View Full Version : fastest AAXP for a twink?
flubuk
01-08-2008, 08:08 PM
level 80 raiding geared necro blah blah
at what level should i AA my new twink?
I was thinking he will get XP grouped with me at 60 if my maths is correct, but a guildy told me he wont get AAXP until 75!
This being the case, would a DS PL type thing be more effecient ? and does anyone have any suggustions as to a good loc
SK is level 53 atm and (relatively) well geared.
I dont mind halting at 55/60/65/70/75 if it proves faster to grind a few hundred AA that way.
Thanks for any advice
Q
Lashden
01-08-2008, 09:08 PM
He'll get regular xp grouped with you now (at 53), and yes I can confirm that... I've heard varying statements saying that aaxp is on a different scale when it comes to level differences, I'll see later if my 56 chanter can get aaxp with my 80 cleric and let you know. I am fairly certain a friends twink got aaxp no problem at level 67 or so in a group of mostly 80's as well...
Personally, when I was leveling up my cleric to 75 (when that was the cap), I noticed the xp got better as the cleric got closer to my level, both aa and regular. At the time I stopped at 65 got a few essential ones, again at 70 until he had around 150 and then went to 75. It seemed to be about the same or maybe a bit faster xp at 75 then at 70 for aas.
I'm not sure on how else you plan on pl'ing. With a necro I'm not positive you have many choices outside of group, other then nuking something in to run mode and fd'ing. A druid DS on you, let the mobs beat on you with the SK'ing nuking in small amounts (just enough to get xp)? I think at that level it would just be faster to group and mass slaughter stuff that is white/yellow to the SK (you won't get xp, but he will).
Pharren
01-08-2008, 09:15 PM
I was thinking he will get XP grouped with me at 60 if my maths is correct, but a guildy told me he wont get AAXP until 75!
as strange as it may seem, this may actually be correct. when i was 75 i PLed a cleric and had similar problems. if a mob was grey (and possibly green, i cant remember) to my necro, the cleric would get no aaxp for the kill. however, regular xp worked fine. i think 75 might be a little high, but its going to be somewhere around there, im sure.
my guess is that it is an intentional nerf to stop high level players from shrouding down to the minimum level to group with their friends or guildmates and farming massive AAs by slaughtering grey cons. of course, you can still shroud down and kill light blues, but i guess that slightly lowered rate of aaxp is acceptable.
if the SK is just sitting there, it might be better to level it to 80 and then shroud it down and kill low cons.
Athilik
01-10-2008, 12:16 PM
AA exp is based on the con of the mob to the highest level member of the group. You can get exp and AA exp at 53 with a level 80. Just makes sure the mobs con light blue or higher to your necro.
Reyla
01-10-2008, 12:52 PM
"With a necro I'm not positive you have many choices outside of group, other then nuking something in to run mode and fd'ing."
Just to clarify, mobs don't have to be running for FD PLing to work. I am ALT-TABed out right as I type this FD PLing my Druid in The Deep and just nuking mobs down to 5%-20%, Druid casts Burst of Flame, Necro FDs, mobs jump on Druid who has 81 DS.
Lashden
01-10-2008, 02:29 PM
No they don't, but if your alt/twink can't take multiple hits from the mobs you are trying to use then it's helpful :)
Xislaben
01-10-2008, 03:34 PM
FD pling? Are you saying that when you group with your bot the XP it gets changes depending on you being fd?!?!?
solithan
01-10-2008, 03:56 PM
Well I'm fairly sure the necro has to be out of the group for the FD Pling to work. But it use to work plenty well, just beat something up bad FD then the person to be PL'd tag's the mob to finish it off. Gets credit for the kill as if they'd solo'd the whole thing. This can go horribly wrong resulting in death.
Xislaben
01-10-2008, 04:11 PM
Huh, I didn't think that worked any more.
I mean if you fd until you are off agro I can see it, but if you're still on agro while FD I didn't think you could do this any more.
Lashden
01-10-2008, 08:40 PM
It works, but yes you must be ungrouped. You can even use your pet to help out as long as it has a successful FD as well before your twink makes the kill. I did this a while back to get my sacbot a few levels...
Ultulus
01-10-2008, 08:51 PM
so wait, can you be FD and sic your pet on things that your power levelee is bashing on and the powerlevelee gets full credit, as long as you were FD?
Xislaben
01-10-2008, 08:58 PM
Awesome, I may level up my tradeskill bots more then!
solithan
01-10-2008, 09:30 PM
If you use your pet you will need the pet FD ability and will be required to do the same thing. Its less successful so its generally easier to do this without a pet.
Now, I havn't tried this recently but a previous poster claims to have done it the other night. Back when I use to do it, I remember there being a small issue with mobs that flee, where in I had to FD before they went into flee mode. There is also xp caps on mob so dont bother wasting time killing a level 80 mob thinking your lvl 30 toon is going to get mad xp, your best off just killing a lvl 40 mob.
Reyla
01-12-2008, 06:16 AM
You must be ungrouped and you can't have a DoT running. You can have a pet up but he can't be on the mobs aggro list. You can FD after mob is in flee mode. Those are the only requirements to FD PLing as of today.
I am working on a WIZ DRU and SHM as we speak and as soon as I FD I start doing dmg with PLee and he always gets xp, mob fleeing or not.
As for AAxp at 53 grouped with a level 80 on mobs that are grey to the lv 80, it seems NO is the answer. My 58 Wizard is not getting AAxp but getting good regular xp as I type this down in the Hole.
When I killed green to my lv 80 in PoV my 58 Wizard got AAxp.
So this means you can't get AAxp if you kill grey to 80 but you can get regular xp. That sucks hard.
If you want to PL AAxp grouped, you will have to find barely green to 80 stuff that you can plow through. PoV Golems are green to 80 but there are not enough. Off to explore...
Ultulus
01-13-2008, 03:14 AM
get yourself an HoH fllag, go to HoH.. tons of greens.. tons of exps for your alts ;-)
Vivamort
01-16-2008, 08:47 PM
For FD PLing.
You can have DoT running... it just cannot out damage your PLee on the remaining mob hps.
So nuke it down to some small percentage, snare it FD and have PLee finish it, as long as PLee did more than half of the remaining damage it will get all the xp
Alternatly if the content isn't too out of your PLee's range let it do 51% of the damage then you can kill it. However do not overkill it, for instance if mob has a total of 1000hps and your PLee does 800 hps to it(melee + DS + Spell damage), and you nuke it for 801+ points of damage to kill it your Plee will not get the credit. For some reason the entire amount of the last blow/blast/dot tic is part of the calculation and in the example above you did greater than 50% of the 1601 hps on the 1000 hp mob.
Reyla
01-17-2008, 05:55 AM
"You can have DoT running... it just cannot out damage your PLee on the remaining mob hps."
I see, thanks.
Although...show me a PLee that can outdamage a few Necromancer DoT ticks and I'll show you somone that does not need to be PLed.
Siluuael
01-17-2008, 02:19 PM
"You can have DoT running... it just cannot out damage your PLee on the remaining mob hps."
I see, thanks.
Although...show me a PLee that can outdamage a few Necromancer DoT ticks and I'll show you somone that does not need to be PLed.
This is most obviously useful with snare, so the mobs don't flee, or, if they do, they stand still while the PLee whacks on them. I'm gonna give this a try with my 55 shammy box and see how well it goes, as there are a ton of AAs I'd like to get for him before I continue levelling him up. I might use a lower level snare to make sure he doesn't lose out dps-wise to crits n such.
I'm just not sure what the best place would be for PLing. I'm thinking BoT (he's flagged) or NC murks. Both locations have plenty of mobs that are red cons to the shammy, with the hotzone benefit in NC. He's not HoH flagged yet, but will be soon.
flubuk
01-17-2008, 03:52 PM
In case you didn't know/remember.
BoT and HoH both are open automatically at level 62 now.
I've found 69.1/lost gnomes to be good 3 box experience with my shammy and SK (both are mid 60's)
this can be gotten within a 15 level range limit (ie once the toons are 65)
Further to "where to XP"
I got XP grouped with my necro (level 80) from level 53/54 in PoI (kick-ass experience at that )
The main question still stands tho.
namely
Will the 2 chars get *AA* faster at 65 grouped with my necro or at 70/75/80
is there a "sweet-spot" where it would be best to stop and grind a few hundred out ?
any great locations?
thanks
Q
Siluuael
01-17-2008, 04:41 PM
As far as I know for AAxp, if they are actually grouped with your necro, it won't make a lick of difference what level they are, as long as they are within 1.5x their level of the necro. AAxp is based off of the con of the highest-lvl group member to the mob, which in this case is your necro.
That means if a mob is db to your necro, and your necro is grouped with your boxed toon, they will get AAxp as though they were killing db mobs, even if the mobs are red to them. This is not the case with reg xp, hence your experience in PoI.
This is why FD Pling works well. Since the nec is not grouped with the toon actually making the kill (and getting the xp), the PLee receives full AAxp based on the mobs con (assuming the necro is FD, doesn't out damage the Plee, etc.), instead of the watered down AAxp.
So... the best times to do this are a) when good AAs become available and b) while your nec is still powerful enough to beat down mobs that are red/yellow to the PLees within an inch of their life, then FD, allowing the PLees to kill the mob and get the xp and c) there are good AAs available. Always bank 30 when there are no good ones left, especially if the AAxp is flowing particularly fast.
What I am going to do with my shaman is PLing in the following locations:
55 - NC, BoT
59 - HoH, BoT
65-70 - 69.1
I'll post back here how it goes.
Siluuael
02-19-2008, 03:22 PM
Update:
FD PLing in NC has been working very well for me. I set up my 56 shammy (ungrouped) and his pet in the ditch in NC and pull the murkgliders with Corath Venom, Kedgefish rk 2 and Coruscating rk 2. When CV and KfV drop, the mob is usually left with 9-18% life and snare running. I DoT with the shammy and send in my puma'd pet around 15%, and FD my necro when the mob is around 9% (they start fleeing around 20%). Occasionally the mobs die due to excess crits, so I've been changing around my DoTs a bit.
This results in about one red con kill per minute (a little less than that due to having to go get the next mob), which is nice solo xp for the shammy, especially while running a lesson.
I chose NC as it is a hotzone, and the murks are all snareable red/yellow cons to my shammy that flee on low hp.
Stuff I learned:
1) It is ok if the mob is fleeing prior to the necro FDing.
2) Make sure that the mob hp is low enough that they will still be fleeing from the PLee. Mobs that flee will only do so when they are below 20% of their health AND their health is lower than that of the person on the top of their agro list (meaning don't FD too early or the mob will turn on the PLee).
3) If you get two mobs, kill one with your nec quickly, then use the FD method on the second one. Trying to almost kill 2 mobs at the same time can be bad for the PLee.
4) In my example, the PLee(s) only have to out damage snare, which is pretty easy even for lower lvl toons.
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