Fellowship Experience Sharing
Everybody in a fellowship now has the option to share experience with other members. This is a 2-way option, and cannot be set to "receive-only" or "donate-only". It is either disabled or enabled (or capped, further explaination below).
You can only manage the experience sharing of your own online character, unless you are the fellowship leader. Characters within the fellowship have no linking to your account, so if you + 4 alts are in a fellowship - you need to load up those alts to manage their xp toggle or have the fellowship leader do it. The fellowship leader can enable/disable experience sharing for members wether they are online or offline.
Notice that in the first pic the "toggle xp" options was not available - because the player viewing it had not selected itself (nor is he leader), while in the second pic the player targets themself so the toggle button becomes actives.
The leader of the fellowship has the * in the "L" collumn. In fellowships, you only have the leader & everybody else - there is no heirchy of members / officers / etc.
Sharing - How it works:
Members with xp sharing enabled get vitality experience as if they were online, in your group with you --- even if they are offline. Basically, consider your fellowship members as never being really offline anymore.
Here are the rules:
- The same maximum-level spread rules apply to fellowship sharing as it does to online grouping to share experience. Look below for a detailed spread.
- You cannot receive experience vitality once you reach 99% into the current maximum level. At this point, if you have regular experience selected - your status in the fellowship becomes "capped"
- You cannot receive AAxp vitality once you have banked 30 Alternate Ability points, ready to spend. At this point, if you have alternate experience selected - your status becomes "capped"
- Capped members are still sharing the experience they earn with other members within the fellowship that have xp sharing enabled.
- Capped members in the fellowship will absorb & destroy their portion of received fellowship experience.
Now for those of us that cannot easily remember the maximum-spread for groups...
The generic formula is:
(your level x 1.5)+1 round up = highest level player you can group with and get experience
...so if you are level 40, that would be (40 x 1.5)+1 = 61
...so if you are level 50, that would be (50 x 1.5)+1 = 76
...so if you are level 52, that would be (52 x 1.5)+1 = 79
...so if you are level 54, that would be (54 x 1.5)+1 = 82
...so if you are level 56, that would be (56 x 1.5)+1 = 85
...so if you are level 57, that would be (57 x 1.5)+1 = 87
...so if you are level 58, that would be (58 x 1.5)+1 = 88
...so if you are level 59, that would be (59 x 1.5)+1 = 90
...so if you are level 60, that would be (60 x 1.5)+1 = 91
...so if you are level 61, that would be (61 x 1.5)+1 = 93
...so if you are level 62, that would be (62 x 1.5)+1 = 94
...so if you are level 63, that would be (63 x 1.5)+1 = 96
How does the sharing get divided?
The forumla is enabled player level + enabled player level + enabled player level + enabled player level = x
Receipt is enabled player level / x
Lets say your fellowship window looks like this:
level 90 online, sharing enabled
level 90 online, sharing enabled
level 90 offline, sharing enabled
level 90 offline, sharing disabled
level 87 online, sharing enabled
level 86 offline, sharing enabled
level 85 offline, sharing disabled
level 80 online, sharing enabled
So you've got a 90+90+90+87+86+80 all sharing xp. Total levels = 523.
Each level 90 will get 90/523 worth of xp, or 17.2%
The 87 will get 87/523 worth of xp, or 16.6%
The 86 will get 86/523 worth of xp, or 16.4%
The 80 will get 80/523 worth of xp, or 15.2%
Add up those percentages and you get 100%. It doesnt matter if you are online or offline when it comes to the sharing of xp.
Only the base xp provided by the mob gets shared through fellowship vitality. So if a mob provides 50k xp, and you are in a zone with a +30% xp modifier on a double-xp weekend...those online actually killing that mob are getting 130k xp as their base per kill, while the offline players or those in different zones get only the base 50k shared.
Fellowship vitality bonus is applied every 15 minutes. It's a one-line message that can be easy to miss.
How does vitality work?
It provides "stored" experience bonus. The only way to claim it, is to get experience killing mobs. You cannot actually gain any experience or levels while being offline - you only gather a pool of "bonus" xp to be applied when you actually gain xp on your own.
In addition to your normal "you gain experience" message, if you have vitality applied you will get an additional message saying "you gain fellowship vitality bonus" as the above pic shows.
A player can only store as much vitality as:
How much regular experience it would take to take them to 100% into the current maximum level
10 levels worth. Whichever is smaller.
How much alternate experience it would take to take you to 30 banked AAs
30 AA's worth. Whichever is smaller.
...so what this means is if you are at maximum level and 100% into it, ready to ding on your first kill when a level-increasing expansion is released...you can have zero vitality stored or saved on your character for regular experience.
It also means if you have 30 ability points saved (or banked), you can have zero vitality stored or saved on your character for alternate experience.
You can view how much vitality you have stored. This is represented by a thin green line at the bottom of the respective experience bar. Remember to take into account how much vitality you could possibly have - your indicator reflects that amount...not 10 level / 30aa amount.
In the above pic, you can see that the regular experience bar is around 3/4 full - enough to take this level 86 alt all the way to level 90 getting a 500% vitality bonus for each kill.
You can also see that the alternate experience vitality bar is barely there at all - this is because I turned on aaxp for one kill just to get a visual indicator. Also, in the low aa count (think this guy has 700 or so) a full aa vitality bar lasts around 15 kills before its used up. Yes, vitality pool for aaxp takes into account the low aa bonus.
How is vitality bonus used up?
It is applied as a bonus when you earn experience killing mobs. It doesnt matter if you are solo, molo, duo, or in a full group.
It is applied as a 500% bonus when earning regular experience.. When you are consuming vitality bonus, it is a dramatic increase - you will notice it. So if you are soloing something that normally gives you 0.5% experience per kill, you will get 2.5% experience with vitality.
It is applied as a 300% bonus when you are earning alternate advancement points.
Vitality bonus 'stacks' with any & all other xp bonus effects you may have, such as a xp potion, enchanter xp aura, double xp weekend event, etc. Stacks = adds to...it does not get multiplied by potions.
There is a maximum rate at which you can earn regular experience, and alternate experience points on a per-kill basis. This has nothing to do with quest xp...only kill xp.
You cannot gain more than 10% regular experience per kill, or 5aa's per kill. These are hard system caps.
Once a player reaches their supermax level & have 30 aa's banked, if they have fellowship sharing enabled it automatically gets toggled to "capped" denoting they cannot receive bonus, but can continue donating. If you spend aa's or lose experience, your status automatically gets toggled back to "sharing" until you reach the cap again.
The xp sliders
For those that are donating the experience into the fellowship, it doesnt matter what their xp slider is set on. If they are 100% aa, or 30% aa, or 100% regulard experience - it is all the same going into the fellowship pool. This means you can play your mains without any tweaks or tricks required to donate fellowship xp.
For those that are receiving the fellowship vitality - your xp slider means everything. If the slider is 100% regular xp, then you are building up your regular level xp vitality. If your slider is 100% aa, then you are building up 30aa points worth of vitality. If your slider is 80% level and 20% aa, then you are saving up 8 regular levels worth & 6aa points worth of vitality to be used.
If you are trying to earn experience using fellowship vitality, you need to do one very, very important thing: Turn experience sharing OFF when you are online and playing. Otherwise, you'll be sharing your kill xp back into the fellowship and it will effectively null & void your vitality bonus. And, when you camp out for the day - remember to go back and turn your sharing on.
Using up vitality
Vitality experience is not // cannot be applied to any form of quest reward.
When used for regular experience gain, vitality is quite incredible as it can suppliment 10 levels-worth of experience. This means you can seriously pump in the vitality, and then have a meaningful amount of vitality to use up.
If you are doing AA vitality (I advise against it until you are max level) remember your vitality pool is constantly adjusting downwards every time you earn an ability point. If you have max AA vitality pool and sitting at 0 aa, and then you buy a taskadd and claim it for 22aa...your vitality pool just got shit-canned for 22 points-worth. Its gone forever (until you build it back up), because the maximum aa vitality pool will suppliment the 30aa cap. When you spend those 22aa earned from the task, your vitality pool is now shrunk to suppliment 8aa worth.
Another downside to AA vitality - it takes into account your existing AA count & the AA bonus received for low-count characters. Remember what the AA bonus scale is?
If you have zero Alternate Abilities, whenever you turn AA on you will get a 500% bonus to the experience rate.
When you ding your 6th AA point, you will get 495%.
When you ding your 11th AA point, you will get 490%.
When you ding your 16th AA point, you will get 485%.
....etc, all the way until
When you ding your 2500th AA point, you will get 100% i.e. no more bonus.
So when you factor in AA vitality on a brand new alt with 0 aa, your vitality pool really cannot possibly suppliment 30aa worth because you are already getting a 500% bonus to your earn rate - making your vitality pool effectively run out 500% faster. To give an example, I have an enchanter alt with 200aa; I can cap his AA vitality using just my necro in house of thule lower courtyard trash in less than 15 minutes; I can then box with him in the group and deplete his vitality in around 15 minutes.
AA vitality is capped in a flash, and used up in a flash. It is very disapointing, and I have found no real, measurable benefit in using vitality to suppliment AA earnings.