So this expansions seems to lend itself towards a lot more moloing with us pet tanking due to both more undead and just generally easier mobs than in UF by a mile.
Traditionally when molo pet tanking I have loaded my Aegis rk3 to spam midfight when merc is falling behind and pet heal when merc is falling really behind. We now have at least one new mid-fight pet spell (maybe 2?) and so I have a couple questions for those of you who have already done a lot more playing around molo in HoT.
1) With the new Aegis AA, is it even worth memming the spell anymore? Does the AA grey out the spell gem. Does the AA and the spell gem have the same reuse timer? (I have rk3 of the spell so would be losing at least 1 hit of invuln. by swapping purely to aa so I guess that's something minor to consider)
2) I read someone around here posting that Cascading Deathshield is half broken? The rune part works but not the heal? If that's true, have devs made any comments on the matter during beta/post beta? Seems like it might almost be worth replacing aegis in the spell lineup if it worked properly (maybe worth it anyway with the aa?)
3) I am assuming that Energize Ally is the new necrotize ally but there seems to possibly be some differences? The spell icon is different and according to alla it also has the effect:
How long does that proc buff last and how does this spell work this time around?
I guess I am just trying to get some info on the specifics and in the field usefulness of some of these new tools. It looks, at first glance, like we have been given some potentially cool new stuff that might not have been fully carried through...
Traditionally when molo pet tanking I have loaded my Aegis rk3 to spam midfight when merc is falling behind and pet heal when merc is falling really behind. We now have at least one new mid-fight pet spell (maybe 2?) and so I have a couple questions for those of you who have already done a lot more playing around molo in HoT.
1) With the new Aegis AA, is it even worth memming the spell anymore? Does the AA grey out the spell gem. Does the AA and the spell gem have the same reuse timer? (I have rk3 of the spell so would be losing at least 1 hit of invuln. by swapping purely to aa so I guess that's something minor to consider)
2) I read someone around here posting that Cascading Deathshield is half broken? The rune part works but not the heal? If that's true, have devs made any comments on the matter during beta/post beta? Seems like it might almost be worth replacing aegis in the spell lineup if it worked properly (maybe worth it anyway with the aa?)
3) I am assuming that Energize Ally is the new necrotize ally but there seems to possibly be some differences? The spell icon is different and according to alla it also has the effect:
- 4: Add Proc: Energized Lifeclaw rate mod 100
How long does that proc buff last and how does this spell work this time around?
I guess I am just trying to get some info on the specifics and in the field usefulness of some of these new tools. It looks, at first glance, like we have been given some potentially cool new stuff that might not have been fully carried through...
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