View Full Version : is sta important too?
mysticus
03-15-2004, 03:45 PM
hi this is my first post here. i've recently made a necro and i've been looking thru these boards. i've read that hp's and mana items are the way to go for a necro. but my question is this, is stamina important also for a necro? i've done ooc's in pok and even asked high lvl necro's this but i really get no response when i ask about this or they say hp gear and mana items. my necro isn't my main character but i want to gear him properly and learn the class the best i can so i don't embarrass myself or the class. i do plan on making him my secondary main when he gets up there in lvl. any insight on the stamina question would be helpful. TIA
Whispers Quietly
03-15-2004, 04:13 PM
I believe it is; 1 point of stamina translates to 6 hitpoints (if memory serves correct). Therefore more sta, more HP and HP is a good thing. Getting HP items is also a good thing, Raw HP. More Hp a person has The Longer they can Lich, Longer Lich translates into more Mana regeneration. Mana items Increases the Mana pool. Therefore it all ties in together to create more spells cast; Less downtime.....
The Goal I have for myself in Order; Mana, Hitpoints, Stamina, Dexterity (more channeling Ability in my mind; fewer interrupts at crucial times) and Resist.
Have Fun with your Necro, You outfit him right and I'll bet 10 plat He soon becomes your weapon of choice......
Jebasiz
03-15-2004, 04:15 PM
It doesn't make a HUGE difference in your hp total, but it can help. I wouldn't completely neglect stamina, but I wouldn't take a 5stamina item over something with 30hps either.
Sartrisi
03-15-2004, 05:24 PM
With any class, HP > STA and Mana > INT. You get diminishing returns on either, and you get less bang for the buck at lower levels. I don't remember where I heard it, but have in my head a figure of 180ish INT as being a nice twinking point, I don't think STA will even go that high. I personally have around 110 STA (lvl 25 twinky necro) and do fine with that... coming from a melee, 100 STA is always a minimum goal for me. I then just dump any other gear towards raw HP and Mana, any stats I get are just bonus.
So to recap:
Raw HP > STA
Raw Mana > INT
Raw Meat > Cooked Meat
Raw Raw > Sisboom Bah
I'm havin fun with my mega-DoTing Necro on my off time from the Beastlord, and really appreciate that I don't have to spend a ton of PP to twink her up.
Jebasiz
03-15-2004, 05:48 PM
I believe it is; 1 point of stamina translates to 6 hitpoints (if memory serves correct).
Your memory is that of a warrior, int casters get less of a hp bonus for stamina, it's more along the line of 2 hps per stamina.
mysticus
03-15-2004, 06:27 PM
well i couldn't hold out this weekend, i just had to play him and i'll tell ya i had a blast. i stripped my wizard for his gear and i don't think i'm gonna give it back to him. i'm thinking that i just retired another toon :P . thanks for answering the question about stamina, now i won't really have to worry about having only 100 stamina and thinking it's a problem. thanks again for the insight and all the great guides you all have on this board. hope to be posting more often asking yet more questions or maybe explaining a few tricks that i've learned (they'll probably be old news to most).
Originally posted by Jebasiz@Mar 15 2004, 06:48 PM
I believe it is; 1 point of stamina translates to 6 hitpoints (if memory serves correct).
Your memory is that of a warrior, int casters get less of a hp bonus for stamina, it's more along the line of 2 hps per stamina.
Dosen't that calculation change as you level? I don't know what the formula is, but I beleave X number of Sta will equal more HP at a higher level.
Ahura Mazda
03-15-2004, 06:59 PM
I believe that any HP u get ofcourse is beneficial but I've also noticed that without really trying i've maxed STA out before doing the stat maxing AA's.
Just seems like that if you are looking for gear that is necro favored you are looking at gear that is gonna hvae a bit more hp and also tends to have STA attacthed to it. So almost by default you are gonna end up with some slightly hgher then average stamina wihout really trying.
Case in point, look at the Miragul armor that I or others have and you will see large +STA stats on them.
My STA is 280 at 65 and this is with barely moderate gear.
Sartrisi
03-15-2004, 07:13 PM
In the olden days, STA gear was hard to come by... it used to be something to seek out. Today, with all this nice mudflated gear that we have to choose from, you will end up with the STA that you need (like Ahura) just by normal equipment. When I look at upgrades, I look at items with this order of preference... focus effects, regen (mana or hp) hp, mana, int, sta, ac. If I can't find something for a slot with one, i look at the next down the list until I find something to meet my needs.
NeSikWay
03-15-2004, 08:32 PM
INT where returns dimish is 200, (though I read this some time ago), Agl dimishes around 75 to 100 I hear. I've not heard one on Sta, though I don't know the ratio, though hp/mp items are great, building your spell skill and trade skills is based on int, which also generates mana, so I did twink out my int for skills work, and trade some of it out for resist/hp/mp gear for certain adventuring. But I find if you know how to manage your mana and hp for a necro you can keep on going. I've of the opinion that every little bit helps, more int more mana, more mp is more mana, more sta more hp for lich = more mana, more hp more to lich. I usually try and get items with both (i.e. a +2 int item with some mp and/or hp on it) I seldom hurt for mana or getting life :)
I also don't know the ratio of how much hp we get per lvl per sta, or what the ratio of one sta point gives us X number of mana points. That would be great info to have when deciding items. Int too.
Fizzleplink
03-15-2004, 11:51 PM
Allakhazaam and Magelo are lovely for this kind of thing. Play around with a few items, add something with just STA. Look at the hp you get.
Like they said, your results will vary based on level and how many STA points you currently have. A good rule of thumb is 1 STA = 2 HP for us at level 45+.
Shaman and necros share the ability to refill our mana pool faster than anybody else can. We therefore often tend to concentrate on our 2ndary mana characteristic (HP) rather than our primary ones (INT and WIS or mana).
I'd just as soon strike a balance. I tend to have a fairly constant output, with occasional heavy "WTF was he thinking" bursts. I rarely get low on mana, things just die to fast.
Do you find yourself doing a lot in short heavy bursts? Get low to OOM a lot? Perhaps straight int/mana would work better for you. Sure you can refill your tank faster, but maybe you need a bigger tank to start with.
mysticus
03-16-2004, 01:01 AM
wow i didn't know that magelo and alla's could calculate this kind of thing. i only knew that castersrealm had the mana calc. i'll check into both of those. i do have a magelo account but i didn't post it because i didn't want anyone here to get the wrong impression of me.
as of right now my necro is lvl 20 and just got his spell allure of death. before i used death pact and it seemed to work ok. my mana really didn't drop alot unless i got adds.
i was only asking this question because i hadn't read anything specific on it and i was wondering if 100 sta at the higher end (planes) was to low to really do anything. like i said before the last thing i want to do is embarrass the class or myself while playing.
thanks to all of you for your insight on this. i know that one day i'll be up there and be proud of what i can do because i'm reading and learning alot from here.
Timess
20th Necromancer
Cazic Thule
Yirreni
03-16-2004, 02:27 AM
This is just something that I have heard, but take everything at caster's realm with a grain of salt. A lot of things just aren't updated like they need to be. I believe you would do much better by going to alla's and places like this than Caster's Realm.
DogMeat
03-16-2004, 04:18 PM
There is also the Natual Durabilty AA which will give you more Hp's for every point of sta you have, and it does make a pretty big difference. In my guild it a requirment for necro's. I remember when i got them too, the first step added like 10hp, I started to wonder at this point if these AA's are really worth it. the 2nd step adds maybe like 40-50 hps, now I was starting to think its not too bad. the third step added over 100 hp's, that is when i knew that it was worth it. it great cuz it also works with sta buffs you get also. but like everyone else said +hp gear is always the best choice to go with.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.