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  • Isabella's Whining Too much? Try CS!

    Taelrie's Guide to Colbalt Scar

    Colbalt Scar map

    Background information: WHY you would like this zone
    For those of you who know what CS (Colbalt Scar for those of you who don't know the initials) is you might be asking yourself "CS is for quad kiting druids who think they can camp the entire zone!" Well we might not be able to make as much exp or farm as much as druids, but trust me this was the single best place I found from 44-54 (disregarding HHK but nobody likes the armpit of norrath). Also loot is not bad either, trust me you will LOVE this place once you get the hang of it

    What you can expect from this zone
    At this time of the game I was stuck in a rut. My hopes were dashed when I came to PoJ and found out that "phat exp" that everybody was telling me about PoP did not include soloing, and despite trying I found that every other pull id get nuked to death of have 20 rat adds. Anyway I was wondering around, looking on every site in existance that ever MENTIONED a necromancer, and I came on a vague description of wyverns in CS. Deciding to try this out I gained faction (more on this later) and spending forever getting a port trundled over to CS.

    Exp here is not the best exp you can get in the game (aka hhk) but it is pretty damn close. at 46 I was getting 1-2% exp a wyvern and they went down easy and fast. Except when a druid took most of the kills and I had to pull from the other side of the peninsula (more on this later) there was NO adds and definitely no trouble.
    The looks of this place is spectacular. It is (like the zone name suggests) a claw shaped land surrounded by a greatly textured beach and beautiful waters where sirens whow ould kick your ass sit and laugh at you. If it wasn't below zero I would take a vacation there! The mobs them-selves look kickass, if nothing else you can admire the model of the mob you are kiting .
    This is pretty much the BEST loot you can get while XPing (with the exception of once again HHK). Aside from the vendor loot (they often drop gems that sell for about 60pp) the pelts that drop sell for AT LEAST 100pp a pelt, up to 150pp and they drop quite often (which is why there are so many jackass druids up there every now and then, more on that later) and the wyvern meat makes a tasty meal. Very rarely a spell will drop but in my entire time there that only happened once
    CONVIENTNESS.... I think thats right...:
    Preparation(in other words faction) for this place is a bitch. If you can get past that though you are home free. The only way to get there is either through Sirens Grotto or port, but getting a port here is rather easy. Once you are there as long as you haven't killed otters the othmirs will love you and you can sell to them the gems you get and the like.

    Ok we know why you would want to go there, now lets get there!

    Preparation is a Bitch: getting enough faction to be non KoS
    The first part of this is getting enough faction. I HATED this. Nearly killed myself getting enough faction :angry: . There is two ways to do this, one of them requiring "Leeching".

    The Slow Way: doing it yourself
    In GD there is some weak wolves that your 44 pet can RIP through. However fast you kill them though you need to do this A LOT (I estimated around 300-400 wolves OUCH). These guys are easy however and all you have to do is run around and tell your pet to attack everything in sight, and give your pet health every once in a while.

    The faster way: Bumming faction in a faction group
    There are two faction groups that can arise in velious: regular faction groups in Kael Drakkal and the "giant" faction group by the giant fort in GD. I suggest disregarding the second one as they still give only "one" point of faction, but slower. The other way you have to travel to the giant city Kael Drakkal and get into a high level group there: it might take a while as you are absolutely worthless at your level there but when you get one you will be killing these giants at a reasonable rate, and these giants here are worth three "faction" points. What does that mean? that means that for the same time ur pet can kill one wolf you can get 3 times that amount, which means you will be getting faction at 3 times the rate!

    The Fastest way: Kael Ring War: Getting HUNDREDS of giants pissed off at you
    This is probably the best way to get faction. Every once in a while an uber guild will do something called the ring war, where the entire GD zone will depop and HUNDREDS upon HUNDREDS of giants will spawn and battle with the coldains. These giants spawn very close together, so there is two ways to do this. First way is to target each one individually and do your 5 damage lifetap and get faction from each. The next way is A LOT more dangerous and DEFINITELY more fun. There will almost ALWAYS be a high level enchanter in the zone. Now this part is a bit expensive (a peridot a cast) but if you ask for them to rune you they will for the cost of the peridot. That give you around a 600 damage shield which will let you take a couple seconds of invulnerability. But for what you say? well... you got this very neat little blank AE spell a while ago and for once you have a USE FOR IT! After getting a rune Invis yourself and run into a mob of these guys. Now lets put this spell to use . when you are in as far as a concentration of giants as you can go cast that spell and watch as 20-30 giants come running after your blood and you lag all the way to hell. With luck you didn't LD and your rune will live long enough for you to run out of that mob and in circles waiting for some high level to help you.

    Checking Faction:
    There is a named wurm in GD (in the wurm caves) that is on colbalt scar faction (I forget the name it starts with a K, I think its like karadakor or something but except for scar... something he is the only named in the area.) this is the best way to check it but be careful wurms are chosen at random and given true sight, so con every wurm before going close to it! The wurm is static (staying in one spot) so it should be pretty easy to find when you find him for the first time. I suggest getting at least dubious before going to colbalt scar and this is the best way to do it.

    Buffs: What you should get before you go.
    Although you CAN do this before 46 I would advise you not to. why? Despite this being sacreligious to the Necro Nature I would advise you get KEI and PoT9 until you have arch lich. A good necro can limit their mana cost/health cost to a point where it can ALMOST compare to these two before 49 but Id still suggest getting it: it will make your job A LOT easier. Also you might want to grab some mage toys for your pet, if you don't know why read my other guide at This Thread.

    So you Got that faction: Now for the meat of the place!
    Well you are in Colbalt Scar now. Now what? Well Once you are out of the dragon port buff yourself up and your pet (note you will need DMF up at all times). After that turn right and head to the beach over there. You will NOT be setting up in any place in particular but you will be pulling to the beach. Once there head all the way to the left, and prepare to pull the first mob.

    Pre 49:
    Target the first mob you can see (make SURE it isn't a drake or a named) and pull with dooming darkness. It doesn't matter if you can't see the creature despite the cliff "blocking" your vision the game dosn't recognize you can't see it for some reason. Jump back on the beach until you are just in spell range and cast VoS. Once cast send in pet (make sure taunt is off) and cast Asystole, then Invoke fear. After that the wyvern doesn't have a chance. When fear breaks it will almost be to the point where it is about to run, and your pet can afford to take a couple hits (they hit for suprisingly low) and just let pet tank for the rest of the time. Don't worry about adds they run to the sea when feared (if they are lucky they will actually make it to the sea but it still doesn't matter if they do) and the othmirs will NOT add. When he is done move to the next one and rinse and repeat. By the time you finish with the last single pull (you probably won't make it to the double pull and if you do read how to split ahead) the first one will start spawning. And the best part of this? as long as they aren't named you have NO faction hits!

    Post 49:
    Here you get the best pet you get until EoT (spectre pet) which means you can cut down on some of the spells you are using. Really all I used at this point was asystole: I threw out VoS, and every other mob BoD to counter Lich. This is about as mana efficient as you can get, I NEVER ran out of mana with this combo. Also now with BoD and your new pet if you want you can pet tank here! Just turn on taunt doing this and let the pet wail upon the wyvern, then BoD and pact of shadow when necessary. Of course you WILL be killing wyverns faster and thus you will probably make it to the 2 hidden wyverns at the end. The best way I found to do this was use that nice little mezz spell to mezz the other one and pet tank the first. Of course you don't have to pet tank the first, you can just fear kite, but heres the nice little thing of being non-KoS to the wyverns. You can tell when they have forgotten you! if they con threateningly to you after you have STed them they have not forgotten, so if you do it again (you don't have to wait until it wears off before trying to mem blur again) and they con dubious (or whatever your faction currently is) u can run off without worrying them following you! this works with all non-kos mobs and I find it very useful to avoid adds while fighting.

    Also if there is a druid or wizard quad kiting everything in sight here you might have to pull from the other side. Except for the quad spawn over by the statue and the 2 spawns together (which you can use the same method that you did with the first 2 spawn mobs) you can single pull everything over there. Until you are 53 though I would wait before trying the quad spawn (leave that to the druid/wizard). The real danger though is getting a drake as an add. Thus I would instead of pulling with dooming darkness pull with another dot (asystole of BoD) and pull it over to the other side before snaring, to make sure you don't conflict with a drake. Why would you not like to take a drake as an add? because they have a NASTY breath that does 500 damage and then dispells you! I once got dispelled while floating over the beach and fell to my death (OW). Basically you can pull everything from the other side except the quad spawn but once again look out for the drakes and names.

    Problems you might encounter
    1. If you have hunted othmirs recently and are KoS you might have trouble kiting the wyverns on the beach. For one you can't loot the corpses since they have a huge aggro range and they are social!

    2. Jackass druids and wizards might sometimes pop up for cash and pelts. there is a lot of spawns but they are SLOW spawning, and since the wizards quad kite and they might decide your taking 1 spawn every once in a while you are KSing their "camp" (it is a FFA zone btw) they CAN and WILL try to steal your kills. Now basically you can do whatever you do to deal with KSers, I like to out nuke them since all they are doing is AE nukes. Of course dont' get heated up immediately if a druid they might be happy to share the spawns and you can always bum some buffs off them, so "feel" them out before trying to rectify KSing.

    3. If a drake aggros on you ST them until they forget you. That is pretty much the only way to get rid of them. An alternative is ST then fear THEN snare, as long as they don't have a chance to get off their dispell you won't have a problem with that.

    4. if a named aggros FD and wait the 2 mins. They are resistant to everything, cannot be snared or mem blurred, and if you manage to kill one you take faction hits and BIG faction hits at that. These are the only mobs that will give you faction hits however so just steer clear if a name spawns (with luck a high level wil kill).

    Wrapping up
    From 49-53 people might prefer HHK to colbalt scar. However except for DSP (edit: ever since I spent 10 levels charm kiting here with my enchanter this has become the zone from hell. People like those rockhoppers even more then they like wyverns... and when they see free pelts they assess how much of ability you will be able to KS rather then if you are camping it or not) this is my single favorite zone in the game. the place is beautifully textured, the monsters look awesome, the exp is great, the loot is great, and in general you will have a lot more fun here then in HHK (as you might have noticed I do not have a very high opinion of HHK). if you are bored of the dreadlands and plaguebones, and kaesora just scares the (#*@(# outta you this is the place for you.

  • #2
    Nice Guide on CS. I was keeping that as a Secret spot. Below 50 I made over 10k here with My druid. As a Necro I still made a K per lvl. It was just slower is all.

    If you Whispers Quietly, You can hear Death....


    • #3
      very thorough guide. I did CS for a while as well until it went light blue on me. One question, why do i need the faction?


      • #4
        well technically you don't NEED the faction but it will make your life A LOT easier if you do get it. For one when you zone in you probably have about 4-5 wyverns in your aggro radius. if you lag while zoning in you are insta-dead. Furthermore I can't really back this up but it seems that the aggro radius is larger when you are KoS, and EVERYBODY starts out kos. Also you can tell when something has forgotten you when you are FD splitting and you won't get unexpected adds: they are social but it is easier to avoid adds when you are SURE nothing will aggro otherwise.


        • #5
          The Faction is based on dragon. With Good Faction, You can single pull with no adds whatsoever. There are 2 named mobs. Azurake and The Named Wyvern that will tag you quick without the faction. Incidentally, If You kill them, You'll lose dragon faction in a quick Hurry.

          As well, With the Dragon Faction, a Cool zone (my favorite) is Skyshrine, available through CS. I just like Exploring it and Thinking to Myself; How fast I'd be dead if these mobs Hated me.......

          If you Whispers Quietly, You can hear Death....


          • #6
            For one when you zone in you probably have about 4-5 wyverns in your aggro radius
            Actually, no wyvern spawn points are within agro radius of the port in, but drakes path by, and if one is near, they have a nasty 500pt proc which can mess you up quick at the levels you'd be xping here.

            Azurake and The Named Wyvern that will tag you quick without the faction.
            Yvolcarn is the named wyvern. He and Azurake are unsnarable/unrootable and summon. They also have slightly larger agro radiuses than the normal drakes/wyvern. Meaning, you'll want to find out which spawn Yvolcarn is at and avoid getting too close or pulling the wyvern right next to them. Azurake is actually not up nearly as often as Yvolcarn, which is good, because he wanders like the other drakes.

            The drakes are killable easily. Their breath proc has a short range, not much bigger than melee range, so as long as you keep a good distance, they're easily agro-kitable.

            SIDE NOTE: Dulak is fantastic xp and loot at 49-53. Lots of named with 1k-4k sellables (and a couple that are much more), gems(fire emeralds, star rubies, diamonds, and blue diamonds), good coin loot, and Fine Steel-type weapons to vendor. And very, very safe once you know the pathing.

            My Peeps


            • #7


              • #8
                Bah, forget porting. Come in the back door. Zone into Great Divide, follow the river all the way to the south end of of zone where you will see the "dollhouse". Click it and it zones you into Plane of Mischief. From here (I would recommend being invised, the PoM mobs will hand yer @ss to ya if you aint ready for em) look straight ahead. using your mouse, click the trees ahead of you at your center and slightly to the left. When you find one that says "you can't use that from here" or whatever, that is the tree you want to run to and click when close. *POOF* you are now out in the water in Cobalt Scar. No mobs around, so faction not as dangerous now. long swim to the beach. Also, dont go playing around underwater without DMF on, if at all. There are some underwater mobs here that are not to nice from what I have heard. I sure have hell not tried to verify this cuz i hate underwater CRs, hehe.
                And remember children, always wash your hands after you are done preparing gnomes for cooking as you just never know where the filthy little beasts have been


                • #9
                  dont go playing around underwater

                  Lol yup I would strongly advise people top get out as soon as you zone in. Reason Sirens. A very nasty chanter style mob and prob one of the hardest there. If you zone and and bump into one of these make damm sure you can FD or swim and Fd on the beach they hit hard and being chanter based mobs can mez you also.


                  • #10
                    There is also a sea dragon in here (kinda like Faydedar) though I don't know what part of the water she swims around in.


                    • #11
                      I have ported into the water around 10 times or so now and have never had any problems, although i got DMF up before I zone in and I make a bee line to the beach (I simply HATE dying stupid deaths, so I don't takes chance without good rewards promised). Not sure if the mobs can see invis in the water so throw on GS too and should be a safe swim every time. Anyone else had different results than I this way? Would be nice to know so I don't get overconfident and say hello to a high level mob and get my cahones handed to me. :huh:
                      And remember children, always wash your hands after you are done preparing gnomes for cooking as you just never know where the filthy little beasts have been


                      • #12

                        Since they have upped tradeskills to have a 300 max, I'm going to selfishly bump it and hope people go xp here and farm some more pelts They've nerfed quite a few tailoring paths now, and othmir furs are one of the better routes to 300 now.

                        A few things to add. First of all, definately just use the zoneline from PoM described above to get here. Easy as pie.

                        If you don't have faction to sell to the othmirs (or if you decide to hunt these cute little buggers for their pelts too), you can get the Key to Cobalt Scar and do all your vendoring in Skyshrine. I was going to do factioning for that, but I got bored and just killed the guy for the key (can't remember what level I was when I killed him though, since I farmed these when they were no longer xp... you will probably need some help to kill him).

                        During all of your down time.... FISH!! I would have very very happily paid 50pp or more for each cobalt cod while I was working on my arctic wyvern masks. That's a nice extra bit of pp to tuck in your pocket for almost no effort.

                        The arctic wyvern hides (with the fished cobalt cod) are used in tailoring up to 252 skill. The othmir furs are used in tailoring up to 295 skill. On most servers they will go for up to 200-250pp per.
                        What I wear over my pink panties
                        Lich Mistress of SZ


                        • #13
                          Yvolcarn is the named wyvern. He and Azurake are unsnarable/unrootable and summon
                          I wasn't aware that they summon. I hunted here for a very long time and have never been summoned by either of these guys. Maybe I just got lucky. will have to go back and double check this though. I usually just did the unsarable mob kite. load up fastest dots and make sure you have run3 or sow.

                          This place is great for those lvls though. The wyverns are cake and the hides sell well in the bazaar. very good write up yet again.


                          • #14
                            bah sorry. double post.


                            • #15
                              you can actually start doing these guys at around 38, maybe even earlier, but they get lots easier at 39 w/ your new spells. I did most of 38 - 46 here but then took off as I wasn't getting more than maybe 1% every two kills or so at that point.