What to expect Nov 2008? [Archive] - Necrotalk.com

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scrat
03-29-2008, 01:21 AM
http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?class=nec&show_aa=1&sof=1

AA-wise it looks like:
3 more ranks of Army of the Dead
3 more ranks of Swarm of Decay
Invis Embrace of Shadows...??? could it be ivu+invis?
Gathering Dusk upgrade to 2k/tick x 4 ticks
Maybe a new Blood Magic?
Plus pet stuffs
Missing: burst lich or some other mana increasing aa

Some things on the copy/paste spells that irritate me because it's likely nothing will change (improve) from this moment on:
-rune (shadow skin) still providing only 4 mana/tick
-pet haste still capped at 70%
-Spectralside hp costs increase more than new AA will compensate for; can't we get more efficient at this?
-Nukes (RV/SoB) still at 6.0 sec cast times

Ya I know this is all speculation, things subject to change...but the list from a year ago is pretty dang accurate for what we are using right now.

Vinjin
03-29-2008, 12:37 PM
Ya I know this is all speculation, things subject to change...but the list from a year ago is pretty dang accurate for what we are using right now.

The difference being is a 6 month development cycle last year versus 1 year this time.

But I understand the skepticism. It's warranted for sure. I'm hopeful that the longer lead times will allow the devs to put more focus on this time than in year's past.

Jebasiz
03-29-2008, 01:02 PM
I wouldn't worry about AA being lackluster.

scrat
03-29-2008, 09:25 PM
I wouldn't worry about AA being lackluster.

Like you, I've no fears regarding lackluster AA increases.

Too early for spell suggestions?

Bulwark of Shadows (hp/ac/mr buff) - add a decrease incomming melee & spell damage by 5% mod

Eranon's Decay - add a Increase poison damage modifier

Venin - eliminate the "killshot" requirement to give 5% chance to summon an essence emerald

Siphon Essence - add +25% plant/animal/undead bane bonus damage & chance to summon updated lifeshard if plant/animal

Sigil of the Aberrant - increase the haste value to 85%

Shadowskin - increase the mana regen portion and add See Invisibility (2)

Mental Vivisection - add a 25% chance to summon a Seraphic Orb (temporary no-drop 1-charge orb with +1000 mana effect, like phantasmal orbs).

Spectralside - change from set +mana and -hp to a random number with the lowest being current numbers, and the highest being 50% greater. Alternative to having recourses crit?

Xatrekak
03-29-2008, 10:04 PM
i have full confidence in the AA dev im not worried about those, i would like to see some core changes in our spells though.

.5 sec casting nukes would be a god send, if i got these i could actually forgive rash for all those traps.

and i really likes scrats ideas about lich and the mana tap

Xislaben
03-29-2008, 10:08 PM
I wouldn't worry about AA being lackluster.

I agree, Nodyin rocks.

Jebasiz
03-30-2008, 03:18 AM
coding won't allow for recourses to crit. I've asked for that to be addressed, but haven't heard anything on it. I'll be trying to get some ideas for other methods of recourse augmentation soon.

Pharren
03-30-2008, 05:44 AM
coding won't allow for recourses to crit.
ive heard "coding wont allow for _______" so many times over the years. the one that sticks out in my mind the most is "coding wont allow for out of combat regeneration"...

they just need to be properly motivated, is all :P

sauruman
03-30-2008, 08:30 PM
Nodyin and Jeb have my confidence.
Still, keep the input coming in the AA thread so Jeb can pass it on.

Xelgadis
03-31-2008, 03:22 PM
I'd like to see...
Mana regeneration accelerate after 5 seconds of non-casting activity.
Instant cast DoTs.
5 different types of pets, each with unique advantages/disadvantages for various situations. In addition, the ability to summon another pet that comes pre-charmed, but otherwise not directly under your control. Also, the ability to summon a particularly nasty pet, but the ritual requires a full group.. where a random group member is sacrificed upon completion of the ritual, and the minion summoned is not charmed initially, you still have to do that.
A DoT which explodes after inflicting so much damage, causing AoE splash damage to every non-friendly target within 15 yards.
Give all pets mana, which can be tapped for the necro to use.
The ability to sacrifice your pet, which gives different buffs depending on what type of pet was sacrificed.
A necro only mount that looks like this (http://images.wikia.com/wowwiki/images/d/d8/Dreadsteed.JPG).
There's more I could add, but that list should give the devs something to start with.










































Oh, wait.. I already play a game that has all that. :p

Xatrekak
03-31-2008, 11:31 PM
hmmm ... i have a feeling that xel is a warlock ...

Feellia Flo
04-01-2008, 02:20 AM
Instant Dmg type spells
1. 0.5 sec nukes for sure.
2. Instant big lifetap on a 12 recast high mana cost...separate from are main lifetap line.

Tap over time HP/Mana
1. 3 sec base cast starting with GoD era +, recourse heal per tick equal to the base dmg per tick.
2. MW line going to a 0.5 cast.

DoTs
1. extra base tick added to each line cept for disease and curse line.
2. curse line going instant with neg75 check.
3. Disease dots, heck if I know maybe add debuff components to it.
4. Splort line changed to a copy and paste magic version of searing shadow minus the drain effect.
5. If they add another corruption bane type dot, might be nice to have the slot 2 tick on 3 diff body types, so we can use the spell on a wider range of mobs.

Misc
1. 2 seprate spell line to make orbs and shards...self hp canni type spells, instead of dumb ass nukes/taps/dots.
2. Fear trap spells removed.
3. Are pets put on proper AC tables.
4. mana return on lich
5. Add fricken fire to are scent line and make it unresitable.

AA's
1. 3rd rank of death peace 0.5 sec cast, but can do it on the run.
2. Lifeburn changed to instant cast and 3 tiers of dmg upgrades 25/50/100%
3. AoD changed to instant cast.
4. Hot key able memblur AA, only works while fd 15-30min refresh. The 2 minute timer thing is getting a little old.
5. A Hot key able AA that plants a bonestich charm. only works on non raid type mobs 1 hour refreash. You target the mob then lay down the charm, and the mob curiously walks up to check it out. Non aggro for a nice solo pull in crowded type enviroments

More to come!!

Meph
04-01-2008, 06:13 AM
Invis Embrace of Shadows...??? could it be ivu+invis?


Embrace of Shadows - AA
Slot 1: Invisibility(1)

Cloak of Shadows - AA
Slot 1: Set Duration Invis


for comparition:

Shroud of Stealth
Slot 1: Invisibility(1)

So yes, looks like invis + ivu with 5 second cast time to me not that it means we'll ever get that. Things and ideas can get scrapped way too fast at this time. :)

Meph
04-01-2008, 06:28 AM
He he Xel, your suggestions are a but too WoWesque. ;)

Xelgadis
04-01-2008, 12:16 PM
He he Xel, your suggestions are a but too WoWesque.

http://www.youtube.com/watch?v=c577KOCwf9g

No, it's not a Rick Roll, that prank has been done already. The voice is kind of bad, since it was the first video this guy made, but the lyrics are amusing. His later videos were much better, and supposedly he's going to rerecord this one at some point.

Felicite
04-01-2008, 03:38 PM
Dude.. you're more Hard Like Heroic (http://www.youtube.com/watch?feature=related&v=xciuYTeu4Qc), really.

Jebasiz
04-01-2008, 04:31 PM
He he Xel, your suggestions are a but too WoWesque. ;)

Some have merit imo. I'll see what i can do with them.

hi felicite =)

Xelgadis
04-01-2008, 06:46 PM
Dude.. you're more Hard Like Heroic (http://www.youtube.com/watch?feature=related&v=xciuYTeu4Qc), really.
We're all afraid of the Death-Knight Spree (http://www.youtube.com/watch?v=xfgbWwhmVbM), in the mean time Just Loot It (http://www.youtube.com/watch?v=_8mpnN2fVYQ).

Cathan
04-05-2008, 12:59 PM
What's with all the instant requests? Necromancers are NOT wizards. A .5 second cast time for our drain or another drain that is separate from the standard drain would be nice, but instant poison nukes or instant dots? gtfo here....

Something to help drop cast times a bit more or just in general to have spell cast times lowered and still able to be lowered even further by spell haste. The reason I ask is because the ramp up time in our damage is annoying. No other class has to wait for their damage to kick in. Melee turn on attack, start hitting buttons... Every other caster just digs in. I can see our damage not maxing out as instantly as other classes but when I run 9 or 10 dots to max dps it takes forever to get them all on and my dps fluctuates incredibly over the length of a mob's life due to spells wearing off.

An FD on the fly like monks that was interruptable by hits or movement would be nice. I'd give a good 20 aa for that... I still run and turn before casting fd if I'm moving just so the server knows I'm not running forward anymore.
Abashi suggested that about 8 years ago.

All those pet aa's are weak as shit. I care about the dot crits but after that the only things worthwhile are mana regen, mana cost reduction, ca/cs. ALL the pet aa's are crap, all of them. They're great for mages and beasts but our pets suck, absolutely suck, compared to mage/beast pets so we don't give a damn about the pet aa's. Upgrade the pets or quit gimping us with all these pet aa's. All the swarm pets are just junk aa's too. It's soooo common on raids to fight some boss mob and see 40 death messages at once when he kills every single swarm pet from 6 different casters.... So instead of a whopping 2k damage, they did maybe 150... again... worthless...

I would like an aa lich that doubled or tripled mana regen from lich with maybe a 5 minute duration and a long recast, 2 or 3 hours maybe?

Gathering dusk sucks. There's nothing that can be done to save that crap aa, it doesnt' show that it does anything except break mez in game. It has the most complicated description yet it doesn't do anything really?

We need more original aa's that are actually useful to necromancers. So many aa's each expansion are just given to us because some other class got it and it was useful to them but it's absolute crap for us. Shield block?

Jebasiz
04-05-2008, 05:42 PM
shield block is good. Any mitigation and/or avoidance is always good.

Meph
04-05-2008, 06:48 PM
We got a bunch of very good aa's this turn around. If only dot crits and similar are "good" in your book you're gonna be dissapointed alot tho.

Feellia Flo
04-05-2008, 11:40 PM
Dude the advantages of a few instant spells or some of are aa's as instants are tremendous. I'm not saying we should get a whole bunch of dots as instants, but would be nice to have at least one, and reducing cast times on a few spells I mentioned would make them much more usable.

You guys ever solo or group? or just log on for raid type events? Casting on the fly rocks...flat out. I snared multipal pulls and then otw to my group or kite spot I can pull another with gathering dusk and pop archers all on the run without even stopping to cast...they are descent AAs, but the refresh timers/dmg kinda suck.

Imagine adding an instant lifeburn, AoD and a instant dot on top of an instant lifetap on the run., don't be dense and compare us to wizards. Think of it as game mechanics we can use for are benefit.

Quick casts are great, are PoR/CoA robes plus epic click are great examples of the fun to be had with quick casts. Imagine those getting nerfed to like 6 sec casts.

I have room in spell line ups for one instant dot/tap and a quick cast nuke/drain...etc.

whatever...Beta SoF AA's worked out well and some will get tuned, but spell feedback was flat out ignored or put on the backburner and remain as issues..shit some of these spells have years of issues and requests without any explanation or response from devs.

Vinjin
04-06-2008, 01:52 PM
Not sure if this has been mentioned above or possibly mentioned previously and not something the Necro community would be interested in...

What about AA lines that allow you to specialize by focii type? For instance, an AA line that gives an additional 3/5/10% focus to all fire spells. You could make one line for each type as well.

To take this even further, I wonder if it's possible to allow true specialization, much the way the primary and secondary specialization skills work. Under this model, the player could pick one primary spell type to gain an even larger focus increase (say 20%) but they could only do it for that one spell type.

At an archetype level, this could be applied to all caster classes and could have some potential to offer diversification even amongst your own. Still, it's highly unlikely you'll see too many cold-based Necros running around. :-)

Anyway, just brainstorming.

Jebasiz
04-06-2008, 07:55 PM
We got a bunch of very good aa's this turn around. If only dot crits and similar are "good" in your book you're gonna be dissapointed alot tho.

If you're disappointed this time around, blame xislaben!

Xislaben
04-07-2008, 04:20 AM
If you're disappointed this time around, blame xislaben!

! What'd I do this time! :(

Cathan
04-08-2008, 01:31 PM
Instant utility abilities/spells I can see as being valueable but for pure damage I would disagree that that's the way we should be headed. If anything should be changed... the 2 second refresh after every spell. That 2 seconds of dead time after every spell when 4 or 5 dots just wore off at the same time no matter how well you try and spread them out irritates the hell out of me because I know the damage graph is spiking down...

I'm not saying Shield block sucks, but it's an example of another aa that lots of classes get but it isn't something that helps us a lot. I have it, and all of ca/cs and every other defensive ability I can get. I always do those aa's as soon as damage aa's and mana regen/reduction aa's are finished. I would prefer something that was more useful to the necromancer class though.

Aegrusnecrox
04-08-2008, 02:35 PM
Err, it affects us just as much as it affects the other classes they recently added it to, which is 3% base mitigation.

That is better than any of the recent def AA's.

Shield block is awesome, pure and simple. It even adds another upgrade path open to us when it comes to more mitigation.

NEVER eschew the benefit of added mitigation.

-Egg

Ultulus
04-08-2008, 03:39 PM
bah.. its not mitigation... it is more like avoidance. =P it doesnt make damage less afaik, just not take a shot completely.

Cathan
04-08-2008, 04:09 PM
Would you rather have Shield Block or an AA that was more in line with what our class is about?

Seems like necros should get something like Skin to Mulch but it would convert mobs to undead. It could carry some reasonable limitations like skin to mulch does. Off the top of my head it benefits paly's for slay undead dmg.

Stuff like that promotes teamwork within guilds and helps build community and friendships.

Maybe necros could get something useful against undead like a reaver's pyre quality dot vs undead mobs and bring back our undead nuke with a decent cast time, like 2 or 3 seconds.

All those 6 second cast times need to go too. It's just so inneffective to use those things when trying to keep 8 to 10 dots on a mob. I hope we get more dots like Searing Shadow that have that kind of duration and damage power. It's really getting difficult to push 8 to 10 dots on every raid mob with the short duration even when we have extended duration foci. I'm not saying I want to go back to nothing but long duration dots but 8 to 10 dots all with 30 to 42 second durations is extremely hard to keep on a mob.

Maeryn
04-08-2008, 05:31 PM
All those 6 second cast times need to go too. It's just so inneffective to use those things when trying to keep 8 to 10 dots on a mob. I hope we get more dots like Searing Shadow that have that kind of duration and damage power. It's really getting difficult to push 8 to 10 dots on every raid mob with the short duration even when we have extended duration foci. I'm not saying I want to go back to nothing but long duration dots but 8 to 10 dots all with 30 to 42 second durations is extremely hard to keep on a mob.as long as you keep your detrimental duration focus up to date with your spells it shouldn't be that much of a problem. i usually raid with 8-9 dots plus clickies and (or) supplication, and i'm not losing any dps. maybe try using one of the new potions, Tonic of Efficiency Affinity VII (http://lucy.allakhazam.com/item.html?id=35912) stacks with focii.

the 6 second cast time could be shorter but with haste it's not too bad, and you can work it into your dot rotation so that you're not wasting time casting it when other dots are fading.

Jebasiz
04-08-2008, 05:36 PM
Would you rather have Shield Block or an AA that was more in line with what our class is about?

Seems like necros should get something like Skin to Mulch but it would convert mobs to undead. It could carry some reasonable limitations like skin to mulch does. Off the top of my head it benefits paly's for slay undead dmg.

Stuff like that promotes teamwork within guilds and helps build community and friendships.

Maybe necros could get something useful against undead like a reaver's pyre quality dot vs undead mobs and bring back our undead nuke with a decent cast time, like 2 or 3 seconds.

All those 6 second cast times need to go too. It's just so inneffective to use those things when trying to keep 8 to 10 dots on a mob. I hope we get more dots like Searing Shadow that have that kind of duration and damage power. It's really getting difficult to push 8 to 10 dots on every raid mob with the short duration even when we have extended duration foci. I'm not saying I want to go back to nothing but long duration dots but 8 to 10 dots all with 30 to 42 second durations is extremely hard to keep on a mob.

You're stacking too many. You'll do more damage trimming it down to 8, fire and poisons and then click dots/supplication..even without supplication, you'd do more. Use searing, 3 poisons and fire/pyres+lifeless. Ignore magic completely IMO..except lifetaps or when poisons are resisted. Alternate renewing searing and casting supplication. The dot is long enough to cover two rounds of dot stacking.

Pharren
04-08-2008, 08:37 PM
It's really getting difficult to push 8 to 10 dots on every raid mob with the short duration even when we have extended duration foci. I'm not saying I want to go back to nothing but long duration dots but 8 to 10 dots all with 30 to 42 second durations is extremely hard to keep on a mob.
thats what separates the men from the boys :P

if you want to play something "easy" you should roll a rogue, SoS in the corner, and hope nobody is parsing.

Ckador
04-08-2008, 10:45 PM
"What to expect Nov 2008?"

Poop, poop, and more poop.

And some poop.

Cathan
04-09-2008, 03:49 PM
You're stacking too many. You'll do more damage trimming it down to 8, fire and poisons and then click dots/supplication..even without supplication, you'd do more. Use searing, 3 poisons and fire/pyres+lifeless. Ignore magic completely IMO..except lifetaps or when poisons are resisted. Alternate renewing searing and casting supplication. The dot is long enough to cover two rounds of dot stacking.

The curse lines have higher resist rates on some mobs but Anathema dps is in line with Dread Pyre but you still don't use it? I typically have been using the top 3 fires, Anathema, Venonscale, Curse of Mori, Visjaz's Pallid Haze, Kedgefish, Searing Shadow and Corath Venom as the top 10. I'm guessing you proc Supplication often enough to make it worth using over another dot?

Jebasiz
04-09-2008, 04:35 PM
Basically, I dropped magic cuz they're too short. I'd rather have the 8 I do cast then 8 others with missed tics. That and dpm on poison is better then magic..and on long fights it makes a difference(read: most raids in mansion/crystallos). Magic are higher dps, but 4 fire and 3 magic < 4 fire and 3 poison and supplication IMO.

scrat
04-09-2008, 07:33 PM
I noticed a couple more interesting new spells were caught,
Necrotic Venom (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=11399&history=1) 2k instant followed by 850/tick that is long, long duration.
...and Chains of Bondage (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=11400&history=1) AE short duration 40% snare.

Interesting stuffs.

DeadLikeMe
04-09-2008, 08:19 PM
That first one has a duration of 5 minutes and a 350 poison check. This can't be real. Does Kumbaja catalog npc spells as well?

encephalitis
04-09-2008, 09:33 PM
Yeah those both smell like NPC AE's to me.

I can has death touch?

Sokrat
04-10-2008, 10:34 AM
fade memories, tp and a quick cast self hot ! :p

Salnayil
04-10-2008, 05:11 PM
Basically, I dropped magic cuz they're too short. I'd rather have the 8 I do cast then 8 others with missed tics. That and dpm on poison is better then magic..and on long fights it makes a difference(read: most raids in mansion/crystallos). Magic are higher dps, but 4 fire and 3 magic < 4 fire and 3 poison and supplication IMO.

I used to be the stack as many as possible guy and did decent enough DPS in relation to the rest of the raid, but I still felt something was missing. A few months back I re-evaluated my stacking order and thought about Supplication. At 2800ish a cast it's basically another dot with a reoccurring mana cost. So on fights where that extra mana isn't an issue I took a dot out of my lineup and got down to 6 consistent dots with potentially a 7th depending on time (Searing owns for duration btw.) I then use that extra time to cast Supplication and go for procs. I have since upped my DPS by about 20%. Just from the simple fact of not having missed dots on ticks for one and also boosting it with procs.

scrat
05-26-2008, 05:41 AM
Just noticed some more new ones are populating-

Another extension of Dead Mes (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=13660)

Gate ? (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16234)

Harmshield !! (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16098)

Overpower Undead... (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16154)

Swarm Pets ?!? (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16144)

Shadowstep heh (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16147)

As unclear & speculative as these are, it's still interesting.

Our lucky hybrids look to be getting an AA engulfing darkness! (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16106)

Drazzminius
05-26-2008, 08:37 AM
Dammit! I'm on duty today (24 hrs of phone calls and web surfing...) and can't get to your links...

I'll check them tomorrow from home.

:(

Jebasiz
05-26-2008, 09:34 AM
Don't read to much into that.

Drazzminius
05-26-2008, 09:41 AM
Like I've read on about a thousand different boards on a thousand different topics; nothing is set in stone until it goes live.

Interested to read, tho...

Tumnayil
05-28-2008, 03:44 AM
~snip
All those pet aa's are weak as shit. I care about the dot crits but after that the only things worthwhile are mana regen, mana cost reduction, ca/cs. ALL the pet aa's are crap, all of them. They're great for mages and beasts but our pets suck, absolutely suck, compared to mage/beast pets so we don't give a damn about the pet aa's. Upgrade the pets or quit gimping us with all these pet aa's. All the swarm pets are just junk aa's too. It's soooo common on raids to fight some boss mob and see 40 death messages at once when he kills every single swarm pet from 6 different casters.... So instead of a whopping 2k damage, they did maybe 150... again... worthless...
~ end snip


Obviously you dont have all the pet AA's (I do). They are far from worthless. Over the course of a kite our pets that have all the crit and flurry aa's do a tremendous amount of dmg and for no mana. I notice a big difference when I am kiting boneguards in HoS with and without a pet. Perhaps your pet focus sux? I use Enhanced Minion I focus (corrupted energiac gloves).

Also, with the dmg mitigation on our pets plus the mend compandion and fortification aa, I can pet tank rabid worgs in Loping plains with no sweat. I think you need to rethink this. I agree that our pets are not as good as a mage pet but to a mage his pet is all there is between him and death since he does not snare and can't FD etc. We are much more than our pets or our dots... we mez, fear, snare, FD, lifetap (which is the best kind of dmg since it hurts them and heals you), etc.

Personally, while I would love to have a more powerful pet because I love to pet tank, but also I am very very happy with what SOE has done for our class.

Tumnayil
05-28-2008, 03:53 AM
Our lucky hybrids look to be getting an AA engulfing darkness! (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16106)

They are not going to like it even if AA unless it is instant recast etc.. because it is almost worthless for anything other than a straight pull or escape because if you FD with it on they still walk away.

Jebasiz
05-28-2008, 05:59 AM
I'd love it..we can darkness and have bards/enc's mez afterwards.

Meph
05-28-2008, 06:07 AM
Hope we get aa snare too, i've only asked for it for last 2 betas. :P

Osgoode
06-04-2008, 07:31 PM
We're getting another level cap? So soon?

scrat
06-04-2008, 08:23 PM
We're getting another level cap? So soon?

The new format: annual expansion every November which will include level cap increases + AAs.

scrat
06-04-2008, 11:24 PM
Okay some really cool & odd things now...

Critical DoT (5-7) (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16284)
Chance to critical hit with 1hb 60-70% (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16287)
Reset all spell casting refresh timers (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16248)
Summon all corpses of a player (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16247)
DoT crit dmg enhancer (http://www.antonius-bayle.org/kumbaja/spells/spell_view.php?id=16290)

And no, I'll never tire of peeking at Nodyins random musings...

Knutplate
06-19-2008, 03:11 AM
Any chance we can unite to kill off charm and screaming terror lines in order to streamline us into a stronger DPS position?

Im sick of being gimped.

Sarnath Creed
06-19-2008, 04:11 PM
new levels....wtf....lol ;p

we just got to 80, now up to 85? that just seems silly...

Solteris and lower were very trivialized by the level jump from 75 to 80, I just hope the same wont happen when we hit 85 =\

Jebasiz
06-19-2008, 06:17 PM
Any chance we can unite to kill off charm and screaming terror lines in order to streamline us into a stronger DPS position?

Im sick of being gimped.

How are you gimped? Under 2 mins, maybe..you have an argument, over that..noway.

Meph
06-19-2008, 07:20 PM
HT revamped. 21k DD insta damage and like 54k damage over 42 secs following. Total damage 75k.

Guess it's time to request LB upgrade.

GnekroeGnomicon
06-19-2008, 07:29 PM
That'd be nice. Then I might not have to cry myself to sleep every night over the one time I misclicked and bought soul seeker...

Osgoode
06-20-2008, 03:30 PM
What about hints of the new content? If they added to Faydwer with SoF, will Antonica be next? Maybe something with Freeport?

regafrega
06-20-2008, 05:00 PM
freeport was already done. PoR expansion.

Aegrusnecrox
06-20-2008, 06:46 PM
New Neriak would be nice, as would new Qeynos & Faydark/Kelethin.

Lifeburn upgrade would be even nicer though. Oh and better return on lich. And a pony.

-Egg

Vanlor
06-20-2008, 08:44 PM
How about reducing the cooldown on FD? It takes only .5 seconds to FD, but has a 4 second recast time. If you fall to the ground (I swear to god I have at least a 10% fail rate in Crystallos) when you really needed to be FD, 4 seconds is way way too long to wait imo.

Maybe two ranks of hastened Death Peace? Each rank reduces the re-use timer by 1.5 seconds? This could also make us a bit more effective in the business of pulling. I am most concerned with survival in hairly places, but that's an added incintive.

Sarnath Creed
06-21-2008, 02:50 PM
What about hints of the new content? If they added to Faydwer with SoF, will Antonica be next? Maybe something with Freeport?

antonica was done with TSS ;p

Odus, Antonica, Faydwer were Original EQ
Kunark was RoK
Velious was SoV
Luclin on SoL
Alter Planes with PoP
More Odus on LoY
Original 3 upgraded with LDoN
Taelosia was added with GoD
Dont remember the continent that OoW added..
More additions to Antonica with DoN
More additions to Antonica with DoDH
More additions to Antonica and a little of Faydwer with PoR
Antonica was the target of TSS
Odus was upgraded with TBS
And Faydwer was hit up with SOF

Next expansion or two should build up on Kunark and Velious...

Would be pretty neat to see more content on those two continents.

Immudin
06-25-2008, 06:51 PM
"Dont remember the continent that OoW added.."


OoW was a whole new planet called Kuaa.

GnekroeGnomicon
06-25-2008, 07:15 PM
OoW was a whole new planet called Kuaa. Truthfully, I am pretty out of touch with EQ Lore, but is something I had never heard. I just assumed it was some new "plane" similar to discord (or is discord also another planet?)?

Todwelt
06-26-2008, 12:11 PM
Truthfully, I am pretty out of touch with EQ Lore, but is something I had never heard. I just assumed it was some new "plane" similar to discord (or is discord also another planet?)?

Well, discord, I assume you are talking about GoD, was a new continent on Norrath called Taelosia(sp). It was the island where the armies of discord were trying to take a foothold on Norrath after the weakening of the Pantheon in PoP.

As for OoW, I am not sure if it was another planet or an alternate realm of existence. There was a good discussion of it going on over on the sony boards though.

Jebasiz
07-01-2008, 03:20 PM
HT revamped. 21k DD insta damage and like 54k damage over 42 secs following. Total damage 75k.

Guess it's time to request LB upgrade.


I've asked, and after a lengthy discussion..the door isn't slammed shut with "no" anymore. I don't know how far it'll go, but there seems like there's at least a chance for improvement to lifeburn. Of course..I won't be able to tell you if there's anything coming, but..w/e. At least it's not a "hell no" anymore.

Sarnath Creed
07-02-2008, 04:12 PM
even if they make it similar to manaburn it would be helpful, take a couple extra ranks of the aa, and there you go, your hps = dd damage x1 / x2 / x3 per rank ;p

20khp necro can nuke for 60k

Aegrusnecrox
07-02-2008, 07:48 PM
I have three requests, any two of which i will be happy with:

Shorter recast (like 72 minutes at most)

More damage (scales compared to manaburn & harm touch)

Shorter cast time (six seconds sucks, how bout more like 3 seconds)

-Egg

Yilya
07-03-2008, 01:10 AM
I would like a way to control the swarm, epic and army pets would be helpful instead of em getting in the way even if its just a PET ATTACK %T command i be happy ^^

these are things i would like but willl never seee:
A blue version of epic pet but shoots arrows and each time it shoots the arrow and hits a target with mana it gives the group like 100 to 300 of it or so, it can be random would look nice if he holding a cross bow ^^

The 5 undead summon pets that each cast a nuke of an element that be neat i think can have lots of fun with that. Have 5 undead casters spawn and nuke for one of the each res Poison, Magic, Disease, Fire, cold and if you want corruption, that last one be six but oh well that can be the first 6 levels of the aa there the next few can raise there dmg and so on maybe start em at 200 a nuke for up to 3 nukes and have em end at 500 or so of course you get resistence and what not from certian ones but it be fun

I would love a different pet Spector and Skellies are fine and all but there is more undead then just spectors and skellies if must use skelly can always use the ICe ones they look cute with the axe and the coat - illusions are nice but they just illusions >< they go away and all

I would love to see Necro pet only weps something that like summons weps only undead pets can use nothing like mages at most half but it be nice add maybe more lifetapping or something nothing as good as mages but something to help the poor little pet when you like me with my server not having any weps on sale in bazaar and finding a willing mage is like finding a group, very hard >< (( and yes i do just go on just thought it be a nice idea))

that all i can think of >< would like to see 5 swarm pets instead of 3 and maybe less refresh time on em since they stationary and all but is ok either way

but i def would like to see us able to tell our wtd or swarm or epic pet to attack mob without getting pounded by em

but i crazy so who knows >< i read most the posts here not all hope i no repeated anything

Lady Todiefor
07-06-2008, 04:16 PM
maybe another idea..though i doubt they would let it be cool...would be a pet "lifeburn"...and let it effect all pets up at that time. Boner, army and swarm at once would be cool..hehe...might be a decent "nuke" then with all of them

roscowgo
07-17-2008, 03:32 PM
I'd be happy with a bucket effect type thing. er pre cast...uhhhh. who the hell know what you could call it.

say you cast eranon, splort, searing... (something long duration i would think) into a "spell bucket" pre fight, have them be counting down their effective tics while in this magic bucket.

When the fights on, cast er "toss bucket" all pre cast spells hit mob at same time minus whatever time they were in the bucket. I'd give up a spell gem (seems more realistic) or spend a few aa's on that.

make each bucket keep er...4 spells. that sounds about right. I think mechanic wise... cast bucket<spell1 2 3 4>cast bucket again to apply dots.

could actually make those don't hate me aa's a lil more valuable. *edit* and maybe get rid of some of the ramp.

Ultulus
07-18-2008, 03:15 AM
I'd be happy with a bucket effect type thing. er pre cast...uhhhh. who the hell know what you could call it.

say you cast eranon, splort, searing... (something long duration i would think) into a "spell bucket" pre fight, have them be counting down their effective tics while in this magic bucket.

When the fights on, cast er "toss bucket" all pre cast spells hit mob at same time minus whatever time they were in the bucket. I'd give up a spell gem (seems more realistic) or spend a few aa's on that.

make each bucket keep er...4 spells. that sounds about right. I think mechanic wise... cast bucket<spell1 2 3 4>cast bucket again to apply dots.

could actually make those don't hate me aa's a lil more valuable. *edit* and maybe get rid of some of the ramp.


wont happen... too difficult to code the way you want it done... and would be too powerful if it would let you apply 4 dots at once, basically for free.

solithan
07-18-2008, 06:34 PM
We already discussed the idea of a super spell haste that would allow you to ramp up more quickly. Not sure but I'm guessing it got shot down.

roscowgo
07-22-2008, 05:04 PM
wont happen... too difficult to code the way you want it done... and would be too powerful if it would let you apply 4 dots at once, basically for free.


Just a general idea. I don't understand what you mean by free though.if you cast a 1 min dot into the bucket, and the fight starts in 5..then that dot goes nowhere. It's already ran down in the bucket. And of course they would take mana.

Maybe 4 is too many though. 2? 3?

I know dick about coding. why is it impossible?

solithan
07-22-2008, 05:15 PM
Its not impossible to code but it would take a fair amount of effort and largely only apply to 1 class so they wont bother. Especially because this idea can be presented using current game mechanics. AKA super spell haste.
--Click AA--- for next 10 seconds all spell casting times reduced to 1 second.
There ya go A "5 spell bucket." That doens't require any extra coding to create wait states for spells and a pile of other checks and code bits to make.

GoneFission
07-22-2008, 07:20 PM
Since we're mentioning what we'd like to see:

I'd like a toggle for WTD/AOTD that I can either raise an actual mob or summon however many shades I have invested in. We are the only class that gets swarm pets that require bodies on the ground. Everyone else just sends in the swarm. In my raids, we rarely have more than 1 to 3 bodies down, and most of the time, I don't want to pop up exact duplicates in the raid because the offtanks and cc classes go berserk. I want to be able to choose to have miniature shades summoned instead.

Also, it's time for our Venin/Ruinous Venin line to have short cast times and long reuse. If not instacast, then 0.5 to 1 seconds. In our raid content, I'm casting RV for a kill shot when the trash mob still has up to 70 or 80% of it's health left, and it goes off between 15% remaining and 1 second AD, depending on how spikey the DPS is. I can live with the low EE probability, if I know when or even if it will land.

For that matter, clearing ghosts in BMK 2 or gremilins in FC2 raids, I'm lucky to land ANYTHING, the cast times are so long. This is the case even with cleric spell haste on me. I'm OK with the timing on the dots because I figure they're based on kiting. I think our DDs could use the cast times significantly shortened for use in raids, though. Very short cast times, reuse times similar to the current cycle time, and unlinked timers so we can cast maybe 2 DDs during trash clears.

Cyador
07-23-2008, 11:39 PM
What I would like... hmmm...

Lifeburn needs some work. Seeing how the changed HT, I would like more damage on lifeburn and shorter recast to make this aa moderately usefull.

AOTD - pretty much what GoneFission wrote.

Lich upgrade, and I mean a real upgrade. I am an old school player and I think I am good with mana management. But I go oom these days rather quickly. IMHO, we got hosed with ooc; we are not wizards to blast away mana and then wait .

Undead - perhaps a good DD there?

ETA: I was browsing kumbaja for new aa's and spells the other night and noticed something called Twincast for mag81, wiz81, dru81. Is that anything we necros should be getting too :) ?

Jebasiz
07-24-2008, 05:54 AM
Anyone know much about Age of Conan. Figure if they go through with this 42 man raid bullshit, I'm not gonna bother with eq anymore..so I'm looking at other options!

If anyone has a good idea, post it! Cuz that's what i'm looking forward to in 2008!

Lithanial
07-24-2008, 06:03 AM
Ive heard little of AoC, but from what i have heard, none of it good. A lot of hype to start it out, but it seems to have fallen flat on its face.

GnekroeGnomicon
07-24-2008, 06:36 AM
My impression of AoC is that they have an incredible idea for a game, with a lot of innovative directions. However, the development staff is doing their best to tank the game in under 6 months. They make SOE look like a good manager of an MMO.

Everything from ramping up damage of mobs the higher you are compared to them (e.g. a level 20 mob @ lvl 20 hits for 500, same level 20 mob @ level 40 hits for 1500), not having items/equipment/stats affect pvp, tons of undocumented changes with each patch. (I personally don't have first hand experience with the game, this is all just stuff I have gleaned off other players I know in rl or in other games) I wouldn't be surprised if they lost 3/4 of their initial subscribers in the first month.

Everyone I know that bought it has already quit.

Knutplate
07-24-2008, 06:39 AM
Nothing looks appealing to me.

Only thing that holds any interest for me is whatever project Rashere is working on at Shillings company. I'm curious what kind of game that guy can create using his experience and having the luxury of building from the ground up.

And even that is pure speculation. Ive heard absolutely nothing about it.


As far as eq, I'm pretty bearish. If it were a stock I would be shorting it balls out.

The biggest problem I see with the 42 man cap isnt really the cap. Its the fact that the cap will exacerbate the total failure of class balance.

Even if they completely scrap the 42 man idea, I dont think the dev team can succeed fixing their problems with balance. It would take too many resources and to be honest I dont think the will or talent exists to make the conversion to success even if there was.

Here's to hoping for the best though.

solithan
07-24-2008, 01:47 PM
Forget age of conan think...
Starcraft 2!

GnekroeGnomicon
07-24-2008, 02:12 PM
Starcraft 2!LANing will be fun again. But I can't imagine the horror of online play once it reclaims all the asshats that are playing WoW until it comes out.

Jebasiz
07-24-2008, 04:21 PM
Nothing looks appealing to me.

Only thing that holds any interest for me is whatever project Rashere is working on at Shillings company. I'm curious what kind of game that guy can create using his experience and having the luxury of building from the ground up.

And even that is pure speculation. Ive heard absolutely nothing about it.


As far as eq, I'm pretty bearish. If it were a stock I would be shorting it balls out.

The biggest problem I see with the 42 man cap isnt really the cap. Its the fact that the cap will exacerbate the total failure of class balance.

Even if they completely scrap the 42 man idea, I dont think the dev team can succeed fixing their problems with balance. It would take too many resources and to be honest I dont think the will or talent exists to make the conversion to success even if there was.

Here's to hoping for the best though.

Ya..I'm pretty much at a point where I've lost all confidence in EQ devs(not just one of them..all of them). The way they prioritize things. The quality of the work they actually do. Who they listen to when determining what goes live and what doesn't. Itemisation. Spells. Content...Even AA, Nodyin is approachable..but even looking at the massive failure class balance has become, hems and haws about any little gain we would request.

I've stopped hoping for the best and just succumbed to reality. Devs are trying their damnedest to ruin EQ. I'm tired of arguing, so now I'm going to let them do it...and tell them every idea they have is 'fantastic'. That's all they listen to anyway. Then when the game fails and they're unemployed, I'll cancel my 1 remaining account and move off of eq completely, after a hearty laugh. I'm really just sick of the game(eq), and I really hope i find a replacement(or ideally get healthy enough to actually leave my house daily and toss the computer in the trash).

If anyone has a better recommendation then AOC, I'd love to hear it.

Aegrusnecrox
07-24-2008, 04:56 PM
just keep doing what is best for the necro community jeb, in the end thats all we want from you. The rest of the eq world may be going to hell in a handbasket, the least we can do is strive for our own little slice of solace.

-Egg

Ultulus
07-24-2008, 05:24 PM
If anyone has a better recommendation then AOC, I'd love to hear it.

Spore until Starcraft 2 until Diablo 3.

Ecol
07-25-2008, 12:59 PM
DC Universe... I am half curious how this will work... 3,000,000 Batmans? (or Batmen) running around. or will it be like City of Heros... I wonder...

solithan
07-29-2008, 03:44 PM
I'd like to see Improved Healing type effects work on lifetap healing or Orb Heals or leachs.

encephalitis
07-29-2008, 04:12 PM
I would like to see Theft of Life line apply to Duration Tap spells.

Alternately, re-tune it so the amount healed equals the damage done.

I don't know anyone that uses this spell regularly, but giving it real value like that might make it more viable.

Todwelt
07-29-2008, 05:08 PM
I think Xislaben and Jeb were working with Nodyin about aa's that would allow recourses to crit but the cade would not support it. Nodyin was going to work with coding though to get something in the works.

It orginally stemmed from allowing our lich to crit ... double mana for double hp's ... but also branched into the mind wrack line of spells and hot spells.

scrat
09-07-2008, 08:39 AM
Some interesting updates from the spell parsers...

Venin & Supplication 3.0sec cast times, 5.0 recasts.
Orb 1.25sec cast time, 5.0 recast
Lifetap (and a bunch of others) recast reduced to 1.0
Encroaching Darkness AA to 1.0sec cast 65% slow

I know, I know - still it's neat to see what is going on. It is a relief just seeing Prathun doing something positive with spells even if nothing ever makes it live.

Knutplate
09-07-2008, 04:32 PM
Due to the random nature if supplication, thats still too long. It should be something we can weave into our lineup in between refreshes. Hopefully he can be convinced to make it a .5 cast with an appropriate recast.

The rest is interesting.

I hope our beta necs are successful in getting improvements implemented.

Aegrusnecrox
09-07-2008, 08:15 PM
scrat what do you mean by "orb"?

And since when has our lifetap ever had a recast in the first place? This confuses me :x

-Egg

Lashden
09-07-2008, 08:35 PM
I would think orb is the umbra orb type spell...and all spells have a recast time, it's just most of ours have a 2.5 second recast time which is the same as the gem greyout time.

Jebasiz
09-07-2008, 09:50 PM
I think Xislaben and Jeb were working with Nodyin about aa's that would allow recourses to crit but the cade would not support it. Nodyin was going to work with coding though to get something in the works.

It orginally stemmed from allowing our lich to crit ... double mana for double hp's ... but also branched into the mind wrack line of spells and hot spells.

I talked to nodyin about a lot more then just that. If he follows through with what we initiated, lifeburn, all recourses and darkness should be greatly improved or more capable of being universally applied(in the case of a 0 damage darkness AA).

I was in the process(before I quit) of looking over the AA's for SK's and a few other classes to see if we could benefit from anything other people are receiving. I know Xis was looking as well(from his posts).

Merloc had even come to the conclusion that casters needed more support from gear, again it'd depend on how much he follows through with things w/o me there to remind him everyday.

My expectation for november(and a big reason why I quit) was: 5 more levels to grind. 500 or so more AA to get. % upgrades in spells that will just make a bad situation worse. Zero new, creative spells that actually work. Another undead mez requiring a reagent attained from a TSS era spell we never used to begin with. Another undead charm spell that we can't reliably use in old content and won't work in new content. (more people asking for a magic resist debuff component added to scent line..and another year that it won't happen)

Basically,
25% more hps/mana on gear. Insanely huge melee weapon upgrades. Bugged group content and broken raid content. Change the names on mobs, give them new skins, make mobs have 25% more hps/dps then they did before..raise their level, and ship it. They can fix half of the bugs and broken content later and call it done and move on to next year's expac.

What's worse is..you can copy and paste the last paragraph and say the same thing next year, and it'll be just as true.

encephalitis
09-07-2008, 09:51 PM
So...wtf difference does a 1 sec recast make if the gem greyout is 2.5 sec? Or will macros bypass the gem greyout limitation?

scrat
09-08-2008, 12:48 AM
Recast is gem grey-out is refresh. Those terms are all interchangable, and mean the same thing. Minimum cool-down time between casts.

The way I understand it, all spells have a minimum "non-spellcasting activity" requirement for their use, and until now that minimum has been 2.5 seconds universally. Some specific spells have unique recast timers that are greatly increased, such as our invulnerability spells or pet runes.

Spell haste only impacts the casting times.

Reducing it to 1.0 seconds will decrease the cycle time between spell casts by 1.5 seconds per spell. Say our lifetap has a current 3.4 sec cast time with a 2.5 recast, making for an un-hasted 5.9 (zero-lag) cycle time. Reducing recast to 1 makes that a 4.4 sec cycle time, un-hasted.

Hope that makes sense. Hope it makes it live, too.

Lashden
09-08-2008, 12:57 AM
Recast is gem grey-out is refresh. Those terms are all interchangable, and mean the same thing. Minimum cool-down time between casts.

Well sort of. There's also the global recast time, in which all your gems grey out, not just the spell you cast. That's a set time...unless that's being reduced too there's not much point in a lesser recast time then 2.5...or I read your post wrong and that's exactly what you said heh.

Auree
10-02-2008, 12:56 AM
wish list..

1. drastically reduce the cast time on dots - the dps is based on the damage over time (and not the recast speed like for nukes)
2. continue Tribute to high levels (or make our dots more efficient)
3. make lifeburn a 3 tick dot (each tick is our hp)

as long as we can cast 2-3 dots per tick... that is, in between our tick markers .. we can keep up with 2 or 3 dots wearing off at once. And more importantly, can stack appropriate dots asap in a group setting too (after tank has agro). Having 4 dots cast in the 1st 6 seconds after the tank has agro would give us the suitable group dps we sorely lack.... mana regen is something completely different, but at least the dots we do cast won't be wasted mana (still killing the corpse). Not sure about recast times... as a resist would be annoying anyway. but still... would live with 5.5 second recast if we get a 0.5 second cast time.

I don't care about nuke cast times, really. I really hope we get dot cast times dropped before nuke cast times. Nukes are when I'm bored or whatever. I do spend 3aa occasionally on the Glyph of destruction.... rarely add the nuke with that effect, though was interesting to read others are adding that into raid level dot rotation. Doesn't make sense to me that it's a nuke, but oh well, it is.

must admit, I don't have a lot of nifty suggestions for AA. I think we have a lot of bogus ones, but some people like them.

Thank-you for updating the pets.

Knutplate
10-02-2008, 01:46 AM
I disagree with the majority of the community on this.

I do not think we need adjustment on our DoT cast times. I think 3.0 -> 2.0 w/ spell haste is fine. I consider the impact minimal since we still need to have our damage run duration. Yes, it would be an improvement... but its not going to help as much in the short span of a group which is where we need the most help.

We much rather need a solid nuke with a short recast time. Why the hell shaman have such a nuke instead of us is 100% /boggle.

Ideally Prathun would scrap the Venin line completely. Slap the chance to proc the EE onto the supplication line. Add a decent modifier to the spell, drop the cast time to .5, and adjust the mana to be a bit more efficient.

This is the change we need. It helps us on trash clears, it helps us in groups, and it helps us in raids where we can incorporate the spell into our lineup without sacrificing our refresh cycle.


(I also wouldnt be opposed to instant lifetaps)

Ultulus
10-02-2008, 06:29 AM
I disagree with the majority of the community on this.

I do not think we need adjustment on our DoT cast times. I think 3.0 -> 2.0 w/ spell haste is fine. I consider the impact minimal since we still need to have our damage run duration. Yes, it would be an improvement... but its not going to help as much in the short span of a group which is where we need the most help.

We much rather need a solid nuke with a short recast time. Why the hell shaman have such a nuke instead of us is 100% /boggle.

Ideally Prathun would scrap the Venin line completely. Slap the chance to proc the EE onto the supplication line. Add a decent modifier to the spell, drop the cast time to .5, and adjust the mana to be a bit more efficient.

This is the change we need. It helps us on trash clears, it helps us in groups, and it helps us in raids where we can incorporate the spell into our lineup without sacrificing our refresh cycle.


(I also wouldnt be opposed to instant lifetaps)

Bolded statements made me go... "Wait a minute... I see what you did there"

Ultulus
10-02-2008, 06:31 AM
wish list..

1. drastically reduce the cast time on dots - the dps is based on the damage over time (and not the recast speed like for nukes)
2. continue Tribute to high levels (or make our dots more efficient)
3. make lifeburn a 3 tick dot (each tick is our hp)

as long as we can cast 2-3 dots per tick... that is, in between our tick markers .. we can keep up with 2 or 3 dots wearing off at once. And more importantly, can stack appropriate dots asap in a group setting too (after tank has agro). Having 4 dots cast in the 1st 6 seconds after the tank has agro would give us the suitable group dps we sorely lack.... mana regen is something completely different, but at least the dots we do cast won't be wasted mana (still killing the corpse). Not sure about recast times... as a resist would be annoying anyway. but still... would live with 5.5 second recast if we get a 0.5 second cast time.

I don't care about nuke cast times, really. I really hope we get dot cast times dropped before nuke cast times. Nukes are when I'm bored or whatever. I do spend 3aa occasionally on the Glyph of destruction.... rarely add the nuke with that effect, though was interesting to read others are adding that into raid level dot rotation. Doesn't make sense to me that it's a nuke, but oh well, it is.

must admit, I don't have a lot of nifty suggestions for AA. I think we have a lot of bogus ones, but some people like them.

Thank-you for updating the pets.

Unless there were 3 instant cast dots, its impossible to have 3 dots cast inbetween ticks. 2 second recast delay on all spells after each cast.