ok not sure exactly where to post this so posting it here and hope that it works
Necromancer Leveling guide
This work is © copyrighted by Lloyd Mask 2005, it is an original compilation of data, facts and techniques that have been found or developed during game play, images present are screenshots and are presented here as fair and acceptable use of in game imagery. This guide is not endorsed by Sony or S.O.E or its contributors and is for personal use only, this guide is not intended to be redistributed in any form without prior consent of the creator of this guide.
Table of Contents
· Introduction: page 3
· Spells used: page 4
· One computer or two?: page 4
· EQW for windows: page 4
· Tips for enhancing EQW: page 5
· Zones for solo exp: page 6
Necromancer Leveling Guide
Levels 1 to 70
For some classes soloing after level 65 is very tough. It is possible, but sometimes some have a harder time than others. To help accomplish leveling after level 65 if you are a Necromancer, I hope with what I show and tell you, this will help further your leveling. If you can kill monsters just as fast soling as you can with a full group, It’s best to solo-definitely. But if you can kill more in full group rather than soloing then obviously you need to be grouped to get this accomplished. Now I’m not saying grouping with 6 people is the solution, but you will however, get the group bonus for doing so. But this guide will show you what mobs and where to solo to gain levels quickly after level 65.
Ok for those that are not and do not have most of your flags for some of the zones I mention, this probably wont work for you, although, there are level requirements for some zones you may be able to enter them, at the specified level , and will be able to solo quite quickly.
Lifetap (for your level)
Snare/dot (for your level)
Lifetap/dot (Zeffers group tap or Singel tap)
Funeral pyre (fire dot)
Pyre of Mori (fire dot)
Darkplague (disease dot) or (splurt)
Lich (for your level)
Feign Death ( for your level)
Child of Bertoxxulous/Lost soul/ pet for level (depends on which one you have)
One Computer or Two:
If you have 2 computers setup on the internet, use them! With two computers you can play two separate accounts at the same time. This makes leveling much easier as you can easily setup a Druid/Necromancer or Shaman/Necromancer for slows and buffs which is nice.
EQW for Windows:
Dual playing with EQW is against EverQuest Rules. Although I know many people who dual play, no one has been banned for doing it. Just don’t mention to anyone that said name (upsilon) who is always with you, is really just you playing a second account. (just as an example)
If you have a pretty up to date computer and are able to run two separate windows then have fun doing so. If your computer is sluggish and slow and runs like a slug while trying two accounts on one computer then I recommend you not do this as this will make you end up DEAD!
Extra Tips for enhancing speed with EQW:
1. Create a second EQ directory. You can simply copy your existing EQ directory to another location and you’ll have to run the patcher from both locations to keep both directories up to date.
2. Toss an empty .txt file called nosound.txt into the root of one of those directories. The sound card being utilized by both instances of the application slows your PC down and creates a good deal of LAG! For you.
Levels 1- 10
Any home town from which you come or the tutorial
Levels 10 – 15
Kill all the undead Skellies in the tower form top to bottom.
Kill the bandits at either camp 1 or camp 2,
Phlarg Fiends, Mushrooms, Beatles, etc.
Levels 25 – 30
Kill the rock creatures, Beatles, centipedes looking things, and the bandits.
Level 30 – 46
Kill wolves, Zelniaks, Mushrooms, Centipedes, Dinosaurs, and tribals.
Now its time to learn about the planes.
Plane of Nightmare off of Plane of Tranquility:
Kite the Treeants, the Crows, and Spiders near graveyard zoneout, far left of zone kite the 3 to 4 treeants pulling each back to the graveyard area.
Plane of Mischief off of Great Divide:
Kite the skunks, mushroom men, and bees, be careful though there is one named Bee that will spawn near the castle entrance that summons, other than that, everything in zone is pretty much kiteable.
Plane of Justice off of Plane of Tranquility:
You can kite the guards, and anything in the cells on first level, also the cells on lower level basement. Although this may be a bit harder to do, it is possible using the right strategy.
Plane of Disease off of Plane of Tranquility:
Anything in zone basically, although stay away from the named ogre and you should be fine.
Plane of Fire off of Plane of Tranquility:
In this zone the most fun and best mobs in the world are at the tables. Using the right spell combos and kiting techniques, this is one place you will not want to drag yourself away from. The AA exp here is outrageous, as well as the regular exp. Kiting the guards here is fun and a unique experience.