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  • root rot

    i use to root rot in BD , got like 35 AA's for a lesson burn .
    dogs nor plants summon

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    • What does the Tash clicky do that scent of terries doesn't?

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      • Originally posted by Jona View Post
        What does the Tash clicky do that scent of terries doesn't?
        They stack for more MR debuffing.

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        • And this makes the root break less? How does it do that

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          • Root is magic based - scent only lowers disease and poison?

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            • Last rank of Scent AA also debuffs MR (as below)

              Decrease Poison Counter by 40
              Decrease Fire Resist by 80 (L1) to 115 (L70)
              Decrease Poison Resist by 80 (L1) to 115 (L70)
              Decrease Disease Resist by 80 (L1) to 115 (L70)
              Decrease Corruption Resist by 44
              Decrease Magic Resist by 80


              Root "checks" for break every tick against MR, so higher the MR debuff, less chance it breaks.

              Best root spells to use are

              62 Petrifying earth (-30 MR check and 2.5 cast time)
              62 Greater Immob (-30 MR check and 1.75 cast time)
              98 Shackle rk II (-55 MR check and 1.25 cast time)

              Combined with scent, shackle rarely breaks, and even when it does, if mob is snared you can easily re-root.

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              • Well do I look stupid now or what - I shouldn't answer questions considering spells or AA when I have been away for 3 years

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                • I would suggest, saying what level you are, exactly the amount of AAs. What kind of gear generally. Not talking about your history if you are giving a tutorial, because then it isn't a tutorial. Specificity works best, the video you made could be cut down into 1 minute if you are just explaining how much better snare kiting is vs root rotting.

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                  • Originally posted by TheUnnamedShadow View Post
                    Well do I look stupid now or what - I shouldn't answer questions considering spells or AA when I have been away for 3 years
                    Not stupid at all. You don't get the MR debuff until rank 3/4 on the AA. At rank 1 (highest available until lvl 91), it's the same resists as the spell only better. Even the resist adjustment doesn't kick in until rank 2/4.

                    AA rank 1/4
                    Increase Poison Counter by 22
                    Decrease Fire Resist by 20 (L1) to 76 (L73)
                    Decrease Poison Resist by 20 (L1) to 76 (L73)
                    Decrease Disease Resist by 20 (L1) to 76 (L73)

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                    • Newer Update:

                      I was only back a day or two at this point, but recorded another in this zone with the new spells & AA, and its crazy fast killing

                      https://www.youtube.com/watch?v=W8_qXIsZ5pM

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