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Test Update 05/12/2020

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  • Test Update 05/12/2020

    Holy crap, they finally got around to it.

    https://forums.daybreakgames.com/eq/...ssions.266152/

    - Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.

    - Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.

    - Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.

    - Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.

    - Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.

    - Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.

    - Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.

    - Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.

    - Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.

    - Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.


  • #2
    I'm going to be very interested to see what happens when they get to the mana drain, magic, and wounds lines. The dmg/mana ratio seemed to go to hell with the fire dot revamps.
    Siluuael - 115 Dark Elf Necromancer (main)
    Slowsil - 99 Ogre Shaman (box)
    Imaim - 100 Barbarian Warrior (alt)
    Originally posted by encephalitis
    The Fail is strong with this one.

    Comment


    • #3
      So look at what they did now.......

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