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Spirocs definitely shouldn't be even cons at 55. The exp there is pretty poor after 51, I would expect they are at least light blue if not green (new con system not old).
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I decided to give spirocs in TD a shot last night. I used the TL guy from OT. When I zoned in I started conning the Ogres, second one I conned was Fabled Oowomp. Green to me so I quickly engaged, much to my surprise he was a very easy kill. He spent the majority of the fight casting spells that I kept resisting. I looted The Fabled Sheer Bone Mask. On to something that would give me exp...I traveled up the beach and spotted a spiroc harvestor. Now I don't know if it's all the spirocs or just this harvestor (even con at 55) but I quickly cast insideous retro on him and see the message "immune to changes in run speed". I'm thinking "uh oh, this can't be good." He's hitting me for no less than 200dmg each time. I cast invoke fear on him and the message I get is even worse than the first, "immune to fear spells." Already realizing that this will most likely NOT have the desired outcome, I take off running like a bat outta hell only to see he is right on my heels still hitting me. I tap him once or twice, see my health at 35% and try casting FD...interrupted, interrupted, interrupted, LOADING PLEASE WAIT.....
Going to check Alla and do a little investigating on these spirocs to see if all are like this or if I'm just that unlucky. Just thought I'd add this though since the spirocs are listed in the hunting guide. I will report back after I do some homework.
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59 sucked. Looong level. But good news. Once you get through 59, 60 is a breeze, and the xp stays pretty good till 66 where it starts to grind again.
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Hate to revive such an old thread but I thought chime in with my bizarre tale so far. Some of this is really old and may not apply and some is very recent.
I leveled from 1-55 in back in 2000-2001 when hell levels were in full force. I then hit a huge brick wall and cancelled and took a year off. Came back and played my monk and shaman for a bit. Quit again and took 2 years off. Played a bit more and quit again. Oh well, it's a long sordid story. I started over 6 years ago but only 3 years total subscribed
My notable hunting grounds from 2000-2001:
1-10: Nektulos, EC and WC
10-15: FOB and Kurns
15-20: Some OOT, some Najena
20-29: Hard to remember, I think LOIO
29-39: Dalnir and OT. Turned in lots of war braids for the Worker's Sledgemallet
39-45: Nurga back in the days when it was for this level and spiders gave amazing xp.
45-49: I think Burning Woods
49-51: Ah...Spiroc Island.
51-53: Cobalt Scar.
54-55: Neriak Wizzies. Incredible XP
55: Life became miserableThis was in 2001
Fast forward to 2003 for a month
55-56: Katta. OMG so fricken boring that I quit again
Fast forward to 2006 where I am currently
56-59: Veksar and some OS. Yess, I love being a necro again! Undead slow in Veksar is so fun. After numerous tank/pet/dot/slowing the undead sentries, commoners and such I moved to the golem area and there is a sweet spot to aggro kite them. Really nice XP and the recent OOC changes give so little downtime.
So the question is will I quit again for 1-2+ years? I don't think at this point I will. I'm having a blast and finally rounding the corner to 60 and there's so much to look forward to from 61+ I really hated 55+ until I found Veksar, I just wish I had known about it back in 2003.
The only thing that bugs me about playing nowadays is the empty feeling I get running around old zones and not seeing a soul around. I remember the 100+ peeps in LOIO, SolB, LGuk, and now it's just completely dead out there. I even miss the old /auction at the EC tunnel.
----
Dravula Nerferatu
59 Necro of Bertoxxulous
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Dont forget the stables/kennel in Veksar. Id say wait till 64. Exp is pretty good. Reason I say wait till 64 is because at 63 you dont have Sos or Tod, those 2 spells are KEY because the rotting hunters hit to damn hard even slowed and shadowbound just cant keep up with healing. Sos because with the line of Splurt, Saryns Kiss Fpok and your pet whacking away you can have all those dots run its course and still have to refresh Fpok. Mobs then should be at roughly 10% health at which time (Insert Undead DD here) will whach em. Sorry dont remember the name of that undead dd off the top of my head.
The decaying "Dogs" have much less hp's than the rotting hunters. Just my 2cp sorry for the ramble.
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Originally posted by Kraevn@Nov 5 2005, 02:45 AM
What are the current "Hot Zones" for exp bonus'?
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Someone before mentioned the BB dwarves...they were nerfed about 6 months ago and are no longer snareable. I used to quad this with my druid and found out the hard way about the nerf. All so as of the patch on February 15 2005 the argo range on on the skulking brutes in WW has been changed. It is much larger! The room with 3 in them if you try and pull one another one will come.
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I just turned 49 and got all my nice new spells, and was looking for a place to level. I thought I'd check out Natimbi and see if I could pay those turtles back for the pain they had inflected on me in the past. I really shouldn't have tried them in the past, but what did I know. At 49 I could solo them, to the surprise of the non-necros in the zone. I could solo the stonemites too, both for roughly 2% xp. They drop crap mostly, though, now and then you get aligned ore (I got one once) or a blue diamond supposedly, but there are a few drops that are part of a quest turn-in that may be useful, one for a mana pres 3 item that you may still need, having deigned to purchase the mucky drape, and the other for a necklace that is still better than what I'm wearing.
How:
Both the turtles and the stonemites can be found right at the wayfarer camp. I usually get there by going from POK to BB, magus to Nedaria's Landing, magus to Natimbi. The mobs in the zone will not attack you on sight, at least not these two, but they will assist each other in battle, so pull them near the camp. I like to pull em to the water line just down the beach from the camp, but far enough away from the zone in to avoid annoying people who show up. I wait till one's relatively alone, then send pet to attack, and then pull pet back to wherever I want to fight em, casting as I pull pet back. Get a Virt on you and your pet, Cascading Darkness, Asystole, Insidious Retrogression, Bond of Death, Ignite Blood, Lich, and heal pet as needed. Jump in to take a few blows to mitigate the damage the pet'll be taking, and don't forget to backup enough to cast as needed to avoid being stunned.
The beastie:
A Turepta Cragwalker
The drops:
Succulent Turepta Meat NO DROP
The quest:
Kiki's Turtle Soup
The reward for a turn in of 4:
Kiki's Recipe Book
LORE ITEM MAGIC ITEM NO DROP
Weight: 2.0 Size: MEDIUM
Slot: PRIMARY SECONDARY
Wis: +10 Int: +10 Agi: +5 Fire Resist: +5 Disease Resist: +3 Cold Resist: +5 HP: +30 Mana: +50
Mana Preservation III
The beastie:
A Shore Stonemite
The drops:
Intact Stonemite Eye NO DROP
Intact Stonemite Leg NO DROP
Intact Stonemite Meat NO DROP
Intact Stonemite Shell NO DROP
The Quest:
Fienne's Wildlife Specimens
The reward:
Strand of Sea Pearls
LORE ITEM MAGIC ITEM NO DROP
Weight: 1.2 Size: SMALL
Slot: NECK
AC: +11 Str: +5 Wis: +5 Int: +5 Agi: +5 Fire Resist: +5 Disease Resist: +5 Magic Resist: +3 HP: +40 Mana: +40 End: +40
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Originally posted by Delei Bloodshadow@Aug 12 2004, 12:46 AM
I appreciate the list, Can anyone give me a good suggestion as to finding good solo strategies, I am a lvl 24 DE Necro this is the only character i've ever played and still I struggle after 2 and a half years of enjoyable play.
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Originally posted by Fml1554@Jul 9 2004, 02:59 PM
If you can pick up a staff in Bazaar called Staff of the dreadgazer it has invoke fear which will save you some down time.
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Another great spot from say 14-22 is the caimans and crocs in oasis. Usually empty, and they do not aggro. Excellent alternative to Paludal, when it's crowded.
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