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  • #61
    My necro just completed the new tutorial. I noticed that bones would not equip any of the rusty weapons. May be because the weps had a lower damage than bare hands.
    Bones would equip the "staff" that the spiritweaver drops. Did not equip any No Trade weps.

    On mage jewelry... pets ignore the lore tag, and will equip 2 earings, 2 bracers, etc. The low level mage goodies with 5 AC a piece, and some with HP, soon add up to a good amount.

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    • #62
      Total newbie to EQ. Have a level 9 Necro in the tutorial, Mines of Gloomingdeep. I had no idea I could equip my pet!

      Do I just give them to him? Also, as far as I can tell, all I can see on my pet is his health bar. How can you see his Primary secondary slots?

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      • #63
        Basically you give him the item and if he can use it he'll automatically equip it.

        The only things that show on the "boner" model are weapons but you can give him haste items etc and they seem to work.

        (ALSO! for you necro noobs look in bazaar for high damage 2hs weapons until you get to around 20 they make your pet mental. Pets ignore weapon delay (or used to) so if you can get some cheep weapons your pets hit for silly amounts)

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        • #64
          If you want to fully gear up your pet, you will need to give him, in order:
          2 proccing mage weapons
          (Pet Level 1-9: Any rusty/tarnished two-hander weapon)
          (Pet Level 10-39: fists)
          (Pet Level 40-59: Non-OOW mage weapons.)
          (Pet Level 60+: Any mage summoned proc weapon.)
          1 mage belt (Crystal is best, magi'kot will work)
          1 muzzle (haste is stackable with haste spell)
          1 bag of summoned jewelry (not the whole bag, one at a time&#33
          1 bag of summoned armor (not the whole bag, one at a time&#33
          1 elemental defender (Always AFTER weapons past level 24&#33

          Fully equipped, a pet will have:
          Pet Toys - - - -
          Weapons: +150hp, chances to proc (Cold/magic/fire). (+100hp for fists)
          Crystal Belt: Str: +20 Dex: +20 Sta: +20 Agi: +20 HP: +650
          Muzzle of Mardu: 11% haste

          Calliav's Jewelry - - - -
          Mantle: AC: +10 Sta: +10 HP: +45 Mana: +45
          Jeweled Bracelet: AC: +9 Cha: +10 HP: +45 Mana: +45
          Spiked Ring: AC: +7 Str: +10 HP: +45 Mana: +45
          Glowing Bauble: AC: +7 Wis: +10 HP: +45 Mana: +45
          Steel Bracelet: AC: +9 Cha: +10 HP: +45 Mana: +45
          Platinum Choker: AC: +9 Int: +10 HP: +45 Mana: +45

          Summoned Plate - - - -
          76AC for the whole set,.
          Subtract 8AC for each bracer so we use focus bracers = 60AC.
          Elemental Defender (backslot): AC: +10 Fire Resist: +5 Cold Resist: +5 Magic Resist: +5

          For a total of:
          1070 hp, 127AC
          30STR, 30STA, 20DEX, 20AGI (+INT/WIS/CHA worthless to necro pets)
          5FR, 5CR, 5MR

          Assuming the pet actually has two ear/finger slots (debated) or a range slot(also debated), you could add another lower-level ring and earring for another 12AC and 40hp total, and a shard of the core in range slot for 15PR/CR.

          Parse information on Summoned Armors and Buffs:
          http://www.beastlords.org/forums/ind...ic,2070.0.html

          In short: If your pet will be occupying a foe's attention, and not dying in the process, it may be worthwhile to invest in a set of armor and buffs. If you're kiting, the belt, weapons and muzzle are the only worthwhile item investment. Please note, pet tanking is not very viable as a strategy at level 70, so learning to kite is not only a good idea, it's eventually required.
          Necromancer of 70 levels and 250AA
          Winter's Legacy - Saryrn
          Sic gorgiamus allos subjectatos nunc!
          (We gladly feast on those who would subdue us.)

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          • #65
            Dont know if anyone said this, but for the really low lv's buy a lamentation blade(20-70 pp depends on what time u buy) and any mage armor if u can. Then what i did was go to pc and use the armor that dropped off those fools if i couldnt get mage summoned stuff. Also kill the neb king if hes up he drops a 26 ac bp i thnk

            BTW if u buff up your pet with shammy stuff it helps ALOT i noticed
            Guild: Bastium Le barb(sumthing)

            LV 40 necro(woohoo)

            Minthaniel marr/Saryn


            Would make magleo but all my 8 pieces of gear arnt good and my other gear isnt useable till 40 ish

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            • #66
              all i get is a couple hand and a hat lol
              the dark side is here do not mess with us

              if ya ever need a good guild check us out


              knights home page

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              • #67
                get gnoll lariets (whips from gnolls in SK) they proc a stun. Great for duel weilding pets to stop casters from porting/healing and give you extra time while agro kiting.

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                • #68
                  Originally posted by Hangman Gallows@Jun 15 2006, 08:49 AM
                  get gnoll lariets (whips from gnolls in SK) they proc a stun. Great for duel weilding pets to stop casters from porting/healing and give you extra time while agro kiting.
                  That stun only works to 51/55, IIRC, so not much affect once you're killing stuff higher than that.


                  Also, I don't know if it has been mentioned in this thread yet but a couple pet equipment rules:

                  1. Pets only have one wrist/finger/ear slot.
                  2. Higher level pets will not use two-handers, once they begin to get used to dual-wielding.
                  3. Pets will upgrade in favor of AC. So if you hand your pet a ring with 5 AC and 150 HP, he'll toss it in favor of a 6 AC ring with no HP if you decide to give him that later.

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                  • #69
                    I would love more info on whether:
                    a ) gain a bonus from attack items? ( damage? not sure how? or do they only gian in less misses?)
                    B ) gain a bonus from accuracy items?
                    c ) gain a bonus from + regen items?
                    d ) Do pets have a Worn AC cap?

                    e) anyone ever given a pet some healing potions to see if they utilize them when hurt?

                    (Rogues for example have a 150 worn AC cap, i do not know what others classes have, but that number was revealed on EQlive boards by a dev. Other classes our pets are would be higher, but might be a reachable number with gear. DoN crafter gear often has very high AC and can sell cheap for journeyman and sometimes masters. That 150 is reachable. Would be very useful to know, if gear past 150 ac is wasted on a rogue pet.)

                    (I ask a-b becasue a Bloodthirsty Drachnid Leash has been selling for as low as 200 plat on my server and a Collar of Vigor often sells for 10-20 plat.)



                    I can add the following:
                    1) I can confirm that pets do not gain a hp bonus from stamina on items or from stamina buffs. (you probably all knew that by now)
                    2) I can confrim thats pets do gain a bonus to Damage Shield from equiped items, I equiped my pet with a Tainted Cloak of TReachery(was 200 plat in baz) and got a druid DS on me and pet, pets DS hits were 3 more than mine.
                    3) pets can wear attuned armor, item from number 2 was attunable
                    4) pets ignore required level on items, item from number 2 was 65 req, pet was 53 and my toon was 55
                    5)pets ignore class restrictions on items item from 2 was not rogue usuable, pet was a rogue
                    6) pets can equip a range item, I gave a lvl 1 necro pet a 160 hp range item and it went up from 30 hps to around 190 judgeing by the % of health after taking aout 30 hps damge
                    7) pets can equip a neck item, I gave a level 1 pet a 35 hp neck item and immeaditly upon taking 3 hps damage it read at 95% health, if it had 30 hps like natural it would have been at 90%
                    8 ) lvl 1 pet owned y a lvl 2 toon, cannot get a virtue, con or tenacity

                    I have read on other sites but can't confirm the following:
                    i) Pets ignore recommend level on items
                    ii) pets ignore race restriction on items
                    iii) pets use str on items
                    ( not sure how they use str, if damage is set amount? or do they just hit for max more often? It appears to be the latter ut not sure...)

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                    • #70
                      Originally posted by fhrugby@Oct 9 2006, 06:50 PM
                      I would love more info on whether:
                      Might be worth asking the correspondent to get together with the mage and beastlord correspondents on this one. Pets are kind of a black box, and how equipment affects them has (AFAIK) only been discovered through datamining/parsing after changes are believed to have been made. Having a developer come out and say "This is how it should work" for all of these questions would give us a baseline against which to test for purposes of determining what is and is not working correctly. (And bug fixes are generally best scheduled post-expansion, so this is a good time.)

                      Knowing how pets differ from melee - IN ALL ASPECTS - would be a beneficial tool for bug reporting. For example: Does Cleave or similar worn effects affect a pet's ability to critical? Avoidance? What worn modifiers affect a pet? Which do not? What items can a pet equip? (Slot availability - two ears? One?)

                      Pets use their owner's level for buff restrictions, as far as I know. Temp for lowbie pets, Virtue for midgame, Viction for higher pets. (Druid/shammy buffs follow a similar progression, AFAIK.)

                      I believe the ineffectiveness of stamina buffs (wrt: hp) is a bug, but as I'm a developer, I can't say. I thought I saw it mentioned somewhere, but I can't seem to recall where, maybe on the mage boards.
                      Necromancer of 70 levels and 250AA
                      Winter's Legacy - Saryrn
                      Sic gorgiamus allos subjectatos nunc!
                      (We gladly feast on those who would subdue us.)

                      Comment


                      • #71
                        Gotta figure that pets can use Shielding and Avoidance mods on gear that you give them. I got some of the new mage summoned pet armor the other day and a couple of the pieces had those 2 on them. Also had some HP on them as well. Very nice stuff for old Boner.

                        You can look them up on Alla's under "Eidolon Plate." Good stuff.
                        Intropy Coldheart and Maethros Wildheart, Officer of Spiritwind Avengers of Quellious

                        Do not meddle in the affairs of dragons......for you are crunchy and good with ketchup.

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                        • #72
                          Great guide, only thing I see missing is if you are a lower lvl necro, or like me you always buy summoned weapons, BEFORE you camp, seek a shroudkeeper in POK, shroud to anything you like, log. When you relog, and unshroud, pet and his summoned weapons are still there.

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                          • #73
                            Your pet also keeps all the summoned weapons and buffs if you use the persistant minion AA and camp your pet before you camp your toon.
                            Win's Magelo

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                            • #74
                              Be sure the summoned gear is on your pet. Summoned gear in your inventory will still disappear after 30 min even if you are shrouded.
                              Intropy Coldheart and Maethros Wildheart, Officer of Spiritwind Avengers of Quellious

                              Do not meddle in the affairs of dragons......for you are crunchy and good with ketchup.

                              Comment


                              • #75
                                Originally posted by winchester20@Oct 31 2006, 12:02 AM
                                Be sure the summoned gear is on your pet. Summoned gear in your inventory will still disappear after 30 min even if you are shrouded.
                                This is true. I found out I was missing stuff while shrouded. Didn't know it had a timer.

                                Thanx.
                                range\'>"Darkness is... Death's ignorance, & the Devil's time."

                                Ygorl of Quellious in the 58th summer.

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