super big changes to mass kiting and other things.
Read here
Read here
With our February Update, we have a number of significant changes coming to EverQuest that we want to discuss with you. These changes include granting a significant number of AA to all Gold Members, as well as some changes to a number of abilities that are currently contributing to poor server performance. We wanted to present them in advance so you have an opportunity to let us know your thoughts before the changes go live.
AA Grant for Gold Members
One of the consistent points of feedback we have received from both existing and returning players to EverQuest is that the massive numbers of Alternate Abilities that are available in game can create a barrier for some players to progress their characters. Over the last several years, we’ve polled players in game and engaged in discussions on this topic on the forums and at live events.
After carefully considering your feedback and weighing our options, our current plan is to grant all AAs up to four expansions behind the current expansion. This will allow players to quickly get up to speed without completely eliminating the need to invest time in their character. Currently this will bestow the AAs up to Underfoot, but when we publish our next expansion, characters will receive the House of Thule AAs. Note that accounts must be Gold (after the membership changes, SOE All Access) to receive the auto-granted AAs and other requirements such as character level and pre-requisite abilities must also be met.
Ability and Spell Changes
In addition to the above changes, we’re also considering a number of changes to spells and abilities that allow for killing excessive amounts of NPCs simultaneously. The reasoning has to do with the ways that these abilities are used and how they are negatively impacting other players’ experiences and server performance. In order to more fully explain these changes, let’s turn this over to a few members of the Development Team.
AA Grant for Gold Members
One of the consistent points of feedback we have received from both existing and returning players to EverQuest is that the massive numbers of Alternate Abilities that are available in game can create a barrier for some players to progress their characters. Over the last several years, we’ve polled players in game and engaged in discussions on this topic on the forums and at live events.
After carefully considering your feedback and weighing our options, our current plan is to grant all AAs up to four expansions behind the current expansion. This will allow players to quickly get up to speed without completely eliminating the need to invest time in their character. Currently this will bestow the AAs up to Underfoot, but when we publish our next expansion, characters will receive the House of Thule AAs. Note that accounts must be Gold (after the membership changes, SOE All Access) to receive the auto-granted AAs and other requirements such as character level and pre-requisite abilities must also be met.
Ability and Spell Changes
In addition to the above changes, we’re also considering a number of changes to spells and abilities that allow for killing excessive amounts of NPCs simultaneously. The reasoning has to do with the ways that these abilities are used and how they are negatively impacting other players’ experiences and server performance. In order to more fully explain these changes, let’s turn this over to a few members of the Development Team.
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