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  • #31
    Originally posted by Siddar
    Root RoT is just faster then Kiting because the time it takes to move to a new spot then stop before starting to cast is longer then spell refresh timer. .
    Technically root rotting is slower. With kiting you are more continuesouly moving toward your next target, also its intrensically faster because you don't have to take the time to cast root or click tash, this isn't even offset by casting snare because most root rotters cast snare as well.

    It IS easier because you don't have to worry about where your going until you go there. It does make life easier if you want to loot corpses. If done properly it does generate a comparable amount of AAs but its not actually faster.

    Here is the quick example of why its faster. Lets say I know it takes 6 dots to kill the mob. WW=whisperwind
    Go
    Snare, WW, dot, dot, dot, WW, dot, dot, dot, WW - next Target

    With root rot
    Root, Tash, (Snare just in case), Dot, Dot, Dot, Dot, Dot, Dot, Move.

    Now if you find a cluster you can do this.
    Root, Tash, (Snare just in case), Dot, Dot, Dot, Dot, Dot, Dot Next Target until your cluster runs out then your back to Move.

    So Denisty of mobs is required for Root Rotting to be comparable.

    You do caster faster when you can spam the dots but it may only equal the speed of kiting it won't surpas it.

    Another thing to consider is that the DD procs and pet can't be used on rooting. So if your DPS is less than it needs to be you might be better Kiting. You can still put up good numbers root rotting but it might be easier to put up good numbers snaring if your gear isn't great.
    Solithan

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    • #32
      Originally posted by Siddar
      Tash orb is the reason root rotting now holds the clear advantage because it makes root very reliable as compared to the past.
      I woudn't say the clear advantage but it certainly makes Root Rotting worthy of trying. Without it your wasting time.
      Solithan

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      • #33
        Originally posted by solithan
        I woudn't say the clear advantage but it certainly makes Root Rotting worthy of trying. Without it your wasting time.
        Well from a DPS prospective there maybe a debate but from a mental health prospective root rotting wins.

        Nothing like getting five interrupts in a row while kiting to make you want to go and punch kittens and kick puppies.

        Comment


        • #34
          Originally posted by Siddar
          Well from a DPS prospective there maybe a debate but from a mental health prospective root rotting wins.

          Nothing like getting five interrupts in a row while kiting to make you want to go and punch kittens and kick puppies.
          LOL I completely agree. Or lagging and dieing as the mob catches you. I hate that with a passion. The XP loss on death sucks but really its losing all the buffs and having to get back there and ofcorse it always happens when your running lesson.
          Solithan

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          • #35
            Originally posted by solithan
            Technically root rotting is slower. With kiting you are more continuesouly moving toward your next target, also its intrensically faster because you don't have to take the time to cast root or click tash, this isn't even offset by casting snare because most root rotters cast snare as well.

            It IS easier because you don't have to worry about where your going until you go there. It does make life easier if you want to loot corpses. If done properly it does generate a comparable amount of AAs but its not actually faster.

            Here is the quick example of why its faster. Lets say I know it takes 6 dots to kill the mob. WW=whisperwind
            Go
            Snare, WW, dot, dot, dot, WW, dot, dot, dot, WW - next Target

            With root rot
            Root, Tash, (Snare just in case), Dot, Dot, Dot, Dot, Dot, Dot, Move.

            Now if you find a cluster you can do this.
            Root, Tash, (Snare just in case), Dot, Dot, Dot, Dot, Dot, Dot Next Target until your cluster runs out then your back to Move.

            So Denisty of mobs is required for Root Rotting to be comparable.

            You do caster faster when you can spam the dots but it may only equal the speed of kiting it won't surpas it.

            Another thing to consider is that the DD procs and pet can't be used on rooting. So if your DPS is less than it needs to be you might be better Kiting. You can still put up good numbers root rotting but it might be easier to put up good numbers snaring if your gear isn't great.
            I agree for most part kiting does have a higher theoretical DPS though I would question how likely that theoretical advantage is actually realized.

            I would add also that snare for root rotting is a zero time invested action because the rooter will use AA snare and cast it between spell casts. For the kiter use of spell version of snare would be recommended for the higher percentage of 75% on spell snare versus 65% for AA snare.

            The result is that snare cast for kiter and root cast for rooter are about the same. Tash is where the rooter will spend more actual time but will also gain a lower resist rate on magic and mana drain DoT's as a side benefit.

            Comment


            • #36
              In terms of mental health type stuff, I think I'd go nuts sitting there not moving, and getting random root breaks sometimes.

              I also just don't really notice any significant number of spell interrupts. Especially with new AAs on it, this is incredibly forgiving, it seems very rare I get an interrupt.

              I'm still willing to try this rooting thing, but I really just can't envision it....where in the game do you have like 40+ mobs level 96+ packed both densely, but still single pulls?

              I just can't envision where I'd even reasonably do it.

              Comment


              • #37
                1 better tonight Guess if I can keep improving by 1, eventually I'll be at 38 ish mobs per lesson... Think I need to find a different spot though, I can see getting maybe 31 where I'm at, but I think they are too spread out for more than that.

                Comment


                • #38
                  Well to be fair you don't really need 40+ mobs. If you're getting 1AA per kill with lesson and the mobs repop every 18mins, doing 1 mob a min means you'd only need 18mobs before you would get repops. Granted 1 mob a min is only 30AAs so double it to 2 mobs a min and you need 36 mobs but that gives you 60AAs which is more than anyone reported so you need a number somewhere between the 2. (18-36) certainly not 40+ Probably 27.
                  So Ideally you're looking for 9 spots of 3 mobs fairly close together or maybe 6 groups of 4.
                  Solithan

                  Comment


                  • #39
                    well, i did try kiting. it is a nice change.

                    one thing not mentioned in this thread is you are pretty much forced to use the spell snare, as if youre using longer length dots to kill, the aa snare will wear off

                    Comment


                    • #40
                      Also if you wanna squeeze as much aa/kill per lod what i use to do is bring the mobs to a corner where they would path once they hit under 10%hp. So if you lose snare they are not going anywhere. I use to park around 10+ mobs. slowly bring them down to under 2%hp by small dot or pet before hitting lod if you want to. It's kinda fun to listen 10+ aa dings in a row in less than a minute hehe. Be careful though if you go out of range they might start regenning. I bot a bard and park him where i leave the mobs so i don't have to worry about going oor. I haven't done this in a while i just got bored of doing it. i just lod clix after i have about 5 mobs under 10%hp nowadays. And i notice mobs don't run now until they hit under 5% in VoA, is that intended or not really?
                      Bloodywolff

                      Comment


                      • #41
                        Originally posted by Xnao
                        one thing not mentioned in this thread is you are pretty much forced to use the spell snare, as if youre using longer length dots to kill, the aa snare will wear off

                        It doesn't seem to be a real issue for most but here's a tip for some folks who are finding the need to go back and re-snare mobs while kiting.

                        I pull with Encroaching Darkness (the AA) and then begin laying on my dots. Now I use 7 dots in my rotation (still using HoT T4 arms ) but the last one I drop on it is Vicious Darkness (the spell), which overwrites Encroaching.

                        Once you set it, you can forget it.

                        Comment


                        • #42
                          So gave this my first shot with lesson after reaching 95. Havent bought any new crits or crit dmg, still in level 90 group focus. Have all spells to 95 & type-3s.




                          My biggest problem is mana, as lesson faded I did not have enough left to lifetap my last straggler, who died like 2 seconds after lesson faded. Using deathbloom virtually as it refreshes, bloodmagic when below 50% and bloom not available, kiss of erolsi. Did not use vet refresh, or 7th (will be named hunting later). The area I used has enough mobs, tried to stay with yellow con bushes & dogs - though did have to kill 2 bluecon croc adds.

                          I'm looking forward to level 95 focus and finishing out the dps aa. I'm thinking could probably get another 10.

                          This is kite, not rot. My root breaks too often & doesnt last long enough for my tastes, and there's plenty of room. I dont think i took a single hit during this. Anyways, lots of potential here. Outstanding necro zone.
                          .
                          --Retired, May 2012--
                          The
                          Edge-
                          Walkers

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                          • #43
                            Very nice!! I may give it a try sometime, but since EXP isn't that important to me now (just hit 7750 AAs and at 43% into level), I like to be able to chat with friends and take it easy while grinding. I do work my ass off in raids, but meh, I don't always want to do it while grinding

                            Comment


                            • #44
                              Originally posted by Vinjin
                              It doesn't seem to be a real issue for most but here's a tip for some folks who are finding the need to go back and re-snare mobs while kiting.

                              I pull with Encroaching Darkness (the AA) and then begin laying on my dots. Now I use 7 dots in my rotation (still using HoT T4 arms ) but the last one I drop on it is Vicious Darkness (the spell), which overwrites Encroaching.

                              Once you set it, you can forget it.
                              or just start will spell :P


                              well i just got voa the 2nd, so have been using an RaF account to catch up and be raid ready.
                              few days ago i tried kiting for nostalgia purposes and got 48aa in a burn. without raf bonus about 32. as any place i root rot i tend to run out of mobs, i kept kiting, the whole mobile thing is $$.

                              well today i had a 62 aa burn. about 40 without raf. i think i am now a convert. not anywhere near as optimized or methodic as tryal, but i am curious to see how many i can get. did also get 6% xp at 85% to aa

                              thanks tryal. been root rot only since uf and i didnt even think of kiting until this post

                              cant wait for double xp!
                              Last edited by Xnao; 12-18-2011, 11:41 PM. Reason: added xp

                              Comment


                              • #45
                                Originally posted by Xnao
                                or just start will spell :P

                                Not necessarily. I've had a handful of times where snare expired before the mob was dead. Admittedly, this was more frequent prior to making 95 and maxing out the new AAs but I've still seen a few occassions where the RNG was just unlucky on my crits and snare expired. This mostly applies to the naeya than the bushes since they seem to have a tad more HPs and are less affected by Mortification.

                                Keep in mind a few things about me that clearly don't apply to you. 1) I am a grouper, not a raider, so my focii will not be as powerful as yours, 2) I have my epic 2.0 but not my 2.5, and 3) I am still using HoT T4 arms which is significantly reducing the output of four of the dots I am using in my lineup. Add these factors up and mobs I am kiting take a little longer than you to put down. And sometimes, although rare, snare expires on them before they do.

                                Sure, I could just use another/more dots to compensate ( I'm already using 7 for now) but that would then eat into the effectiveness of my XP burns. I get around 31-32 AA per burn now and considering the factors above, I'm ok with that production.

                                The point being, if this wasn't an issue at all, then yes, it's a no-brainer to lead with the spell. But until I address some of the issues above, I'd rather be certain there's no chance of a loose mob than can potentially screw up my XP grind because, that's annoying.

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