Originally posted by Aryse Andenter+Jan 19 2006, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Aryse Andenter @ Jan 19 2006, 09:14 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Tayden@Jan 19 2006, 08:27 PM
I always turn pet taunt off (not sure if it matters)
I always turn pet taunt off (not sure if it matters)
I've heard people say that the first thing pets do once they get close enough to be in melee range is taunt, so you can time /pet hold for it. But every single time when I pet pull, my pet will always taunt when he's still standing next to me. The mob acts like it didn't even notice. That is to say, the mob doesn't come running and my pet still has to get in at least one round of melee before the mob aggros.
Also, has anyone noticed that when using the 48 pet for pulling, if he gets stunned, he'll turn around to attack, even if he's on /pet hold already? Every single time in Creator, when I pet pull the defuncts, if he gets stunned on the run back, he'll turn around and start attacking again. I've taken to spamming my /pet hold, /pet back off hotkey now, which defeats the purporse of why I purchased the damn AA in the first place!
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