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  • Hayzeus
    replied
    Originally posted by forcallen View Post
    Xis you really need to find out what their thinking is behind this nerf. The AA line was always met with the "partially resisted" message so thats not it. We have had 70% slow to undead since level 38 so thats not it. We told Eli we wanted an AA that copied our level 38 spell but that saved us the convenience of having to mem the spell so thats not it. Eli and aristo were well aware that we were being given a means to turn mobs into Undead allowing us to use our charm, slow and mezz spells accordingly so that can't be it. My only guess is that we had 75% unmitigated undead slow, which could be used on any mob with the resist and timing factors being ignored, compared to an enchanters 70%(even though we have always had a higher cap of slow just limited to undead well before enchanters got it in many cases 20 levels later). But if thats the case then our slow should have just been dropped back to 70% and the extra two ranks refunded and removed.
    I would love it if Xis could get some real information out of Elidrtoh for this change. I am appalled that they would come out with a 50% nerf without any explanation as to what the "unintended results" were with the slow being at 37.5% (partial).

    It just doesn't make sense.

    Leave a comment:


  • forcallen
    replied
    Originally posted by Xislaben View Post
    Ha I just posted that before checking this reply.

    Yeah, test has a change to the AA slow. I haven't heard from any devs, but I assume the AA slow was not being mitigated, giving us the full 70% slow, instead of some % of 70%.

    Anybody with the AA on live could check by casting it on an undead NPC and seeing if they don't get a 'partially successful' message. I never bought the AA because we have a very old spell that works fine.
    Xis you really need to find out what their thinking is behind this nerf. The AA line was always met with the "partially resisted" message so thats not it. We have had 70% slow to undead since level 38 so thats not it. We told Eli we wanted an AA that copied our level 38 spell but that saved us the convenience of having to mem the spell so thats not it. Eli and aristo were well aware that we were being given a means to turn mobs into Undead allowing us to use our charm, slow and mezz spells accordingly so that can't be it. My only guess is that we had 75% unmitigated undead slow, which could be used on any mob with the resist and timing factors being ignored, compared to an enchanters 70%(even though we have always had a higher cap of slow just limited to undead well before enchanters got it in many cases 20 levels later). But if thats the case then our slow should have just been dropped back to 70% and the extra two ranks refunded and removed. They also should then look into the fact that enchanters suddenly have to best non swift dot in game from out of no where and their dot needs to be nerfed down below Pyre of Marnek or based on how this nerf is happening they should cut the damage of Mind Squall by 50% and call it a cap issue.

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  • Hayzeus
    replied
    Looks like I was wrong...

    I think the Enchanter slow is being buffed up from 70% to 73%.

    Maybe it's only the necros that are being nerfed

    Leave a comment:


  • Hayzeus
    replied
    agreed... it really doesn't ever land full. I recall seeing some mobs somewhere in RoF where it was landing with the "Mostly" message, but that mob was the only one that I recall seeing. I *think* it might have been in Kael, but CC is a possibility.

    The Enchanter slows are also on the block to have their limits "capped," so we have to share the nerf boat with them.

    Leave a comment:


  • Siddar
    replied
    You don't ever get full slows in modern EQ content.

    Yes you get partial slow messages when you cast undead slow.

    I have no idea what is going on with this nerf are why but it wasnt because undead slow was landing for full.

    Leave a comment:


  • Zynt
    replied
    Originally posted by Chevi View Post
    i use the aa slow all the time, i cant remember ever NOT seeing the partially effected message
    Ditto

    Leave a comment:


  • Chevi
    replied
    i use the aa slow all the time, i cant remember ever NOT seeing the partially effected message

    Leave a comment:


  • Xislaben
    replied
    Ha I just posted that before checking this reply.

    Yeah, test has a change to the AA slow. I haven't heard from any devs, but I assume the AA slow was not being mitigated, giving us the full 70% slow, instead of some % of 70%.

    Anybody with the AA on live could check by casting it on an undead NPC and seeing if they don't get a 'partially successful' message. I never bought the AA because we have a very old spell that works fine.

    Leave a comment:


  • Hayzeus
    replied
    Can anyone have a look at the spell data for our Death's Malaise AA because it's looking like they're stealth nerfing it.

    Instead of coming out and saying it... here is what appears in the test patch notes

    https://forums.station.sony.com/eq/i...-12-14.208081/

    "- Necromancer - Corrected effect caps that caused Death's Malaise to have unintended results."

    Looking at the spell changes on test, here are the notes for Death's Malaise (I assume each one represents a specific rank of the AA).

    Death's Malaise:
    - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 30%'
    - Description changed from 'Reduces undead target's melee speed by 25 percent for up to 6m 30s (65 Ticks).' to 'Reduces undead target's melee speed by 70 percent for up to 6m 30s (65 Ticks).'

    Death's Malaise:
    - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 35%'
    - Description changed from 'Reduces undead target's melee speed by 25 percent for up to 6m 30s (65 Ticks).' to 'Reduces undead target's melee speed by 65 percent for up to 6m 30s (65 Ticks).'

    Death's Malaise:
    - Slot 2 changed from 'Decrease Melee Haste by 75%' to 'Decrease Melee Haste by 40%'

    Given that most slows land "partially," this should mean that our typical slow will drop from 37.5% down to 20%. Almost half as effective.

    What I don't understand is the discrepancies in the descriptions? The slot 2 data says they're being changed from 75% down to 30,35,40%, but the descriptions are indicating that they're changing from 25% up to 65-75%. So I'm confused as to what exactly is occuring here, and I would definitely appreciate some other eyes looking at it.

    Leave a comment:


  • Jebasiz
    replied
    I've always considered the time invested in my character to be a strength of EQ, and definitely was a "hook" for a long time(it's hard to abandon/quit something you put so much time into).

    Every character across several games since and between EQ stints(recently) has felt disposable. EQ has always been different, EQ2 was a huge investment of time and "effort" as well, and I saw it as a positive. This is a bad change IMO.

    Leave a comment:


  • Zynt
    replied
    Originally posted by Siddar View Post
    Necromancer
    The Necrotic Pustules line was not changed because it already has a proc limit.

    Well we dodged a bullet there now didn't we, cant believe they were thinking of nerfing this spell.

    Because nobody uses that worthless spell!
    Shit, let them nerf it, then we might not get something actually useful tinkered with.

    Leave a comment:


  • Siddar
    replied
    Necromancer
    The Necrotic Pustules line was not changed because it already has a proc limit.

    Well we dodged a bullet there now didn't we, cant believe they were thinking of nerfing this spell.

    Because nobody uses that worthless spell!

    Leave a comment:


  • Vivamort
    replied
    Originally posted by Filter View Post
    I don't understand the whole "don't give the granted aa's" crowd. Who gives a flying fuck if so and so gets 4K aa's and a lvl 85 toon when you earned them the hard way??? How does it affect that crowd one bit? I've earned 30K worth of aa's over my 4 toons and I could care less. I say bring it on and let more people join the ranks. Hell it will help me figure out a different class once I've done what I want with the current one.

    I'm happy that they're doing this and I might actually buy the new expansion for the changes.
    Agree!

    Leave a comment:


  • Filter
    replied
    I don't understand the whole "don't give the granted aa's" crowd. Who gives a flying fuck if so and so gets 4K aa's and a lvl 85 toon when you earned them the hard way??? How does it affect that crowd one bit? I've earned 30K worth of aa's over my 4 toons and I could care less. I say bring it on and let more people join the ranks. Hell it will help me figure out a different class once I've done what I want with the current one.

    I'm happy that they're doing this and I might actually buy the new expansion for the changes.

    Leave a comment:


  • dumarest07
    replied
    They posted again today with the updated changes. the auto-grant AA are going to be opt-in eva a check box on the AA screen.
    Last edited by dumarest07; 02-06-2014, 07:02 PM.

    Leave a comment:

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