 3(sometimes even first). I hear complaints from the same handful of necros..while a different set are happier then pigs in sh*t.

Are you getting mana resurgence?
Are you getting the poison buff from rogues?
Are you letting dots drop to try to stack more then you should?
Are mobs getting debuffed?
Are you debuffing with the scent line?

Really, I think the people complaining are trying to stack too many dots and letting dots drop in the process..that's just screwing yourself. With chaotic power or not, you can own parses..all things being equal(if melee 7th and glyph..you must as well), on fights 3-4-5+ mins.

You're in an end-game guild(I think), if you haven't broken 4k dps yet(3-4min fights)..you're doing something wrong.

What mobs are you breaking 4k dps on, and does that include any intensity, destruction, or bard?

And a better question, what's a good parse mob for a relatively unbiased comparison of class dps?

Spindlecrank - adds need killed
Behemoth - spell slow frequently cast
Clankwrench - adds need killed
Deepscar - adds need killed
Big Bynn - adds need killed/various resists
Soulbleeder - I run OOM before we even get to the final mob ><
Bloodmoon3 - Lots of short lived mobs, not really a parse event

Breakneck - adds need killed
Prototype - I'm on the dance floor so idk what ppl do here
Krond - silence, pets are bad, have to stop dpsing at points
Brinda - adds, not a parse event
Bargangle - Bargangle himself has periods of fire immunity
Meldrath - adds, not a parse event

DeadLikeMe
03-13-2008, 01:43 PM
Spindlecrank
Damage by: Me + pets
Total: 926,095
Duration: 518
DPS: 1788
Scaled: 1687
Hits: 611
Max hit: 17392
Avg hit: 1515

I was pretty happy with this until I saw your post. This was an 8.5 min fight. I debuffed at first as well as others. I don't think I had mana resurgence and I know I didn't have the poison from rogues. I don't own the Anguish BP.

I have all my rank III spells under 76. I have almost all my rk II spells (no crusaders of veeshan faction yet). And a 17K mana pool.

My spell foci are: Circle of Mana III (I never remember to use this), Draton'ra's Boundless Alacrity, Draton'ra's Prolonged Perpetuation, Irrissa's Boundless Preservation, Mistmoore's Decomposition, Nhyalea's Rancor, Pyre Eruption, Severan's Blight, Sothgar's Rancor, Sundersky's Thunder, Vampiric Alacrity, Vampiric Malady, and Vergalid's Miasma. I'm maxed with AA damage/crits, DoN crit, and have my 2.5.

I had multiple spells drop during the fight at the same time but I think that's just cause it was so long. Eventually some will have a common denominator and drop at the same time. Honestly I'm not used to long fights. Things usually die with one cast of dots with maybe a couple of refreshes.

/steels herself for the criticism but wants it.

solithan
03-13-2008, 01:59 PM
See?
Are you getting mana resurgence?
Are you getting the poison buff from rogues?
Are you letting dots drop to try to stack more then you should?
Are mobs getting debuffed?
Are you debuffing with the scent line?


VS the rog who ask 1 question
Are you behind the mob?


While its all well and good to point out the possible ways we can have other classes optimize to assist us in damage should we not be able to do it all on our own? or atleast be comparable without all the help.

I realize you've got dps on lockdown and you rock, thats awsome. Its good to know its possible, perhapse try and accept you might be the exception to the rule not the norm.

Feellia Flo
03-13-2008, 04:46 PM
[QUOTE=My spell foci are: Circle of Mana III (I never remember to use this)[/QUOTE]

I think that effect is capped up to 75 without a degrade, kinda sukie fukie.

Anyway after a month + EQ hiatus, I got my self a few SoF pet AAs. Companions Blessing along with Replenish are awesome combos for pet tanking nameds that otherwise I couldn't. Looking forward to max the other SoF pet AAs =)

Jebasiz
03-13-2008, 07:02 PM
What mobs are you breaking 4k dps on, and does that include any intensity, destruction, or bard?

And a better question, what's a good parse mob for a relatively unbiased comparison of class dps?

Spindlecrank - adds need killed
Behemoth - spell slow frequently cast
Clankwrench - adds need killed
Deepscar - adds need killed
Big Bynn - adds need killed/various resists
Soulbleeder - I run OOM before we even get to the final mob ><
Bloodmoon3 - Lots of short lived mobs, not really a parse event

Breakneck - adds need killed
Prototype - I'm on the dance floor so idk what ppl do here
Krond - silence, pets are bad, have to stop dpsing at points
Brinda - adds, not a parse event
Bargangle - Bargangle himself has periods of fire immunity
Meldrath - adds, not a parse event

I don't get tasked with adds most of the time. Big bynn, deepscar, bloodmoon 3(although we can triple stack our big 3 fire dots and hit intensity on this(8-9 lines of 4k-5k dmg per round is impressive!) are exceptions but normally they keep me on named/bosses whenever possible..simple due to ramp up time for dps. Even on prototype, if I dot snareable, rootable, non-summoning adds...I simply cut out lower dps dots on proto and use fire on the add and boss which makes my overall dps go up!

I'm not the only one that's parsing like I do..I get tells almost nightly of necros that are very happy..and then others complaining...and i simply think the people complaining are just applying what we have in a less then optimal fashion. Letting a 380dps dot drop to add a 200dps(9th slot) dot..is not smart dotting. Load supplication of blood, searing shadow, and ditch all magic dots but anathema and add a chance for chaotic power to your line-up. Just don't cast it on the same dot round as your refresh your clickable effects and nothing should drop..unless you have to move(like breakneck)

Maeryn
03-14-2008, 10:39 AM
just my 2cp, but i don't think i've ever broken the 4k mark, jeb is so uber. i'm relatively happy with what we have though. i average around 3k, i'm usually in the top 10, on the longer fights i'm usually #1. i don't have 7th or staunch and rarely use glyphs, but i do have a kiss of e-marr and abuse mana potions quite a bit, i usually have mana resurgence but not rogue poison buff or a bard. sorry for continuing the derail that 4k just surprised me!

Jebasiz
03-14-2008, 11:01 AM
VS the rog who ask 1 question
Are you behind the mob?


While its all well and good to point out the possible ways we can have other classes optimize to assist us in damage should we not be able to do it all on our own? or atleast be comparable without all the help.

I realize you've got dps on lockdown and you rock, thats awsome. Its good to know its possible, perhapse try and accept you might be the exception to the rule not the norm.

The rogue, has a shaman casting epic clicks and various other things to up his dps. He also has a bard singing multiple songs. If they don't, I'll destroy them on almost anything that's over 2-3mins. It's not just "all them". They also benefit from COP, ranger AE'd Auspice and like haste and such. Their damage by themselves is really really average..their augmented dmg is pretty incredible. A really good rogue(we have a few) in the right group, buffed correctly is a good challenge to surpass even on a long fight. The point is, they're assisted/augmented a hell of a lot..Melee in general are augmented a TON more then casters(in general).

Meph
03-14-2008, 11:19 AM
Spindlecrank - adds need killed
Behemoth - spell slow frequently cast
Clankwrench - adds need killed
Deepscar - adds need killed
Big Bynn - adds need killed/various resists
Soulbleeder - I run OOM before we even get to the final mob ><
Bloodmoon3 - Lots of short lived mobs, not really a parse event

Breakneck - adds need killed
Prototype - I'm on the dance floor so idk what ppl do here
Krond - silence, pets are bad, have to stop dpsing at points
Brinda - adds, not a parse event
Bargangle - Bargangle himself has periods of fire immunity
Meldrath - adds, not a parse event

So what you're saying it that your guild uses necros for wrong things. Necros should NEVER if not absolutely needed to win kill trash mobs mid scripts if you can dps named without penalty otherwise you just waste mana. Why should i help kill trash when i can do 80% more dps on named for same mana spent? Our necros are almost allways exclusively on named if not said otherwise.

Shame i rarely get a bard or mana resurgence these days. Still manage to do decent dps and hit top 10 alot.

Xislaben
03-14-2008, 05:06 PM
So what you're saying it that your guild uses necros for wrong things. Necros should NEVER if not absolutely needed to win kill trash mobs mid scripts if you can dps named without penalty otherwise you just waste mana. Why should i help kill trash when i can do 80% more dps on named for same mana spent? Our necros are almost allways exclusively on named if not said otherwise.

Shame i rarely get a bard or mana resurgence these days. Still manage to do decent dps and hit top 10 alot.

I was talking about parsing the raid for comparison purposes. Of course I stay on the named (on events where there is one to be killed), but if all the melee switch to trash then it's not going to be a very accurate comparison of raid DPS on the named now is it?

I don't get tasked with adds most of the time. Big bynn, deepscar, bloodmoon 3(although we can triple stack our big 3 fire dots and hit intensity on this(8-9 lines of 4k-5k dmg per round is impressive!) are exceptions but normally they keep me on named/bosses whenever possible..simple due to ramp up time for dps. Even on prototype, if I dot snareable, rootable, non-summoning adds...I simply cut out lower dps dots on proto and use fire on the add and boss which makes my overall dps go up!

I'm not the only one that's parsing like I do..I get tells almost nightly of necros that are very happy..and then others complaining...and i simply think the people complaining are just applying what we have in a less then optimal fashion. Letting a 380dps dot drop to add a 200dps(9th slot) dot..is not smart dotting. Load supplication of blood, searing shadow, and ditch all magic dots but anathema and add a chance for chaotic power to your line-up. Just don't cast it on the same dot round as your refresh your clickable effects and nothing should drop..unless you have to move(like breakneck)

You didn't answer what you were breaking 4k dps on, and if bard/destruction/intensity were used :( Of course I assumed we were talking about a single mob, and not dotting up multiple mobs that weren't being killed fast, so that may be my bad.

Xislaben
03-14-2008, 06:03 PM
Here's some past examples, very short and longish:

Ur-Floxiz:
Rog - 525,576 dmg - 70 sec (intensity/destruction/brd)
Rog - 441,472 dmg - 65 sec (intensity/destruction/brd)
Ber - 401,565 dmg - 67 sec (intensity/destruction/brd)
Ber - 397,812 dmg - 71 sec (intensity/destruction/brd)

Krond the Longhorn:
Ber - 1,410,778 dmg - 408 sec (brd)
Rog - 1,250,810 dmg - 410 sec ?
Ber - 1,175,900 dmg - 410 sec ?
Rog - 1,144,420 dmg - 321 sec (brd) (assume he was killed/charmed)
Mnk - 1,118,058 dmg - 394 sec (intensity/brd)
Ber - 1,103,547 dmg - 359 sec (brd)
Mnk - 1,054,136 dmg - 414 sec (destruction/brd)
Rog - 1,042,742 dmg - 420 sec (brd)
Mnk - 966,802 dmg - 416 sec (destruction)
Rng - 965,380 dmg - 417 sec (brd)

Some people can be at least temporarily taken out of the fight, and other things I don't want to discuss can lower numbers.

Cathan
03-14-2008, 06:16 PM
VS the rog who ask 1 question
Are you behind the mob?


While its all well and good to point out the possible ways we can have other classes optimize to assist us in damage should we not be able to do it all on our own? or atleast be comparable without all the help.

I realize you've got dps on lockdown and you rock, thats awsome. Its good to know its possible, perhapse try and accept you might be the exception to the rule not the norm.

Rogues in my guild are likely getting way more help than anyone else to push their dps. We always, always, always have a bard, 2 rogue, shm, monk, zerker group going so they have every buff imagineable that could possibly increase their dps. I would be more curious to know what rogue dps is like without all those support classes helping them.

Even then I wouldn't ask for the bards as a necro. I think other classes, beasts in particular can benefit from a bard more than anything else IF the beasts know wtf they are doing, maybe wizards. Imo rogues and necros have a high enough sustained dps without the need for other classes to help us and the entire raid can benefit more from having bards with classes that can increase their dps the most with the bard rather than just adding less to toons already doing insane dps compared to most.

Todwelt
03-17-2008, 11:46 AM
Even then I wouldn't ask for the bards as a necro. I think other classes, beasts in particular can benefit from a bard more than anything else IF the beasts know wtf they are doing, maybe wizards. Imo rogues and necros have a high enough sustained dps without the need for other classes to help us and the entire raid can benefit more from having bards with classes that can increase their dps the most with the bard rather than just adding less to toons already doing insane dps compared to most.

I think that is the worst ways to think about it. If a bard is able to add ~15% dps to either melee or caster, that 15% is not going to go down if you add a bard to a rogue, wizard, or necro that is already doing "insane" dps.

Do melee get more benefit from bards? Yes or it at least seems that way. But casters can add benefit just as much form bards. Ever since our dots became visible and my guild started parsing more, I have gotten a bard in my group nearly every boss or burn fight. With that, I am normally in the top 5. Outparsed normally by a rogue and fighting with two wizards for the #2 spot. My raid leader has been good (we have been blessed with bards recently) about making a bard/melee group, a bard/tank group, and a bard/caster group.

For me only raiding demi with CoA/Demi gear, I am happy with where our dps is atm. Though I would like more mana from lich to sustain it longer.