View Full Version : FDing pet aggro
Osgoode
06-02-2008, 07:22 PM
It embarrases me to type this but if someone learns from my mistake it won't be in vain:
I'm in Relic trying to start/finish a Task involving stealing crates from supply runners and got aggro from the nearby merchants (the big rock guys). I FD myself and the pet which fool everybody, wait until the forget about me, get back up and the pet still has aggro. Scratching my head I FD both of us, wait until the aggro dies, get up, Summon Companion the pet (while still Feigned) and have him stand up. Sadly, the merchants still have aggro and I get squashed.
Is there anyway to tell when/if my pet loses aggro from PetFeign?
Todwelt
06-02-2008, 08:07 PM
Not that I am aware of. However, if you feign the pet, summon companion, suspend him then unsuspend him, he will definitely be off the agro list. Sounds like alot to go through; but its the only guaranteed way that I know of.
Knutplate
06-03-2008, 01:39 AM
Pet feign has been acting different lately.
If have had pet lose aggro as well. I dont know if it was changed when clearing was changed to 1 min, but its been fairly reliable.
I always test by staying fd and having pet stand first, but its no longer an automatic train.
I'm not sure if it only clears with static mobs resetting or if it works on wanderers too.
DeadLikeMe
06-03-2008, 07:19 PM
I was told that your pet never loses agro no matter how long he's been feigned. You have to suspend him and unsuspend him in order to clear it. Either that or kill all the mobs that had agro. I don't know if that was changed.
If the mobs don't see you steal the box or if you FD and lose agro, you can then stand and not even be invis near them. Just be careful of the runners.
Knutplate
06-04-2008, 12:04 AM
I was told that your pet never loses agro no matter how long he's been feigned. You have to suspend him and unsuspend him in order to clear it. Either that or kill all the mobs that had agro. I don't know if that was changed.
That was certainly true in the past. Absolutely without a doubt.
I have had recent experiences where pet has lost aggro consistantly. Havent been on enough outside of raids to test and come up with any parameters where pet will or wont lose aggro.
The zone I noticed it in had a high density of green and lt blue mobs, so on the surface I suspect that has something to do with it.
I dont know if level difference is invloved. Probably is.
Hope to have more time in coming weeks to play with it.
Galudamite
06-04-2008, 06:02 AM
Suspend always wipes aggro for pet when i cast it on a fiegned pet, after my aggro clears of course.
Pet FD clears aggro by itself also. You don't get any message when mobs have completely forgot about your FD'd pet.
Sometimes it clears quickly sometimes it takes forever.
Lylith
06-06-2008, 11:08 AM
FD pet does not clear agro.
I use my pet hold hot key which has /pet hold, /pet back off and /pet follow on it. Otherwise, I get a smushie pet SPLATTED all over the ground.
Maeryn
06-06-2008, 11:56 AM
Pet FD clears aggro by itself also. You don't get any message when mobs have completely forgot about your FD'd pet.
Sometimes it clears quickly sometimes it takes forever.this does not work, unless by forever you mean it's bugged and sometimes it literally does NOT clear agro, but in my experience it never does.
i was kiting in bloodmoon the other day pulling up those ramps to the ZI, and had accidentally forgotten to hit hold before going down to split. i got hit, pet attacked, i successfully FD'd him. then i finished splitting the mobs, pulled mine up and kill it, then had to afk for at least an hour; came back and forgot all about what had happened with my pet, summoned him and hit follow to stand him up, and a few minutes later a train of mobs comes running up the ramp with him on hot. he'd been FD for at least an hour.
Xelgadis
06-06-2008, 01:59 PM
If memory serves, bear in mind I'm retired :p, aggro toward a pet only clears if the mobs reset. If the mobs are patrolling, that reset doesn't occur until they path over their spawn point. On the same token, it's also just as easy to suspend cycle the pet to be absolutely sure. Suspend cycling is one of those habits that became automatic if I had to bail on a pull and FD the pet.
The only problem with the suspend cycle solution is if you're already toting another pet in your back pocket, at which point I'd usually just scrub the first pet and be done with it. This is the primary reason I was a strong advocate for adding an AA which allowed Suspended Minion to swap suspended pets (the secondary reason being pet pulling, which was later nerfed).
Xislaben
06-06-2008, 04:09 PM
this does not work, unless by forever you mean it's bugged and sometimes it literally does NOT clear agro, but in my experience it never does.
i was kiting in bloodmoon the other day pulling up those ramps to the ZI, and had accidentally forgotten to hit hold before going down to split. i got hit, pet attacked, i successfully FD'd him. then i finished splitting the mobs, pulled mine up and kill it, then had to afk for at least an hour; came back and forgot all about what had happened with my pet, summoned him and hit follow to stand him up, and a few minutes later a train of mobs comes running up the ramp with him on hot. he'd been FD for at least an hour.
I think he was saying that the pets agro list wasn't cleared (not the mob's) by pet fd, and that you have to use "/pet back off" to clear the pet's agro list. Of course the mobs won't have forgotten about the pet, unless a very very long time had passed (agro decays over time, slowly), or they had wandered a very far distance away (enough distance prevents chase even still on agro).
If memory serves, bear in mind I'm retired :p, aggro toward a pet only clears if the mobs reset. If the mobs are patrolling, that reset doesn't occur until they path over their spawn point. On the same token, it's also just as easy to suspend cycle the pet to be absolutely sure. Suspend cycling is one of those habits that became automatic if I had to bail on a pull and FD the pet.
The only problem with the suspend cycle solution is if you're already toting another pet in your back pocket, at which point I'd usually just scrub the first pet and be done with it. This is the primary reason I was a strong advocate for adding an AA which allowed Suspended Minion to swap suspended pets (the secondary reason being pet pulling, which was later nerfed).
I'm still asking for that AA :(
Pharren
06-06-2008, 08:09 PM
I think he was saying that the pets agro list wasn't cleared (not the mob's) by pet fd, and that you have to use "/pet back off" to clear the pet's agro list.
feigned minion does this for you
Jobober says 'Sorry, Master..calming down.'
Knutplate
06-06-2008, 09:17 PM
Im telling you, something has recently changed.
A month or so ago I would have been right there in agreement.
But ive recently been doing some runs in old level raid zones and I have feigned pet and watched mobs reset. I have jabober stand up and they stay there. Ive done this both while fd and while standing (so I could check the ooc indicator.)
Its not always consistant, but every once in a while pet FD will cause mobs to lose aggro on the pet completely. Even wanderers.
Im not claiming its intended.
Hell, I even think its a bug - but its been happening somewhat consistantly. I cant tell you when it started, but I can tell you I first noticed it about 3 weeks ago.
I dont know if level con has something to do with it, but its possible. Im dealing with lt blue and green mobs.
Ive had some tremedously funky aggro issues lately. (Ive literally been in the middle of fights recently where I have a full stack of dots on a mob while tap tanking and out of nowhere the mob turns away for a moment and the ooc indicator flips to cooldown - until the next tick recycles and reaggro begins.)
Test it out and see the wonkyness for yourself.
Galudamite
06-07-2008, 08:13 AM
FD pet does not clear agro.
I use my pet hold hot key which has /pet hold, /pet back off and /pet follow on it. Otherwise, I get a smushie pet SPLATTED all over the ground.
oh yeah i think there is some confusion, i meant the mob forgets abotu the pet eventually, sometimes quickly too.
pet will still attack if he was hit unless you do /pet hold, but you should always hit a /pet back to wipe pets aggro.
Xislaben
06-09-2008, 04:49 PM
Mobs agro lists decay over time, so eventually a mob will lose agro with you and/or your pet, assuming you aren't doing something to generate more agro. I think Rashere said it was like 10hate/tick or 10hate/minute, so it's not terribly fast when you consider that our snare line has a base 1200 hate to it.
Mobs can also reset, and when they do they wipe their agro list. This is what's often used for fd splitting.
Mobs can stop attacking if they get far enough away when you pop back on their agro list, by standing from FD etc, but the distance required can be pretty significant. It's not unusual to stand your pet and find that a mob hasn't forgotten about it or gotten too far away and returns with lots of friends.
Knutplate
06-09-2008, 07:38 PM
But thats not what Im reporting.
Im saying to green and some lt blue mobs you can fd your pet and then pop him right back up - no reset, no time decay, no distance... and sometimes the aggro is cleared.
Ive never experienced that before.
Something appears different on low level mobs.
Its not a big deal - especially if its limited to low levels, but it should be understood that I realize the normal parameters and this is seemingly abnormal.
Not much else to it other than it should be noted for better understanding of class mechanics - no matter how trivial.
Xislaben
06-09-2008, 09:22 PM
But thats not what Im reporting.
Im saying to green and some lt blue mobs you can fd your pet and then pop him right back up - no reset, no time decay, no distance... and sometimes the aggro is cleared.
Ive never experienced that before.
Something appears different on low level mobs.
Its not a big deal - especially if its limited to low levels, but it should be understood that I realize the normal parameters and this is seemingly abnormal.
Not much else to it other than it should be noted for better understanding of class mechanics - no matter how trivial.
Oh that is odd. Were the mobs resetting at their spawn point?
Knutplate
06-09-2008, 11:52 PM
Oh that is odd. Were the mobs resetting at their spawn point?
Not always.
When mobs did reset, it seemed like aggro cleared 100% of the time.
On wanderers and mobs that were not given enough time to reset, sometimes the aggro cleared, sometimes it didnt.
I didnt do enough tests to give a percentage, but the fact that aggro was even lost at all stuck out as an anomoly.
Normally I would just bag or kill pet and resummon, but since i was in no real danger if a train returned I didnt bother.
Thats the only reason I stumbled across this.
Morrgue
09-11-2008, 03:32 PM
I find that the pet hold AA (pet discipline) is all I need to keep my pet from attacking even if there is agro.
However if I want my pet to never attack, I need to give that command after each attack. The previous attack command overwrites the hold. And if he is fighting a mob I just back him off and he stays off.
But he still has agro and if I FD then the mob can come over and pound my pet who has been told not to attack back.
but anyways, the hold command works very well most of the time for just 6 AA and works 100 percent of the time.
Todwelt
09-11-2008, 05:01 PM
but anyways, the hold command works very well most of the time for just 6 AA and works 100 percent of the time.
Don't think I would say that it works 100% of the time, but it does work 99% of the time in normal circumstances.
GnekroeGnomicon
09-11-2008, 05:58 PM
I have noticed a couple times more recently that pet hold wasn't doing what I expected it to do - can't remember where I was but I was spamming pet hold (with a pet back command added) and the pet refused to break combat. Definitely one of the best AAs out there.
Morrgue
09-11-2008, 09:29 PM
I do admit that that there are times when it seems like if my pet gets hit right after I send the command that he seems to agro back to the mob. I can usually still pull him back and all is ok. The only reason I said 100 percent is that the spell doesn't have a built in percent like 25 percent or 50 percent success rate.
The spell is much more useful than I imagined it would be. I think the comment in Drazz's AA spreadsheet is wrong. It's touted as a good raid spell but better to get later.
AneXus
09-27-2008, 08:12 AM
I have noticed that when holding a pet if his previous command is guard will cause him to reaggro...
ie: pet hold, I pull a mob, sick pet (too early or get hit), pet takes aggro, use pet hold, pet stays at the mob (does not return to the spot I told him to guard) and attacks the mob.
And I have had pet FD clear aggro in DB mobs almost immediately as well, it may have something to do with what the mobs con to the pet?
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