Originally posted by beeblebrux
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Our heals, haven't been upgraded anywhere near the amount they would need to be to be viable. Sorry a 1700hp heal isn't doing much when your tank is getting tripled/quaded for 4k
Mana battery. It's almost sad that this discussion is still brought up. Healers have 20k mana now, and will have probably 20% with SoD. We haven't had a mana xfer upgrade since Velious(3-4kk mana pools were max back then..I had almost that much mana in just augs when I quit). The amount of mana used has increased multiple times over since our last subversion as well. All that and the fact that devs have stated that the role of 'mana xfering' is not one they desire to be in game, nor do they develop content with that ability in mind..should tell you that "twitching" is a waste of time. Load a root in that spell gem and CC that add that would make your cleric "lom or oom" from healing the ranger or zerker instead of the warrior, sk or paladin. If it doesn't summon, solo it while the other 5 people blunder around enough and finally end up killing the other mob.
In groups, if you're supplying more mana to anyone then mind vivisection can provide, your group is playing 'over it's head'. The content is beyond you, if it's an exp grind, go elsewhere. If it's a quest..tough it out, dps and gtfo ASAP, after your quest is done.
Solo'ing- we used to be kings. Some of us might still have a share of that crown, but that's more of a product of 10 veteran AA's and 20k+ hps unbuffed in gear. That doesn't really say much for the class, but for the handful of individuals that have that combination of gear and longevity in the game. Meph, mystiqat..maybe a half-dozen others have that. The rest take a back seat to clerics, sk's, paladin's and mages..while soloing. That shouldn't happen to "kings" of anything. We still pay the price of that perception though, so keep on preaching, so you can pay keep on paying a price for the ability that you 'had' 4 years ago..and probably never will again.
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