Underfoot Guide
Underfoot Features
12 zones, all designed for end-game level 85 players
New extended / enhanced targeting window & system
New Achievement system
The Underfoot expansion is split into 4 basic tiers of content, with difficulty being the seperating factor. In fact, difficulty seems to be the theme; this is exclusive level 85 content and not intended to be experienced until you have completed the SoD expansion to to include a complete set of tier5 gear including all type-3 non visible items. The baseline for this design stems from the continued tiers in Seeds of Destruction. Old Bloodfields, Old City of Dranik and Korafax being tier 5 (per devs); thus the entry level zones of Underfoot start off at tier 6 where Korafax left off...but that increase from t5 to t6 is quite steep. So entry tier Underfoot will be the equivilent of SoD tier 6, and the third tier of Underfoot will be the equivilent of SoD tier 8. Etc. From this moment on, I will refer to Underfoot zone tiers as 6-9.
All of the trash mobs in the expansion should be hitting harder & more accurate then anything in korafax. Expect to start off with your tank taking 7k hits, and the very real possibility that your t5 healer mercs simply are unable to keep up with that kind of damage until you start gearing up your tanks & get some boomerang gear (see below for more info). In tier-9 trash mobs hit for over 10k. Most named mobs, in addition to hitting like a freight train - have additional special effects such as AEs or single tgt procs & spells.
This expansion is generally anti-solo. Most things summon, mob density is high - and everything can quickly kill a player without support. This expansion will force you to group & group often to experience any serious measure of success. However, there are always places, mobs & strats that will allow the Necromancer solo options from tier 6-9 - and there are zonewide random drops that can get you gear soloing. Here is a link to a thread describing how & where to solo and here is a link to a thread describing "unconventional" ways to progress in UF.
The ZEM (Zone Experience Modifier) in Underfoot zones are MUCH higher then previous zones in SoD to account for the increased HP values. The increased HP values were meant to increase the length of fights to help balance sustained and burst damage somewhat as well as providing more over all challenge. The experience gain rate in Underfoot zones is very good, both for normal experience gain and for Alternate Ability rates. Remember, AA gains are tied to the mob level v. your level.
The Zones
If you open your in-game map of the Underfoot atlas, this is what you see (minus my convorteum paint addon)

To travel to the Underfoot the basic running paths are from The Hole, and Corathus Creep.
Pre-orders received (and likely, future expansion purchases will also include this) a clicky teleport device to Underfoot, similar to the sceptre of draconic calling with The Serpents Spine. This one is called Mark of Brell, It ports you to a safe spot in Brells Rest with a 72-minute recast timer. Since the normal run paths include either corathus creep or the hole...a clicky to ANYWHERE in Underfoot will save you tons of time.
Also, your Guild Hall teleport stone vendor Zeflmin Werlikanin has been upgraded to carry Unrefined Brellium Ore for 209p. This will teleport you to the same zone-in spot in Brells Rest as the Mark clicky & teleport spells.
Here is a zone connection map I made for myself for getting around easy - until you get familiar with tiers/names/travel, this may be handy to print off and keep handy:

Click the zone links for more specific information on that zone!
Tier 6
Brells Rest
Cooling Chamber
Pellucid Grotto
Tier 7
Underquarry
Foundation
Arthicrex
------------ Progression Required to enter tier-8 zones
Tier 8
Fungal Forrest
Lichen Creep
Kernagir, The Shining City
Brell's Temple
------------ Progression Required to enter tier-9 zones
Tier 9
Volska's Husk
------------ Progression required to enter Convorteum
Convorteum
------------
As with every other expansion, there are no in-game maps provided by everquest development. However, follow this link to download the most current maps from mapfiend.net . Also, having updated named spawn markers/ph's is handy - the best site so far is very slow to load & has some annoying banners but worth it. Be wary of using Raspers locations! Mob PH's were consolidated after Rasper quit playing, so the link given above from Wizdons is the most accurate & I personally can verify around 95% of them.
Progression
In continuing with the SoD theme, there is group progression required to unlock zones & content. In Brell's Rest zone resides The Gatekeeper - and he will tell you in yellow text which is the next NPC you need to speak with, if you would like to figure out the progression on your own and do it incrementally. Additionally, using the new Advancement system - you can easily tell which parts you have completed; and using either a cheat-sheet or comparing to another player with completed progression - you can deduct which quests you are missing.
The short & sweet version: you need to do all the final group instanced tasks (missions) in each zone. There is only 1 per zone that actually counts for progression. Some have pre-req's though, both solo & group tasks. Most have taskadd lockout checkpoints, and some are horribly mis-tuned in difficulty for their tier. During the actual missions themselves, there are no loot-dropping named, no dropped spells and no dropped random items. However, each mission win results in spawning a Chest - within that chest is a random drop from that tier. Also, rank-1 spells/tomes are earned via mission completions. In the below zone description posts I have outlined the progression mission in yellow.
Remember, you do not have to complete all the pre-reqs to progress - you only require the one mission per zone. Only if you wish to actually request the progression mission must you have completed all the pre-requisites. Many pre-reqs are more difficult than the actual progresion missions! And, the missions themselves are not hard...its getting to the missions that is hard. So, if you dont have a lot of time & help - asking in general chats for people to request missions for you can be a super fast way to get your progression. Or, if you have a regular "group" - consider having one person in your group do the solo pre-req tasks instead of having everybody do them.
Follow this link for a Progression Quick-List to keep it simple.
Progression-granted Items:
While you are completing the various tasks & missions for progression, you will notice part of many quest rewards includes a new currency, called Brellium Tokens. These tokens have a singular purpose - to allow you to purchase various items from Brellium vendors after achieving various levels of progression. Brellium tokens are No-Trade.
Once you finish tier 6 and tier 7 progression, you can access your first Brellium Vendor in The Foundation - Dermott Saltagger.
Once you finish up tier 8 progression, you can access your last Brellium Vendor in Kernagir, the Shining City - Vendor-Bot Model CM. With tier 8 progression completed, he only offers tier 8 items. You must complete both Volska's Husk -and- Convorteum progression missions to unlock tier 9 items.
Both of these vendors will also purchase various items from you, with Brellium Tokens. Of note, save all the cosgrite purity shards you can - dont let them rot...not even the lame 5 & 10 purity augs. These vendors purchase the purity augs for a very high price - offering far, far more for a couple 20-purity augs than you receive for the entire progression sequence. A general rule of thumb regarding item sales - if the vendor sells an item, they will also buy that item back at a severe discount, usually 80% of their sell price.
Both of these vendors offer only the most common of items, in type-7 versions only (no type-3 slots), and a small selection of augmentations. They are definately worth checking out.
Also with progression completion, you unlock the ability to purchase upgraded slot-15 chest emblems from the Useful Automated Vendor in Brells Rest; hanging out near Brells Temple zone-in. He offers 4 emblem types, 1 per completed tier of progression. Each of these emblems are a dramatic increase in power over last years' SoD chest emblems. Dont forget about these! Also, the tier-9 emblem is not necessarily the best...each of the 4 emblems offer a different variety of mods, stats & heroics - so you need to check them out via this link.
Quests & Missions
Underfoot has a large variety of quests and missions available in each zone. Many quests will require you to travel to different zones to complete objectives. The vast majority of quests & missions have a 6-hour lockout timer. Many quests have no time limit to complete. Though all missions have a 6-hour time limit, most have objectives within the mission that require swift action & will result in failure if you fail to meet them.
The experience rewards for completing quests in Underfoot has increased dramatically! Many quests & missions offer as much as 4.5 AA base as reward.
Unlike the last few expansions, Underfoot offers no large quest series that ultimately results in a powerful augment.
However, the former Coldain Prayer Shawl from years past has gotten an upgrade! Well, that is - if you are a master tradeskiller and are willing to undergo an epic quest. Intersted? Here is the link to the start of the Coldain Shawl 2.0.
The Spells
The amount of new spells obtainable within The Underfoot expansion is surprisingly small for the expectation of a year's worth of content. However, since the level cap did not increase it does stand to reason that new spells would be limited. The SoE development team has stated multiple times that standard increases to existing DPS spells were excluded by design. One of the underlying themes of this expansion is to "catch up" melee DPS, especially group, with that of casters. Expect your melee friends to see ~60% increase to their weapon ratios (43/23 from Korafax to around 70/24 tier8).
Rank 1 spells/tomes are granted as reward for completing various missions, and are no-drop. Rank 2 spells/tomes are random drops in the open zones and can be tradable player-to-player.
The Rank-2 spell/tomes are "Trade-In Gem: Spell_Name" when you are seeking them in the bazaar. You take this trade-in gem to Holdegar Bairdun in Brells Rest, hand it in and you are returned the no-drop scribable spell or tome.
Rank 3 spells/tomes are raided.
Spell #1
Spell #2
Spell #3
Spell #4
Level 75 TBS expansion spells became researchable! Check out these recipes for the silk archetype, or if you are into melee research check out these recipies, or if you want the priest stuff check these out, or lastly...for hybrids go here. Considering only a precious few TBS spells ever got upgrades, and the pain it can be to get ally faction in katta - there are some money-making opportunities here as well as bypassing a lot of content.
Alternate Abilities
Echoing the same surprise from the spell section, the number of AAs given in Underfoot are quite smaller than expected. There were "plans" to continue introducing more AA after the expansion, though they tended to be more generalized AA and not really much class-specific. However, some very important series got extensions, and we did get some new AA that should be appreciated. And yes...we finally got a AA version of burst lich that may blow your head clean off your shoulders!! Seriously!
General
Archetype
Class
Special
The new AA developer is Elidroth. The necro team had great luck in beta working with him, and he seems like a guy that really enjoys his job & everquest.
New Target Window
This was the biggest & most touted "new feature" of the expansion. Check out the details here.
Achievement System
Another "new feature" with Underfoot is this Achievement System. The 2nd thing you probably noticed when you logged in after Underfoot went live, was getting spammed like mad with a bunch of yellow text saying you met xxx achievement. Well, go here for details.
The Gear
- Tier 6 (entry) is an upgrade to SoD tier 5 gear.
- Finally, for the first time ever...Breastplates/Robes at the entry tiers still retain their focus/clicks! No more seeing your BP focus/click vanish every expansion until you reach the top tier again.
- Focus Effects have been overhauled. Instead of increasing only the upper end of a focus effect (0-45%, 0-55%, etc) there are now minimum focus percentages. This boosts the average focus amount without increasing the maximum amount. Overall, it's a definate win. Tier 6 boosts everything to 0-60%. Tier 7 boosts 5-60%. Tier 8 boosts 10-60%. Tier 9 boosts 15-60%.
- As expected, pet focus items on group entry level = pet focus level from previous expansion raid level. This means tier-6 grouper pet earrings will have Enhanced Minion IV. Yes, a huge upgrade. Tier-7= EM V. Tier-8= EM V. Tier-9= EM VI.
- Upgrades clickies are already in place! Some clicks are intentionally rare, but you should be able to stop lugging around old clicks in your bags for things like hp, mana regen, mana pool, etc.
- The name for our class gear is Grimblight.
Tier 6 = Stellite Grimblight.
Tier 7 = Celestrium Grimblight.
Tier 8 = Vitallium Grimblight.
Tier 9 = Damascite Grimblight.
- Our Breastplate click will blow your mind! What started out as a gimp lifetap proc that wouldn't stack with our buff that procs lifetap...had been changed, via extreme swarm of the beta necro community...to a Chaotic Power type click! Even better, it STACKS with chaotic power (though only 1 effect can be in use at a time, BP click takes priority), has a 20-hit autofade...and it's got hardcore minimum focus to limit the randomness of the focus! Expect average focus to start off around 40% and go up.
Now, on how to obtain & create this uber Underfoot armor - check this out. Finally, upper tier armor no longer requires previous tier armor to build upon. Considering necro's really dont rely on armor to be effective (minus a couple spell focus slots) it's very possible for you to skip gearing up per tier and simply concentrate on the final & best armors. Tanks on the other hand seriously require gearing up as they progress, as they alone must suffer the brunt of Underfoot's difficulty in mob dps.
Making another slight come-back with this expansion are evolving items. Unlike previous evolving item standards (where the item started off much poorer in quality than similar equipment and took extreme effort to get evolved to slightly better quality than the tier you looted it from), these are intended to start out a half-tier lower than their base (with a very quick first level) and then end up 1.5 tiers higher - so the tier 6 ones will start at 5.5 and top out at 7.5. However, these evolving items are only available as class weapons from running the "boomerrang" tasks; no evolving weapons/items available as normal drops. I'll add more on boomerrangs later.
It is unknown yet if these evolving items can be "charged" with old evolved items yet to speed up the evolutionary process.
Zone-wide random loots are back!...at least for "many underfoot zones" which translates loosely to the entry tiers. Most of the zone-wide random loots arent zone-wide random at all, but rather drop from specific model-type mobs as rare randoms in specific zones. However, you can pick up a complete set of tier 9 armor visibles purely from zone random trash - it wont be as good as class armor but it's decent. Most of the random stuff tends to be utility clicks such as shrink, levitate, illusions, etc.
Lastly, Sympathetic Augmentations are in! Read about these incredibly powerful items & how you can use them here!
Tradeskills
Yep, tradeskilled armor is back with a vengeance! In fact, pretty much every tradeskill got some loving this expansion to include additional recipes.
For making class armors, the typeset used will be Immaculate silks & spinnerets. You will need a piece of tradeskilled armor template to make each and every piece of visible underfoot armor. Dont fret! However, unlike the SoD and previous themes of armor tiers building upon each other...the Underfoot armor progression is absolutely un-linked. You can loot a tier9 breastplate clay and create a tier9 robe without ever having seen a tier6, 7, or 8 clay. Specific details on how to create your class armor will come here....
New Caster Potions
They are called Tonic of Resonant XXX, where the x's mean either fire, cold, poison, disease, magic, combination.
These new potions produced by alchemy are a 30-minute base duration buff (spell casting reinforcery AA increases the duration to over 50 minutes!) that gives you a "sympathetic" type proc on your spell casts, which seems to be around 25% procrate. If you are using a Tonic of Resonant Fire, for example, each time you cast a fire based spell there is a chance to proc the effect. The pattern holds true with each of the resistant types. Elemental potions do less damage, but have no resist restrictions. These will break root!
XII does 2250 damage (uses sunshard powder) trivial 420
XIII does 2625 damage (uses aderise burr) trivial 460
XIV does 3000 damage (uses cosgrove powder) trivial 500
They will crit & get your crit damage multiplier. Except for the single dropped component I listed beside the damage, every other recipe component is vendor purchased. So be sure to consider these as part of your DPS arsenal! If you'd like the recipes for the fire version, here.
Boomerang Missions
UF introduced a non-combat means of "gearing up" to help bridge the difficulty gap from SoD to UF. These are very simple 15 minute missions that reward players with the alternate currencies Gold Token and Silver Token depending on how well you place in comparrison to other players & NPCs. You can use these tokens to buy a variety of items that are Underfoot Tier-6 quality in all respects. Silver Tokens will allow you to purchase non-visible type-7 items, sympathetic augments & melee agro augments. Gold tokens will allow you to purchase non-visible type-3 items, more augments and the evolving class items.
Silver Tokens are tradable from player to player, and you can usually always find plenty for sale in the bazaar or by asking in general chat channels. Gold tokens are no-drop.
For details on the Boomerang missions, check out this link.
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